diff options
Diffstat (limited to 'OpenSim/Region/Framework')
48 files changed, 702 insertions, 870 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs index c1ed1ac..0cc8fb6 100644 --- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs +++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | sbyte type, byte wearableType, uint nextOwnerMask); | 41 | sbyte type, byte wearableType, uint nextOwnerMask); |
42 | 42 | ||
43 | void HandleTaskItemUpdateFromTransaction( | 43 | void HandleTaskItemUpdateFromTransaction( |
44 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item); | 44 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item); |
45 | 45 | ||
46 | void RemoveAgentAssetTransactions(UUID userID); | 46 | void RemoveAgentAssetTransactions(UUID userID); |
47 | } | 47 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ICommander.cs b/OpenSim/Region/Framework/Interfaces/ICommander.cs index 9371bea..6b872c1 100644 --- a/OpenSim/Region/Framework/Interfaces/ICommander.cs +++ b/OpenSim/Region/Framework/Interfaces/ICommander.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | { | 33 | { |
34 | /// <value> | 34 | /// <value> |
35 | /// The name of this commander | 35 | /// The name of this commander |
36 | /// </value> | 36 | /// </value> |
37 | string Name { get; } | 37 | string Name { get; } |
38 | 38 | ||
39 | /// <value> | 39 | /// <value> |
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
44 | /// <summary> | 44 | /// <summary> |
45 | /// The commands available for this commander | 45 | /// The commands available for this commander |
46 | /// </summary> | 46 | /// </summary> |
47 | Dictionary<string, ICommand> Commands { get; } | 47 | Dictionary<string, ICommand> Commands { get; } |
48 | 48 | ||
49 | void ProcessConsoleCommand(string function, string[] args); | 49 | void ProcessConsoleCommand(string function, string[] args); |
50 | void RegisterCommand(string commandName, ICommand command); | 50 | void RegisterCommand(string commandName, ICommand command); |
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs index a6ca7f1..d1c37da 100644 --- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs | |||
@@ -37,15 +37,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
37 | /// small interval. | 37 | /// small interval. |
38 | /// </summary> | 38 | /// </summary> |
39 | /// <param name="client"></param> | 39 | /// <param name="client"></param> |
40 | /// <param name="message"></param> | 40 | /// <param name="message"></param> |
41 | void SendAlertToUser(IClientAPI client, string message); | 41 | void SendAlertToUser(IClientAPI client, string message); |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Send an alert message to a particular user. | 44 | /// Send an alert message to a particular user. |
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="client"></param> | 46 | /// <param name="client"></param> |
47 | /// <param name="message"></param> | 47 | /// <param name="message"></param> |
48 | /// <param name="modal"></param> | 48 | /// <param name="modal"></param> |
49 | void SendAlertToUser(IClientAPI client, string message, bool modal); | 49 | void SendAlertToUser(IClientAPI client, string message, bool modal); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
104 | /// <param name="message"></param> | 104 | /// <param name="message"></param> |
105 | /// <param name="url"></param> | 105 | /// <param name="url"></param> |
106 | void SendUrlToUser( | 106 | void SendUrlToUser( |
107 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); | 107 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); |
108 | 108 | ||
109 | /// <summary> | 109 | /// <summary> |
110 | /// Send a notification to all users in the scene. This notification should remain around until the | 110 | /// Send a notification to all users in the scene. This notification should remain around until the |
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
116 | /// | 116 | /// |
117 | /// <param name="fromAvatarID">The user sending the message</param> | 117 | /// <param name="fromAvatarID">The user sending the message</param> |
118 | /// <param name="fromAvatarName">The name of the user doing the sending</param> | 118 | /// <param name="fromAvatarName">The name of the user doing the sending</param> |
119 | /// <param name="message">The message being sent to the user</param> | 119 | /// <param name="message">The message being sent to the user</param> |
120 | void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); | 120 | void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); |
121 | 121 | ||
122 | /// <summary> | 122 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs index f3a3747..c39627c 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs | |||
@@ -29,13 +29,13 @@ using OpenMetaverse; | |||
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenSim.Region.Framework.Scenes; | 30 | using OpenSim.Region.Framework.Scenes; |
31 | 31 | ||
32 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 33 | { |
34 | /// <summary> | 34 | /// <summary> |
35 | /// Interface to a class that is capable of creating entities | 35 | /// Interface to a class that is capable of creating entities |
36 | /// </summary> | 36 | /// </summary> |
37 | public interface IEntityCreator | 37 | public interface IEntityCreator |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// The entities that this class is capable of creating. These match the PCode format. | 40 | /// The entities that this class is capable of creating. These match the PCode format. |
41 | /// </summary> | 41 | /// </summary> |
@@ -51,6 +51,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | /// <param name="rot"></param> | 51 | /// <param name="rot"></param> |
52 | /// <param name="shape"></param> | 52 | /// <param name="shape"></param> |
53 | /// <returns>The entity created, or null if the creation failed</returns> | 53 | /// <returns>The entity created, or null if the creation failed</returns> |
54 | SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape); | 54 | SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape); |
55 | } | 55 | } |
56 | } | 56 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 1ed92fb..2c906a2 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
64 | /// <summary> | 64 | /// <summary> |
65 | /// Change every item in this inventory to a new group. | 65 | /// Change every item in this inventory to a new group. |
66 | /// </summary> | 66 | /// </summary> |
67 | /// <param name="groupID"></param> | 67 | /// <param name="groupID"></param> |
68 | void ChangeInventoryGroup(UUID groupID); | 68 | void ChangeInventoryGroup(UUID groupID); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
94 | /// <param name="startParam"></param> | 94 | /// <param name="startParam"></param> |
95 | /// <param name="postOnRez"></param> | 95 | /// <param name="postOnRez"></param> |
96 | /// <param name="engine"></param> | 96 | /// <param name="engine"></param> |
97 | /// <param name="stateSource"></param> | 97 | /// <param name="stateSource"></param> |
98 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 98 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
99 | 99 | ||
100 | /// <summary> | 100 | /// <summary> |
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
150 | 150 | ||
151 | /// <summary> | 151 | /// <summary> |
152 | /// Return the name with which a client can request a xfer of this prim's inventory metadata | 152 | /// Return the name with which a client can request a xfer of this prim's inventory metadata |
153 | /// </summary> | 153 | /// </summary> |
154 | string GetInventoryFileName(); | 154 | string GetInventoryFileName(); |
155 | 155 | ||
156 | bool GetInventoryFileName(IClientAPI client, uint localID); | 156 | bool GetInventoryFileName(IClientAPI client, uint localID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index af54c76..7a8aba2 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -29,7 +29,7 @@ using OpenMetaverse; | |||
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 32 | { |
33 | public interface IFriendsModule | 33 | public interface IFriendsModule |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
43 | /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the | 43 | /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the |
44 | /// receiving user is not currently online. | 44 | /// receiving user is not currently online. |
45 | /// </param> | 45 | /// </param> |
46 | /// <param name="offerMessage"></param> | 46 | /// <param name="offerMessage"></param> |
47 | void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage); | 47 | void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage); |
48 | } | 48 | } |
49 | } | 49 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs index 02abb05..552ce01 100644 --- a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs | |||
@@ -29,7 +29,7 @@ using OpenMetaverse; | |||
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 32 | { |
33 | /// <summary> | 33 | /// <summary> |
34 | /// This interface provides god related methods | 34 | /// This interface provides god related methods |
35 | /// </summary> | 35 | /// </summary> |
@@ -53,6 +53,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | /// <param name="agentID">the person that is being kicked</param> | 53 | /// <param name="agentID">the person that is being kicked</param> |
54 | /// <param name="kickflags">This isn't used apparently</param> | 54 | /// <param name="kickflags">This isn't used apparently</param> |
55 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | 55 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> |
56 | void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason); | 56 | void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason); |
57 | } | 57 | } |
58 | } | 58 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs index 1622564..2d038ce 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs | |||
@@ -30,7 +30,7 @@ using System.IO; | |||
30 | using OpenSim.Framework.Communications.Cache; | 30 | using OpenSim.Framework.Communications.Cache; |
31 | 31 | ||
32 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 33 | { |
34 | /// <summary> | 34 | /// <summary> |
35 | /// Used for the OnInventoryArchiveSaved event. | 35 | /// Used for the OnInventoryArchiveSaved event. |
36 | /// </summary> | 36 | /// </summary> |
@@ -43,11 +43,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
43 | public delegate void InventoryArchiveSaved( | 43 | public delegate void InventoryArchiveSaved( |
44 | Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException); | 44 | Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException); |
45 | 45 | ||
46 | public interface IInventoryArchiverModule | 46 | public interface IInventoryArchiverModule |
47 | { | 47 | { |
48 | /// <summary> | 48 | /// <summary> |
49 | /// Fired when an archive inventory save has been completed. | 49 | /// Fired when an archive inventory save has been completed. |
50 | /// </summary> | 50 | /// </summary> |
51 | event InventoryArchiveSaved OnInventoryArchiveSaved; | 51 | event InventoryArchiveSaved OnInventoryArchiveSaved; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
@@ -69,6 +69,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
69 | /// <param name="invPath">The inventory path from which the inventory should be saved.</param> | 69 | /// <param name="invPath">The inventory path from which the inventory should be saved.</param> |
70 | /// <param name="saveStream">The stream to which the inventory archive will be saved</param> | 70 | /// <param name="saveStream">The stream to which the inventory archive will be saved</param> |
71 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> | 71 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
72 | bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream); | 72 | bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream); |
73 | } | 73 | } |
74 | } | 74 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs index 19b8574..74f404f 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | /// </summary> | 41 | /// </summary> |
42 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | 42 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> |
43 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | 43 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> |
44 | /// <returns>Land object at the point supplied</returns> | 44 | /// <returns>Land object at the point supplied</returns> |
45 | ILandObject GetLandObject(int x, int y); | 45 | ILandObject GetLandObject(int x, int y); |
46 | 46 | ||
47 | ILandObject GetLandObject(int localID); | 47 | ILandObject GetLandObject(int localID); |
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | /// </summary> | 51 | /// </summary> |
52 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | 52 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> |
53 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | 53 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> |
54 | /// <returns>Land object at the point supplied</returns> | 54 | /// <returns>Land object at the point supplied</returns> |
55 | ILandObject GetLandObject(float x, float y); | 55 | ILandObject GetLandObject(float x, float y); |
56 | 56 | ||
57 | bool IsLandPrimCountTainted(); | 57 | bool IsLandPrimCountTainted(); |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 78b5322..fa64333 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | /// | 54 | /// |
55 | /// <param name="savePath"></param> | 55 | /// <param name="savePath"></param> |
56 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 56 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
57 | void ArchiveRegion(string savePath, Guid requestId); | 57 | void ArchiveRegion(string savePath, Guid requestId); |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Archive the region to a stream. | 60 | /// Archive the region to a stream. |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
88 | /// settings in the archive will be ignored. | 88 | /// settings in the archive will be ignored. |
89 | /// </param> | 89 | /// </param> |
90 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 90 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
91 | void DearchiveRegion(string loadPath, bool merge, Guid requestId); | 91 | void DearchiveRegion(string loadPath, bool merge, Guid requestId); |
92 | 92 | ||
93 | /// <summary> | 93 | /// <summary> |
94 | /// Dearchive a region from a stream. This replaces the existing scene. | 94 | /// Dearchive a region from a stream. This replaces the existing scene. |
@@ -109,8 +109,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
109 | /// <param name="merge"> | 109 | /// <param name="merge"> |
110 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region | 110 | /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region |
111 | /// settings in the archive will be ignored. | 111 | /// settings in the archive will be ignored. |
112 | /// </param> | 112 | /// </param> |
113 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 113 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
114 | void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); | 114 | void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); |
115 | } | 115 | } |
116 | } | 116 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs index 41a1e51..78bd622 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |||
@@ -71,21 +71,21 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | /// Load persisted objects from region storage. | 71 | /// Load persisted objects from region storage. |
72 | /// </summary> | 72 | /// </summary> |
73 | /// <param name="regionUUID">the Region UUID</param> | 73 | /// <param name="regionUUID">the Region UUID</param> |
74 | /// <returns>List of loaded groups</returns> | 74 | /// <returns>List of loaded groups</returns> |
75 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); | 75 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); |
76 | 76 | ||
77 | /// <summary> | 77 | /// <summary> |
78 | /// Store a terrain revision in region storage | 78 | /// Store a terrain revision in region storage |
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 82 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 83 | ||
84 | /// <summary> | 84 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 85 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 86 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 87 | /// <param name="regionID">the region UUID</param> |
88 | /// <returns>Heightfield data</returns> | 88 | /// <returns>Heightfield data</returns> |
89 | double[,] LoadTerrain(UUID regionID); | 89 | double[,] LoadTerrain(UUID regionID); |
90 | 90 | ||
91 | void StoreLandObject(ILandObject Parcel); | 91 | void StoreLandObject(ILandObject Parcel); |
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | /// <item>delete from landaccesslist where LandUUID=globalID</item> | 96 | /// <item>delete from landaccesslist where LandUUID=globalID</item> |
97 | /// </list> | 97 | /// </list> |
98 | /// </summary> | 98 | /// </summary> |
99 | /// <param name="globalID"></param> | 99 | /// <param name="globalID"></param> |
100 | void RemoveLandObject(UUID globalID); | 100 | void RemoveLandObject(UUID globalID); |
101 | 101 | ||
102 | List<LandData> LoadLandObjects(UUID regionUUID); | 102 | List<LandData> LoadLandObjects(UUID regionUUID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs index bfd25d3..e7562a5 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs | |||
@@ -117,6 +117,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
117 | /// </summary> | 117 | /// </summary> |
118 | /// <param name="grp"></param> | 118 | /// <param name="grp"></param> |
119 | /// <returns></returns> | 119 | /// <returns></returns> |
120 | string SerializeGroupToXml2(SceneObjectGroup grp); | 120 | string SerializeGroupToXml2(SceneObjectGroup grp); |
121 | } | 121 | } |
122 | } | 122 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 3d803ee..379fabd 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -29,12 +29,12 @@ using System; | |||
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 32 | { |
33 | public interface ISoundModule | 33 | public interface ISoundModule |
34 | { | 34 | { |
35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); | 35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); |
36 | 36 | ||
37 | void TriggerSound( | 37 | void TriggerSound( |
38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); | 38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); |
39 | } | 39 | } |
40 | } \ No newline at end of file | 40 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs b/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs index 344601f..403d542 100644 --- a/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs | |||
@@ -29,7 +29,7 @@ using OpenMetaverse; | |||
29 | using OpenSim.Region.Framework.Scenes; | 29 | using OpenSim.Region.Framework.Scenes; |
30 | 30 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 32 | { |
33 | public interface IVegetationModule : IEntityCreator | 33 | public interface IVegetationModule : IEntityCreator |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
@@ -44,6 +44,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
44 | /// <param name="newTree"></param> | 44 | /// <param name="newTree"></param> |
45 | /// <returns></returns> | 45 | /// <returns></returns> |
46 | SceneObjectGroup AddTree( | 46 | SceneObjectGroup AddTree( |
47 | UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree); | 47 | UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree); |
48 | } | 48 | } |
49 | } | 49 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs new file mode 100644 index 0000000..2e555fa --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs | |||
@@ -0,0 +1,45 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | |||
29 | using System.IO; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public interface IVoiceModule | ||
35 | { | ||
36 | |||
37 | /// <summary> | ||
38 | /// Set the SIP url to be used by a parcel, this will allow manual setting of a SIP address | ||
39 | /// for a particular piece of land, allowing region owners to use preconfigured SIP conference channels. | ||
40 | /// This is used by osSetParcelSIPAddress | ||
41 | /// </summary> | ||
42 | void setLandSIPAddress(string SIPAddress,UUID GlobalID); | ||
43 | |||
44 | } | ||
45 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs index a0b0888..de1bcd4 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs | |||
@@ -26,9 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | namespace OpenSim.Region.Framework.Interfaces | 28 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 29 | { |
30 | public interface IWorldMapModule | 30 | public interface IWorldMapModule |
31 | { | 31 | { |
32 | void LazySaveGeneratedMaptile(byte[] data, bool temporary); | 32 | void LazySaveGeneratedMaptile(byte[] data, bool temporary); |
33 | } | 33 | } |
34 | } | 34 | } |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 7ac1e7e..5b571c7 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -34,7 +34,7 @@ using OpenMetaverse; | |||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 37 | { |
38 | class DeleteToInventoryHolder | 38 | class DeleteToInventoryHolder |
39 | { | 39 | { |
40 | public DeRezAction action; | 40 | public DeRezAction action; |
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
49 | /// up the main client thread. | 49 | /// up the main client thread. |
50 | /// </summary> | 50 | /// </summary> |
51 | public class AsyncSceneObjectGroupDeleter | 51 | public class AsyncSceneObjectGroupDeleter |
52 | { | 52 | { |
53 | private static readonly ILog m_log | 53 | private static readonly ILog m_log |
54 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
@@ -58,16 +58,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
58 | /// </value> | 58 | /// </value> |
59 | public bool Enabled; | 59 | public bool Enabled; |
60 | 60 | ||
61 | private Timer m_inventoryTicker = new Timer(2000); | 61 | private Timer m_inventoryTicker = new Timer(2000); |
62 | private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>(); | 62 | private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>(); |
63 | private Scene m_scene; | 63 | private Scene m_scene; |
64 | 64 | ||
65 | public AsyncSceneObjectGroupDeleter(Scene scene) | 65 | public AsyncSceneObjectGroupDeleter(Scene scene) |
66 | { | 66 | { |
67 | m_scene = scene; | 67 | m_scene = scene; |
68 | 68 | ||
69 | m_inventoryTicker.AutoReset = false; | 69 | m_inventoryTicker.AutoReset = false; |
70 | m_inventoryTicker.Elapsed += InventoryRunDeleteTimer; | 70 | m_inventoryTicker.Elapsed += InventoryRunDeleteTimer; |
71 | } | 71 | } |
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 113 | { |
114 | //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); | 114 | //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); |
115 | } | 115 | } |
116 | } | 116 | } |
117 | 117 | ||
118 | /// <summary> | 118 | /// <summary> |
119 | /// Move the next object in the queue to inventory. Then delete it properly from the scene. | 119 | /// Move the next object in the queue to inventory. Then delete it properly from the scene. |
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | /// <returns></returns> | 121 | /// <returns></returns> |
122 | public bool InventoryDeQueueAndDelete() | 122 | public bool InventoryDeQueueAndDelete() |
123 | { | 123 | { |
124 | DeleteToInventoryHolder x = null; | 124 | DeleteToInventoryHolder x = null; |
125 | 125 | ||
126 | try | 126 | try |
127 | { | 127 | { |
@@ -142,9 +142,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | 142 | ||
143 | try | 143 | try |
144 | { | 144 | { |
145 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); | 145 | m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); |
146 | if (x.permissionToDelete) | 146 | if (x.permissionToDelete) |
147 | m_scene.DeleteSceneObject(x.objectGroup, false); | 147 | m_scene.DeleteSceneObject(x.objectGroup, false); |
148 | } | 148 | } |
149 | catch (Exception e) | 149 | catch (Exception e) |
150 | { | 150 | { |
@@ -166,6 +166,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | 166 | ||
167 | m_log.Debug("[SCENE]: No objects left in inventory send queue."); | 167 | m_log.Debug("[SCENE]: No objects left in inventory send queue."); |
168 | return false; | 168 | return false; |
169 | } | 169 | } |
170 | } | 170 | } |
171 | } | 171 | } |
diff --git a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs index 06b1d22..72d599a 100644 --- a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs +++ b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | { | 47 | { |
48 | if (nod.Attributes["name"] != null) | 48 | if (nod.Attributes["name"] != null) |
49 | { | 49 | { |
50 | string name = (string)nod.Attributes["name"].Value; | 50 | string name = (string)nod.Attributes["name"].Value; |
51 | UUID id = (UUID)nod.InnerText; | 51 | UUID id = (UUID)nod.InnerText; |
52 | string animState = (string)nod.Attributes["state"].Value; | 52 | string animState = (string)nod.Attributes["state"].Value; |
53 | 53 | ||
diff --git a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs index 1dd9613..5f2eb0d 100644 --- a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs +++ b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs | |||
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
234 | 234 | ||
235 | 235 | ||
236 | /// <summary> | 236 | /// <summary> |
237 | /// Variable length strings seem to be null terminated in the animation asset.. but.. | 237 | /// Variable length strings seem to be null terminated in the animation asset.. but.. |
238 | /// use with caution, home grown. | 238 | /// use with caution, home grown. |
239 | /// advances the index. | 239 | /// advances the index. |
240 | /// </summary> | 240 | /// </summary> |
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | byte[] interm = new byte[endpos-i]; | 273 | byte[] interm = new byte[endpos-i]; |
274 | for (; i<endpos; i++) | 274 | for (; i<endpos; i++) |
275 | { | 275 | { |
276 | interm[i-startpos] = data[i]; | 276 | interm[i-startpos] = data[i]; |
277 | } | 277 | } |
278 | i++; // advance past the null character | 278 | i++; // advance past the null character |
279 | 279 | ||
@@ -624,7 +624,7 @@ switch (jointname) | |||
624 | case "mWristLeft": | 624 | case "mWristLeft": |
625 | case "mWristRight": | 625 | case "mWristRight": |
626 | case "mShoulderLeft": | 626 | case "mShoulderLeft": |
627 | case "mShoulderRight": | 627 | case "mShoulderRight": |
628 | // ZYX->ZXY | 628 | // ZYX->ZXY |
629 | t = y; | 629 | t = y; |
630 | y = z; | 630 | y = z; |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 504b90a..0ceef39 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | { | 144 | { |
145 | m_log.ErrorFormat("Remove Entity failed for {0}", localID, e); | 145 | m_log.ErrorFormat("Remove Entity failed for {0}", localID, e); |
146 | return false; | 146 | return false; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | } | 149 | } |
150 | 150 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 287d8d9..753344d 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -32,6 +32,7 @@ using OpenSim.Framework; | |||
32 | using OpenSim.Framework.Client; | 32 | using OpenSim.Framework.Client; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using Caps=OpenSim.Framework.Capabilities.Caps; | 34 | using Caps=OpenSim.Framework.Capabilities.Caps; |
35 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Framework.Scenes | 37 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 38 | { |
@@ -289,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | /// Guid.Empty is returned. | 290 | /// Guid.Empty is returned. |
290 | /// </summary> | 291 | /// </summary> |
291 | public delegate void OarFileSaved(Guid guid, string message); | 292 | public delegate void OarFileSaved(Guid guid, string message); |
292 | public event OarFileSaved OnOarFileSaved; | 293 | public event OarFileSaved OnOarFileSaved; |
293 | 294 | ||
294 | /// <summary> | 295 | /// <summary> |
295 | /// Called when the script compile queue becomes empty | 296 | /// Called when the script compile queue becomes empty |
@@ -305,6 +306,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 306 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
306 | public event Attach OnAttach; | 307 | public event Attach OnAttach; |
307 | 308 | ||
309 | public delegate void RegionUp(GridRegion region); | ||
310 | public event RegionUp OnRegionUp; | ||
311 | |||
308 | public class MoneyTransferArgs : EventArgs | 312 | public class MoneyTransferArgs : EventArgs |
309 | { | 313 | { |
310 | public UUID sender; | 314 | public UUID sender; |
@@ -446,6 +450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; | 450 | private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null; |
447 | 451 | ||
448 | private Attach handlerOnAttach = null; | 452 | private Attach handlerOnAttach = null; |
453 | private RegionUp handlerOnRegionUp = null; | ||
449 | 454 | ||
450 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) | 455 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |
451 | { | 456 | { |
@@ -999,7 +1004,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
999 | handlerOarFileSaved = OnOarFileSaved; | 1004 | handlerOarFileSaved = OnOarFileSaved; |
1000 | if (handlerOarFileSaved != null) | 1005 | if (handlerOarFileSaved != null) |
1001 | handlerOarFileSaved(requestId, message); | 1006 | handlerOarFileSaved(requestId, message); |
1002 | } | 1007 | } |
1003 | 1008 | ||
1004 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) | 1009 | public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) |
1005 | { | 1010 | { |
@@ -1035,5 +1040,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1035 | if (handlerSetRootAgentScene != null) | 1040 | if (handlerSetRootAgentScene != null) |
1036 | handlerSetRootAgentScene(agentID, scene); | 1041 | handlerSetRootAgentScene(agentID, scene); |
1037 | } | 1042 | } |
1043 | |||
1044 | public void TriggerOnRegionUp(GridRegion otherRegion) | ||
1045 | { | ||
1046 | handlerOnRegionUp = OnRegionUp; | ||
1047 | if (handlerOnRegionUp != null) | ||
1048 | handlerOnRegionUp(otherRegion); | ||
1049 | } | ||
1050 | |||
1038 | } | 1051 | } |
1039 | } | 1052 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 5d65f98..b6fa41d 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Framework.Communications.Clients; | 36 | using OpenSim.Framework.Communications.Clients; |
37 | using OpenSim.Region.Framework.Scenes.Serialization; | 37 | using OpenSim.Region.Framework.Scenes.Serialization; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | //using HyperGrid.Framework; | 40 | //using HyperGrid.Framework; |
40 | //using OpenSim.Region.Communications.Hypergrid; | 41 | //using OpenSim.Region.Communications.Hypergrid; |
@@ -47,10 +48,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 49 | ||
49 | // This maps between inventory server urls and inventory server clients | 50 | // This maps between inventory server urls and inventory server clients |
50 | private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); | 51 | // private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); |
51 | |||
52 | 52 | ||
53 | private Scene m_scene; | 53 | private Scene m_scene; |
54 | |||
55 | private IHyperlinkService m_hyper; | ||
56 | IHyperlinkService HyperlinkService | ||
57 | { | ||
58 | get | ||
59 | { | ||
60 | if (m_hyper == null) | ||
61 | m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>(); | ||
62 | return m_hyper; | ||
63 | } | ||
64 | } | ||
65 | |||
54 | #endregion | 66 | #endregion |
55 | 67 | ||
56 | #region Constructor | 68 | #region Constructor |
@@ -72,30 +84,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
72 | return null; | 84 | return null; |
73 | } | 85 | } |
74 | 86 | ||
75 | private string UserInventoryURL(UUID userID) | 87 | // private string UserInventoryURL(UUID userID) |
76 | { | 88 | // { |
77 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | 89 | // CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); |
78 | if (uinfo != null) | 90 | // if (uinfo != null) |
79 | return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; | 91 | // return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; |
80 | return null; | 92 | // return null; |
81 | } | 93 | // } |
82 | 94 | ||
83 | private bool IsLocalUser(UUID userID) | ||
84 | { | ||
85 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
86 | |||
87 | if (uinfo != null) | ||
88 | { | ||
89 | if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile)) | ||
90 | { | ||
91 | m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
92 | return true; | ||
93 | } | ||
94 | } | ||
95 | |||
96 | m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
97 | return false; | ||
98 | } | ||
99 | 95 | ||
100 | public AssetBase FetchAsset(string url, UUID assetID) | 96 | public AssetBase FetchAsset(string url, UUID assetID) |
101 | { | 97 | { |
@@ -171,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
171 | 167 | ||
172 | public void Get(UUID assetID, UUID ownerID) | 168 | public void Get(UUID assetID, UUID ownerID) |
173 | { | 169 | { |
174 | if (!IsLocalUser(ownerID)) | 170 | if (!HyperlinkService.IsLocalUser(ownerID)) |
175 | { | 171 | { |
176 | // Get the item from the remote asset server onto the local AssetCache | 172 | // Get the item from the remote asset server onto the local AssetCache |
177 | // and place an entry in m_assetMap | 173 | // and place an entry in m_assetMap |
@@ -229,7 +225,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
229 | 225 | ||
230 | public void Post(UUID assetID, UUID ownerID) | 226 | public void Post(UUID assetID, UUID ownerID) |
231 | { | 227 | { |
232 | if (!IsLocalUser(ownerID)) | 228 | if (!HyperlinkService.IsLocalUser(ownerID)) |
233 | { | 229 | { |
234 | // Post the item from the local AssetCache onto the remote asset server | 230 | // Post the item from the local AssetCache onto the remote asset server |
235 | // and place an entry in m_assetMap | 231 | // and place an entry in m_assetMap |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs deleted file mode 100644 index a576feb..0000000 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGHyperlink.cs +++ /dev/null | |||
@@ -1,232 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Net; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | |||
35 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | ||
36 | { | ||
37 | public class HGHyperlink | ||
38 | { | ||
39 | private static readonly ILog m_log = | ||
40 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | private static Random random = new Random(); | ||
42 | |||
43 | public static RegionInfo TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, uint xloc, uint yloc) | ||
44 | { | ||
45 | string host = "127.0.0.1"; | ||
46 | string portstr; | ||
47 | string regionName = ""; | ||
48 | uint port = 9000; | ||
49 | string[] parts = mapName.Split(new char[] { ':' }); | ||
50 | if (parts.Length >= 1) | ||
51 | { | ||
52 | host = parts[0]; | ||
53 | } | ||
54 | if (parts.Length >= 2) | ||
55 | { | ||
56 | portstr = parts[1]; | ||
57 | if (!UInt32.TryParse(portstr, out port)) | ||
58 | regionName = parts[1]; | ||
59 | } | ||
60 | // always take the last one | ||
61 | if (parts.Length >= 3) | ||
62 | { | ||
63 | regionName = parts[2]; | ||
64 | } | ||
65 | |||
66 | // Sanity check. Don't ever link to this sim. | ||
67 | IPAddress ipaddr = null; | ||
68 | try | ||
69 | { | ||
70 | ipaddr = Util.GetHostFromDNS(host); | ||
71 | } | ||
72 | catch { } | ||
73 | |||
74 | if ((ipaddr != null) && | ||
75 | !((m_scene.RegionInfo.ExternalEndPoint.Address.Equals(ipaddr)) && (m_scene.RegionInfo.HttpPort == port))) | ||
76 | { | ||
77 | RegionInfo regInfo; | ||
78 | bool success = TryCreateLink(m_scene, client, xloc, yloc, regionName, port, host, out regInfo); | ||
79 | if (success) | ||
80 | { | ||
81 | regInfo.RegionName = mapName; | ||
82 | return regInfo; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | return null; | ||
87 | } | ||
88 | |||
89 | public static RegionInfo TryLinkRegion(Scene m_scene, IClientAPI client, string mapName) | ||
90 | { | ||
91 | uint xloc = (uint)(random.Next(0, Int16.MaxValue)); | ||
92 | return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0); | ||
93 | } | ||
94 | |||
95 | public static bool TryCreateLink(Scene m_scene, IClientAPI client, uint xloc, uint yloc, | ||
96 | string externalRegionName, uint externalPort, string externalHostName, out RegionInfo regInfo) | ||
97 | { | ||
98 | m_log.DebugFormat("[HGrid]: Link to {0}:{1}, in {2}-{3}", externalHostName, externalPort, xloc, yloc); | ||
99 | |||
100 | regInfo = new RegionInfo(); | ||
101 | regInfo.RegionName = externalRegionName; | ||
102 | regInfo.HttpPort = externalPort; | ||
103 | regInfo.ExternalHostName = externalHostName; | ||
104 | regInfo.RegionLocX = xloc; | ||
105 | regInfo.RegionLocY = yloc; | ||
106 | |||
107 | try | ||
108 | { | ||
109 | regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0); | ||
110 | } | ||
111 | catch (Exception e) | ||
112 | { | ||
113 | m_log.Warn("[HGrid]: Wrong format for link-region: " + e.Message); | ||
114 | return false; | ||
115 | } | ||
116 | regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString(); | ||
117 | |||
118 | // Finally, link it | ||
119 | try | ||
120 | { | ||
121 | m_scene.CommsManager.GridService.RegisterRegion(regInfo); | ||
122 | } | ||
123 | catch (Exception e) | ||
124 | { | ||
125 | m_log.Warn("[HGrid]: Unable to link region: " + e.Message); | ||
126 | return false; | ||
127 | } | ||
128 | |||
129 | uint x, y; | ||
130 | if (!Check4096(m_scene, regInfo, out x, out y)) | ||
131 | { | ||
132 | m_scene.CommsManager.GridService.DeregisterRegion(regInfo); | ||
133 | if (client != null) | ||
134 | client.SendAlertMessage("Region is too far (" + x + ", " + y + ")"); | ||
135 | m_log.Info("[HGrid]: Unable to link, region is too far (" + x + ", " + y + ")"); | ||
136 | return false; | ||
137 | } | ||
138 | |||
139 | if (!CheckCoords(m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, x, y)) | ||
140 | { | ||
141 | m_scene.CommsManager.GridService.DeregisterRegion(regInfo); | ||
142 | if (client != null) | ||
143 | client.SendAlertMessage("Region has incompatible coordinates (" + x + ", " + y + ")"); | ||
144 | m_log.Info("[HGrid]: Unable to link, region has incompatible coordinates (" + x + ", " + y + ")"); | ||
145 | return false; | ||
146 | } | ||
147 | |||
148 | m_log.Debug("[HGrid]: link region succeeded"); | ||
149 | return true; | ||
150 | } | ||
151 | |||
152 | public static bool TryUnlinkRegion(Scene m_scene, string mapName) | ||
153 | { | ||
154 | RegionInfo regInfo = null; | ||
155 | if (mapName.Contains(":")) | ||
156 | { | ||
157 | string host = "127.0.0.1"; | ||
158 | //string portstr; | ||
159 | //string regionName = ""; | ||
160 | uint port = 9000; | ||
161 | string[] parts = mapName.Split(new char[] { ':' }); | ||
162 | if (parts.Length >= 1) | ||
163 | { | ||
164 | host = parts[0]; | ||
165 | } | ||
166 | // if (parts.Length >= 2) | ||
167 | // { | ||
168 | // portstr = parts[1]; | ||
169 | // if (!UInt32.TryParse(portstr, out port)) | ||
170 | // regionName = parts[1]; | ||
171 | // } | ||
172 | // always take the last one | ||
173 | // if (parts.Length >= 3) | ||
174 | // { | ||
175 | // regionName = parts[2]; | ||
176 | // } | ||
177 | regInfo = m_scene.CommsManager.GridService.RequestNeighbourInfo(host, port); | ||
178 | } | ||
179 | else | ||
180 | { | ||
181 | regInfo = m_scene.CommsManager.GridService.RequestNeighbourInfo(mapName); | ||
182 | } | ||
183 | if (regInfo != null) | ||
184 | { | ||
185 | return m_scene.CommsManager.GridService.DeregisterRegion(regInfo); | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | m_log.InfoFormat("[HGrid]: Region {0} not found", mapName); | ||
190 | return false; | ||
191 | } | ||
192 | } | ||
193 | |||
194 | /// <summary> | ||
195 | /// Cope with this viewer limitation. | ||
196 | /// </summary> | ||
197 | /// <param name="regInfo"></param> | ||
198 | /// <returns></returns> | ||
199 | public static bool Check4096(Scene m_scene, RegionInfo regInfo, out uint x, out uint y) | ||
200 | { | ||
201 | ulong realHandle; | ||
202 | if (UInt64.TryParse(regInfo.regionSecret, out realHandle)) | ||
203 | { | ||
204 | Utils.LongToUInts(realHandle, out x, out y); | ||
205 | x = x / Constants.RegionSize; | ||
206 | y = y / Constants.RegionSize; | ||
207 | |||
208 | if ((Math.Abs((int)m_scene.RegionInfo.RegionLocX - (int)x) >= 4096) || | ||
209 | (Math.Abs((int)m_scene.RegionInfo.RegionLocY - (int)y) >= 4096)) | ||
210 | { | ||
211 | return false; | ||
212 | } | ||
213 | return true; | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | m_scene.CommsManager.GridService.RegisterRegion(regInfo); | ||
218 | m_log.Debug("[HGrid]: Gnomes. Region deregistered."); | ||
219 | x = y = 0; | ||
220 | return false; | ||
221 | } | ||
222 | } | ||
223 | |||
224 | public static bool CheckCoords(uint thisx, uint thisy, uint x, uint y) | ||
225 | { | ||
226 | if ((thisx == x) && (thisy == y)) | ||
227 | return false; | ||
228 | return true; | ||
229 | } | ||
230 | |||
231 | } | ||
232 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs index bf55df7..b1981b6 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs | |||
@@ -29,6 +29,7 @@ using OpenMetaverse; | |||
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenSim.Framework.Communications.Cache; | 30 | using OpenSim.Framework.Communications.Cache; |
31 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | 31 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; |
32 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | 34 | namespace OpenSim.Region.Framework.Scenes.Hypergrid |
34 | { | 35 | { |
@@ -50,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
50 | 51 | ||
51 | if (UserProfile != null) | 52 | if (UserProfile != null) |
52 | { | 53 | { |
53 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | 54 | GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); |
54 | //if (regionInfo != null) | 55 | //if (regionInfo != null) |
55 | //{ | 56 | //{ |
56 | // UserProfile.HomeRegionID = regionInfo.RegionID; | 57 | // UserProfile.HomeRegionID = regionInfo.RegionID; |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs index 5c99d73..d7e62a8 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -38,6 +38,8 @@ using OpenSim.Framework.Communications; | |||
38 | using OpenSim.Framework.Communications.Cache; | 38 | using OpenSim.Framework.Communications.Cache; |
39 | using OpenSim.Framework.Capabilities; | 39 | using OpenSim.Framework.Capabilities; |
40 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Services.Interfaces; | ||
42 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
41 | 43 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | 44 | namespace OpenSim.Region.Framework.Scenes.Hypergrid |
43 | { | 45 | { |
@@ -45,11 +47,19 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
45 | { | 47 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 49 | ||
48 | public readonly IHyperlink m_hg; | 50 | private IHyperlinkService m_hg; |
51 | IHyperlinkService HyperlinkService | ||
52 | { | ||
53 | get | ||
54 | { | ||
55 | if (m_hg == null) | ||
56 | m_hg = m_scene.RequestModuleInterface<IHyperlinkService>(); | ||
57 | return m_hg; | ||
58 | } | ||
59 | } | ||
49 | 60 | ||
50 | public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan) | 61 | public HGSceneCommunicationService(CommunicationsManager commsMan) : base(commsMan) |
51 | { | 62 | { |
52 | m_hg = hg; | ||
53 | } | 63 | } |
54 | 64 | ||
55 | 65 | ||
@@ -77,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
77 | if (regionHandle == m_regionInfo.RegionHandle) | 87 | if (regionHandle == m_regionInfo.RegionHandle) |
78 | { | 88 | { |
79 | // Teleport within the same region | 89 | // Teleport within the same region |
80 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | 90 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) |
81 | { | 91 | { |
82 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 92 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
83 | 93 | ||
@@ -89,7 +99,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
89 | // TODO: Get proper AVG Height | 99 | // TODO: Get proper AVG Height |
90 | float localAVHeight = 1.56f; | 100 | float localAVHeight = 1.56f; |
91 | 101 | ||
92 | float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; | 102 | float posZLimit = 22; |
103 | |||
104 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
105 | { | ||
106 | posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y]; | ||
107 | } | ||
108 | |||
93 | float newPosZ = posZLimit + localAVHeight; | 109 | float newPosZ = posZLimit + localAVHeight; |
94 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 110 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
95 | { | 111 | { |
@@ -106,7 +122,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
106 | } | 122 | } |
107 | else | 123 | else |
108 | { | 124 | { |
109 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | 125 | uint x = 0, y = 0; |
126 | Utils.LongToUInts(regionHandle, out x, out y); | ||
127 | GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
128 | |||
110 | if (reg != null) | 129 | if (reg != null) |
111 | { | 130 | { |
112 | 131 | ||
@@ -119,13 +138,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
119 | /// Hypergrid mod start | 138 | /// Hypergrid mod start |
120 | /// | 139 | /// |
121 | /// | 140 | /// |
122 | bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle); | 141 | bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null); |
123 | bool isHomeUser = true; | 142 | bool isHomeUser = true; |
124 | ulong realHandle = regionHandle; | 143 | ulong realHandle = regionHandle; |
125 | CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); | 144 | CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); |
126 | if (uinfo != null) | 145 | if (uinfo != null) |
127 | { | 146 | { |
128 | isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile); | 147 | isHomeUser = HyperlinkService.IsLocalUser(uinfo.UserProfile.ID); |
129 | realHandle = m_hg.FindRegionHandle(regionHandle); | 148 | realHandle = m_hg.FindRegionHandle(regionHandle); |
130 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); | 149 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); |
131 | } | 150 | } |
@@ -338,7 +357,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
338 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); | 357 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); |
339 | m_log.DebugFormat( | 358 | m_log.DebugFormat( |
340 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", | 359 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", |
341 | avatar.UUID); | 360 | avatar.UUID); |
342 | } | 361 | } |
343 | } | 362 | } |
344 | else | 363 | else |
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs index 7c02f9a..73f918e 100644 --- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs +++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
53 | 53 | ||
54 | 54 | ||
55 | public class RegionStatsHandler : IStreamedRequestHandler | 55 | public class RegionStatsHandler : IStreamedRequestHandler |
56 | { | 56 | { |
57 | private string osRXStatsURI = String.Empty; | 57 | private string osRXStatsURI = String.Empty; |
58 | private string osXStatsURI = String.Empty; | 58 | private string osXStatsURI = String.Empty; |
59 | //private string osSecret = String.Empty; | 59 | //private string osSecret = String.Empty; |
@@ -87,13 +87,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | } | 87 | } |
88 | 88 | ||
89 | public string Path | 89 | public string Path |
90 | { | 90 | { |
91 | // This is for the region and is the regionSecret hashed | 91 | // This is for the region and is the regionSecret hashed |
92 | get { return "/" + osRXStatsURI + "/"; } | 92 | get { return "/" + osRXStatsURI + "/"; } |
93 | } | 93 | } |
94 | 94 | ||
95 | private string Report() | 95 | private string Report() |
96 | { | 96 | { |
97 | OSDMap args = new OSDMap(30); | 97 | OSDMap args = new OSDMap(30); |
98 | //int time = Util.ToUnixTime(DateTime.Now); | 98 | //int time = Util.ToUnixTime(DateTime.Now); |
99 | args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/"); | 99 | args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/"); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index eb397f6..a4460e4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1015 | return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); | 1015 | return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); |
1016 | } | 1016 | } |
1017 | else | 1017 | else |
1018 | { | 1018 | { |
1019 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); | 1019 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId); |
1020 | 1020 | ||
1021 | if (agentItem == null) | 1021 | if (agentItem == null) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index fddba86..6c9856d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
413 | remoteClient.SendInventoryItemDetails(ownerID, item); | 413 | remoteClient.SendInventoryItemDetails(ownerID, item); |
414 | } | 414 | } |
415 | // else shouldn't we send an alert message? | 415 | // else shouldn't we send an alert message? |
416 | } | 416 | } |
417 | 417 | ||
418 | /// <summary> | 418 | /// <summary> |
419 | /// Tell the client about the various child items and folders contained in the requested folder. | 419 | /// Tell the client about the various child items and folders contained in the requested folder. |
@@ -485,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
485 | 485 | ||
486 | // TODO: This code for looking in the folder for the library should be folded back into the | 486 | // TODO: This code for looking in the folder for the library should be folded back into the |
487 | // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. | 487 | // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. |
488 | // can be handled transparently). | 488 | // can be handled transparently). |
489 | InventoryFolderImpl fold; | 489 | InventoryFolderImpl fold; |
490 | if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) | 490 | if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) |
491 | { | 491 | { |
@@ -515,7 +515,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
515 | 515 | ||
516 | return contents; | 516 | return contents; |
517 | 517 | ||
518 | } | 518 | } |
519 | 519 | ||
520 | /// <summary> | 520 | /// <summary> |
521 | /// Handle an inventory folder creation request from the client. | 521 | /// Handle an inventory folder creation request from the client. |
@@ -535,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
535 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 535 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", |
536 | remoteClient.Name, remoteClient.AgentId); | 536 | remoteClient.Name, remoteClient.AgentId); |
537 | } | 537 | } |
538 | } | 538 | } |
539 | 539 | ||
540 | /// <summary> | 540 | /// <summary> |
541 | /// Handle a client request to update the inventory folder | 541 | /// Handle a client request to update the inventory folder |
@@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | remoteClient.Name, remoteClient.AgentId); | 570 | remoteClient.Name, remoteClient.AgentId); |
571 | } | 571 | } |
572 | } | 572 | } |
573 | } | 573 | } |
574 | 574 | ||
575 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) | 575 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) |
576 | { | 576 | { |
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
588 | { | 588 | { |
589 | m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID); | 589 | m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID); |
590 | } | 590 | } |
591 | } | 591 | } |
592 | 592 | ||
593 | /// <summary> | 593 | /// <summary> |
594 | /// This should delete all the items and folders in the given directory. | 594 | /// This should delete all the items and folders in the given directory. |
@@ -609,7 +609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | { | 609 | { |
610 | m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message); | 610 | m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message); |
611 | } | 611 | } |
612 | } | 612 | } |
613 | 613 | ||
614 | 614 | ||
615 | private void PurgeFolderAsync(UUID userID, UUID folderID) | 615 | private void PurgeFolderAsync(UUID userID, UUID folderID) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 226ec15..d01cef7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -805,7 +805,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
805 | /// <param name="invType"></param> | 805 | /// <param name="invType"></param> |
806 | /// <param name="objectID"></param> | 806 | /// <param name="objectID"></param> |
807 | /// <param name="userID"></param> | 807 | /// <param name="userID"></param> |
808 | /// <returns></returns> | 808 | /// <returns></returns> |
809 | public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) | 809 | public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) |
810 | { | 810 | { |
811 | CreateObjectInventoryHandler handler = OnCreateObjectInventory; | 811 | CreateObjectInventoryHandler handler = OnCreateObjectInventory; |
@@ -856,7 +856,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
856 | /// </summary> | 856 | /// </summary> |
857 | /// <param name="invType"></param> | 857 | /// <param name="invType"></param> |
858 | /// <param name="userID"></param> | 858 | /// <param name="userID"></param> |
859 | /// <returns></returns> | 859 | /// <returns></returns> |
860 | public bool CanCreateUserInventory(int invType, UUID userID) | 860 | public bool CanCreateUserInventory(int invType, UUID userID) |
861 | { | 861 | { |
862 | CreateUserInventoryHandler handler = OnCreateUserInventory; | 862 | CreateUserInventoryHandler handler = OnCreateUserInventory; |
@@ -877,7 +877,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | /// </summary> | 877 | /// </summary> |
878 | /// <param name="itemID"></param> | 878 | /// <param name="itemID"></param> |
879 | /// <param name="userID"></param> | 879 | /// <param name="userID"></param> |
880 | /// <returns></returns> | 880 | /// <returns></returns> |
881 | public bool CanEditUserInventory(UUID itemID, UUID userID) | 881 | public bool CanEditUserInventory(UUID itemID, UUID userID) |
882 | { | 882 | { |
883 | EditUserInventoryHandler handler = OnEditUserInventory; | 883 | EditUserInventoryHandler handler = OnEditUserInventory; |
@@ -891,14 +891,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | } | 891 | } |
892 | } | 892 | } |
893 | return true; | 893 | return true; |
894 | } | 894 | } |
895 | 895 | ||
896 | /// <summary> | 896 | /// <summary> |
897 | /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. | 897 | /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. |
898 | /// </summary> | 898 | /// </summary> |
899 | /// <param name="itemID"></param> | 899 | /// <param name="itemID"></param> |
900 | /// <param name="userID"></param> | 900 | /// <param name="userID"></param> |
901 | /// <returns></returns> | 901 | /// <returns></returns> |
902 | public bool CanCopyUserInventory(UUID itemID, UUID userID) | 902 | public bool CanCopyUserInventory(UUID itemID, UUID userID) |
903 | { | 903 | { |
904 | CopyUserInventoryHandler handler = OnCopyUserInventory; | 904 | CopyUserInventoryHandler handler = OnCopyUserInventory; |
@@ -912,14 +912,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
912 | } | 912 | } |
913 | } | 913 | } |
914 | return true; | 914 | return true; |
915 | } | 915 | } |
916 | 916 | ||
917 | /// <summary> | 917 | /// <summary> |
918 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. | 918 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. |
919 | /// </summary> | 919 | /// </summary> |
920 | /// <param name="itemID"></param> | 920 | /// <param name="itemID"></param> |
921 | /// <param name="userID"></param> | 921 | /// <param name="userID"></param> |
922 | /// <returns></returns> | 922 | /// <returns></returns> |
923 | public bool CanDeleteUserInventory(UUID itemID, UUID userID) | 923 | public bool CanDeleteUserInventory(UUID itemID, UUID userID) |
924 | { | 924 | { |
925 | DeleteUserInventoryHandler handler = OnDeleteUserInventory; | 925 | DeleteUserInventoryHandler handler = OnDeleteUserInventory; |
@@ -933,7 +933,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
933 | } | 933 | } |
934 | } | 934 | } |
935 | return true; | 935 | return true; |
936 | } | 936 | } |
937 | 937 | ||
938 | public bool CanTeleport(UUID userID) | 938 | public bool CanTeleport(UUID userID) |
939 | { | 939 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5b3062b..0d1cb81 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -49,6 +49,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
49 | using OpenSim.Region.Physics.Manager; | 49 | using OpenSim.Region.Physics.Manager; |
50 | using Timer=System.Timers.Timer; | 50 | using Timer=System.Timers.Timer; |
51 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | 51 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; |
52 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | 53 | ||
53 | namespace OpenSim.Region.Framework.Scenes | 54 | namespace OpenSim.Region.Framework.Scenes |
54 | { | 55 | { |
@@ -193,6 +194,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | } | 194 | } |
194 | } | 195 | } |
195 | 196 | ||
197 | protected IGridService m_GridService = null; | ||
198 | |||
199 | public IGridService GridService | ||
200 | { | ||
201 | get | ||
202 | { | ||
203 | if (m_GridService == null) | ||
204 | { | ||
205 | m_GridService = RequestModuleInterface<IGridService>(); | ||
206 | |||
207 | if (m_GridService == null) | ||
208 | { | ||
209 | throw new Exception("No IGridService available. This could happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. Please also check that you have the correct version of your inventory service dll. Sometimes old versions of this dll will still exist. Do a clean checkout and re-create the opensim.ini from the opensim.ini.example."); | ||
210 | } | ||
211 | } | ||
212 | |||
213 | return m_GridService; | ||
214 | } | ||
215 | } | ||
216 | |||
196 | protected IXMLRPC m_xmlrpcModule; | 217 | protected IXMLRPC m_xmlrpcModule; |
197 | protected IWorldComm m_worldCommModule; | 218 | protected IWorldComm m_worldCommModule; |
198 | protected IAvatarFactory m_AvatarFactory; | 219 | protected IAvatarFactory m_AvatarFactory; |
@@ -566,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | } | 587 | } |
567 | 588 | ||
568 | /// <summary> | 589 | /// <summary> |
569 | /// Another region is up. Gets called from Grid Comms: | 590 | /// Another region is up. |
570 | /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService) | ||
571 | /// We have to tell all our ScenePresences about it, and add it to the | ||
572 | /// neighbor list. | ||
573 | /// | 591 | /// |
574 | /// We only add it to the neighbor list if it's within 1 region from here. | 592 | /// We only add it to the neighbor list if it's within 1 region from here. |
575 | /// Agents may have draw distance values that cross two regions though, so | 593 | /// Agents may have draw distance values that cross two regions though, so |
@@ -578,47 +596,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | /// </summary> | 596 | /// </summary> |
579 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | 597 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> |
580 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 598 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
581 | public override bool OtherRegionUp(RegionInfo otherRegion) | 599 | public override void OtherRegionUp(GridRegion otherRegion) |
582 | { | 600 | { |
583 | m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); | 601 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); |
602 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | ||
603 | m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | ||
604 | RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | ||
584 | 605 | ||
585 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 606 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
586 | { | 607 | { |
587 | for (int i = 0; i < m_neighbours.Count; i++) | ||
588 | { | ||
589 | // The purpose of this loop is to re-update the known neighbors | ||
590 | // when another region comes up on top of another one. | ||
591 | // The latest region in that location ends up in the | ||
592 | // 'known neighbors list' | ||
593 | // Additionally, the commFailTF property gets reset to false. | ||
594 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
595 | { | ||
596 | lock (m_neighbours) | ||
597 | { | ||
598 | m_neighbours[i] = otherRegion; | ||
599 | |||
600 | } | ||
601 | } | ||
602 | } | ||
603 | |||
604 | // If the value isn't in the neighbours, add it. | ||
605 | // If the RegionInfo isn't exact but is for the same XY World location, | ||
606 | // then the above loop will fix that. | ||
607 | |||
608 | if (!(CheckNeighborRegion(otherRegion))) | ||
609 | { | ||
610 | lock (m_neighbours) | ||
611 | { | ||
612 | m_neighbours.Add(otherRegion); | ||
613 | //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString()); | ||
614 | } | ||
615 | } | ||
616 | 608 | ||
617 | // If these are cast to INT because long + negative values + abs returns invalid data | 609 | // If these are cast to INT because long + negative values + abs returns invalid data |
618 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | 610 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); |
619 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | 611 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); |
620 | if (resultX <= 1 && resultY <= 1) | 612 | if (resultX <= 1 && resultY <= 1) |
621 | { | 613 | { |
614 | // Let the grid service module know, so this can be cached | ||
615 | m_eventManager.TriggerOnRegionUp(otherRegion); | ||
616 | |||
617 | RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName); | ||
618 | regInfo.RegionID = otherRegion.RegionID; | ||
619 | regInfo.RegionName = otherRegion.RegionName; | ||
620 | regInfo.ScopeID = otherRegion.ScopeID; | ||
621 | regInfo.ExternalHostName = otherRegion.ExternalHostName; | ||
622 | |||
622 | try | 623 | try |
623 | { | 624 | { |
624 | ForEachScenePresence(delegate(ScenePresence agent) | 625 | ForEachScenePresence(delegate(ScenePresence agent) |
@@ -632,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
632 | List<ulong> old = new List<ulong>(); | 633 | List<ulong> old = new List<ulong>(); |
633 | old.Add(otherRegion.RegionHandle); | 634 | old.Add(otherRegion.RegionHandle); |
634 | agent.DropOldNeighbours(old); | 635 | agent.DropOldNeighbours(old); |
635 | InformClientOfNeighbor(agent, otherRegion); | 636 | InformClientOfNeighbor(agent, regInfo); |
636 | } | 637 | } |
637 | } | 638 | } |
638 | ); | 639 | ); |
@@ -643,6 +644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | // This shouldn't happen too often anymore. | 644 | // This shouldn't happen too often anymore. |
644 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); | 645 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); |
645 | } | 646 | } |
647 | |||
646 | } | 648 | } |
647 | else | 649 | else |
648 | { | 650 | { |
@@ -651,7 +653,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | otherRegion.RegionLocY.ToString() + ")"); | 653 | otherRegion.RegionLocY.ToString() + ")"); |
652 | } | 654 | } |
653 | } | 655 | } |
654 | return true; | ||
655 | } | 656 | } |
656 | 657 | ||
657 | public void AddNeighborRegion(RegionInfo region) | 658 | public void AddNeighborRegion(RegionInfo region) |
@@ -683,9 +684,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | } | 684 | } |
684 | 685 | ||
685 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 686 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
686 | public bool IncomingHelloNeighbour(RegionInfo neighbour) | 687 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
687 | { | 688 | { |
688 | return OtherRegionUp(neighbour); | 689 | OtherRegionUp(new GridRegion(neighbour)); |
690 | return new GridRegion(RegionInfo); | ||
689 | } | 691 | } |
690 | 692 | ||
691 | /// <summary> | 693 | /// <summary> |
@@ -994,7 +996,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | 996 | ||
995 | // Loop it | 997 | // Loop it |
996 | if (m_frame == Int32.MaxValue) | 998 | if (m_frame == Int32.MaxValue) |
997 | m_frame = 0; | 999 | m_frame = 0; |
998 | 1000 | ||
999 | otherMS = Environment.TickCount; | 1001 | otherMS = Environment.TickCount; |
1000 | // run through all entities looking for updates (slow) | 1002 | // run through all entities looking for updates (slow) |
@@ -1336,24 +1338,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | RegisterCommsEvents(); | 1338 | RegisterCommsEvents(); |
1337 | 1339 | ||
1338 | // These two 'commands' *must be* next to each other or sim rebooting fails. | 1340 | // These two 'commands' *must be* next to each other or sim rebooting fails. |
1339 | m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); | 1341 | //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); |
1342 | |||
1343 | GridRegion region = new GridRegion(RegionInfo); | ||
1344 | bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region); | ||
1345 | if (!success) | ||
1346 | throw new Exception("Can't register with grid"); | ||
1347 | |||
1348 | m_sceneGridService.SetScene(this); | ||
1340 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1349 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); |
1341 | 1350 | ||
1342 | Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); | 1351 | //Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); |
1343 | 1352 | ||
1344 | if (dGridSettings.ContainsKey("allow_forceful_banlines")) | 1353 | //if (dGridSettings.ContainsKey("allow_forceful_banlines")) |
1345 | { | 1354 | //{ |
1346 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | 1355 | // if (dGridSettings["allow_forceful_banlines"] != "TRUE") |
1347 | { | 1356 | // { |
1348 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); | 1357 | // m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); |
1349 | EventManager.TriggerSetAllowForcefulBan(false); | 1358 | // EventManager.TriggerSetAllowForcefulBan(false); |
1350 | } | 1359 | // } |
1351 | else | 1360 | // else |
1352 | { | 1361 | // { |
1353 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); | 1362 | // m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); |
1354 | EventManager.TriggerSetAllowForcefulBan(true); | 1363 | // EventManager.TriggerSetAllowForcefulBan(true); |
1355 | } | 1364 | // } |
1356 | } | 1365 | //} |
1357 | } | 1366 | } |
1358 | 1367 | ||
1359 | /// <summary> | 1368 | /// <summary> |
@@ -2014,12 +2023,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | return true; | 2023 | return true; |
2015 | } | 2024 | } |
2016 | break; | 2025 | break; |
2017 | case Cardinals.W: | 2026 | case Cardinals.W: |
2018 | foreach (Border b in WestBorders) | 2027 | foreach (Border b in WestBorders) |
2019 | { | 2028 | { |
2020 | if (b.TestCross(position)) | 2029 | if (b.TestCross(position)) |
2021 | return true; | 2030 | return true; |
2022 | } | 2031 | } |
2023 | break; | 2032 | break; |
2024 | } | 2033 | } |
2025 | } | 2034 | } |
@@ -2717,10 +2726,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | 2726 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); |
2718 | if (UserProfile != null) | 2727 | if (UserProfile != null) |
2719 | { | 2728 | { |
2720 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegionID); | 2729 | GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); |
2721 | if (regionInfo == null) | 2730 | if (regionInfo == null) |
2722 | { | 2731 | { |
2723 | regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | 2732 | uint x = 0, y = 0; |
2733 | Utils.LongToUInts(UserProfile.HomeRegion, out x, out y); | ||
2734 | regionInfo = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | ||
2724 | if (regionInfo != null) // home region can be away temporarily, too | 2735 | if (regionInfo != null) // home region can be away temporarily, too |
2725 | { | 2736 | { |
2726 | UserProfile.HomeRegionID = regionInfo.RegionID; | 2737 | UserProfile.HomeRegionID = regionInfo.RegionID; |
@@ -3074,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3074 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; | 3085 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; |
3075 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 3086 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
3076 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | 3087 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
3077 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 3088 | //m_eventManager.OnRegionUp += OtherRegionUp; |
3078 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3089 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3079 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 3090 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
3080 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3091 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
@@ -3102,7 +3113,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3113 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3103 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | 3114 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; |
3104 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3115 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3105 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 3116 | //m_eventManager.OnRegionUp -= OtherRegionUp; |
3106 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; | 3117 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; |
3107 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 3118 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
3108 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | 3119 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; |
@@ -3111,7 +3122,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3111 | if (m_interregionCommsIn != null) | 3122 | if (m_interregionCommsIn != null) |
3112 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3123 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3113 | 3124 | ||
3125 | // this does nothing; should be removed | ||
3114 | m_sceneGridService.Close(); | 3126 | m_sceneGridService.Close(); |
3127 | |||
3128 | if (!GridService.DeregisterRegion(m_regInfo.RegionID)) | ||
3129 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); | ||
3115 | } | 3130 | } |
3116 | 3131 | ||
3117 | /// <summary> | 3132 | /// <summary> |
@@ -3255,7 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3255 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3270 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3256 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3271 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3257 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3272 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3258 | return false; | 3273 | return false; |
3259 | } | 3274 | } |
3260 | } | 3275 | } |
3261 | 3276 | ||
@@ -3557,30 +3572,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3557 | } | 3572 | } |
3558 | 3573 | ||
3559 | /// <summary> | 3574 | /// <summary> |
3560 | /// Requests information about this region from gridcomms | ||
3561 | /// </summary> | ||
3562 | /// <param name="regionHandle"></param> | ||
3563 | /// <returns></returns> | ||
3564 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
3565 | { | ||
3566 | return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle); | ||
3567 | } | ||
3568 | |||
3569 | /// <summary> | ||
3570 | /// Requests textures for map from minimum region to maximum region in world cordinates | ||
3571 | /// </summary> | ||
3572 | /// <param name="remoteClient"></param> | ||
3573 | /// <param name="minX"></param> | ||
3574 | /// <param name="minY"></param> | ||
3575 | /// <param name="maxX"></param> | ||
3576 | /// <param name="maxY"></param> | ||
3577 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
3578 | { | ||
3579 | m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); | ||
3580 | m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); | ||
3581 | } | ||
3582 | |||
3583 | /// <summary> | ||
3584 | /// Tries to teleport agent to other region. | 3575 | /// Tries to teleport agent to other region. |
3585 | /// </summary> | 3576 | /// </summary> |
3586 | /// <param name="remoteClient"></param> | 3577 | /// <param name="remoteClient"></param> |
@@ -3591,7 +3582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3591 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, | 3582 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, |
3592 | Vector3 lookat, uint teleportFlags) | 3583 | Vector3 lookat, uint teleportFlags) |
3593 | { | 3584 | { |
3594 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); | 3585 | GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName); |
3595 | if (regionInfo == null) | 3586 | if (regionInfo == null) |
3596 | { | 3587 | { |
3597 | // can't find the region: Tell viewer and abort | 3588 | // can't find the region: Tell viewer and abort |
@@ -3680,7 +3671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3680 | /// <param name="position"></param> | 3671 | /// <param name="position"></param> |
3681 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) | 3672 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) |
3682 | { | 3673 | { |
3683 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 3674 | GridRegion info = GridService.GetRegionByUUID(UUID.Zero, regionID); |
3684 | 3675 | ||
3685 | if (info == null) | 3676 | if (info == null) |
3686 | { | 3677 | { |
@@ -3864,10 +3855,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3864 | return LandChannel.GetLandObject((int)x, (int)y).landData; | 3855 | return LandChannel.GetLandObject((int)x, (int)y).landData; |
3865 | } | 3856 | } |
3866 | 3857 | ||
3867 | public RegionInfo RequestClosestRegion(string name) | ||
3868 | { | ||
3869 | return m_sceneGridService.RequestClosestRegion(name); | ||
3870 | } | ||
3871 | 3858 | ||
3872 | #endregion | 3859 | #endregion |
3873 | 3860 | ||
@@ -4154,6 +4141,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4154 | m_sceneGraph.ForEachClient(action); | 4141 | m_sceneGraph.ForEachClient(action); |
4155 | } | 4142 | } |
4156 | 4143 | ||
4144 | public void ForEachSOG(Action<SceneObjectGroup> action) | ||
4145 | { | ||
4146 | m_sceneGraph.ForEachSOG(action); | ||
4147 | } | ||
4148 | |||
4157 | /// <summary> | 4149 | /// <summary> |
4158 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | 4150 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself |
4159 | /// will not affect the original list of objects in the scene. | 4151 | /// will not affect the original list of objects in the scene. |
@@ -4178,14 +4170,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4178 | 4170 | ||
4179 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | 4171 | public void RegionHandleRequest(IClientAPI client, UUID regionID) |
4180 | { | 4172 | { |
4181 | RegionInfo info; | 4173 | ulong handle = 0; |
4182 | if (regionID == RegionInfo.RegionID) | 4174 | if (regionID == RegionInfo.RegionID) |
4183 | info = RegionInfo; | 4175 | handle = RegionInfo.RegionHandle; |
4184 | else | 4176 | else |
4185 | info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 4177 | { |
4178 | GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID); | ||
4179 | if (r != null) | ||
4180 | handle = r.RegionHandle; | ||
4181 | } | ||
4186 | 4182 | ||
4187 | if (info != null) | 4183 | if (handle != 0) |
4188 | client.SendRegionHandle(regionID, info.RegionHandle); | 4184 | client.SendRegionHandle(regionID, handle); |
4189 | } | 4185 | } |
4190 | 4186 | ||
4191 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) | 4187 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 2a82237..0ac4ed4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Framework; | |||
36 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
39 | 40 | ||
40 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
41 | { | 42 | { |
@@ -91,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
91 | /// <value> | 92 | /// <value> |
92 | /// Registered classes that are capable of creating entities. | 93 | /// Registered classes that are capable of creating entities. |
93 | /// </value> | 94 | /// </value> |
94 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); | 95 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); |
95 | 96 | ||
96 | /// <summary> | 97 | /// <summary> |
97 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is | 98 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is |
@@ -227,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | return false; | 228 | return false; |
228 | } | 229 | } |
229 | 230 | ||
230 | public abstract bool OtherRegionUp(RegionInfo thisRegion); | 231 | public abstract void OtherRegionUp(GridRegion otherRegion); |
231 | 232 | ||
232 | public virtual string GetSimulatorVersion() | 233 | public virtual string GetSimulatorVersion() |
233 | { | 234 | { |
@@ -278,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
278 | _primAllocateMutex.ReleaseMutex(); | 279 | _primAllocateMutex.ReleaseMutex(); |
279 | 280 | ||
280 | return myID; | 281 | return myID; |
281 | } | 282 | } |
282 | 283 | ||
283 | #region Module Methods | 284 | #region Module Methods |
284 | 285 | ||
@@ -472,7 +473,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
472 | /// <summary> | 473 | /// <summary> |
473 | /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain. | 474 | /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain. |
474 | /// </summary> | 475 | /// </summary> |
475 | /// <param name="showParams">What to show</param> | 476 | /// <param name="showParams">What to show</param> |
476 | public virtual void Show(string[] showParams) | 477 | public virtual void Show(string[] showParams) |
477 | { | 478 | { |
478 | switch (showParams[0]) | 479 | switch (showParams[0]) |
@@ -488,7 +489,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | } | 489 | } |
489 | break; | 490 | break; |
490 | } | 491 | } |
491 | } | 492 | } |
492 | 493 | ||
493 | public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback) | 494 | public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback) |
494 | { | 495 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 204c319..4a2db5e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Framework.Capabilities; | |||
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
43 | using OSD = OpenMetaverse.StructuredData.OSD; | 43 | using OSD = OpenMetaverse.StructuredData.OSD; |
44 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
44 | 45 | ||
45 | namespace OpenSim.Region.Framework.Scenes | 46 | namespace OpenSim.Region.Framework.Scenes |
46 | { | 47 | { |
@@ -58,11 +59,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
58 | protected CommunicationsManager m_commsProvider; | 59 | protected CommunicationsManager m_commsProvider; |
59 | protected IInterregionCommsOut m_interregionCommsOut; | 60 | protected IInterregionCommsOut m_interregionCommsOut; |
60 | protected RegionInfo m_regionInfo; | 61 | protected RegionInfo m_regionInfo; |
62 | protected Scene m_scene; | ||
61 | 63 | ||
62 | protected RegionCommsListener regionCommsHost; | 64 | protected RegionCommsListener regionCommsHost; |
63 | 65 | ||
64 | protected List<UUID> m_agentsInTransit; | 66 | protected List<UUID> m_agentsInTransit; |
65 | 67 | ||
68 | public bool RegionLoginsEnabled | ||
69 | { | ||
70 | get { return m_regionLoginsEnabled; } | ||
71 | set { m_regionLoginsEnabled = value; } | ||
72 | } | ||
73 | private bool m_regionLoginsEnabled = false; | ||
74 | |||
66 | /// <summary> | 75 | /// <summary> |
67 | /// An agent is crossing into this region | 76 | /// An agent is crossing into this region |
68 | /// </summary> | 77 | /// </summary> |
@@ -84,10 +93,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </summary> | 93 | /// </summary> |
85 | public event PrimCrossing OnPrimCrossingIntoRegion; | 94 | public event PrimCrossing OnPrimCrossingIntoRegion; |
86 | 95 | ||
87 | /// <summary> | 96 | ///// <summary> |
88 | /// A New Region is up and available | 97 | ///// A New Region is up and available |
89 | /// </summary> | 98 | ///// </summary> |
90 | public event RegionUp OnRegionUp; | 99 | //public event RegionUp OnRegionUp; |
91 | 100 | ||
92 | /// <summary> | 101 | /// <summary> |
93 | /// We have a child agent for this avatar and we're getting a status update about it | 102 | /// We have a child agent for this avatar and we're getting a status update about it |
@@ -110,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; | 119 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; |
111 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 120 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
112 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 121 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
113 | private RegionUp handlerRegionUp = null; // OnRegionUp; | 122 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
114 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 123 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
115 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 124 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
116 | private LogOffUser handlerLogOffUser = null; | 125 | private LogOffUser handlerLogOffUser = null; |
@@ -124,6 +133,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | m_agentsInTransit = new List<UUID>(); | 133 | m_agentsInTransit = new List<UUID>(); |
125 | } | 134 | } |
126 | 135 | ||
136 | public void SetScene(Scene s) | ||
137 | { | ||
138 | m_scene = s; | ||
139 | m_regionInfo = s.RegionInfo; | ||
140 | m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>(); | ||
141 | } | ||
142 | |||
127 | /// <summary> | 143 | /// <summary> |
128 | /// Register a region with the grid | 144 | /// Register a region with the grid |
129 | /// </summary> | 145 | /// </summary> |
@@ -131,40 +147,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> | 147 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> |
132 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) | 148 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) |
133 | { | 149 | { |
134 | m_interregionCommsOut = comms_out; | 150 | //m_interregionCommsOut = comms_out; |
135 | 151 | ||
136 | m_regionInfo = regionInfos; | 152 | //m_regionInfo = regionInfos; |
137 | m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName; | 153 | //m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName; |
138 | regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); | 154 | //regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo); |
139 | 155 | ||
140 | if (regionCommsHost != null) | 156 | //if (regionCommsHost != null) |
141 | { | 157 | //{ |
142 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); | 158 | // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); |
143 | 159 | ||
144 | regionCommsHost.debugRegionName = regionInfos.RegionName; | 160 | // regionCommsHost.debugRegionName = regionInfos.RegionName; |
145 | regionCommsHost.OnExpectPrim += IncomingPrimCrossing; | 161 | // regionCommsHost.OnExpectPrim += IncomingPrimCrossing; |
146 | regionCommsHost.OnExpectUser += NewUserConnection; | 162 | // regionCommsHost.OnExpectUser += NewUserConnection; |
147 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 163 | // regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
148 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | 164 | // regionCommsHost.OnCloseAgentConnection += CloseConnection; |
149 | regionCommsHost.OnRegionUp += newRegionUp; | 165 | // regionCommsHost.OnRegionUp += newRegionUp; |
150 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; | 166 | // regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; |
151 | regionCommsHost.OnLogOffUser += GridLogOffUser; | 167 | // regionCommsHost.OnLogOffUser += GridLogOffUser; |
152 | regionCommsHost.OnGetLandData += FetchLandData; | 168 | // regionCommsHost.OnGetLandData += FetchLandData; |
153 | } | 169 | //} |
154 | else | 170 | //else |
155 | { | 171 | //{ |
156 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); | 172 | // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null"); |
157 | } | 173 | //} |
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// Returns a region with the name closest to string provided | ||
162 | /// </summary> | ||
163 | /// <param name="name">Partial Region Name for matching</param> | ||
164 | /// <returns>Region Information for the region</returns> | ||
165 | public RegionInfo RequestClosestRegion(string name) | ||
166 | { | ||
167 | return m_commsProvider.GridService.RequestClosestRegion(name); | ||
168 | } | 174 | } |
169 | 175 | ||
170 | /// <summary> | 176 | /// <summary> |
@@ -173,30 +179,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | /// </summary> | 179 | /// </summary> |
174 | public void Close() | 180 | public void Close() |
175 | { | 181 | { |
176 | if (regionCommsHost != null) | 182 | |
177 | { | 183 | //if (regionCommsHost != null) |
178 | regionCommsHost.OnLogOffUser -= GridLogOffUser; | 184 | //{ |
179 | regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; | 185 | // regionCommsHost.OnLogOffUser -= GridLogOffUser; |
180 | regionCommsHost.OnRegionUp -= newRegionUp; | 186 | // regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; |
181 | regionCommsHost.OnExpectUser -= NewUserConnection; | 187 | // regionCommsHost.OnRegionUp -= newRegionUp; |
182 | regionCommsHost.OnExpectPrim -= IncomingPrimCrossing; | 188 | // regionCommsHost.OnExpectUser -= NewUserConnection; |
183 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | 189 | // regionCommsHost.OnExpectPrim -= IncomingPrimCrossing; |
184 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; | 190 | // regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; |
185 | regionCommsHost.OnGetLandData -= FetchLandData; | 191 | // regionCommsHost.OnCloseAgentConnection -= CloseConnection; |
192 | // regionCommsHost.OnGetLandData -= FetchLandData; | ||
186 | 193 | ||
187 | try | 194 | // try |
188 | { | 195 | // { |
189 | m_commsProvider.GridService.DeregisterRegion(m_regionInfo); | 196 | // m_commsProvider.GridService.DeregisterRegion(m_regionInfo); |
190 | } | 197 | // } |
191 | catch (Exception e) | 198 | // catch (Exception e) |
192 | { | 199 | // { |
193 | m_log.ErrorFormat( | 200 | // m_log.ErrorFormat( |
194 | "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing", | 201 | // "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing", |
195 | m_regionInfo.RegionName, e); | 202 | // m_regionInfo.RegionName, e); |
196 | } | 203 | // } |
197 | 204 | ||
198 | regionCommsHost = null; | 205 | // regionCommsHost = null; |
199 | } | 206 | //} |
200 | } | 207 | } |
201 | 208 | ||
202 | #region CommsManager Event handlers | 209 | #region CommsManager Event handlers |
@@ -232,22 +239,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | } | 239 | } |
233 | 240 | ||
234 | /// <summary> | 241 | /// <summary> |
235 | /// A New Region is now available. Inform the scene that there is a new region available. | ||
236 | /// </summary> | ||
237 | /// <param name="region">Information about the new region that is available</param> | ||
238 | /// <returns>True if the event was handled</returns> | ||
239 | protected bool newRegionUp(RegionInfo region) | ||
240 | { | ||
241 | handlerRegionUp = OnRegionUp; | ||
242 | if (handlerRegionUp != null) | ||
243 | { | ||
244 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); | ||
245 | handlerRegionUp(region); | ||
246 | } | ||
247 | return true; | ||
248 | } | ||
249 | |||
250 | /// <summary> | ||
251 | /// Inform the scene that we've got an update about a child agent that we have | 242 | /// Inform the scene that we've got an update about a child agent that we have |
252 | /// </summary> | 243 | /// </summary> |
253 | /// <param name="cAgentData"></param> | 244 | /// <param name="cAgentData"></param> |
@@ -330,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
330 | #region Inform Client of Neighbours | 321 | #region Inform Client of Neighbours |
331 | 322 | ||
332 | private delegate void InformClientOfNeighbourDelegate( | 323 | private delegate void InformClientOfNeighbourDelegate( |
333 | ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint, bool newAgent); | 324 | ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); |
334 | 325 | ||
335 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 326 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
336 | { | 327 | { |
@@ -348,7 +339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | /// <param name="a"></param> | 339 | /// <param name="a"></param> |
349 | /// <param name="regionHandle"></param> | 340 | /// <param name="regionHandle"></param> |
350 | /// <param name="endPoint"></param> | 341 | /// <param name="endPoint"></param> |
351 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, | 342 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg, |
352 | IPEndPoint endPoint, bool newAgent) | 343 | IPEndPoint endPoint, bool newAgent) |
353 | { | 344 | { |
354 | // Let's wait just a little to give time to originating regions to catch up with closing child agents | 345 | // Let's wait just a little to give time to originating regions to catch up with closing child agents |
@@ -366,8 +357,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
366 | 357 | ||
367 | string reason = String.Empty; | 358 | string reason = String.Empty; |
368 | 359 | ||
369 | //bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a); | 360 | |
370 | |||
371 | bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); | 361 | bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason); |
372 | 362 | ||
373 | if (regionAccepted && newAgent) | 363 | if (regionAccepted && newAgent) |
@@ -400,17 +390,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | 390 | ||
401 | } | 391 | } |
402 | 392 | ||
403 | public void RequestNeighbors(RegionInfo region) | 393 | public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) |
404 | { | ||
405 | // List<SimpleRegionInfo> neighbours = | ||
406 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
407 | //IPEndPoint blah = new IPEndPoint(); | ||
408 | |||
409 | //blah.Address = region.RemotingAddress; | ||
410 | //blah.Port = region.RemotingPort; | ||
411 | } | ||
412 | |||
413 | public List<SimpleRegionInfo> RequestNeighbors(Scene pScene, uint pRegionLocX, uint pRegionLocY) | ||
414 | { | 394 | { |
415 | Border[] northBorders = pScene.NorthBorders.ToArray(); | 395 | Border[] northBorders = pScene.NorthBorders.ToArray(); |
416 | Border[] southBorders = pScene.SouthBorders.ToArray(); | 396 | Border[] southBorders = pScene.SouthBorders.ToArray(); |
@@ -420,50 +400,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
420 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. | 400 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. |
421 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) | 401 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) |
422 | { | 402 | { |
423 | return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); | 403 | return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); |
424 | } | 404 | } |
425 | else | 405 | else |
426 | { | 406 | { |
427 | Vector2 extent = Vector2.Zero; | 407 | Vector2 extent = Vector2.Zero; |
428 | for (int i=0;i<eastBorders.Length;i++) | 408 | for (int i = 0; i < eastBorders.Length; i++) |
429 | { | 409 | { |
430 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; | 410 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; |
431 | } | 411 | } |
432 | for (int i=0;i<northBorders.Length;i++) | 412 | for (int i = 0; i < northBorders.Length; i++) |
433 | { | 413 | { |
434 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; | 414 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; |
435 | } | 415 | } |
436 | 416 | ||
437 | List<SimpleRegionInfo> neighbourList = new List<SimpleRegionInfo>(); | ||
438 | |||
439 | // Loss of fraction on purpose | 417 | // Loss of fraction on purpose |
440 | extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1; | 418 | extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1; |
441 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1; | 419 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1; |
442 | 420 | ||
443 | int startX = (int) pRegionLocX - 1; | 421 | int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize; |
444 | int startY = (int) pRegionLocY - 1; | 422 | int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize; |
445 | 423 | ||
446 | int endX = (int) pRegionLocX + (int)extent.X; | 424 | int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize; |
447 | int endY = (int) pRegionLocY + (int)extent.Y; | 425 | int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize; |
448 | 426 | ||
449 | for (int i=startX;i<endX;i++) | 427 | List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); |
450 | { | 428 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); |
451 | for (int j=startY;j<endY;j++) | 429 | |
452 | { | 430 | return neighbours; |
453 | // Skip CurrentRegion | ||
454 | if (i == (int)pRegionLocX && j == (int)pRegionLocY) | ||
455 | continue; | ||
456 | |||
457 | ulong regionHandle = Util.UIntsToLong((uint)(i * Constants.RegionSize), | ||
458 | (uint)(j * Constants.RegionSize)); | ||
459 | RegionInfo neighborreg = m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); | ||
460 | if (neighborreg != null) | ||
461 | { | ||
462 | neighbourList.Add(neighborreg); | ||
463 | } | ||
464 | } | ||
465 | } | ||
466 | return neighbourList; | ||
467 | //SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo() | 431 | //SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo() |
468 | //return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); | 432 | //return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY); |
469 | } | 433 | } |
@@ -475,29 +439,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | /// </summary> | 439 | /// </summary> |
476 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) | 440 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) |
477 | { | 441 | { |
478 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | 442 | //List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); |
443 | List<GridRegion> neighbours = new List<GridRegion>(); | ||
479 | 444 | ||
480 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 445 | ////m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
481 | for (int i = 0; i < lstneighbours.Count; i++) | 446 | //for (int i = 0; i < lstneighbours.Count; i++) |
482 | { | 447 | //{ |
483 | // We don't want to keep sending to regions that consistently fail on comms. | 448 | // // We don't want to keep sending to regions that consistently fail on comms. |
484 | if (!(lstneighbours[i].commFailTF)) | 449 | // if (!(lstneighbours[i].commFailTF)) |
485 | { | 450 | // { |
486 | neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); | 451 | // neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); |
487 | } | 452 | // } |
488 | } | 453 | //} |
489 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be | 454 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be |
490 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ | 455 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ |
491 | if (m_regionInfo != null) | 456 | if (m_regionInfo != null) |
492 | { | 457 | { |
493 | neighbours = | 458 | neighbours = RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
494 | RequestNeighbors(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
495 | } | 459 | } |
496 | else | 460 | else |
497 | { | 461 | { |
498 | m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?"); | 462 | m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?"); |
499 | } | 463 | } |
500 | |||
501 | 464 | ||
502 | /// We need to find the difference between the new regions where there are no child agents | 465 | /// We need to find the difference between the new regions where there are no child agents |
503 | /// and the regions where there are already child agents. We only send notification to the former. | 466 | /// and the regions where there are already child agents. We only send notification to the former. |
@@ -540,8 +503,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
540 | 503 | ||
541 | /// Create the necessary child agents | 504 | /// Create the necessary child agents |
542 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); | 505 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); |
543 | foreach (SimpleRegionInfo neighbour in neighbours) | 506 | //foreach (SimpleRegionInfo neighbour in neighbours) |
544 | { | 507 | foreach (GridRegion neighbour in neighbours) |
508 | { | ||
545 | if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle) | 509 | if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle) |
546 | { | 510 | { |
547 | 511 | ||
@@ -581,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | 545 | ||
582 | bool newAgent = false; | 546 | bool newAgent = false; |
583 | int count = 0; | 547 | int count = 0; |
584 | foreach (SimpleRegionInfo neighbour in neighbours) | 548 | foreach (GridRegion neighbour in neighbours) |
585 | { | 549 | { |
586 | // Don't do it if there's already an agent in that region | 550 | // Don't do it if there's already an agent in that region |
587 | if (newRegions.Contains(neighbour.RegionHandle)) | 551 | if (newRegions.Contains(neighbour.RegionHandle)) |
@@ -634,7 +598,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
634 | /// This informs a single neighboring region about agent "avatar". | 598 | /// This informs a single neighboring region about agent "avatar". |
635 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 599 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
636 | /// </summary> | 600 | /// </summary> |
637 | public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region) | 601 | public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region) |
638 | { | 602 | { |
639 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 603 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
640 | agent.BaseFolder = UUID.Zero; | 604 | agent.BaseFolder = UUID.Zero; |
@@ -665,61 +629,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | /// <param name="regionhandle"></param> | 629 | /// <param name="regionhandle"></param> |
666 | private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) | 630 | private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle) |
667 | { | 631 | { |
668 | m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here"); | 632 | uint x = 0, y = 0; |
669 | //RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port); | 633 | Utils.LongToUInts(regionhandle, out x, out y); |
670 | 634 | ||
671 | //bool regionAccepted = | 635 | GridRegion neighbour = null; |
672 | // m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle); | ||
673 | |||
674 | //bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region); | ||
675 | bool regionAccepted = false; | ||
676 | if (neighbourService != null) | 636 | if (neighbourService != null) |
677 | regionAccepted = neighbourService.HelloNeighbour(regionhandle, region); | 637 | neighbour = neighbourService.HelloNeighbour(regionhandle, region); |
678 | else | 638 | else |
679 | m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); | 639 | m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region"); |
680 | 640 | ||
681 | if (regionAccepted) | 641 | if (neighbour != null) |
682 | { | 642 | { |
683 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); | 643 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
684 | handlerRegionUp = OnRegionUp; | 644 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
685 | |||
686 | // yes, we're notifying ourselves. | ||
687 | if (handlerRegionUp != null) | ||
688 | handlerRegionUp(region); | ||
689 | } | 645 | } |
690 | else | 646 | else |
691 | { | 647 | { |
692 | m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here."); | 648 | m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize); |
693 | } | 649 | } |
694 | } | 650 | } |
695 | 651 | ||
696 | /// <summary> | 652 | |
697 | /// Called by scene when region is initialized (not always when it's listening for agents) | ||
698 | /// This is an inter-region message that informs the surrounding neighbors that the sim is up. | ||
699 | /// </summary> | ||
700 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) | 653 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) |
701 | { | 654 | { |
702 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 655 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
703 | 656 | ||
704 | 657 | for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++) | |
705 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | 658 | for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++) |
706 | // This stays uncached because we don't already know about our neighbors at this point. | 659 | if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region |
707 | neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 660 | { |
708 | if (neighbours != null) | 661 | ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize); |
709 | { | 662 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
710 | for (int i = 0; i < neighbours.Count; i++) | ||
711 | { | ||
712 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
713 | 663 | ||
714 | d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, | 664 | d.BeginInvoke(neighbourService, region, handle, |
715 | InformNeighborsThatRegionisUpCompleted, | 665 | InformNeighborsThatRegionisUpCompleted, |
716 | d); | 666 | d); |
717 | } | 667 | } |
718 | } | 668 | |
669 | //List<GridRegion> neighbours = new List<GridRegion>(); | ||
670 | //// This stays uncached because we don't already know about our neighbors at this point. | ||
671 | |||
672 | //neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); | ||
673 | //if (neighbours != null) | ||
674 | //{ | ||
675 | // for (int i = 0; i < neighbours.Count; i++) | ||
676 | // { | ||
677 | // InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
678 | |||
679 | // d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle, | ||
680 | // InformNeighborsThatRegionisUpCompleted, | ||
681 | // d); | ||
682 | // } | ||
683 | //} | ||
719 | 684 | ||
720 | //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); | 685 | //bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region)); |
721 | } | 686 | } |
722 | 687 | ||
688 | |||
723 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); | 689 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); |
724 | 690 | ||
725 | /// <summary> | 691 | /// <summary> |
@@ -815,41 +781,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
815 | } | 781 | } |
816 | } | 782 | } |
817 | 783 | ||
818 | /// <summary> | ||
819 | /// Helper function to request neighbors from grid-comms | ||
820 | /// </summary> | ||
821 | /// <param name="regionHandle"></param> | ||
822 | /// <returns></returns> | ||
823 | public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
824 | { | ||
825 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString()); | ||
826 | return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle); | ||
827 | } | ||
828 | |||
829 | /// <summary> | ||
830 | /// Helper function to request neighbors from grid-comms | ||
831 | /// </summary> | ||
832 | /// <param name="regionID"></param> | ||
833 | /// <returns></returns> | ||
834 | public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID) | ||
835 | { | ||
836 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID); | ||
837 | return m_commsProvider.GridService.RequestNeighbourInfo(regionID); | ||
838 | } | ||
839 | |||
840 | /// <summary> | ||
841 | /// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates | ||
842 | /// </summary> | ||
843 | /// <param name="minX"></param> | ||
844 | /// <param name="minY"></param> | ||
845 | /// <param name="maxX"></param> | ||
846 | /// <param name="maxY"></param> | ||
847 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
848 | { | ||
849 | List<MapBlockData> mapBlocks; | ||
850 | mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4); | ||
851 | remoteClient.SendMapBlock(mapBlocks, 0); | ||
852 | } | ||
853 | 784 | ||
854 | /// <summary> | 785 | /// <summary> |
855 | /// Try to teleport an agent to a new region. | 786 | /// Try to teleport an agent to a new region. |
@@ -914,7 +845,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
914 | } | 845 | } |
915 | else | 846 | else |
916 | { | 847 | { |
917 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | 848 | uint x = 0, y = 0; |
849 | Utils.LongToUInts(regionHandle, out x, out y); | ||
850 | GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
851 | |||
918 | if (reg != null) | 852 | if (reg != null) |
919 | { | 853 | { |
920 | m_log.DebugFormat( | 854 | m_log.DebugFormat( |
@@ -1163,7 +1097,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1163 | } | 1097 | } |
1164 | } | 1098 | } |
1165 | 1099 | ||
1166 | private bool IsOutsideRegion(Scene s, Vector3 pos) | 1100 | protected bool IsOutsideRegion(Scene s, Vector3 pos) |
1167 | { | 1101 | { |
1168 | 1102 | ||
1169 | if (s.TestBorderCross(pos,Cardinals.N)) | 1103 | if (s.TestBorderCross(pos,Cardinals.N)) |
@@ -1221,10 +1155,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1221 | return false; | 1155 | return false; |
1222 | } | 1156 | } |
1223 | 1157 | ||
1224 | private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours) | 1158 | private List<ulong> NeighbourHandles(List<GridRegion> neighbours) |
1225 | { | 1159 | { |
1226 | List<ulong> handles = new List<ulong>(); | 1160 | List<ulong> handles = new List<ulong>(); |
1227 | foreach (SimpleRegionInfo reg in neighbours) | 1161 | foreach (GridRegion reg in neighbours) |
1228 | { | 1162 | { |
1229 | handles.Add(reg.RegionHandle); | 1163 | handles.Add(reg.RegionHandle); |
1230 | } | 1164 | } |
@@ -1475,7 +1409,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1475 | m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | 1409 | m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); |
1476 | 1410 | ||
1477 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1411 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1478 | SimpleRegionInfo neighbourRegion = RequestNeighbouringRegionInfo(neighbourHandle); | 1412 | |
1413 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
1414 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
1415 | |||
1479 | if (neighbourRegion != null && agent.ValidateAttachments()) | 1416 | if (neighbourRegion != null && agent.ValidateAttachments()) |
1480 | { | 1417 | { |
1481 | pos = pos + (agent.Velocity); | 1418 | pos = pos + (agent.Velocity); |
@@ -1602,11 +1539,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1602 | } | 1539 | } |
1603 | 1540 | ||
1604 | 1541 | ||
1605 | public Dictionary<string, string> GetGridSettings() | ||
1606 | { | ||
1607 | return m_commsProvider.GridService.GetGridSettings(); | ||
1608 | } | ||
1609 | |||
1610 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) | 1542 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) |
1611 | { | 1543 | { |
1612 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat); | 1544 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat); |
@@ -1643,19 +1575,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1643 | return m_commsProvider.GetUserFriendList(friendlistowner); | 1575 | return m_commsProvider.GetUserFriendList(friendlistowner); |
1644 | } | 1576 | } |
1645 | 1577 | ||
1646 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) | ||
1647 | { | ||
1648 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
1649 | } | ||
1650 | |||
1651 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) | 1578 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) |
1652 | { | 1579 | { |
1653 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); | 1580 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); |
1654 | } | 1581 | } |
1655 | 1582 | ||
1656 | public List<RegionInfo> RequestNamedRegions(string name, int maxNumber) | 1583 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
1657 | { | 1584 | { |
1658 | return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); | 1585 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
1659 | } | 1586 | } |
1660 | 1587 | ||
1661 | //private void Dump(string msg, List<ulong> handles) | 1588 | //private void Dump(string msg, List<ulong> handles) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 48dea07..54ac792 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -845,7 +845,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
845 | ScenePresence sp; | 845 | ScenePresence sp; |
846 | 846 | ||
847 | lock (ScenePresences) | 847 | lock (ScenePresences) |
848 | { | 848 | { |
849 | ScenePresences.TryGetValue(agentID, out sp); | 849 | ScenePresences.TryGetValue(agentID, out sp); |
850 | } | 850 | } |
851 | 851 | ||
@@ -1134,6 +1134,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | } | 1134 | } |
1135 | } | 1135 | } |
1136 | 1136 | ||
1137 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | ||
1138 | { | ||
1139 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1140 | foreach (SceneObjectGroup obj in objlist) | ||
1141 | { | ||
1142 | try | ||
1143 | { | ||
1144 | action(obj); | ||
1145 | } | ||
1146 | catch (Exception e) | ||
1147 | { | ||
1148 | // Catch it and move on. This includes situations where splist has inconsistent info | ||
1149 | m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.Message); | ||
1150 | } | ||
1151 | } | ||
1152 | } | ||
1153 | |||
1137 | #endregion | 1154 | #endregion |
1138 | 1155 | ||
1139 | #region Client Event handlers | 1156 | #region Client Event handlers |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 0019b23..1d4efd0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | public void SaveCurrentSceneToXml(string filename) | 192 | public void SaveCurrentSceneToXml(string filename) |
193 | { | 193 | { |
194 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 194 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
195 | if (serialiser != null) | 195 | if (serialiser != null) |
196 | serialiser.SavePrimsToXml(CurrentOrFirstScene, filename); | 196 | serialiser.SavePrimsToXml(CurrentOrFirstScene, filename); |
197 | } | 197 | } |
198 | 198 | ||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) | 205 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) |
206 | { | 206 | { |
207 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 207 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
208 | if (serialiser != null) | 208 | if (serialiser != null) |
209 | serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset); | 209 | serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset); |
210 | } | 210 | } |
211 | 211 | ||
@@ -216,14 +216,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
216 | public void SaveCurrentSceneToXml2(string filename) | 216 | public void SaveCurrentSceneToXml2(string filename) |
217 | { | 217 | { |
218 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 218 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
219 | if (serialiser != null) | 219 | if (serialiser != null) |
220 | serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename); | 220 | serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename); |
221 | } | 221 | } |
222 | 222 | ||
223 | public void SaveNamedPrimsToXml2(string primName, string filename) | 223 | public void SaveNamedPrimsToXml2(string primName, string filename) |
224 | { | 224 | { |
225 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 225 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
226 | if (serialiser != null) | 226 | if (serialiser != null) |
227 | serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename); | 227 | serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename); |
228 | } | 228 | } |
229 | 229 | ||
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | public void LoadCurrentSceneFromXml2(string filename) | 233 | public void LoadCurrentSceneFromXml2(string filename) |
234 | { | 234 | { |
235 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); | 235 | IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); |
236 | if (serialiser != null) | 236 | if (serialiser != null) |
237 | serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename); | 237 | serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename); |
238 | } | 238 | } |
239 | 239 | ||
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | public void LoadArchiveToCurrentScene(string filename) | 257 | public void LoadArchiveToCurrentScene(string filename) |
258 | { | 258 | { |
259 | IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); | 259 | IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); |
260 | if (archiver != null) | 260 | if (archiver != null) |
261 | archiver.DearchiveRegion(filename); | 261 | archiver.DearchiveRegion(filename); |
262 | } | 262 | } |
263 | 263 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0cf08b5..57b7e70 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -258,6 +258,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
258 | } | 258 | } |
259 | } | 259 | } |
260 | 260 | ||
261 | private bool IsAttachmentCheckFull() | ||
262 | { | ||
263 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | ||
264 | } | ||
265 | |||
261 | /// <summary> | 266 | /// <summary> |
262 | /// The absolute position of this scene object in the scene | 267 | /// The absolute position of this scene object in the scene |
263 | /// </summary> | 268 | /// </summary> |
@@ -270,8 +275,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | 275 | ||
271 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 276 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
272 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 277 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
273 | && !IsAttachment) | 278 | && !IsAttachmentCheckFull()) |
274 | { | 279 | { |
275 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 280 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
276 | } | 281 | } |
277 | 282 | ||
@@ -462,7 +467,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
462 | /// <param name="scene"></param> | 467 | /// <param name="scene"></param> |
463 | public void AttachToScene(Scene scene) | 468 | public void AttachToScene(Scene scene) |
464 | { | 469 | { |
465 | m_scene = scene; | 470 | m_scene = scene; |
466 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 471 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
467 | 472 | ||
468 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) | 473 | if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) |
@@ -487,9 +492,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
487 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); | 492 | //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); |
488 | } | 493 | } |
489 | 494 | ||
490 | ApplyPhysics(m_scene.m_physicalPrim); | 495 | ApplyPhysics(m_scene.m_physicalPrim); |
491 | 496 | ||
492 | ScheduleGroupForFullUpdate(); | 497 | ScheduleGroupForFullUpdate(); |
493 | } | 498 | } |
494 | 499 | ||
495 | public Vector3 GroupScale() | 500 | public Vector3 GroupScale() |
@@ -1045,12 +1050,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1045 | m_rootPart = part; | 1050 | m_rootPart = part; |
1046 | if (!IsAttachment) | 1051 | if (!IsAttachment) |
1047 | part.ParentID = 0; | 1052 | part.ParentID = 0; |
1048 | part.LinkNum = 0; | 1053 | part.LinkNum = 0; |
1049 | 1054 | ||
1050 | // No locking required since the SOG should not be in the scene yet - one can't change root parts after | 1055 | // No locking required since the SOG should not be in the scene yet - one can't change root parts after |
1051 | // the scene object has been attached to the scene | 1056 | // the scene object has been attached to the scene |
1052 | m_parts.Add(m_rootPart.UUID, m_rootPart); | 1057 | m_parts.Add(m_rootPart.UUID, m_rootPart); |
1053 | } | 1058 | } |
1054 | 1059 | ||
1055 | /// <summary> | 1060 | /// <summary> |
1056 | /// Add a new part to this scene object. The part must already be correctly configured. | 1061 | /// Add a new part to this scene object. The part must already be correctly configured. |
@@ -1168,7 +1173,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1168 | 1173 | ||
1169 | /// <summary> | 1174 | /// <summary> |
1170 | /// Delete this group from its scene and tell all the scene presences about that deletion. | 1175 | /// Delete this group from its scene and tell all the scene presences about that deletion. |
1171 | /// </summary> | 1176 | /// </summary> |
1172 | /// <param name="silent">Broadcast deletions to all clients.</param> | 1177 | /// <param name="silent">Broadcast deletions to all clients.</param> |
1173 | public void DeleteGroup(bool silent) | 1178 | public void DeleteGroup(bool silent) |
1174 | { | 1179 | { |
@@ -1275,11 +1280,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1275 | if (part.LocalId != m_rootPart.LocalId) | 1280 | if (part.LocalId != m_rootPart.LocalId) |
1276 | { | 1281 | { |
1277 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | 1282 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); |
1278 | } | 1283 | } |
1279 | } | 1284 | } |
1280 | 1285 | ||
1281 | // Hack to get the physics scene geometries in the right spot | 1286 | // Hack to get the physics scene geometries in the right spot |
1282 | ResetChildPrimPhysicsPositions(); | 1287 | ResetChildPrimPhysicsPositions(); |
1283 | } | 1288 | } |
1284 | else | 1289 | else |
1285 | { | 1290 | { |
@@ -1502,7 +1507,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1502 | List<SceneObjectPart> partList; | 1507 | List<SceneObjectPart> partList; |
1503 | 1508 | ||
1504 | lock (m_parts) | 1509 | lock (m_parts) |
1505 | { | 1510 | { |
1506 | partList = new List<SceneObjectPart>(m_parts.Values); | 1511 | partList = new List<SceneObjectPart>(m_parts.Values); |
1507 | } | 1512 | } |
1508 | 1513 | ||
@@ -1752,7 +1757,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1752 | rootpart.PhysActor.PIDHoverActive = false; | 1757 | rootpart.PhysActor.PIDHoverActive = false; |
1753 | } | 1758 | } |
1754 | } | 1759 | } |
1755 | } | 1760 | } |
1756 | } | 1761 | } |
1757 | 1762 | ||
1758 | /// <summary> | 1763 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b0d279c..c915e9f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Region.Framework.Scenes.Scripting; | |||
42 | using OpenSim.Region.Physics.Manager; | 42 | using OpenSim.Region.Physics.Manager; |
43 | 43 | ||
44 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
45 | { | 45 | { |
46 | #region Enumerations | 46 | #region Enumerations |
47 | 47 | ||
48 | [Flags] | 48 | [Flags] |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
187 | public IEntityInventory Inventory | 187 | public IEntityInventory Inventory |
188 | { | 188 | { |
189 | get { return m_inventory; } | 189 | get { return m_inventory; } |
190 | } | 190 | } |
191 | protected SceneObjectPartInventory m_inventory; | 191 | protected SceneObjectPartInventory m_inventory; |
192 | 192 | ||
193 | [XmlIgnore] | 193 | [XmlIgnore] |
@@ -309,9 +309,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
309 | RotationOffset = rotationOffset; | 309 | RotationOffset = rotationOffset; |
310 | Velocity = new Vector3(0, 0, 0); | 310 | Velocity = new Vector3(0, 0, 0); |
311 | AngularVelocity = new Vector3(0, 0, 0); | 311 | AngularVelocity = new Vector3(0, 0, 0); |
312 | Acceleration = new Vector3(0, 0, 0); | 312 | Acceleration = new Vector3(0, 0, 0); |
313 | m_TextureAnimation = new byte[0]; | 313 | m_TextureAnimation = new byte[0]; |
314 | m_particleSystem = new byte[0]; | 314 | m_particleSystem = new byte[0]; |
315 | 315 | ||
316 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 316 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
317 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 317 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | 384 | ||
385 | /// <value> | 385 | /// <value> |
386 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 386 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes |
387 | /// </value> | 387 | /// </value> |
388 | public TaskInventoryDictionary TaskInventory | 388 | public TaskInventoryDictionary TaskInventory |
389 | { | 389 | { |
390 | get { return m_inventory.Items; } | 390 | get { return m_inventory.Items; } |
@@ -415,9 +415,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
415 | set | 415 | set |
416 | { | 416 | { |
417 | m_name = value; | 417 | m_name = value; |
418 | if (PhysActor != null) | 418 | PhysicsActor pa = PhysActor; |
419 | if (pa != null) | ||
419 | { | 420 | { |
420 | PhysActor.SOPName = value; | 421 | pa.SOPName = value; |
421 | } | 422 | } |
422 | } | 423 | } |
423 | } | 424 | } |
@@ -427,10 +428,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
427 | get { return (byte) m_material; } | 428 | get { return (byte) m_material; } |
428 | set | 429 | set |
429 | { | 430 | { |
431 | PhysicsActor pa = PhysActor; | ||
430 | m_material = (Material)value; | 432 | m_material = (Material)value; |
431 | if (PhysActor != null) | 433 | if (pa != null) |
432 | { | 434 | { |
433 | PhysActor.SetMaterial((int)value); | 435 | pa.SetMaterial((int)value); |
434 | } | 436 | } |
435 | } | 437 | } |
436 | } | 438 | } |
@@ -501,11 +503,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
501 | get | 503 | get |
502 | { | 504 | { |
503 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 505 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
504 | if (PhysActor != null && _parentID == 0) | 506 | PhysicsActor pa = PhysActor; |
507 | if (pa != null && _parentID == 0) | ||
505 | { | 508 | { |
506 | m_groupPosition.X = PhysActor.Position.X; | 509 | m_groupPosition.X = pa.Position.X; |
507 | m_groupPosition.Y = PhysActor.Position.Y; | 510 | m_groupPosition.Y = pa.Position.Y; |
508 | m_groupPosition.Z = PhysActor.Position.Z; | 511 | m_groupPosition.Z = pa.Position.Z; |
509 | } | 512 | } |
510 | 513 | ||
511 | if (IsAttachment) | 514 | if (IsAttachment) |
@@ -525,26 +528,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | 528 | ||
526 | m_groupPosition = value; | 529 | m_groupPosition = value; |
527 | 530 | ||
528 | if (PhysActor != null) | 531 | PhysicsActor pa = PhysActor; |
532 | if (pa != null) | ||
529 | { | 533 | { |
530 | try | 534 | try |
531 | { | 535 | { |
532 | // Root prim actually goes at Position | 536 | // Root prim actually goes at Position |
533 | if (_parentID == 0) | 537 | if (_parentID == 0) |
534 | { | 538 | { |
535 | PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | 539 | pa.Position = new PhysicsVector(value.X, value.Y, value.Z); |
536 | } | 540 | } |
537 | else | 541 | else |
538 | { | 542 | { |
539 | // To move the child prim in respect to the group position and rotation we have to calculate | 543 | // To move the child prim in respect to the group position and rotation we have to calculate |
540 | Vector3 resultingposition = GetWorldPosition(); | 544 | Vector3 resultingposition = GetWorldPosition(); |
541 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); | 545 | pa.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); |
542 | Quaternion resultingrot = GetWorldRotation(); | 546 | Quaternion resultingrot = GetWorldRotation(); |
543 | PhysActor.Orientation = resultingrot; | 547 | pa.Orientation = resultingrot; |
544 | } | 548 | } |
545 | 549 | ||
546 | // Tell the physics engines that this prim changed. | 550 | // Tell the physics engines that this prim changed. |
547 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 551 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
548 | } | 552 | } |
549 | catch (Exception e) | 553 | catch (Exception e) |
550 | { | 554 | { |
@@ -577,15 +581,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | 581 | ||
578 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 582 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
579 | { | 583 | { |
580 | if (_parentID != 0 && PhysActor != null) | 584 | PhysicsActor pa = PhysActor; |
585 | if (_parentID != 0 && pa != null) | ||
581 | { | 586 | { |
582 | Vector3 resultingposition = GetWorldPosition(); | 587 | Vector3 resultingposition = GetWorldPosition(); |
583 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); | 588 | pa.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); |
584 | Quaternion resultingrot = GetWorldRotation(); | 589 | Quaternion resultingrot = GetWorldRotation(); |
585 | PhysActor.Orientation = resultingrot; | 590 | pa.Orientation = resultingrot; |
586 | 591 | ||
587 | // Tell the physics engines that this prim changed. | 592 | // Tell the physics engines that this prim changed. |
588 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 593 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
589 | } | 594 | } |
590 | } | 595 | } |
591 | } | 596 | } |
@@ -595,13 +600,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
595 | { | 600 | { |
596 | get | 601 | get |
597 | { | 602 | { |
603 | PhysicsActor pa = PhysActor; | ||
598 | // We don't want the physics engine mucking up the rotations in a linkset | 604 | // We don't want the physics engine mucking up the rotations in a linkset |
599 | if ((_parentID == 0) && (Shape.PCode != 9 || Shape.State == 0) && (PhysActor != null)) | 605 | if ((_parentID == 0) && (Shape.PCode != 9 || Shape.State == 0) && (pa != null)) |
600 | { | 606 | { |
601 | if (PhysActor.Orientation.X != 0 || PhysActor.Orientation.Y != 0 | 607 | if (pa.Orientation.X != 0 || pa.Orientation.Y != 0 |
602 | || PhysActor.Orientation.Z != 0 || PhysActor.Orientation.W != 0) | 608 | || pa.Orientation.Z != 0 || pa.Orientation.W != 0) |
603 | { | 609 | { |
604 | m_rotationOffset = PhysActor.Orientation; | 610 | m_rotationOffset = pa.Orientation; |
605 | } | 611 | } |
606 | } | 612 | } |
607 | 613 | ||
@@ -610,27 +616,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
610 | 616 | ||
611 | set | 617 | set |
612 | { | 618 | { |
619 | PhysicsActor pa = PhysActor; | ||
613 | StoreUndoState(); | 620 | StoreUndoState(); |
614 | m_rotationOffset = value; | 621 | m_rotationOffset = value; |
615 | 622 | ||
616 | if (PhysActor != null) | 623 | if (pa != null) |
617 | { | 624 | { |
618 | try | 625 | try |
619 | { | 626 | { |
620 | // Root prim gets value directly | 627 | // Root prim gets value directly |
621 | if (_parentID == 0) | 628 | if (_parentID == 0) |
622 | { | 629 | { |
623 | PhysActor.Orientation = value; | 630 | pa.Orientation = value; |
624 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); | 631 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); |
625 | } | 632 | } |
626 | else | 633 | else |
627 | { | 634 | { |
628 | // Child prim we have to calculate it's world rotationwel | 635 | // Child prim we have to calculate it's world rotationwel |
629 | Quaternion resultingrotation = GetWorldRotation(); | 636 | Quaternion resultingrotation = GetWorldRotation(); |
630 | PhysActor.Orientation = resultingrotation; | 637 | pa.Orientation = resultingrotation; |
631 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); | 638 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); |
632 | } | 639 | } |
633 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 640 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
634 | //} | 641 | //} |
635 | } | 642 | } |
636 | catch (Exception ex) | 643 | catch (Exception ex) |
@@ -650,13 +657,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 | 657 | //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 |
651 | //|| PhysActor.Velocity.Z != 0) | 658 | //|| PhysActor.Velocity.Z != 0) |
652 | //{ | 659 | //{ |
653 | if (PhysActor != null) | 660 | PhysicsActor pa = PhysActor; |
661 | if (pa != null) | ||
654 | { | 662 | { |
655 | if (PhysActor.IsPhysical) | 663 | if (pa.IsPhysical) |
656 | { | 664 | { |
657 | m_velocity.X = PhysActor.Velocity.X; | 665 | m_velocity.X = pa.Velocity.X; |
658 | m_velocity.Y = PhysActor.Velocity.Y; | 666 | m_velocity.Y = pa.Velocity.Y; |
659 | m_velocity.Z = PhysActor.Velocity.Z; | 667 | m_velocity.Z = pa.Velocity.Z; |
660 | } | 668 | } |
661 | } | 669 | } |
662 | 670 | ||
@@ -666,12 +674,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
666 | set | 674 | set |
667 | { | 675 | { |
668 | m_velocity = value; | 676 | m_velocity = value; |
669 | if (PhysActor != null) | 677 | PhysicsActor pa = PhysActor; |
678 | if (pa != null) | ||
670 | { | 679 | { |
671 | if (PhysActor.IsPhysical) | 680 | if (pa.IsPhysical) |
672 | { | 681 | { |
673 | PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | 682 | pa.Velocity = new PhysicsVector(value.X, value.Y, value.Z); |
674 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 683 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
675 | } | 684 | } |
676 | } | 685 | } |
677 | } | 686 | } |
@@ -688,9 +697,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
688 | { | 697 | { |
689 | get | 698 | get |
690 | { | 699 | { |
691 | if ((PhysActor != null) && PhysActor.IsPhysical) | 700 | PhysicsActor pa = PhysActor; |
701 | if ((pa != null) && pa.IsPhysical) | ||
692 | { | 702 | { |
693 | m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); | 703 | m_angularVelocity.FromBytes(pa.RotationalVelocity.GetBytes(), 0); |
694 | } | 704 | } |
695 | return m_angularVelocity; | 705 | return m_angularVelocity; |
696 | } | 706 | } |
@@ -709,10 +719,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
709 | get { return m_description; } | 719 | get { return m_description; } |
710 | set | 720 | set |
711 | { | 721 | { |
722 | PhysicsActor pa = PhysActor; | ||
712 | m_description = value; | 723 | m_description = value; |
713 | if (PhysActor != null) | 724 | if (pa != null) |
714 | { | 725 | { |
715 | PhysActor.SOPDescription = value; | 726 | pa.SOPDescription = value; |
716 | } | 727 | } |
717 | } | 728 | } |
718 | } | 729 | } |
@@ -806,14 +817,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
806 | if (m_shape != null) { | 817 | if (m_shape != null) { |
807 | m_shape.Scale = value; | 818 | m_shape.Scale = value; |
808 | 819 | ||
809 | if (PhysActor != null && m_parentGroup != null) | 820 | PhysicsActor pa = PhysActor; |
821 | if (pa != null && m_parentGroup != null) | ||
810 | { | 822 | { |
811 | if (m_parentGroup.Scene != null) | 823 | if (m_parentGroup.Scene != null) |
812 | { | 824 | { |
813 | if (m_parentGroup.Scene.PhysicsScene != null) | 825 | if (m_parentGroup.Scene.PhysicsScene != null) |
814 | { | 826 | { |
815 | PhysActor.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z); | 827 | pa.Size = new PhysicsVector(m_shape.Scale.X, m_shape.Scale.Y, m_shape.Scale.Z); |
816 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 828 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
817 | } | 829 | } |
818 | } | 830 | } |
819 | } | 831 | } |
@@ -1343,13 +1355,14 @@ if (m_shape != null) { | |||
1343 | RigidBody); | 1355 | RigidBody); |
1344 | 1356 | ||
1345 | // Basic Physics returns null.. joy joy joy. | 1357 | // Basic Physics returns null.. joy joy joy. |
1346 | if (PhysActor != null) | 1358 | PhysicsActor pa = PhysActor; |
1359 | if (pa != null) | ||
1347 | { | 1360 | { |
1348 | PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info | 1361 | pa.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info |
1349 | PhysActor.SOPDescription = this.Description; | 1362 | pa.SOPDescription = this.Description; |
1350 | PhysActor.LocalID = LocalId; | 1363 | pa.LocalID = LocalId; |
1351 | DoPhysicsPropertyUpdate(RigidBody, true); | 1364 | DoPhysicsPropertyUpdate(RigidBody, true); |
1352 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1365 | pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1353 | } | 1366 | } |
1354 | } | 1367 | } |
1355 | } | 1368 | } |
@@ -1563,23 +1576,24 @@ if (m_shape != null) { | |||
1563 | } | 1576 | } |
1564 | else | 1577 | else |
1565 | { | 1578 | { |
1566 | if (PhysActor != null) | 1579 | PhysicsActor pa = PhysActor; |
1580 | if (pa != null) | ||
1567 | { | 1581 | { |
1568 | if (UsePhysics != PhysActor.IsPhysical || isNew) | 1582 | if (UsePhysics != pa.IsPhysical || isNew) |
1569 | { | 1583 | { |
1570 | if (PhysActor.IsPhysical) // implies UsePhysics==false for this block | 1584 | if (pa.IsPhysical) // implies UsePhysics==false for this block |
1571 | { | 1585 | { |
1572 | if (!isNew) | 1586 | if (!isNew) |
1573 | ParentGroup.Scene.RemovePhysicalPrim(1); | 1587 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1574 | 1588 | ||
1575 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1589 | pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1576 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1590 | pa.OnOutOfBounds -= PhysicsOutOfBounds; |
1577 | PhysActor.delink(); | 1591 | pa.delink(); |
1578 | 1592 | ||
1579 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) | 1593 | if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) |
1580 | { | 1594 | { |
1581 | // destroy all joints connected to this now deactivated body | 1595 | // destroy all joints connected to this now deactivated body |
1582 | m_parentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(PhysActor); | 1596 | m_parentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); |
1583 | } | 1597 | } |
1584 | 1598 | ||
1585 | // stop client-side interpolation of all joint proxy objects that have just been deleted | 1599 | // stop client-side interpolation of all joint proxy objects that have just been deleted |
@@ -1598,7 +1612,7 @@ if (m_shape != null) { | |||
1598 | //RotationalVelocity = new Vector3(0, 0, 0); | 1612 | //RotationalVelocity = new Vector3(0, 0, 0); |
1599 | } | 1613 | } |
1600 | 1614 | ||
1601 | PhysActor.IsPhysical = UsePhysics; | 1615 | pa.IsPhysical = UsePhysics; |
1602 | 1616 | ||
1603 | 1617 | ||
1604 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. | 1618 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. |
@@ -1612,19 +1626,19 @@ if (m_shape != null) { | |||
1612 | { | 1626 | { |
1613 | ParentGroup.Scene.AddPhysicalPrim(1); | 1627 | ParentGroup.Scene.AddPhysicalPrim(1); |
1614 | 1628 | ||
1615 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1629 | pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1616 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 1630 | pa.OnOutOfBounds += PhysicsOutOfBounds; |
1617 | if (_parentID != 0 && _parentID != LocalId) | 1631 | if (_parentID != 0 && _parentID != LocalId) |
1618 | { | 1632 | { |
1619 | if (ParentGroup.RootPart.PhysActor != null) | 1633 | if (ParentGroup.RootPart.PhysActor != null) |
1620 | { | 1634 | { |
1621 | PhysActor.link(ParentGroup.RootPart.PhysActor); | 1635 | pa.link(ParentGroup.RootPart.PhysActor); |
1622 | } | 1636 | } |
1623 | } | 1637 | } |
1624 | } | 1638 | } |
1625 | } | 1639 | } |
1626 | } | 1640 | } |
1627 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1641 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1628 | } | 1642 | } |
1629 | } | 1643 | } |
1630 | } | 1644 | } |
@@ -1690,9 +1704,10 @@ if (m_shape != null) { | |||
1690 | 1704 | ||
1691 | public Vector3 GetGeometricCenter() | 1705 | public Vector3 GetGeometricCenter() |
1692 | { | 1706 | { |
1693 | if (PhysActor != null) | 1707 | PhysicsActor pa = PhysActor; |
1708 | if (pa != null) | ||
1694 | { | 1709 | { |
1695 | return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); | 1710 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); |
1696 | } | 1711 | } |
1697 | else | 1712 | else |
1698 | { | 1713 | { |
@@ -1702,9 +1717,10 @@ if (m_shape != null) { | |||
1702 | 1717 | ||
1703 | public float GetMass() | 1718 | public float GetMass() |
1704 | { | 1719 | { |
1705 | if (PhysActor != null) | 1720 | PhysicsActor pa = PhysActor; |
1721 | if (pa != null) | ||
1706 | { | 1722 | { |
1707 | return PhysActor.Mass; | 1723 | return pa.Mass; |
1708 | } | 1724 | } |
1709 | else | 1725 | else |
1710 | { | 1726 | { |
@@ -1714,8 +1730,9 @@ if (m_shape != null) { | |||
1714 | 1730 | ||
1715 | public PhysicsVector GetForce() | 1731 | public PhysicsVector GetForce() |
1716 | { | 1732 | { |
1717 | if (PhysActor != null) | 1733 | PhysicsActor pa = PhysActor; |
1718 | return PhysActor.Force; | 1734 | if (pa != null) |
1735 | return pa.Force; | ||
1719 | else | 1736 | else |
1720 | return new PhysicsVector(); | 1737 | return new PhysicsVector(); |
1721 | } | 1738 | } |
@@ -2094,11 +2111,15 @@ if (m_shape != null) { | |||
2094 | 2111 | ||
2095 | public void PhysicsRequestingTerseUpdate() | 2112 | public void PhysicsRequestingTerseUpdate() |
2096 | { | 2113 | { |
2097 | if (PhysActor != null) | 2114 | PhysicsActor pa = PhysActor; |
2115 | if (pa != null) | ||
2098 | { | 2116 | { |
2099 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); | 2117 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2100 | 2118 | ||
2101 | if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2119 | if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | |
2120 | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | | ||
2121 | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | | ||
2122 | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | ||
2102 | { | 2123 | { |
2103 | m_parentGroup.AbsolutePosition = newpos; | 2124 | m_parentGroup.AbsolutePosition = newpos; |
2104 | return; | 2125 | return; |
@@ -2294,14 +2315,15 @@ if (m_shape != null) { | |||
2294 | if (texture != null) | 2315 | if (texture != null) |
2295 | m_shape.SculptData = texture.Data; | 2316 | m_shape.SculptData = texture.Data; |
2296 | 2317 | ||
2297 | if (PhysActor != null) | 2318 | PhysicsActor pa = PhysActor; |
2319 | if (pa != null) | ||
2298 | { | 2320 | { |
2299 | // Tricks physics engine into thinking we've changed the part shape. | 2321 | // Tricks physics engine into thinking we've changed the part shape. |
2300 | PrimitiveBaseShape m_newshape = m_shape.Copy(); | 2322 | PrimitiveBaseShape m_newshape = m_shape.Copy(); |
2301 | PhysActor.Shape = m_newshape; | 2323 | pa.Shape = m_newshape; |
2302 | m_shape = m_newshape; | 2324 | m_shape = m_newshape; |
2303 | 2325 | ||
2304 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2326 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
2305 | } | 2327 | } |
2306 | } | 2328 | } |
2307 | } | 2329 | } |
@@ -2520,9 +2542,10 @@ if (m_shape != null) { | |||
2520 | 2542 | ||
2521 | public void SetBuoyancy(float fvalue) | 2543 | public void SetBuoyancy(float fvalue) |
2522 | { | 2544 | { |
2523 | if (PhysActor != null) | 2545 | PhysicsActor pa = PhysActor; |
2546 | if (pa != null) | ||
2524 | { | 2547 | { |
2525 | PhysActor.Buoyancy = fvalue; | 2548 | pa.Buoyancy = fvalue; |
2526 | } | 2549 | } |
2527 | } | 2550 | } |
2528 | 2551 | ||
@@ -2538,56 +2561,62 @@ if (m_shape != null) { | |||
2538 | 2561 | ||
2539 | public void SetFloatOnWater(int floatYN) | 2562 | public void SetFloatOnWater(int floatYN) |
2540 | { | 2563 | { |
2541 | if (PhysActor != null) | 2564 | PhysicsActor pa = PhysActor; |
2565 | if (pa != null) | ||
2542 | { | 2566 | { |
2543 | if (floatYN == 1) | 2567 | if (floatYN == 1) |
2544 | { | 2568 | { |
2545 | PhysActor.FloatOnWater = true; | 2569 | pa.FloatOnWater = true; |
2546 | } | 2570 | } |
2547 | else | 2571 | else |
2548 | { | 2572 | { |
2549 | PhysActor.FloatOnWater = false; | 2573 | pa.FloatOnWater = false; |
2550 | } | 2574 | } |
2551 | } | 2575 | } |
2552 | } | 2576 | } |
2553 | 2577 | ||
2554 | public void SetForce(PhysicsVector force) | 2578 | public void SetForce(PhysicsVector force) |
2555 | { | 2579 | { |
2556 | if (PhysActor != null) | 2580 | PhysicsActor pa = PhysActor; |
2581 | if (pa != null) | ||
2557 | { | 2582 | { |
2558 | PhysActor.Force = force; | 2583 | pa.Force = force; |
2559 | } | 2584 | } |
2560 | } | 2585 | } |
2561 | 2586 | ||
2562 | public void SetVehicleType(int type) | 2587 | public void SetVehicleType(int type) |
2563 | { | 2588 | { |
2564 | if (PhysActor != null) | 2589 | PhysicsActor pa = PhysActor; |
2590 | if (pa != null) | ||
2565 | { | 2591 | { |
2566 | PhysActor.VehicleType = type; | 2592 | pa.VehicleType = type; |
2567 | } | 2593 | } |
2568 | } | 2594 | } |
2569 | 2595 | ||
2570 | public void SetVehicleFloatParam(int param, float value) | 2596 | public void SetVehicleFloatParam(int param, float value) |
2571 | { | 2597 | { |
2572 | if (PhysActor != null) | 2598 | PhysicsActor pa = PhysActor; |
2599 | if (pa != null) | ||
2573 | { | 2600 | { |
2574 | PhysActor.VehicleFloatParam(param, value); | 2601 | pa.VehicleFloatParam(param, value); |
2575 | } | 2602 | } |
2576 | } | 2603 | } |
2577 | 2604 | ||
2578 | public void SetVehicleVectorParam(int param, PhysicsVector value) | 2605 | public void SetVehicleVectorParam(int param, PhysicsVector value) |
2579 | { | 2606 | { |
2580 | if (PhysActor != null) | 2607 | PhysicsActor pa = PhysActor; |
2608 | if (pa != null) | ||
2581 | { | 2609 | { |
2582 | PhysActor.VehicleVectorParam(param, value); | 2610 | pa.VehicleVectorParam(param, value); |
2583 | } | 2611 | } |
2584 | } | 2612 | } |
2585 | 2613 | ||
2586 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 2614 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
2587 | { | 2615 | { |
2588 | if (PhysActor != null) | 2616 | PhysicsActor pa = PhysActor; |
2617 | if (pa != null) | ||
2589 | { | 2618 | { |
2590 | PhysActor.VehicleRotationParam(param, rotation); | 2619 | pa.VehicleRotationParam(param, rotation); |
2591 | } | 2620 | } |
2592 | } | 2621 | } |
2593 | 2622 | ||
@@ -2615,10 +2644,11 @@ if (m_shape != null) { | |||
2615 | 2644 | ||
2616 | public void SetPhysicsAxisRotation() | 2645 | public void SetPhysicsAxisRotation() |
2617 | { | 2646 | { |
2618 | if (PhysActor != null) | 2647 | PhysicsActor pa = PhysActor; |
2648 | if (pa != null) | ||
2619 | { | 2649 | { |
2620 | PhysActor.LockAngularMotion(RotationAxis); | 2650 | pa.LockAngularMotion(RotationAxis); |
2621 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2651 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
2622 | } | 2652 | } |
2623 | } | 2653 | } |
2624 | 2654 | ||
@@ -3350,8 +3380,9 @@ if (m_shape != null) { | |||
3350 | { | 3380 | { |
3351 | IsVD = false; // Switch it of for the course of this routine | 3381 | IsVD = false; // Switch it of for the course of this routine |
3352 | VolumeDetectActive = false; // and also permanently | 3382 | VolumeDetectActive = false; // and also permanently |
3353 | if (PhysActor != null) | 3383 | PhysicsActor pa = PhysActor; |
3354 | PhysActor.SetVolumeDetect(0); // Let physics know about it too | 3384 | if (pa != null) |
3385 | pa.SetVolumeDetect(0); // Let physics know about it too | ||
3355 | } | 3386 | } |
3356 | else | 3387 | else |
3357 | { | 3388 | { |
@@ -3399,18 +3430,21 @@ if (m_shape != null) { | |||
3399 | if (IsPhantom || IsAttachment) // note: this may have been changed above in the case of joints | 3430 | if (IsPhantom || IsAttachment) // note: this may have been changed above in the case of joints |
3400 | { | 3431 | { |
3401 | AddFlag(PrimFlags.Phantom); | 3432 | AddFlag(PrimFlags.Phantom); |
3402 | if (PhysActor != null) | 3433 | PhysicsActor pa = PhysActor; |
3434 | if (pa != null) | ||
3403 | { | 3435 | { |
3404 | m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 3436 | m_parentGroup.Scene.PhysicsScene.RemovePrim(pa); |
3405 | /// that's not wholesome. Had to make Scene public | 3437 | /// that's not wholesome. Had to make Scene public |
3406 | PhysActor = null; | 3438 | pa = null; |
3407 | } | 3439 | } |
3408 | } | 3440 | } |
3409 | else // Not phantom | 3441 | else // Not phantom |
3410 | { | 3442 | { |
3411 | RemFlag(PrimFlags.Phantom); | 3443 | RemFlag(PrimFlags.Phantom); |
3412 | 3444 | ||
3413 | if (PhysActor == null) | 3445 | // This is NOT safe!! |
3446 | PhysicsActor pa = PhysActor; | ||
3447 | if (pa == null) | ||
3414 | { | 3448 | { |
3415 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 3449 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
3416 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 3450 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
@@ -3421,9 +3455,10 @@ if (m_shape != null) { | |||
3421 | RotationOffset, | 3455 | RotationOffset, |
3422 | UsePhysics); | 3456 | UsePhysics); |
3423 | 3457 | ||
3424 | if (PhysActor != null) | 3458 | pa = PhysActor; |
3459 | if (pa != null) | ||
3425 | { | 3460 | { |
3426 | PhysActor.LocalID = LocalId; | 3461 | pa.LocalID = LocalId; |
3427 | DoPhysicsPropertyUpdate(UsePhysics, true); | 3462 | DoPhysicsPropertyUpdate(UsePhysics, true); |
3428 | if (m_parentGroup != null) | 3463 | if (m_parentGroup != null) |
3429 | { | 3464 | { |
@@ -3442,14 +3477,14 @@ if (m_shape != null) { | |||
3442 | (CollisionSound != UUID.Zero) | 3477 | (CollisionSound != UUID.Zero) |
3443 | ) | 3478 | ) |
3444 | { | 3479 | { |
3445 | PhysActor.OnCollisionUpdate += PhysicsCollision; | 3480 | pa.OnCollisionUpdate += PhysicsCollision; |
3446 | PhysActor.SubscribeEvents(1000); | 3481 | pa.SubscribeEvents(1000); |
3447 | } | 3482 | } |
3448 | } | 3483 | } |
3449 | } | 3484 | } |
3450 | else // it already has a physical representation | 3485 | else // it already has a physical representation |
3451 | { | 3486 | { |
3452 | PhysActor.IsPhysical = UsePhysics; | 3487 | pa.IsPhysical = UsePhysics; |
3453 | 3488 | ||
3454 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim | 3489 | DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim |
3455 | if (m_parentGroup != null) | 3490 | if (m_parentGroup != null) |
@@ -3472,20 +3507,21 @@ if (m_shape != null) { | |||
3472 | // Defensive programming calls for a check here. | 3507 | // Defensive programming calls for a check here. |
3473 | // Better would be throwing an exception that could be catched by a unit test as the internal | 3508 | // Better would be throwing an exception that could be catched by a unit test as the internal |
3474 | // logic should make sure, this Physactor is always here. | 3509 | // logic should make sure, this Physactor is always here. |
3475 | if (this.PhysActor != null) | 3510 | PhysicsActor pa = this.PhysActor; |
3511 | if (pa != null) | ||
3476 | { | 3512 | { |
3477 | PhysActor.SetVolumeDetect(1); | 3513 | pa.SetVolumeDetect(1); |
3478 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | 3514 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active |
3479 | this.VolumeDetectActive = true; | 3515 | this.VolumeDetectActive = true; |
3480 | } | 3516 | } |
3481 | |||
3482 | } | 3517 | } |
3483 | else | 3518 | else |
3484 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 3519 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
3485 | // (mumbles, well, at least if you have infinte CPU powers :-)) | 3520 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
3486 | if (this.PhysActor != null) | 3521 | PhysicsActor pa = this.PhysActor; |
3522 | if (pa != null) | ||
3487 | { | 3523 | { |
3488 | PhysActor.SetVolumeDetect(0); | 3524 | pa.SetVolumeDetect(0); |
3489 | } | 3525 | } |
3490 | this.VolumeDetectActive = false; | 3526 | this.VolumeDetectActive = false; |
3491 | } | 3527 | } |
@@ -3543,10 +3579,11 @@ if (m_shape != null) { | |||
3543 | m_shape.PathTaperY = shapeBlock.PathTaperY; | 3579 | m_shape.PathTaperY = shapeBlock.PathTaperY; |
3544 | m_shape.PathTwist = shapeBlock.PathTwist; | 3580 | m_shape.PathTwist = shapeBlock.PathTwist; |
3545 | m_shape.PathTwistBegin = shapeBlock.PathTwistBegin; | 3581 | m_shape.PathTwistBegin = shapeBlock.PathTwistBegin; |
3546 | if (PhysActor != null) | 3582 | PhysicsActor pa = PhysActor; |
3583 | if (pa != null) | ||
3547 | { | 3584 | { |
3548 | PhysActor.Shape = m_shape; | 3585 | pa.Shape = m_shape; |
3549 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 3586 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
3550 | } | 3587 | } |
3551 | 3588 | ||
3552 | // This is what makes vehicle trailers work | 3589 | // This is what makes vehicle trailers work |
@@ -3647,19 +3684,21 @@ if (m_shape != null) { | |||
3647 | ) | 3684 | ) |
3648 | { | 3685 | { |
3649 | // subscribe to physics updates. | 3686 | // subscribe to physics updates. |
3650 | if (PhysActor != null) | 3687 | PhysicsActor pa = PhysActor; |
3688 | if (pa != null) | ||
3651 | { | 3689 | { |
3652 | PhysActor.OnCollisionUpdate += PhysicsCollision; | 3690 | pa.OnCollisionUpdate += PhysicsCollision; |
3653 | PhysActor.SubscribeEvents(1000); | 3691 | pa.SubscribeEvents(1000); |
3654 | 3692 | ||
3655 | } | 3693 | } |
3656 | } | 3694 | } |
3657 | else | 3695 | else |
3658 | { | 3696 | { |
3659 | if (PhysActor != null) | 3697 | PhysicsActor pa = PhysActor; |
3698 | if (pa != null) | ||
3660 | { | 3699 | { |
3661 | PhysActor.UnSubscribeEvents(); | 3700 | pa.UnSubscribeEvents(); |
3662 | PhysActor.OnCollisionUpdate -= PhysicsCollision; | 3701 | pa.OnCollisionUpdate -= PhysicsCollision; |
3663 | } | 3702 | } |
3664 | } | 3703 | } |
3665 | 3704 | ||
@@ -3736,7 +3775,7 @@ if (m_shape != null) { | |||
3736 | public override string ToString() | 3775 | public override string ToString() |
3737 | { | 3776 | { |
3738 | return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup); | 3777 | return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup); |
3739 | } | 3778 | } |
3740 | 3779 | ||
3741 | #endregion Public Methods | 3780 | #endregion Public Methods |
3742 | 3781 | ||
@@ -3784,11 +3823,11 @@ if (m_shape != null) { | |||
3784 | _everyoneMask &= _nextOwnerMask; | 3823 | _everyoneMask &= _nextOwnerMask; |
3785 | 3824 | ||
3786 | Inventory.ApplyNextOwnerPermissions(); | 3825 | Inventory.ApplyNextOwnerPermissions(); |
3787 | } | 3826 | } |
3788 | 3827 | ||
3789 | public bool CanBeDeleted() | 3828 | public bool CanBeDeleted() |
3790 | { | 3829 | { |
3791 | return Inventory.CanBeDeleted(); | 3830 | return Inventory.CanBeDeleted(); |
3792 | } | 3831 | } |
3793 | } | 3832 | } |
3794 | } | 3833 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 76bcd7e..098e010 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | public void ForceInventoryPersistence() | 105 | public void ForceInventoryPersistence() |
106 | { | 106 | { |
107 | HasInventoryChanged = true; | 107 | HasInventoryChanged = true; |
108 | } | 108 | } |
109 | 109 | ||
110 | /// <summary> | 110 | /// <summary> |
111 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | 111 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating |
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | /// <summary> | 164 | /// <summary> |
165 | /// Change every item in this inventory to a new group. | 165 | /// Change every item in this inventory to a new group. |
166 | /// </summary> | 166 | /// </summary> |
167 | /// <param name="groupID"></param> | 167 | /// <param name="groupID"></param> |
168 | public void ChangeInventoryGroup(UUID groupID) | 168 | public void ChangeInventoryGroup(UUID groupID) |
169 | { | 169 | { |
170 | lock (Items) | 170 | lock (Items) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 23fe2d3..0e1b8d9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -36,6 +36,7 @@ using OpenSim.Framework.Communications.Cache; | |||
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes.Types; | 37 | using OpenSim.Region.Framework.Scenes.Types; |
38 | using OpenSim.Region.Physics.Manager; | 38 | using OpenSim.Region.Physics.Manager; |
39 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
39 | 40 | ||
40 | namespace OpenSim.Region.Framework.Scenes | 41 | namespace OpenSim.Region.Framework.Scenes |
41 | { | 42 | { |
@@ -775,7 +776,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | // Moved this from SendInitialData to ensure that m_appearance is initialized | 776 | // Moved this from SendInitialData to ensure that m_appearance is initialized |
776 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 777 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
777 | // related to the handling of attachments | 778 | // related to the handling of attachments |
778 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 779 | //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
779 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 780 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
780 | { | 781 | { |
781 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 782 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); |
@@ -1234,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1234 | if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | 1235 | if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) |
1235 | { | 1236 | { |
1236 | StandUp(); | 1237 | StandUp(); |
1237 | } | 1238 | } |
1238 | 1239 | ||
1239 | // Check if Client has camera in 'follow cam' or 'build' mode. | 1240 | // Check if Client has camera in 'follow cam' or 'build' mode. |
1240 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); | 1241 | Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); |
@@ -1488,7 +1489,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | { | 1489 | { |
1489 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); | 1490 | // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); |
1490 | // m_log.DebugFormat( | 1491 | // m_log.DebugFormat( |
1491 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1492 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1492 | 1493 | ||
1493 | AddNewMovement(agent_control_v3, q); | 1494 | AddNewMovement(agent_control_v3, q); |
1494 | 1495 | ||
@@ -2269,7 +2270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2269 | { | 2270 | { |
2270 | //Record the time we enter this state so we know whether to "land" or not | 2271 | //Record the time we enter this state so we know whether to "land" or not |
2271 | m_animPersistUntil = DateTime.Now.Ticks; | 2272 | m_animPersistUntil = DateTime.Now.Ticks; |
2272 | return "FALLDOWN"; | 2273 | return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why? |
2273 | } | 2274 | } |
2274 | } | 2275 | } |
2275 | } | 2276 | } |
@@ -2305,7 +2306,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2305 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector | 2306 | /// Rotate the avatar to the given rotation and apply a movement in the given relative vector |
2306 | /// </summary> | 2307 | /// </summary> |
2307 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2308 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2308 | /// <param name="rotation">The direction in which this avatar should now face. | 2309 | /// <param name="rotation">The direction in which this avatar should now face. |
2309 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 2310 | public void AddNewMovement(Vector3 vec, Quaternion rotation) |
2310 | { | 2311 | { |
2311 | if (m_isChildAgent) | 2312 | if (m_isChildAgent) |
@@ -2648,7 +2649,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2648 | /// Tell the client for this scene presence what items it should be wearing now | 2649 | /// Tell the client for this scene presence what items it should be wearing now |
2649 | /// </summary> | 2650 | /// </summary> |
2650 | public void SendWearables() | 2651 | public void SendWearables() |
2651 | { | 2652 | { |
2652 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | 2653 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); |
2653 | } | 2654 | } |
2654 | 2655 | ||
@@ -2934,8 +2935,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2934 | else if (dir > 3 && dir < 7) // Heading Sout | 2935 | else if (dir > 3 && dir < 7) // Heading Sout |
2935 | neighboury--; | 2936 | neighboury--; |
2936 | 2937 | ||
2937 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 2938 | int x = (int)(neighbourx * Constants.RegionSize); |
2938 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 2939 | int y = (int)(neighboury * Constants.RegionSize); |
2940 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y); | ||
2939 | 2941 | ||
2940 | if (neighbourRegion == null) | 2942 | if (neighbourRegion == null) |
2941 | { | 2943 | { |
@@ -3173,7 +3175,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3173 | else | 3175 | else |
3174 | { | 3176 | { |
3175 | wears[i++] = UUID.Zero; | 3177 | wears[i++] = UUID.Zero; |
3176 | wears[i++] = UUID.Zero; | 3178 | wears[i++] = UUID.Zero; |
3177 | } | 3179 | } |
3178 | } | 3180 | } |
3179 | cAgent.Wearables = wears; | 3181 | cAgent.Wearables = wears; |
@@ -3485,7 +3487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3485 | 3487 | ||
3486 | public bool HasAttachments() | 3488 | public bool HasAttachments() |
3487 | { | 3489 | { |
3488 | return m_attachments.Count > 0; | 3490 | return m_attachments.Count > 0; |
3489 | } | 3491 | } |
3490 | 3492 | ||
3491 | public bool HasScriptedAttachments() | 3493 | public bool HasScriptedAttachments() |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index fe74158..f7544ac 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -122,13 +122,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
122 | "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); | 122 | "[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); |
123 | return null; | 123 | return null; |
124 | } | 124 | } |
125 | } | 125 | } |
126 | 126 | ||
127 | /// <summary> | 127 | /// <summary> |
128 | /// Serialize a scene object to the original xml format | 128 | /// Serialize a scene object to the original xml format |
129 | /// </summary> | 129 | /// </summary> |
130 | /// <param name="sceneObject"></param> | 130 | /// <param name="sceneObject"></param> |
131 | /// <returns></returns> | 131 | /// <returns></returns> |
132 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) | 132 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) |
133 | { | 133 | { |
134 | using (StringWriter sw = new StringWriter()) | 134 | using (StringWriter sw = new StringWriter()) |
@@ -140,13 +140,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
140 | 140 | ||
141 | return sw.ToString(); | 141 | return sw.ToString(); |
142 | } | 142 | } |
143 | } | 143 | } |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
146 | /// Serialize a scene object to the original xml format | 146 | /// Serialize a scene object to the original xml format |
147 | /// </summary> | 147 | /// </summary> |
148 | /// <param name="sceneObject"></param> | 148 | /// <param name="sceneObject"></param> |
149 | /// <returns></returns> | 149 | /// <returns></returns> |
150 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) | 150 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) |
151 | { | 151 | { |
152 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); | 152 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); |
@@ -238,13 +238,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
238 | m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); | 238 | m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData); |
239 | return null; | 239 | return null; |
240 | } | 240 | } |
241 | } | 241 | } |
242 | 242 | ||
243 | /// <summary> | 243 | /// <summary> |
244 | /// Serialize a scene object to the 'xml2' format. | 244 | /// Serialize a scene object to the 'xml2' format. |
245 | /// </summary> | 245 | /// </summary> |
246 | /// <param name="sceneObject"></param> | 246 | /// <param name="sceneObject"></param> |
247 | /// <returns></returns> | 247 | /// <returns></returns> |
248 | public static string ToXml2Format(SceneObjectGroup sceneObject) | 248 | public static string ToXml2Format(SceneObjectGroup sceneObject) |
249 | { | 249 | { |
250 | using (StringWriter sw = new StringWriter()) | 250 | using (StringWriter sw = new StringWriter()) |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
262 | /// Serialize a scene object to the 'xml2' format. | 262 | /// Serialize a scene object to the 'xml2' format. |
263 | /// </summary> | 263 | /// </summary> |
264 | /// <param name="sceneObject"></param> | 264 | /// <param name="sceneObject"></param> |
265 | /// <returns></returns> | 265 | /// <returns></returns> |
266 | public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer) | 266 | public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer) |
267 | { | 267 | { |
268 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name); | 268 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name); |
@@ -288,6 +288,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
288 | writer.WriteEndElement(); // End of SceneObjectGroup | 288 | writer.WriteEndElement(); // End of SceneObjectGroup |
289 | 289 | ||
290 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time); | 290 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time); |
291 | } | 291 | } |
292 | } | 292 | } |
293 | } | 293 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs index 7fa1b8c..cf0f345 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |||
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
236 | } | 236 | } |
237 | 237 | ||
238 | SavePrimListToXml2(primList, fileName); | 238 | SavePrimListToXml2(primList, fileName); |
239 | } | 239 | } |
240 | 240 | ||
241 | public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) | 241 | public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName) |
242 | { | 242 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 7f44bf1..ee288b3 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
450 | { | 450 | { |
451 | addFrameMS(ms); | 451 | addFrameMS(ms); |
452 | addAgentMS(ms); | 452 | addAgentMS(ms); |
453 | } | 453 | } |
454 | 454 | ||
455 | #endregion | 455 | #endregion |
456 | } | 456 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index 3b0e77f..fc66c85 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | { | 44 | { |
45 | [TestFixture, LongRunning] | 45 | [TestFixture, LongRunning] |
46 | public class EntityManagerTests | 46 | public class EntityManagerTests |
47 | { | 47 | { |
48 | static public Random random; | 48 | static public Random random; |
49 | SceneObjectGroup found; | 49 | SceneObjectGroup found; |
50 | Scene scene = SceneSetupHelpers.SetupScene(); | 50 | Scene scene = SceneSetupHelpers.SetupScene(); |
@@ -81,13 +81,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
81 | 81 | ||
82 | Assert.That(entman.ContainsKey(obj1), Is.False); | 82 | Assert.That(entman.ContainsKey(obj1), Is.False); |
83 | Assert.That(entman.ContainsKey(li1), Is.False); | 83 | Assert.That(entman.ContainsKey(li1), Is.False); |
84 | Assert.That(entman.ContainsKey(obj2), Is.False); | 84 | Assert.That(entman.ContainsKey(obj2), Is.False); |
85 | Assert.That(entman.ContainsKey(li2), Is.False); | 85 | Assert.That(entman.ContainsKey(li2), Is.False); |
86 | } | 86 | } |
87 | 87 | ||
88 | [Test] | 88 | [Test] |
89 | public void T011_ThreadAddRemoveTest() | 89 | public void T011_ThreadAddRemoveTest() |
90 | { | 90 | { |
91 | TestHelper.InMethod(); | 91 | TestHelper.InMethod(); |
92 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 92 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); |
93 | 93 | ||
@@ -148,12 +148,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
148 | int size = random.Next(40,80); | 148 | int size = random.Next(40,80); |
149 | char ch ; | 149 | char ch ; |
150 | for (int i=0; i<size; i++) | 150 | for (int i=0; i<size; i++) |
151 | { | 151 | { |
152 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | 152 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; |
153 | name.Append(ch); | 153 | name.Append(ch); |
154 | } | 154 | } |
155 | return name.ToString(); | 155 | return name.ToString(); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | public class NewTestThreads | 159 | public class NewTestThreads |
@@ -179,4 +179,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
179 | entman.Remove(sog.UUID); | 179 | entman.Remove(sog.UUID); |
180 | } | 180 | } |
181 | } | 181 | } |
182 | } \ No newline at end of file | 182 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs index f6737a5..5c9e66f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Scenes.Tests | 34 | namespace OpenSim.Region.Framework.Scenes.Tests |
34 | { | 35 | { |
@@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
65 | throw new NotImplementedException(); | 66 | throw new NotImplementedException(); |
66 | } | 67 | } |
67 | 68 | ||
68 | public override bool OtherRegionUp(RegionInfo thisRegion) | 69 | public override void OtherRegionUp(GridRegion otherRegion) |
69 | { | 70 | { |
70 | throw new NotImplementedException(); | 71 | throw new NotImplementedException(); |
71 | } | 72 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 105446d..288fb36 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -46,13 +46,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
46 | /// </summary> | 46 | /// </summary> |
47 | [TestFixture] | 47 | [TestFixture] |
48 | public class SceneObjectBasicTests | 48 | public class SceneObjectBasicTests |
49 | { | 49 | { |
50 | /// <summary> | 50 | /// <summary> |
51 | /// Test adding an object to a scene. | 51 | /// Test adding an object to a scene. |
52 | /// </summary> | 52 | /// </summary> |
53 | [Test, LongRunning] | 53 | [Test, LongRunning] |
54 | public void TestAddSceneObject() | 54 | public void TestAddSceneObject() |
55 | { | 55 | { |
56 | TestHelper.InMethod(); | 56 | TestHelper.InMethod(); |
57 | 57 | ||
58 | Scene scene = SceneSetupHelpers.SetupScene(); | 58 | Scene scene = SceneSetupHelpers.SetupScene(); |
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | 61 | ||
62 | //m_log.Debug("retrievedPart : {0}", retrievedPart); | 62 | //m_log.Debug("retrievedPart : {0}", retrievedPart); |
63 | // If the parts have the same UUID then we will consider them as one and the same | 63 | // If the parts have the same UUID then we will consider them as one and the same |
64 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 64 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
65 | } | 65 | } |
66 | 66 | ||
67 | /// <summary> | 67 | /// <summary> |
@@ -72,11 +72,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
72 | { | 72 | { |
73 | TestHelper.InMethod(); | 73 | TestHelper.InMethod(); |
74 | 74 | ||
75 | TestScene scene = SceneSetupHelpers.SetupScene(); | 75 | TestScene scene = SceneSetupHelpers.SetupScene(); |
76 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | 76 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); |
77 | scene.DeleteSceneObject(part.ParentGroup, false); | 77 | scene.DeleteSceneObject(part.ParentGroup, false); |
78 | 78 | ||
79 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 79 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
80 | Assert.That(retrievedPart, Is.Null); | 80 | Assert.That(retrievedPart, Is.Null); |
81 | } | 81 | } |
82 | 82 | ||
@@ -115,13 +115,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
115 | //[Test] | 115 | //[Test] |
116 | //public void TestDeleteSceneObjectAsyncToUserInventory() | 116 | //public void TestDeleteSceneObjectAsyncToUserInventory() |
117 | //{ | 117 | //{ |
118 | // TestHelper.InMethod(); | 118 | // TestHelper.InMethod(); |
119 | // //log4net.Config.XmlConfigurator.Configure(); | 119 | // //log4net.Config.XmlConfigurator.Configure(); |
120 | 120 | ||
121 | // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 121 | // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
122 | // string myObjectName = "Fred"; | 122 | // string myObjectName = "Fred"; |
123 | 123 | ||
124 | // TestScene scene = SceneSetupHelpers.SetupScene(); | 124 | // TestScene scene = SceneSetupHelpers.SetupScene(); |
125 | // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); | 125 | // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); |
126 | 126 | ||
127 | // Assert.That( | 127 | // Assert.That( |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index bf13607..e15dc84 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Linking tests | 46 | /// Linking tests |
47 | /// </summary> | 47 | /// </summary> |
48 | [TestFixture] | 48 | [TestFixture] |
49 | public class SceneObjectLinkingTests | 49 | public class SceneObjectLinkingTests |
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -174,13 +174,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
174 | // Link grp4 to grp3. | 174 | // Link grp4 to grp3. |
175 | grp3.LinkToGroup(grp4); | 175 | grp3.LinkToGroup(grp4); |
176 | 176 | ||
177 | // At this point we should have 4 parts total in two groups. | 177 | // At this point we should have 4 parts total in two groups. |
178 | Assert.That(grp1.Children.Count == 2); | 178 | Assert.That(grp1.Children.Count == 2); |
179 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); | 179 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); |
180 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); | 180 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); |
181 | Assert.That(grp3.Children.Count == 2); | 181 | Assert.That(grp3.Children.Count == 2); |
182 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); | 182 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); |
183 | Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); | 183 | Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); |
184 | 184 | ||
185 | if (debugtest) | 185 | if (debugtest) |
186 | { | 186 | { |
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
194 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); | 194 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); |
195 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); | 195 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); |
196 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); | 196 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); |
197 | } | 197 | } |
198 | 198 | ||
199 | // Required for linking | 199 | // Required for linking |
200 | grp1.RootPart.UpdateFlag = 0; | 200 | grp1.RootPart.UpdateFlag = 0; |
@@ -253,6 +253,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
253 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) | 253 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) |
254 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) | 254 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) |
255 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); | 255 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); |
256 | } | 256 | } |
257 | } | 257 | } |
258 | } | 258 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 1c9bce4..8a27b7b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
41 | public class SceneTests | 41 | public class SceneTests |
42 | { | 42 | { |
43 | private class FakeStorageManager : StorageManager | 43 | private class FakeStorageManager : StorageManager |
44 | { | 44 | { |
45 | private class FakeRegionDataStore : IRegionDataStore | 45 | private class FakeRegionDataStore : IRegionDataStore |
46 | { | 46 | { |
47 | public void Initialise(string filename) | 47 | public void Initialise(string filename) |
48 | { | 48 | { |
49 | } | 49 | } |
50 | 50 | ||
51 | public void Dispose() | 51 | public void Dispose() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index 1d460dd..b46eb8e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | { | 44 | { |
45 | /// <summary> | 45 | /// <summary> |
46 | /// Teleport tests in a standalone OpenSim | 46 | /// Teleport tests in a standalone OpenSim |
47 | /// </summary> | 47 | /// </summary> |
48 | [TestFixture] | 48 | [TestFixture] |
49 | public class StandaloneTeleportTests | 49 | public class StandaloneTeleportTests |
50 | { | 50 | { |
@@ -52,7 +52,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | 52 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. |
53 | /// </summary> | 53 | /// </summary> |
54 | /// Does not yet do what is says on the tin. | 54 | /// Does not yet do what is says on the tin. |
55 | [Test, LongRunning] | 55 | /// Commenting for now |
56 | //[Test, LongRunning] | ||
56 | public void TestSimpleNotNeighboursTeleport() | 57 | public void TestSimpleNotNeighboursTeleport() |
57 | { | 58 | { |
58 | TestHelper.InMethod(); | 59 | TestHelper.InMethod(); |
@@ -117,14 +118,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | // shared module | 118 | // shared module |
118 | ISharedRegionModule interregionComms = new RESTInterregionComms(); | 119 | ISharedRegionModule interregionComms = new RESTInterregionComms(); |
119 | 120 | ||
120 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); | ||
121 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||
122 | sceneA.RegisterRegionWithGrid(); | ||
123 | 121 | ||
124 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); | 122 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm, "grid"); |
125 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 123 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); |
126 | sceneB.RegisterRegionWithGrid(); | 124 | sceneB.RegisterRegionWithGrid(); |
127 | 125 | ||
126 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm, "grid"); | ||
127 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||
128 | sceneA.RegisterRegionWithGrid(); | ||
129 | |||
128 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | 130 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); |
129 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); | 131 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); |
130 | 132 | ||
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index f449e18..525a93a 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | /// <summary> | 42 | /// <summary> |
43 | /// Gather uuids for a given entity. | 43 | /// Gather uuids for a given entity. |
44 | /// </summary> | 44 | /// </summary> |
45 | /// | 45 | /// |
46 | /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts | 46 | /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts |
47 | /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets | 47 | /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets |
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
82 | /// | 82 | /// |
83 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> | 83 | /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> |
84 | /// <param name="assetType">The type of the asset for the uuid given</param> | 84 | /// <param name="assetType">The type of the asset for the uuid given</param> |
85 | /// <param name="assetUuids">The assets gathered</param> | 85 | /// <param name="assetUuids">The assets gathered</param> |
86 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) | 86 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) |
87 | { | 87 | { |
88 | assetUuids[assetUuid] = 1; | 88 | assetUuids[assetUuid] = 1; |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | 142 | ||
143 | // If the prim is a sculpt then preserve this information too | 143 | // If the prim is a sculpt then preserve this information too |
144 | if (part.Shape.SculptTexture != UUID.Zero) | 144 | if (part.Shape.SculptTexture != UUID.Zero) |
145 | assetUuids[part.Shape.SculptTexture] = 1; | 145 | assetUuids[part.Shape.SculptTexture] = 1; |
146 | 146 | ||
147 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 147 | TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
148 | 148 | ||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | 167 | ||
168 | /// <summary> | 168 | /// <summary> |
169 | /// The callback made when we request the asset for an object from the asset service. | 169 | /// The callback made when we request the asset for an object from the asset service. |
170 | /// </summary> | 170 | /// </summary> |
171 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 171 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
172 | { | 172 | { |
173 | lock (this) | 173 | lock (this) |
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
242 | AssetBase assetBase = GetAsset(wearableAssetUuid); | 242 | AssetBase assetBase = GetAsset(wearableAssetUuid); |
243 | 243 | ||
244 | if (null != assetBase) | 244 | if (null != assetBase) |
245 | { | 245 | { |
246 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); | 246 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); |
247 | AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data); | 247 | AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data); |
248 | wearableAsset.Decode(); | 248 | wearableAsset.Decode(); |
@@ -275,6 +275,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); | 275 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); |
276 | GatherAssetUuids(sog, assetUuids); | 276 | GatherAssetUuids(sog, assetUuids); |
277 | } | 277 | } |
278 | } | 278 | } |
279 | } | 279 | } |
280 | } \ No newline at end of file | 280 | } \ No newline at end of file |