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-rw-r--r--OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs128
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs117
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs23
5 files changed, 281 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
new file mode 100644
index 0000000..51eac5f
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
@@ -0,0 +1,128 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using OpenMetaverse;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 /// <summary>
36 /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset
37 /// are grouped together.
38 /// </summary>
39 public class CoalescedSceneObjects
40 {
41 /// <summary>
42 /// The creator of this coalesence, though not necessarily the objects within it.
43 /// </summary>
44 public UUID CreatorId { get; set; }
45
46 /// <summary>
47 /// The number of objects in this coalesence
48 /// </summary>
49 public int Count
50 {
51 get
52 {
53 lock (m_memberObjects)
54 return m_memberObjects.Count;
55 }
56 }
57
58 /// <summary>
59 /// Does this coalesence have any member objects?
60 /// </summary>
61 public bool HasObjects { get { return Count > 0; } }
62
63 /// <summary>
64 /// Get the objects currently in this coalescence
65 /// </summary>
66 public List<SceneObjectGroup> Objects
67 {
68 get
69 {
70 lock (m_memberObjects)
71 return new List<SceneObjectGroup>(m_memberObjects);
72 }
73 }
74
75 /// <summary>
76 /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned.
77 /// </summary>
78 public Scene Scene
79 {
80 get
81 {
82 if (!HasObjects)
83 return null;
84 else
85 return Objects[0].Scene;
86 }
87 }
88
89 /// <summary>
90 /// At this point, we need to preserve the order of objects added to the coalescence, since the first
91 /// one will end up matching the item name when rerezzed.
92 /// </summary>
93 protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>();
94
95 public CoalescedSceneObjects(UUID creatorId)
96 {
97 CreatorId = creatorId;
98 }
99
100 public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
101 {
102 foreach (SceneObjectGroup obj in objs)
103 Add(obj);
104 }
105
106 /// <summary>
107 /// Add an object to the coalescence.
108 /// </summary>
109 /// <param name="obj"></param>
110 /// <param name="offset">The offset of the object within the group</param>
111 public void Add(SceneObjectGroup obj)
112 {
113 lock (m_memberObjects)
114 m_memberObjects.Add(obj);
115 }
116
117 /// <summary>
118 /// Removes a scene object from the coalescene
119 /// </summary>
120 /// <param name="sceneObjectId"></param>
121 /// <returns>true if the object was there to be removed, false if not.</returns>
122 public bool Remove(SceneObjectGroup obj)
123 {
124 lock (m_memberObjects)
125 return m_memberObjects.Remove(obj);
126 }
127 }
128} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f0acc38..e6dd489 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4839,7 +4839,20 @@ namespace OpenSim.Region.Framework.Scenes
4839 } 4839 }
4840 } 4840 }
4841 4841
4842 public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 4842 /// <summary>
4843 /// Get the volume of space that will encompass all the given objects.
4844 /// </summary>
4845 /// <param name="objects"></param>
4846 /// <param name="minX"></param>
4847 /// <param name="maxX"></param>
4848 /// <param name="minY"></param>
4849 /// <param name="maxY"></param>
4850 /// <param name="minZ"></param>
4851 /// <param name="maxZ"></param>
4852 /// <returns></returns>
4853 public static Vector3[] GetCombinedBoundingBox(
4854 List<SceneObjectGroup> objects,
4855 out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
4843 { 4856 {
4844 minX = 256; 4857 minX = 256;
4845 maxX = -256; 4858 maxX = -256;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 97af0a0..72f0402 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -997,6 +997,8 @@ namespace OpenSim.Region.Framework.Scenes
997 { 997 {
998 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) 998 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
999 { 999 {
1000// m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name);
1001
1000 if (p.Name == name) 1002 if (p.Name == name)
1001 { 1003 {
1002 sop = p; 1004 sop = p;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
new file mode 100644
index 0000000..3af2f76
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.IO;
32using System.Reflection;
33using System.Xml;
34using log4net;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39
40namespace OpenSim.Region.Framework.Scenes.Serialization
41{
42 /// <summary>
43 /// Serialize and deserialize coalesced scene objects.
44 /// </summary>
45 public class CoalescedSceneObjectsSerializer
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 /// <summary>
50 /// Serialize coalesced objects to Xml
51 /// </summary>
52 /// <param name="coa"></param>
53 /// <returns></returns>
54 public static string ToXml(CoalescedSceneObjects coa)
55 {
56 // TODO: Should probably return an empty xml serialization rather than a blank string
57 if (!coa.HasObjects)
58 return "";
59
60 using (StringWriter sw = new StringWriter())
61 {
62 using (XmlTextWriter writer = new XmlTextWriter(sw))
63 {
64 List<SceneObjectGroup> coaObjects = coa.Objects;
65
66// m_log.DebugFormat(
67// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
68// coaObjects.Count);
69
70 float minX, minY, minZ;
71 float maxX, maxY, maxZ;
72
73 Vector3[] offsets = Scene.GetCombinedBoundingBox(coaObjects,
74 out minX, out maxX, out minY, out maxY,
75 out minZ, out maxZ);
76
77 writer.WriteStartElement("CoalescedObject");
78
79 float sizeX = maxX - minX;
80 float sizeY = maxY - minY;
81 float sizeZ = maxZ - minZ;
82
83 writer.WriteAttributeString("x", sizeX.ToString());
84 writer.WriteAttributeString("y", sizeY.ToString());
85 writer.WriteAttributeString("z", sizeZ.ToString());
86
87 // Embed the offsets into the group XML
88 for (int i = 0; i < coaObjects.Count; i++)
89 {
90 SceneObjectGroup obj = coaObjects[i];
91
92// m_log.DebugFormat(
93// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
94// i, obj.Name);
95
96 writer.WriteStartElement("SceneObjectGroup");
97 writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
98 writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
99 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
100
101 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true);
102
103 writer.WriteEndElement();
104 }
105
106 writer.WriteEndElement(); // CoalescedObject
107 }
108
109 string output = sw.ToString();
110
111// m_log.Debug(output);
112
113 return output;
114 }
115 }
116 }
117} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index b412e25..bb8a83a 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
139 return sw.ToString(); 139 return sw.ToString();
140 } 140 }
141 } 141 }
142
142 143
143 /// <summary> 144 /// <summary>
144 /// Serialize a scene object to the original xml format 145 /// Serialize a scene object to the original xml format
@@ -147,10 +148,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
147 /// <returns></returns> 148 /// <returns></returns>
148 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 149 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
149 { 150 {
151 ToOriginalXmlFormat(sceneObject, writer, false);
152 }
153
154 /// <summary>
155 /// Serialize a scene object to the original xml format
156 /// </summary>
157 /// <param name="sceneObject"></param>
158 /// <param name="writer"></param>
159 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
160 /// <returns></returns>
161 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement)
162 {
150 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 163 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
151 //int time = System.Environment.TickCount; 164 //int time = System.Environment.TickCount;
152 165
153 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 166 if (!noRootElement)
167 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
168
154 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 169 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
155 ToXmlFormat(sceneObject.RootPart, writer); 170 ToXmlFormat(sceneObject.RootPart, writer);
156 writer.WriteEndElement(); 171 writer.WriteEndElement();
@@ -170,10 +185,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
170 185
171 writer.WriteEndElement(); // OtherParts 186 writer.WriteEndElement(); // OtherParts
172 sceneObject.SaveScriptedState(writer); 187 sceneObject.SaveScriptedState(writer);
173 writer.WriteEndElement(); // SceneObjectGroup 188
189 if (!noRootElement)
190 writer.WriteEndElement(); // SceneObjectGroup
174 191
175 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 192 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
176 } 193 }
177 194
178 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) 195 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
179 { 196 {