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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs18
2 files changed, 3 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index ebb3005..5fea332 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1750,7 +1750,7 @@ namespace OpenSim.Region.Framework.Scenes
1750 SceneObjectGroup copy = original.Copy(AgentID, GroupID, true); 1750 SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
1751 copy.AbsolutePosition = copy.AbsolutePosition + offset; 1751 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1752 1752
1753 if (copy.OwnerID != AgentID) 1753 if (original.OwnerID != AgentID)
1754 { 1754 {
1755 copy.SetOwnerId(AgentID); 1755 copy.SetOwnerId(AgentID);
1756 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); 1756 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index e23f39f..fad470f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1551,7 +1551,9 @@ namespace OpenSim.Region.Framework.Scenes
1551 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); 1551 dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
1552 1552
1553 if (!userExposed) 1553 if (!userExposed)
1554 {
1554 dupe.RootPart.IsAttachment = previousAttachmentStatus; 1555 dupe.RootPart.IsAttachment = previousAttachmentStatus;
1556 }
1555 1557
1556 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1558 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1557 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 1559 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
@@ -1576,16 +1578,6 @@ namespace OpenSim.Region.Framework.Scenes
1576 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1578 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1577 } 1579 }
1578 1580
1579 // Now we've made a copy that replaces this one, we need to
1580 // switch the owner to the person who did the copying
1581 // Second Life copies an object and duplicates the first one in it's place
1582 // So, we have to make a copy of this one, set it in it's place then set the owner on this one
1583 if (userExposed)
1584 {
1585 SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
1586 m_rootPart.ScheduleFullUpdate();
1587 }
1588
1589 List<SceneObjectPart> partList; 1581 List<SceneObjectPart> partList;
1590 1582
1591 lock (m_parts) 1583 lock (m_parts)
@@ -1606,12 +1598,6 @@ namespace OpenSim.Region.Framework.Scenes
1606 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1598 SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1607 1599
1608 newPart.LinkNum = part.LinkNum; 1600 newPart.LinkNum = part.LinkNum;
1609
1610 if (userExposed)
1611 {
1612 SetPartOwner(newPart, cAgentID, cGroupID);
1613 newPart.ScheduleFullUpdate();
1614 }
1615 } 1601 }
1616 } 1602 }
1617 1603