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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs16
2 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d30a45f..2a5a563 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3532,7 +3532,7 @@ if (m_shape != null) {
3532 //tmpcolor.G = tmpcolor.G*255; 3532 //tmpcolor.G = tmpcolor.G*255;
3533 //tmpcolor.B = tmpcolor.B*255; 3533 //tmpcolor.B = tmpcolor.B*255;
3534 //tex.DefaultTexture.RGBA = tmpcolor; 3534 //tex.DefaultTexture.RGBA = tmpcolor;
3535 UpdateTextureEntry(tex.ToBytes()); 3535 UpdateTextureEntry(tex.GetBytes());
3536 } 3536 }
3537 3537
3538 /// <summary> 3538 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c78aceb..42820c4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2236,7 +2236,7 @@ namespace OpenSim.Region.Framework.Scenes
2236 pos.Z -= m_appearance.HipOffset; 2236 pos.Z -= m_appearance.HipOffset;
2237 2237
2238 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2238 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2239 LocalId, m_pos, m_appearance.Texture.ToBytes(), 2239 LocalId, m_pos, m_appearance.Texture.GetBytes(),
2240 m_parentID, rot); 2240 m_parentID, rot);
2241 if (m_sitStatus) 2241 if (m_sitStatus)
2242 GenerateRandomAnimation(); 2242 GenerateRandomAnimation();
@@ -2315,7 +2315,7 @@ namespace OpenSim.Region.Framework.Scenes
2315 pos.Z -= m_appearance.HipOffset; 2315 pos.Z -= m_appearance.HipOffset;
2316 2316
2317 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2317 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2318 m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); 2318 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot);
2319 2319
2320 if (!m_isChildAgent) 2320 if (!m_isChildAgent)
2321 { 2321 {
@@ -2360,7 +2360,7 @@ namespace OpenSim.Region.Framework.Scenes
2360 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2360 public void SendAppearanceToOtherAgent(ScenePresence avatar)
2361 { 2361 {
2362 avatar.ControllingClient.SendAppearance( 2362 avatar.ControllingClient.SendAppearance(
2363 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.ToBytes()); 2363 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
2364 } 2364 }
2365 2365
2366 /// <summary> 2366 /// <summary>
@@ -2392,7 +2392,7 @@ namespace OpenSim.Region.Framework.Scenes
2392 2392
2393 Quaternion rot = m_bodyRot; 2393 Quaternion rot = m_bodyRot;
2394 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2394 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2395 m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); 2395 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot);
2396 2396
2397 } 2397 }
2398 2398
@@ -2801,7 +2801,7 @@ namespace OpenSim.Region.Framework.Scenes
2801 cAgent.VisualParams = m_appearance.VisualParams; 2801 cAgent.VisualParams = m_appearance.VisualParams;
2802 2802
2803 if (m_appearance.Texture != null) 2803 if (m_appearance.Texture != null)
2804 cAgent.AgentTextures = m_appearance.Texture.ToBytes(); 2804 cAgent.AgentTextures = m_appearance.Texture.GetBytes();
2805 } 2805 }
2806 catch (Exception e) 2806 catch (Exception e)
2807 { 2807 {
@@ -2863,7 +2863,7 @@ namespace OpenSim.Region.Framework.Scenes
2863 if (cAgent.AgentTextures != null) 2863 if (cAgent.AgentTextures != null)
2864 te = cAgent.AgentTextures; 2864 te = cAgent.AgentTextures;
2865 else 2865 else
2866 te = AvatarAppearance.GetDefaultTexture().ToBytes(); 2866 te = AvatarAppearance.GetDefaultTexture().GetBytes();
2867 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) 2867 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
2868 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); 2868 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
2869 m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams)); 2869 m_appearance.SetAppearance(te, new List<byte>(cAgent.VisualParams));
@@ -2937,7 +2937,7 @@ namespace OpenSim.Region.Framework.Scenes
2937 static ScenePresence() 2937 static ScenePresence()
2938 { 2938 {
2939 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); 2939 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
2940 DefaultTexture = textu.ToBytes(); 2940 DefaultTexture = textu.GetBytes();
2941 2941
2942 } 2942 }
2943 2943
@@ -3076,7 +3076,7 @@ namespace OpenSim.Region.Framework.Scenes
3076 if (DefaultTexture == null) 3076 if (DefaultTexture == null)
3077 { 3077 {
3078 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); 3078 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
3079 DefaultTexture = textu.ToBytes(); 3079 DefaultTexture = textu.GetBytes();
3080 } 3080 }
3081 if (DateTime.Now.Month==4&&DateTime.Now.Day==1) 3081 if (DateTime.Now.Month==4&&DateTime.Now.Day==1)
3082 m_sitStatus = true; 3082 m_sitStatus = true;