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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
3 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b5e1a52..f1657d9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3722,7 +3722,7 @@ namespace OpenSim.Region.Framework.Scenes
3722 } 3722 }
3723 if ((change & ObjectChangeType.Position) != 0) 3723 if ((change & ObjectChangeType.Position) != 0)
3724 { 3724 {
3725 group.AbsolutePosition = data.position; 3725 UpdateGroupPosition(data.position);
3726 updateType = updatetype.groupterse; 3726 updateType = updatetype.groupterse;
3727 } 3727 }
3728 else 3728 else
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ffb86f3..843c426 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -197,6 +197,9 @@ namespace OpenSim.Region.Framework.Scenes
197 public Vector3 AttachOffset = Vector3.Zero; 197 public Vector3 AttachOffset = Vector3.Zero;
198 198
199 [XmlIgnore] 199 [XmlIgnore]
200 public Quaternion AttachRotation = Quaternion.Identity;
201
202 [XmlIgnore]
200 public int STATUS_ROTATE_X; 203 public int STATUS_ROTATE_X;
201 204
202 public int STATUS_ROTATE_Y; 205 public int STATUS_ROTATE_Y;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 36cb09a..a190efe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -801,6 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
801 801
802 group.RootPart.AttachPoint = group.RootPart.Shape.State; 802 group.RootPart.AttachPoint = group.RootPart.Shape.State;
803 group.RootPart.AttachOffset = group.AbsolutePosition; 803 group.RootPart.AttachOffset = group.AbsolutePosition;
804 group.RootPart.AttachRotation = group.GroupRotation;
804 805
805 group.ResetIDs(); 806 group.ResetIDs();
806 807