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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6d2ae5a..ef97dfc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1319,6 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes
1319 if (m_frame % m_update_presences == 0) 1319 if (m_frame % m_update_presences == 0)
1320 m_sceneGraph.UpdatePresences(); 1320 m_sceneGraph.UpdatePresences();
1321 1321
1322 // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
1322 if (m_frame % m_update_coarse_locations == 0) 1323 if (m_frame % m_update_coarse_locations == 0)
1323 { 1324 {
1324 List<Vector3> coarseLocations; 1325 List<Vector3> coarseLocations;
@@ -1336,9 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes
1336 m_sceneGraph.UpdatePreparePhysics(); 1337 m_sceneGraph.UpdatePreparePhysics();
1337 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); 1338 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
1338 1339
1340 // Apply any pending avatar force input to the avatar's velocity
1339 if (m_frame % m_update_entitymovement == 0) 1341 if (m_frame % m_update_entitymovement == 0)
1340 m_sceneGraph.UpdateScenePresenceMovement(); 1342 m_sceneGraph.UpdateScenePresenceMovement();
1341 1343
1344 // Perform the main physics update. This will do the actual work of moving objects and avatars according to their
1345 // velocity
1342 int tmpPhysicsMS = Util.EnvironmentTickCount(); 1346 int tmpPhysicsMS = Util.EnvironmentTickCount();
1343 if (m_frame % m_update_physics == 0) 1347 if (m_frame % m_update_physics == 0)
1344 { 1348 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 51a0f2a..a77f38c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1522,6 +1522,8 @@ namespace OpenSim.Region.Framework.Scenes
1522 } 1522 }
1523 } 1523 }
1524 1524
1525 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
1526 // which occurs later in the main scene loop
1525 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1527 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1526 { 1528 {
1527 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1529 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));