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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs18
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a1c80e5..b4a7e02 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1217,6 +1217,8 @@ namespace OpenSim.Region.Framework.Scenes
1217 // return; 1217 // return;
1218 //} 1218 //}
1219 1219
1220 //m_log.DebugFormat("DEBUG: HandleAgentUpdate {0}", (AgentManager.ControlFlags)agentData.ControlFlags);
1221
1220 m_perfMonMS = Util.EnvironmentTickCount(); 1222 m_perfMonMS = Util.EnvironmentTickCount();
1221 1223
1222 ++m_movementUpdateCount; 1224 ++m_movementUpdateCount;
@@ -1393,7 +1395,7 @@ namespace OpenSim.Region.Framework.Scenes
1393 try 1395 try
1394 { 1396 {
1395 agent_control_v3 += dirVectors[i]; 1397 agent_control_v3 += dirVectors[i];
1396 //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]); 1398 //m_log.DebugFormat("[Motion]: (0) {0}, {1}",i, dirVectors[i]);
1397 } 1399 }
1398 catch (IndexOutOfRangeException) 1400 catch (IndexOutOfRangeException)
1399 { 1401 {
@@ -1471,6 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes
1471 Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); 1473 Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
1472 LocalVectorToTarget2D.Normalize(); 1474 LocalVectorToTarget2D.Normalize();
1473 agent_control_v3 += LocalVectorToTarget2D; 1475 agent_control_v3 += LocalVectorToTarget2D;
1476 //m_log.DebugFormat("[Motion]: (1) {0}, {1}", i, dirVectors[i]);
1474 1477
1475 // update avatar movement flags. the avatar coordinate system is as follows: 1478 // update avatar movement flags. the avatar coordinate system is as follows:
1476 // 1479 //
@@ -1554,11 +1557,11 @@ namespace OpenSim.Region.Framework.Scenes
1554 1557
1555 // If the agent update does move the avatar, then calculate the force ready for the velocity update, 1558 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
1556 // which occurs later in the main scene loop 1559 // which occurs later in the main scene loop
1557 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1560 if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
1558 { 1561 {
1559 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1562 //m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1560 // m_log.DebugFormat( 1563 //m_log.DebugFormat(
1561 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1564 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1562 1565
1563 AddNewMovement(agent_control_v3, q); 1566 AddNewMovement(agent_control_v3, q);
1564 1567
@@ -2327,6 +2330,9 @@ namespace OpenSim.Region.Framework.Scenes
2327 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) 2330 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2328 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 2331 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
2329 { 2332 {
2333 //m_log.DebugFormat("XXX SendTerseUpdateToAllClients {0}-{1} {2}-{3} {4}-{5}",
2334 // m_bodyRot, m_lastRotation, Velocity, m_lastVelocity, m_pos, m_lastPosition);
2335
2330 SendTerseUpdateToAllClients(); 2336 SendTerseUpdateToAllClients();
2331 2337
2332 // Update the "last" values 2338 // Update the "last" values
@@ -3226,7 +3232,7 @@ namespace OpenSim.Region.Framework.Scenes
3226 Vector3 force = m_forceToApply.Value; 3232 Vector3 force = m_forceToApply.Value;
3227 3233
3228 m_updateflag = true; 3234 m_updateflag = true;
3229// movementvector = force; 3235 // movementvector = force;
3230 Velocity = force; 3236 Velocity = force;
3231 3237
3232 m_forceToApply = null; 3238 m_forceToApply = null;