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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs5
4 files changed, 28 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 4ae4dc3..dbbf679 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -390,6 +390,32 @@ namespace OpenSim.Region.Framework.Scenes
390 EventManager.TriggerScriptReset(part.LocalId, itemID); 390 EventManager.TriggerScriptReset(part.LocalId, itemID);
391 } 391 }
392 } 392 }
393
394 void ProcessViewerEffect(IClientAPI remoteClient, List<ViewerEffectEventHandlerArg> args)
395 {
396 // TODO: don't create new blocks if recycling an old packet
397 List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
398 for (int i = 0; i < args.Count; i++)
399 {
400 ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
401 effect.AgentID = args[i].AgentID;
402 effect.Color = args[i].Color;
403 effect.Duration = args[i].Duration;
404 effect.ID = args[i].ID;
405 effect.Type = args[i].Type;
406 effect.TypeData = args[i].TypeData;
407 effectBlock.Add(effect);
408 }
409 ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray();
410
411 ClientManager.ForEachClient(
412 delegate(IClientAPI client)
413 {
414 if (client.AgentId != remoteClient.AgentId)
415 client.SendViewerEffect(effectBlockArray);
416 }
417 );
418 }
393 419
394 /// <summary> 420 /// <summary>
395 /// Handle a fetch inventory request from the client 421 /// Handle a fetch inventory request from the client
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cffb23c..e81b07b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2572,6 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes
2572 public virtual void SubscribeToClientNetworkEvents(IClientAPI client) 2572 public virtual void SubscribeToClientNetworkEvents(IClientAPI client)
2573 { 2573 {
2574 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats; 2574 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats;
2575 client.OnViewerEffect += ProcessViewerEffect;
2575 } 2576 }
2576 2577
2577 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2578 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
@@ -2726,11 +2727,9 @@ namespace OpenSim.Region.Framework.Scenes
2726 public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) 2727 public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client)
2727 { 2728 {
2728 client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats; 2729 client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats;
2730 client.OnViewerEffect -= ProcessViewerEffect;
2729 } 2731 }
2730 2732
2731
2732
2733
2734 /// <summary> 2733 /// <summary>
2735 /// Teleport an avatar to their home region 2734 /// Teleport an avatar to their home region
2736 /// </summary> 2735 /// </summary>
@@ -3053,16 +3052,6 @@ namespace OpenSim.Region.Framework.Scenes
3053 } 3052 }
3054 3053
3055 /// <summary> 3054 /// <summary>
3056 /// Closes all endpoints with the circuitcode provided.
3057 /// </summary>
3058 /// <param name="circuitcode">Circuit Code of the endpoint to close</param>
3059 public override void CloseAllAgents(uint circuitcode)
3060 {
3061 // Called by ClientView to kill all circuit codes
3062 ClientManager.CloseAllAgents(circuitcode);
3063 }
3064
3065 /// <summary>
3066 /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap. 3055 /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap.
3067 /// </summary> 3056 /// </summary>
3068 public void NotifyMyCoarseLocationChange() 3057 public void NotifyMyCoarseLocationChange()
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 0ac4ed4..cf5c3c8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -196,8 +196,6 @@ namespace OpenSim.Region.Framework.Scenes
196 /// <param name="agentID"></param> 196 /// <param name="agentID"></param>
197 public abstract void RemoveClient(UUID agentID); 197 public abstract void RemoveClient(UUID agentID);
198 198
199 public abstract void CloseAllAgents(uint circuitcode);
200
201 #endregion 199 #endregion
202 200
203 /// <summary> 201 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
index 5c9e66f..8230f32 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs
@@ -61,11 +61,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 throw new NotImplementedException(); 61 throw new NotImplementedException();
62 } 62 }
63 63
64 public override void CloseAllAgents(uint circuitcode)
65 {
66 throw new NotImplementedException();
67 }
68
69 public override void OtherRegionUp(GridRegion otherRegion) 64 public override void OtherRegionUp(GridRegion otherRegion)
70 { 65 {
71 throw new NotImplementedException(); 66 throw new NotImplementedException();