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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f231a39..18ad715 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3501,8 +3501,10 @@ namespace OpenSim.Region.Framework.Scenes
3501 /// <summary> 3501 /// <summary>
3502 /// This is currently just being done for information. 3502 /// This is currently just being done for information.
3503 /// </summary> 3503 /// </summary>
3504 public void ValidateAttachments() 3504 public bool ValidateAttachments()
3505 { 3505 {
3506 bool validated = true;
3507
3506 lock (m_attachments) 3508 lock (m_attachments)
3507 { 3509 {
3508 // Validate 3510 // Validate
@@ -3512,15 +3514,21 @@ namespace OpenSim.Region.Framework.Scenes
3512 { 3514 {
3513 m_log.WarnFormat( 3515 m_log.WarnFormat(
3514 "[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null. Continuing", Name); 3516 "[SCENE PRESENCE]: Failed to validate an attachment for {0} since it was null. Continuing", Name);
3517
3518 validated = false;
3515 } 3519 }
3516 else if (gobj.IsDeleted) 3520 else if (gobj.IsDeleted)
3517 { 3521 {
3518 m_log.WarnFormat( 3522 m_log.WarnFormat(
3519 "[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted. Continuing", 3523 "[SCENE PRESENCE]: Failed to validate attachment {0} {1} for {2} since it had been deleted. Continuing",
3520 gobj.Name, gobj.UUID, Name); 3524 gobj.Name, gobj.UUID, Name);
3525
3526 validated = false;
3521 } 3527 }
3522 } 3528 }
3523 } 3529 }
3530
3531 return validated;
3524 } 3532 }
3525 3533
3526 /// <summary> 3534 /// <summary>