diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 26 |
1 files changed, 5 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 477b3e3..7662874 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2611,6 +2611,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2611 | 2611 | ||
2612 | #region Resize | 2612 | #region Resize |
2613 | 2613 | ||
2614 | |||
2614 | /// <summary> | 2615 | /// <summary> |
2615 | /// Resize the entire group of prims. | 2616 | /// Resize the entire group of prims. |
2616 | /// </summary> | 2617 | /// </summary> |
@@ -2712,6 +2713,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2712 | z *= a; | 2713 | z *= a; |
2713 | } | 2714 | } |
2714 | } | 2715 | } |
2716 | |||
2715 | obPart.IgnoreUndoUpdate = false; | 2717 | obPart.IgnoreUndoUpdate = false; |
2716 | obPart.StoreUndoState(); | 2718 | obPart.StoreUndoState(); |
2717 | } | 2719 | } |
@@ -2729,47 +2731,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2729 | { | 2731 | { |
2730 | SceneObjectPart obPart = parts[i]; | 2732 | SceneObjectPart obPart = parts[i]; |
2731 | obPart.IgnoreUndoUpdate = true; | 2733 | obPart.IgnoreUndoUpdate = true; |
2734 | |||
2732 | if (obPart.UUID != m_rootPart.UUID) | 2735 | if (obPart.UUID != m_rootPart.UUID) |
2733 | { | 2736 | { |
2734 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 2737 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2735 | currentpos.X *= x; | 2738 | currentpos.X *= x; |
2736 | currentpos.Y *= y; | 2739 | currentpos.Y *= y; |
2737 | currentpos.Z *= z; | 2740 | currentpos.Z *= z; |
2741 | |||
2738 | Vector3 newSize = new Vector3(obPart.Scale); | 2742 | Vector3 newSize = new Vector3(obPart.Scale); |
2739 | newSize.X *= x; | 2743 | newSize.X *= x; |
2740 | newSize.Y *= y; | 2744 | newSize.Y *= y; |
2741 | newSize.Z *= z; | 2745 | newSize.Z *= z; |
2746 | |||
2742 | obPart.Resize(newSize); | 2747 | obPart.Resize(newSize); |
2743 | obPart.UpdateOffSet(currentpos); | 2748 | obPart.UpdateOffSet(currentpos); |
2744 | |||
2745 | if (obPart.PhysActor != null) | ||
2746 | { | ||
2747 | obPart.PhysActor.Size = newSize; | ||
2748 | |||
2749 | // If we're a sculpt wait for the trigger when the sculpt texture is retrieved. | ||
2750 | if (((OpenMetaverse.SculptType)obPart.Shape.SculptType) != SculptType.Mesh) | ||
2751 | m_scene.PhysicsScene.AddPhysicsActorTaint(obPart.PhysActor); | ||
2752 | } | ||
2753 | } | 2749 | } |
2754 | 2750 | ||
2755 | obPart.IgnoreUndoUpdate = false; | 2751 | obPart.IgnoreUndoUpdate = false; |
2756 | obPart.StoreUndoState(); | 2752 | obPart.StoreUndoState(); |
2757 | } | 2753 | } |
2758 | 2754 | ||
2759 | if (RootPart.PhysActor != null) | ||
2760 | { | ||
2761 | RootPart.PhysActor.Size = prevScale; | ||
2762 | |||
2763 | // If we're a sculpt wait for the trigger when the sculpt texture is retrieved. | ||
2764 | if (((OpenMetaverse.SculptType)RootPart.Shape.SculptType) != SculptType.Mesh) | ||
2765 | m_scene.PhysicsScene.AddPhysicsActorTaint(RootPart.PhysActor); | ||
2766 | } | ||
2767 | |||
2768 | RootPart.IgnoreUndoUpdate = false; | 2755 | RootPart.IgnoreUndoUpdate = false; |
2769 | RootPart.StoreUndoState(); | 2756 | RootPart.StoreUndoState(); |
2770 | HasGroupChanged = true; | ||
2771 | RootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
2772 | ScheduleGroupForTerseUpdate(); | ||
2773 | } | 2757 | } |
2774 | 2758 | ||
2775 | #endregion | 2759 | #endregion |