diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index b65f82c..cac8479 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
42 | /// <param name="scene"></param> | 42 | /// <param name="scene"></param> |
43 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> | 43 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> |
44 | /// <returns>The UUID of the ScenePresence created.</returns> | 44 | /// <returns>The UUID of the ScenePresence created.</returns> |
45 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance); | 45 | UUID CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance); |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// Check if the agent is an NPC. | 48 | /// Check if the agent is an NPC. |
@@ -117,6 +117,13 @@ namespace OpenSim.Region.Framework.Interfaces | |||
117 | /// <param name="agentID">The UUID of the NPC</param> | 117 | /// <param name="agentID">The UUID of the NPC</param> |
118 | /// <param name="scene"></param> | 118 | /// <param name="scene"></param> |
119 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 119 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
120 | bool DeleteNPC(UUID agentID, Scene scene); | 120 | bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene); |
121 | |||
122 | /// <summary> | ||
123 | /// Get the owner of a NPC | ||
124 | /// </summary> | ||
125 | /// <param name="agentID">The UUID of the NPC</param> | ||
126 | /// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns> | ||
127 | UUID GetOwner(UUID agentID); | ||
121 | } | 128 | } |
122 | } \ No newline at end of file | 129 | } |