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-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs69
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
5 files changed, 52 insertions, 60 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index 0ceef39..099fcce 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -93,40 +93,31 @@ namespace OpenSim.Region.Framework.Scenes
93 { 93 {
94 get 94 get
95 { 95 {
96 lock (m_lock) 96 return m_eb_uuid.Count;
97 {
98 return m_eb_uuid.Count;
99 }
100 } 97 }
101 } 98 }
102 99
103 public bool ContainsKey(UUID id) 100 public bool ContainsKey(UUID id)
104 { 101 {
105 lock (m_lock) 102 try
106 { 103 {
107 try 104 return m_eb_uuid.ContainsKey(id);
108 { 105 }
109 return m_eb_uuid.ContainsKey(id); 106 catch
110 } 107 {
111 catch 108 return false;
112 {
113 return false;
114 }
115 } 109 }
116 } 110 }
117 111
118 public bool ContainsKey(uint localID) 112 public bool ContainsKey(uint localID)
119 { 113 {
120 lock (m_lock) 114 try
121 { 115 {
122 try 116 return m_eb_localID.ContainsKey(localID);
123 { 117 }
124 return m_eb_localID.ContainsKey(localID); 118 catch
125 } 119 {
126 catch 120 return false;
127 {
128 return false;
129 }
130 } 121 }
131 } 122 }
132 123
@@ -136,7 +127,11 @@ namespace OpenSim.Region.Framework.Scenes
136 { 127 {
137 try 128 try
138 { 129 {
139 bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); 130 bool a = false;
131 EntityBase entity;
132 if (m_eb_localID.TryGetValue(localID, out entity))
133 a = m_eb_uuid.Remove(entity.UUID);
134
140 bool b = m_eb_localID.Remove(localID); 135 bool b = m_eb_localID.Remove(localID);
141 return a && b; 136 return a && b;
142 } 137 }
@@ -154,7 +149,11 @@ namespace OpenSim.Region.Framework.Scenes
154 { 149 {
155 try 150 try
156 { 151 {
157 bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); 152 bool a = false;
153 EntityBase entity;
154 if (m_eb_uuid.TryGetValue(id, out entity))
155 a = m_eb_localID.Remove(entity.LocalId);
156
158 bool b = m_eb_uuid.Remove(id); 157 bool b = m_eb_uuid.Remove(id);
159 return a && b; 158 return a && b;
160 } 159 }
@@ -206,14 +205,11 @@ namespace OpenSim.Region.Framework.Scenes
206 { 205 {
207 lock (m_lock) 206 lock (m_lock)
208 { 207 {
209 try 208 EntityBase entity;
210 { 209 if (m_eb_uuid.TryGetValue(id, out entity))
211 return m_eb_uuid[id]; 210 return entity;
212 } 211 else
213 catch
214 {
215 return null; 212 return null;
216 }
217 } 213 }
218 } 214 }
219 set 215 set
@@ -228,14 +224,11 @@ namespace OpenSim.Region.Framework.Scenes
228 { 224 {
229 lock (m_lock) 225 lock (m_lock)
230 { 226 {
231 try 227 EntityBase entity;
232 { 228 if (m_eb_localID.TryGetValue(localID, out entity))
233 return m_eb_localID[localID]; 229 return entity;
234 } 230 else
235 catch
236 {
237 return null; 231 return null;
238 }
239 } 232 }
240 } 233 }
241 set 234 set
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c44c4c7..c2b9e73 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2351,12 +2351,6 @@ namespace OpenSim.Region.Framework.Scenes
2351 item = InventoryService.GetItem(item); 2351 item = InventoryService.GetItem(item);
2352 2352
2353 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2353 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2354 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
2355 if (ava != null)
2356 {
2357 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2358 }
2359
2360 } 2354 }
2361 return att.UUID; 2355 return att.UUID;
2362 } 2356 }
@@ -2402,12 +2396,6 @@ namespace OpenSim.Region.Framework.Scenes
2402 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 2396 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2403 item = InventoryService.GetItem(item); 2397 item = InventoryService.GetItem(item);
2404 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2398 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2405
2406 if (m_AvatarFactory != null)
2407 {
2408 m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt);
2409 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2410 }
2411 } 2399 }
2412 } 2400 }
2413 2401
@@ -2447,12 +2435,13 @@ namespace OpenSim.Region.Framework.Scenes
2447 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2435 if (TryGetAvatar(remoteClient.AgentId, out presence))
2448 { 2436 {
2449 presence.Appearance.DetachAttachment(itemID); 2437 presence.Appearance.DetachAttachment(itemID);
2450 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2438
2451 if (ava != null) 2439 // Save avatar attachment information
2440 if (m_AvatarFactory != null)
2452 { 2441 {
2453 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2442 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2443 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2454 } 2444 }
2455
2456 } 2445 }
2457 2446
2458 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); 2447 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 70b11c3..2dbc090 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -228,6 +228,10 @@ namespace OpenSim.Region.Framework.Scenes
228 protected IXMLRPC m_xmlrpcModule; 228 protected IXMLRPC m_xmlrpcModule;
229 protected IWorldComm m_worldCommModule; 229 protected IWorldComm m_worldCommModule;
230 protected IAvatarFactory m_AvatarFactory; 230 protected IAvatarFactory m_AvatarFactory;
231 public IAvatarFactory AvatarFactory
232 {
233 get { return m_AvatarFactory; }
234 }
231 protected IConfigSource m_config; 235 protected IConfigSource m_config;
232 protected IRegionSerialiserModule m_serialiser; 236 protected IRegionSerialiserModule m_serialiser;
233 protected IInterregionCommsOut m_interregionCommsOut; 237 protected IInterregionCommsOut m_interregionCommsOut;
@@ -1148,13 +1152,13 @@ namespace OpenSim.Region.Framework.Scenes
1148 1152
1149 public void AddGroupTarget(SceneObjectGroup grp) 1153 public void AddGroupTarget(SceneObjectGroup grp)
1150 { 1154 {
1151 lock(m_groupsWithTargets) 1155 lock (m_groupsWithTargets)
1152 m_groupsWithTargets[grp.UUID] = grp; 1156 m_groupsWithTargets[grp.UUID] = grp;
1153 } 1157 }
1154 1158
1155 public void RemoveGroupTarget(SceneObjectGroup grp) 1159 public void RemoveGroupTarget(SceneObjectGroup grp)
1156 { 1160 {
1157 lock(m_groupsWithTargets) 1161 lock (m_groupsWithTargets)
1158 m_groupsWithTargets.Remove(grp.UUID); 1162 m_groupsWithTargets.Remove(grp.UUID);
1159 } 1163 }
1160 1164
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 8ee26c3..e51f6ef 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -467,7 +467,6 @@ namespace OpenSim.Region.Framework.Scenes
467 protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) 467 protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
468 { 468 {
469 // If we can't take it, we can't attach it! 469 // If we can't take it, we can't attach it!
470 //
471 SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); 470 SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
472 if (part == null) 471 if (part == null)
473 return; 472 return;
@@ -477,9 +476,16 @@ namespace OpenSim.Region.Framework.Scenes
477 return; 476 return;
478 477
479 // Calls attach with a Zero position 478 // Calls attach with a Zero position
480 //
481 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); 479 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
482 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 480 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
481
482 // Save avatar attachment information
483 ScenePresence presence;
484 if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
485 {
486 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt);
487 m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
488 }
483 } 489 }
484 490
485 public SceneObjectGroup RezSingleAttachment( 491 public SceneObjectGroup RezSingleAttachment(
@@ -574,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes
574 } 580 }
575 581
576 582
577 group.SetAttachmentPoint(Convert.ToByte(AttachmentPt)); 583 group.SetAttachmentPoint((byte)AttachmentPt);
578 group.AbsolutePosition = attachPos; 584 group.AbsolutePosition = attachPos;
579 585
580 // Saves and gets itemID 586 // Saves and gets itemID
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 2153b9b..810dfd1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -899,7 +899,7 @@ namespace OpenSim.Region.Framework.Scenes
899 SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 899 SetAttachmentPoint(Convert.ToByte(attachmentpoint));
900 900
901 avatar.AddAttachment(this); 901 avatar.AddAttachment(this);
902 m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID); 902 m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
903 903
904 if (!silent) 904 if (!silent)
905 { 905 {