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-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrain.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs9
4 files changed, 12 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrain.cs b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
index f5662cb..b42e872 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrain.cs
@@ -73,6 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
73 73
74 public interface IMapImageGenerator 74 public interface IMapImageGenerator
75 { 75 {
76 System.Drawing.Bitmap CreateMapTile(string gradientmap);
76 byte[] WriteJpeg2000Image(string gradientmap); 77 byte[] WriteJpeg2000Image(string gradientmap);
77 } 78 }
78} 79}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index c4cff12..c3cdca8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
681 foreach (TaskInventoryItem item in items) 681 foreach (TaskInventoryItem item in items)
682 { 682 {
683 m_items.Add(item.ItemID, item); 683 m_items.Add(item.ItemID, item);
684 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 684// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
685 } 685 }
686 m_items.LockItemsForWrite(false); 686 m_items.LockItemsForWrite(false);
687 687
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8cd3ac6..b6f67f7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1098,27 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
1098 1098
1099 public void StopFlying() 1099 public void StopFlying()
1100 { 1100 {
1101 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities 1101 ControllingClient.StopFlying(this);
1102 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
1103 // velocity, collision plane and avatar height
1104
1105 // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
1106 // when the avatar stands up
1107
1108 if (m_avHeight != 127.0f)
1109 {
1110 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
1111 }
1112 else
1113 {
1114 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
1115 }
1116
1117 m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
1118
1119 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1120 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1121 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1122 } 1102 }
1123 1103
1124 public void AddNeighbourRegion(ulong regionHandle, string cap) 1104 public void AddNeighbourRegion(ulong regionHandle, string cap)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index f7544ac..5bdaa17 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -221,7 +221,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
221 sr = new StringReader(parts[i].OuterXml); 221 sr = new StringReader(parts[i].OuterXml);
222 reader = new XmlTextReader(sr); 222 reader = new XmlTextReader(sr);
223 SceneObjectPart part = SceneObjectPart.FromXml(reader); 223 SceneObjectPart part = SceneObjectPart.FromXml(reader);
224
225 int originalLinkNum = part.LinkNum;
226
224 sceneObject.AddPart(part); 227 sceneObject.AddPart(part);
228
229 // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
230 // We override that here
231 if (originalLinkNum != 0)
232 part.LinkNum = originalLinkNum;
233
225 part.StoreUndoState(); 234 part.StoreUndoState();
226 reader.Close(); 235 reader.Close();
227 sr.Close(); 236 sr.Close();