diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 33 |
3 files changed, 42 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3ac6327..604f035 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4206,7 +4206,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4206 | /// <param name="action"></param> | 4206 | /// <param name="action"></param> |
4207 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 4207 | public void ForEachRootScenePresence(Action<ScenePresence> action) |
4208 | { | 4208 | { |
4209 | if(m_sceneGraph != null) | 4209 | if (m_sceneGraph != null) |
4210 | { | 4210 | { |
4211 | m_sceneGraph.ForEachAvatar(action); | 4211 | m_sceneGraph.ForEachAvatar(action); |
4212 | } | 4212 | } |
@@ -4286,9 +4286,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4286 | return m_sceneGraph.GetGroupByPrim(localID); | 4286 | return m_sceneGraph.GetGroupByPrim(localID); |
4287 | } | 4287 | } |
4288 | 4288 | ||
4289 | public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | 4289 | public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp) |
4290 | { | 4290 | { |
4291 | return m_sceneGraph.TryGetScenePresence(avatarId, out avatar); | 4291 | return m_sceneGraph.TryGetScenePresence(agentID, out sp); |
4292 | } | 4292 | } |
4293 | 4293 | ||
4294 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 4294 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 0336fe5..a633c72 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -191,6 +191,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
191 | return false; | 191 | return false; |
192 | } | 192 | } |
193 | 193 | ||
194 | /// <summary> | ||
195 | /// Try to get a scene presence from the scene | ||
196 | /// </summary> | ||
197 | /// <param name="agentID"></param> | ||
198 | /// <param name="scenePresence">null if there is no scene presence with the given agent id</param> | ||
199 | /// <returns>true if there was a scene presence with the given id, false otherwise.</returns> | ||
194 | public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence); | 200 | public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence); |
195 | 201 | ||
196 | #endregion | 202 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 82458e2..0491205 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -545,6 +545,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
545 | return false; | 545 | return false; |
546 | } | 546 | } |
547 | 547 | ||
548 | public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) | ||
549 | { | ||
550 | lock (m_localScenes) | ||
551 | { | ||
552 | foreach (Scene scene in m_localScenes) | ||
553 | { | ||
554 | avatar = scene.GetScenePresence(avatarId); | ||
555 | |||
556 | if (avatar != null && !avatar.IsChildAgent) | ||
557 | return true; | ||
558 | } | ||
559 | } | ||
560 | |||
561 | avatar = null; | ||
562 | return false; | ||
563 | } | ||
564 | |||
548 | public bool TryGetAvatarsScene(UUID avatarId, out Scene scene) | 565 | public bool TryGetAvatarsScene(UUID avatarId, out Scene scene) |
549 | { | 566 | { |
550 | ScenePresence avatar = null; | 567 | ScenePresence avatar = null; |
@@ -590,6 +607,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | return false; | 607 | return false; |
591 | } | 608 | } |
592 | 609 | ||
610 | public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) | ||
611 | { | ||
612 | lock (m_localScenes) | ||
613 | { | ||
614 | foreach (Scene scene in m_localScenes) | ||
615 | { | ||
616 | sp = scene.GetScenePresence(firstName, lastName); | ||
617 | if (sp != null && !sp.IsChildAgent) | ||
618 | return true; | ||
619 | } | ||
620 | } | ||
621 | |||
622 | sp = null; | ||
623 | return false; | ||
624 | } | ||
625 | |||
593 | public void ForEachScene(Action<Scene> action) | 626 | public void ForEachScene(Action<Scene> action) |
594 | { | 627 | { |
595 | lock (m_localScenes) | 628 | lock (m_localScenes) |