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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
8 files changed, 46 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f58904f..2b90960 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -74,6 +74,7 @@ namespace OpenSim.Region.Framework.Interfaces
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 75
76 ArrayList GetScriptErrors(UUID itemID); 76 ArrayList GetScriptErrors(UUID itemID);
77 void ResumeScripts();
77 78
78 /// <summary> 79 /// <summary>
79 /// Stop all the scripts in this entity. 80 /// Stop all the scripts in this entity.
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index e90b300..fecdd1b 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43 43
44 // Suspend ALL scripts in a given scene object. The item ID
45 // is the UUID of a SOG, and the method acts on all contained
46 // scripts. This is different from the suspend/resume that
47 // can be issued by a client.
48 //
49 void SuspendScript(UUID itemID);
50 void ResumeScript(UUID itemID);
51
44 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
45 } 53 }
46} 54}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 7661068..435026c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 if (group is SceneObjectGroup) 63 if (group is SceneObjectGroup)
64 { 64 {
65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
66 ((SceneObjectGroup) group).ResumeScripts();
66 } 67 }
67 } 68 }
68 } 69 }
@@ -218,6 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
218 { 219 {
219 remoteClient.SendAgentAlertMessage("Script saved", false); 220 remoteClient.SendAgentAlertMessage("Script saved", false);
220 } 221 }
222 part.ParentGroup.ResumeScripts();
221 return errors; 223 return errors;
222 } 224 }
223 225
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a34f57e..57587be 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1131,7 +1131,6 @@ namespace OpenSim.Region.Framework.Scenes
1131 { 1131 {
1132 if (m_scripts_enabled != !ScriptEngine) 1132 if (m_scripts_enabled != !ScriptEngine)
1133 { 1133 {
1134 // Tedd! Here's the method to disable the scripting engine!
1135 if (ScriptEngine) 1134 if (ScriptEngine)
1136 { 1135 {
1137 m_log.Info("Stopping all Scripts in Scene"); 1136 m_log.Info("Stopping all Scripts in Scene");
@@ -1153,6 +1152,7 @@ namespace OpenSim.Region.Framework.Scenes
1153 if (ent is SceneObjectGroup) 1152 if (ent is SceneObjectGroup)
1154 { 1153 {
1155 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1154 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1155 ((SceneObjectGroup)ent).ResumeScripts();
1156 } 1156 }
1157 } 1157 }
1158 } 1158 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 89eb54d..1421d0e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1755,6 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
1755 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0); 1755 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
1756 copy.HasGroupChanged = true; 1756 copy.HasGroupChanged = true;
1757 copy.ScheduleGroupForFullUpdate(); 1757 copy.ScheduleGroupForFullUpdate();
1758 copy.ResumeScripts();
1758 1759
1759 // required for physics to update it's position 1760 // required for physics to update it's position
1760 copy.AbsolutePosition = copy.AbsolutePosition; 1761 copy.AbsolutePosition = copy.AbsolutePosition;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 4034744..f7e46af 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -416,5 +416,13 @@ namespace OpenSim.Region.Framework.Scenes
416 scriptModule.SetXMLState(itemID, n.OuterXml); 416 scriptModule.SetXMLState(itemID, n.OuterXml);
417 } 417 }
418 } 418 }
419
420 public void ResumeScripts()
421 {
422 foreach (SceneObjectPart part in m_parts.Values)
423 {
424 part.Inventory.ResumeScripts();
425 }
426 }
419 } 427 }
420} 428}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 2e13f90..2b6be29 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1042,5 +1042,28 @@ namespace OpenSim.Region.Framework.Scenes
1042 1042
1043 return ret; 1043 return ret;
1044 } 1044 }
1045
1046 public void ResumeScripts()
1047 {
1048 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1049 if (engines == null)
1050 return;
1051
1052
1053 lock (m_items)
1054 {
1055 foreach (TaskInventoryItem item in m_items.Values)
1056 {
1057 if (item.InvType == (int)InventoryType.LSL)
1058 {
1059 foreach (IScriptModule engine in engines)
1060 {
1061 if (engine != null)
1062 engine.ResumeScript(item.ItemID);
1063 }
1064 }
1065 }
1066 }
1067 }
1045 } 1068 }
1046} \ No newline at end of file 1069}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index cf0f345..b6677f0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 foreach (SceneObjectGroup sceneObject in sceneObjects) 182 foreach (SceneObjectGroup sceneObject in sceneObjects)
183 { 183 {
184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); 184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
185 sceneObject.ResumeScripts();
185 } 186 }
186 } 187 }
187 188