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-rw-r--r--OpenSim/Data/IAvatarData.cs (renamed from OpenSim/Region/Framework/Interfaces/ITeleportModule.cs)20
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs (renamed from OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs)129
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs (renamed from OpenSim/Region/Framework/Scenes/Hypergrid/HGUuidGatherer.cs)3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs (renamed from OpenSim/Services/Interfaces/IHyperlink.cs)33
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs20
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IPresenceModule.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs265
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs77
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs391
-rw-r--r--OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs561
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs73
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs644
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs1202
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs88
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs9
28 files changed, 531 insertions, 3081 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITeleportModule.cs b/OpenSim/Data/IAvatarData.cs
index 5f9129d..0a18e21 100644
--- a/OpenSim/Region/Framework/Interfaces/ITeleportModule.cs
+++ b/OpenSim/Data/IAvatarData.cs
@@ -27,15 +27,23 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text;
31using OpenMetaverse; 30using OpenMetaverse;
32using OpenSim.Region.Framework.Scenes; 31using OpenSim.Framework;
33 32
34namespace OpenSim.Region.Framework.Interfaces 33namespace OpenSim.Data
35{ 34{
36 public interface ITeleportModule 35 // This MUST be a ref type!
36 public class AvatarBaseData
37 { 37 {
38 void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, 38 public UUID PrincipalID;
39 Vector3 lookAt, uint teleportFlags); 39 public Dictionary<string, string> Data;
40 }
41
42 public interface IAvatarData
43 {
44 AvatarBaseData[] Get(string field, string val);
45 bool Store(AvatarBaseData data);
46 bool Delete(UUID principalID, string name);
47 bool Delete(string field, string val);
40 } 48 }
41} 49}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 6f7f34f..09798aa 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -25,55 +25,67 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Collections.Generic;
28using System.Reflection; 30using System.Reflection;
29using log4net; 31
30using Nini.Config;
31using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Connectors.Hypergrid;
36using OpenSim.Services.Interfaces;
37using OpenSim.Server.Base;
36 38
37namespace OpenSim.Region.Framework.Scenes.Hypergrid 39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
40
41using OpenMetaverse;
42using log4net;
43using Nini.Config;
44
45namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
38{ 46{
39 public partial class HGScene : Scene 47 public class HGInventoryAccessModule : InventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule
40 { 48 {
41 #region Fields
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 50
44 private HGAssetMapper m_assMapper; 51 private static HGAssetMapper m_assMapper;
45 public HGAssetMapper AssetMapper 52 public static HGAssetMapper AssetMapper
46 { 53 {
47 get { return m_assMapper; } 54 get { return m_assMapper; }
48 } 55 }
49 56
50 private IHyperAssetService m_hyper; 57 private bool m_Initialized = false;
51 private IHyperAssetService HyperAssets 58
59 #region INonSharedRegionModule
60
61 public override string Name
62 {
63 get { return "HGInventoryAccessModule"; }
64 }
65
66 public override void Initialise(IConfigSource source)
52 { 67 {
53 get 68 IConfig moduleConfig = source.Configs["Modules"];
69 if (moduleConfig != null)
54 { 70 {
55 if (m_hyper == null) 71 string name = moduleConfig.GetString("InventoryAccessModule", "");
56 m_hyper = RequestModuleInterface<IHyperAssetService>(); 72 if (name == Name)
57 return m_hyper; 73 {
74 m_Enabled = true;
75 m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);
76 }
58 } 77 }
59 } 78 }
60 79
61 #endregion 80 public override void AddRegion(Scene scene)
62
63 #region Constructors
64
65 public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
66 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
67 StorageManager storeManager,
68 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
69 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
70 : base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
71 dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
72 { 81 {
73 m_log.Info("[HGScene]: Starting HGScene."); 82 if (!m_Enabled)
74 m_assMapper = new HGAssetMapper(this); 83 return;
84
85 base.AddRegion(scene);
86 m_assMapper = new HGAssetMapper(scene);
87 scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
75 88
76 EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
77 } 89 }
78 90
79 #endregion 91 #endregion
@@ -82,17 +94,16 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
82 94
83 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) 95 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
84 { 96 {
85 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID); 97 string userAssetServer = string.Empty;
86 if (userInfo != null) 98 if (IsForeignUser(avatarID, out userAssetServer))
87 { 99 {
88 m_assMapper.Post(assetID, avatarID); 100 m_assMapper.Post(assetID, avatarID, userAssetServer);
89 } 101 }
90 } 102 }
91 103
92 #endregion 104 #endregion
93 105
94 #region Overrides of Scene.Inventory methods 106 #region Overrides of Basic Inventory Access methods
95
96 /// 107 ///
97 /// CapsUpdateInventoryItemAsset 108 /// CapsUpdateInventoryItemAsset
98 /// 109 ///
@@ -135,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
135 //{ 146 //{
136 InventoryItemBase item = new InventoryItemBase(itemID); 147 InventoryItemBase item = new InventoryItemBase(itemID);
137 item.Owner = remoteClient.AgentId; 148 item.Owner = remoteClient.AgentId;
138 item = InventoryService.GetItem(item); 149 item = m_Scene.InventoryService.GetItem(item);
139 //if (item == null) 150 //if (item == null)
140 //{ // Fetch the item 151 //{ // Fetch the item
141 // item = new InventoryItemBase(); 152 // item = new InventoryItemBase();
@@ -143,32 +154,54 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
143 // item.ID = itemID; 154 // item.ID = itemID;
144 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo); 155 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
145 //} 156 //}
146 if (item != null) 157 string userAssetServer = string.Empty;
158 if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer))
147 { 159 {
148 m_assMapper.Get(item.AssetID, remoteClient.AgentId); 160 m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer);
149 161
150 } 162 }
151 //} 163 //}
152 164
153 // OK, we're done fetching. Pass it up to the default RezObject 165 // OK, we're done fetching. Pass it up to the default RezObject
154 return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 166 return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
155 RezSelected, RemoveItem, fromTaskID, attachment); 167 RezSelected, RemoveItem, fromTaskID, attachment);
156 168
157 } 169 }
158 170
159 protected override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) 171 public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
160 { 172 {
161 string userAssetServer = HyperAssets.GetUserAssetServer(sender); 173 string userAssetServer = string.Empty;
162 if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer())) 174 if (IsForeignUser(sender, out userAssetServer))
163 m_assMapper.Get(item.AssetID, sender); 175 m_assMapper.Get(item.AssetID, sender, userAssetServer);
164 176
165 userAssetServer = HyperAssets.GetUserAssetServer(receiver); 177 if (IsForeignUser(receiver, out userAssetServer))
166 if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer())) 178 m_assMapper.Post(item.AssetID, receiver, userAssetServer);
167 m_assMapper.Post(item.AssetID, receiver);
168 } 179 }
169 180
170 #endregion 181 #endregion
171 182
172 } 183 public bool IsForeignUser(UUID userID, out string assetServerURL)
184 {
185 assetServerURL = string.Empty;
186 UserAccount account = null;
187 if (m_Scene.UserAccountService != null)
188 account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
189
190 if (account == null) // foreign
191 {
192 ScenePresence sp = null;
193 if (m_Scene.TryGetAvatar(userID, out sp))
194 {
195 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
196 if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
197 {
198 assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString();
199 assetServerURL = assetServerURL.Trim(new char[] { '/' }); return true;
200 }
201 }
202 }
173 203
204 return false;
205 }
206 }
174} 207}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGUuidGatherer.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
index 5d4e7ac..fcb544f 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGUuidGatherer.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
@@ -29,10 +29,11 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30 30
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
32using OpenSim.Services.Interfaces; 33using OpenSim.Services.Interfaces;
33using OpenMetaverse; 34using OpenMetaverse;
34 35
35namespace OpenSim.Region.Framework.Scenes.Hypergrid 36namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
36{ 37{
37 public class HGUuidGatherer : UuidGatherer 38 public class HGUuidGatherer : UuidGatherer
38 { 39 {
diff --git a/OpenSim/Services/Interfaces/IHyperlink.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index ed3ff23..e8738c4 100644
--- a/OpenSim/Services/Interfaces/IHyperlink.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -25,25 +25,36 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework; 28using System;
29using OpenSim.Services.Interfaces;
29using GridRegion = OpenSim.Services.Interfaces.GridRegion; 30using GridRegion = OpenSim.Services.Interfaces.GridRegion;
30 31
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Scenes;
32 35
33namespace OpenSim.Services.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
34{ 37{
35 public interface IHyperlinkService 38 public interface IEntityTransferModule
36 { 39 {
37 GridRegion TryLinkRegion(IClientAPI client, string regionDescriptor); 40 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
38 GridRegion GetHyperlinkRegion(ulong handle); 41 Vector3 lookAt, uint teleportFlags);
39 ulong FindRegionHandle(ulong handle); 42
43 void TeleportHome(UUID id, IClientAPI client);
44
45 void Cross(ScenePresence agent, bool isFlying);
40 46
41 bool SendUserInformation(GridRegion region, AgentCircuitData aCircuit); 47 void AgentArrivedAtDestination(UUID agent);
42 void AdjustUserInformation(AgentCircuitData aCircuit);
43 48
44 bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome); 49 void EnableChildAgents(ScenePresence agent);
45 void AcceptUser(ForeignUserProfileData user, GridRegion home);
46 50
47 bool IsLocalUser(UUID userID); 51 void EnableChildAgent(ScenePresence agent, GridRegion region);
52
53 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
54 }
55
56 public interface IUserAgentVerificationModule
57 {
58 bool VerifyClient(AgentCircuitData aCircuit, string token);
48 } 59 }
49} 60}
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 8386030..239a2ba 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -46,6 +46,6 @@ namespace OpenSim.Region.Framework.Interfaces
46 /// </param> 46 /// </param>
47 /// <param name="offerMessage"></param> 47 /// <param name="offerMessage"></param>
48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage); 48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
49 List<FriendListItem> GetUserFriends(UUID agentID); 49 uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
50 } 50 }
51} 51}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
new file mode 100644
index 0000000..2401402
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -0,0 +1,20 @@
1using System;
2using System.Collections.Generic;
3
4using OpenSim.Framework;
5using OpenSim.Region.Framework.Scenes;
6
7using OpenMetaverse;
8
9namespace OpenSim.Region.Framework.Interfaces
10{
11 public interface IInventoryAccessModule
12 {
13 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
14 UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient);
15 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
16 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
17 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
18 void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
19 }
20}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
index 2d038ce..fbadd91 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
@@ -27,7 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using OpenSim.Framework.Communications.Cache; 30using OpenSim.Services.Interfaces;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
41 /// <param name="savePath">The stream to which the archive was saved</param> 41 /// <param name="savePath">The stream to which the archive was saved</param>
42 /// <param name="reportedException">Contains the exception generated if the save did not succeed</param> 42 /// <param name="reportedException">Contains the exception generated if the save did not succeed</param>
43 public delegate void InventoryArchiveSaved( 43 public delegate void InventoryArchiveSaved(
44 Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException); 44 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException);
45 45
46 public interface IInventoryArchiverModule 46 public interface IInventoryArchiverModule
47 { 47 {
diff --git a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
index 630c6a3..d44c1e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
@@ -31,13 +31,13 @@ namespace OpenSim.Region.Framework.Interfaces
31{ 31{
32 public struct PresenceInfo 32 public struct PresenceInfo
33 { 33 {
34 public UUID userID; 34 public string UserID;
35 public UUID regionID; 35 public UUID RegionID;
36 36
37 public PresenceInfo(UUID userID, UUID regionID) 37 public PresenceInfo(string userID, UUID regionID)
38 { 38 {
39 this.userID = userID; 39 UserID = userID;
40 this.regionID = regionID; 40 RegionID = regionID;
41 } 41 }
42 } 42 }
43 43
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 9a7863b..c08b961 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -32,6 +32,7 @@ using System.Timers;
32using log4net; 32using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
35 36
36namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
37{ 38{
@@ -137,7 +138,9 @@ namespace OpenSim.Region.Framework.Scenes
137 138
138 try 139 try
139 { 140 {
140 m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient); 141 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
142 if (invAccess != null)
143 invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
141 if (x.permissionToDelete) 144 if (x.permissionToDelete)
142 m_scene.DeleteSceneObject(x.objectGroup, false); 145 m_scene.DeleteSceneObject(x.objectGroup, false);
143 } 146 }
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
deleted file mode 100644
index ec50598..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ /dev/null
@@ -1,265 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Threading;
32using log4net;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Communications.Clients;
37using OpenSim.Region.Framework.Scenes.Serialization;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Services.Interfaces;
40
41//using HyperGrid.Framework;
42//using OpenSim.Region.Communications.Hypergrid;
43
44namespace OpenSim.Region.Framework.Scenes.Hypergrid
45{
46 public class HGAssetMapper
47 {
48 #region Fields
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 // This maps between inventory server urls and inventory server clients
52// private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>();
53
54 private Scene m_scene;
55
56 private IHyperAssetService m_hyper;
57 IHyperAssetService HyperlinkAssets
58 {
59 get
60 {
61 if (m_hyper == null)
62 m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>();
63 return m_hyper;
64 }
65 }
66
67 #endregion
68
69 #region Constructor
70
71 public HGAssetMapper(Scene scene)
72 {
73 m_scene = scene;
74 }
75
76 #endregion
77
78 #region Internal functions
79
80// private string UserAssetURL(UUID userID)
81// {
82// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
83// if (uinfo != null)
84// return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
85// return null;
86// }
87
88// private string UserInventoryURL(UUID userID)
89// {
90// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
91// if (uinfo != null)
92// return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI;
93// return null;
94// }
95
96
97 public AssetBase FetchAsset(string url, UUID assetID)
98 {
99 AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString());
100
101 if (asset != null)
102 {
103 m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
104 return asset;
105 }
106 return null;
107 }
108
109 public bool PostAsset(string url, AssetBase asset)
110 {
111 if (asset != null)
112 {
113 // See long comment in AssetCache.AddAsset
114 if (!asset.Temporary || asset.Local)
115 {
116 // We need to copy the asset into a new asset, because
117 // we need to set its ID to be URL+UUID, so that the
118 // HGAssetService dispatches it to the remote grid.
119 // It's not pretty, but the best that can be done while
120 // not having a global naming infrastructure
121 AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
122 Copy(asset, asset1);
123 try
124 {
125 asset1.ID = url + "/" + asset.ID;
126 }
127 catch
128 {
129 m_log.Warn("[HGScene]: Oops.");
130 }
131
132 m_scene.AssetService.Store(asset1);
133 m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
134 }
135 return true;
136 }
137 else
138 m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache.");
139
140 return false;
141 }
142
143 private void Copy(AssetBase from, AssetBase to)
144 {
145 to.Data = from.Data;
146 to.Description = from.Description;
147 to.FullID = from.FullID;
148 to.ID = from.ID;
149 to.Local = from.Local;
150 to.Name = from.Name;
151 to.Temporary = from.Temporary;
152 to.Type = from.Type;
153
154 }
155
156 // TODO: unused
157 // private void Dump(Dictionary<UUID, bool> lst)
158 // {
159 // m_log.Debug("XXX -------- UUID DUMP ------- XXX");
160 // foreach (KeyValuePair<UUID, bool> kvp in lst)
161 // m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")");
162 // m_log.Debug("XXX -------- UUID DUMP ------- XXX");
163 // }
164
165 #endregion
166
167
168 #region Public interface
169
170 public void Get(UUID assetID, UUID ownerID)
171 {
172 // Get the item from the remote asset server onto the local AssetCache
173 // and place an entry in m_assetMap
174
175 string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
176 if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
177 {
178 m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL);
179 AssetBase asset = FetchAsset(userAssetURL, assetID);
180
181 if (asset != null)
182 {
183 // OK, now fetch the inside.
184 Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
185 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
186 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
187 foreach (UUID uuid in ids.Keys)
188 FetchAsset(userAssetURL, uuid);
189
190 m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL);
191
192 }
193 else
194 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
195 }
196 else
197 m_log.Debug("[HGScene]: user's asset server is the local region's asset server");
198 }
199
200 //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
201 //{
202 // InventoryClient invCli = null;
203 // string inventoryURL = UserInventoryURL(item.Owner);
204 // if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
205 // {
206 // m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
207 // invCli = new InventoryClient(inventoryURL);
208 // m_inventoryServers.Add(inventoryURL, invCli);
209 // }
210
211 // item = invCli.GetInventoryItem(item);
212 // if (item != null)
213 // {
214 // // Change the folder, stick it in root folder, all items flattened out here in this region cache
215 // item.Folder = rootFolder;
216 // //userInfo.AddItem(item); don't use this, it calls back to the inventory server
217 // lock (userInfo.RootFolder.Items)
218 // {
219 // userInfo.RootFolder.Items[item.ID] = item;
220 // }
221
222 // }
223 // return item;
224 //}
225
226 public void Post(UUID assetID, UUID ownerID)
227 {
228 // Post the item from the local AssetCache onto the remote asset server
229 // and place an entry in m_assetMap
230
231 string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
232 if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
233 {
234 m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
235 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
236 if (asset != null)
237 {
238 Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
239 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
240 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
241 foreach (UUID uuid in ids.Keys)
242 {
243 asset = m_scene.AssetService.Get(uuid.ToString());
244 if (asset == null)
245 m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
246 else
247 PostAsset(userAssetURL, asset);
248 }
249
250 // maybe all pieces got there...
251 m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
252
253 }
254 else
255 m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID);
256 }
257 else
258 m_log.Debug("[HGScene]: user's asset server is local region's asset server");
259
260 }
261
262 #endregion
263
264 }
265}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
deleted file mode 100644
index b1981b6..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
+++ /dev/null
@@ -1,77 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30using OpenSim.Framework.Communications.Cache;
31using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
32using GridRegion = OpenSim.Services.Interfaces.GridRegion;
33
34namespace OpenSim.Region.Framework.Scenes.Hypergrid
35{
36 public partial class HGScene : Scene
37 {
38 /// <summary>
39 /// Teleport an avatar to their home region
40 /// </summary>
41 /// <param name="agentId"></param>
42 /// <param name="client"></param>
43 public override void TeleportClientHome(UUID agentId, IClientAPI client)
44 {
45 m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName);
46
47 CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId);
48 if (uinfo != null)
49 {
50 UserProfileData UserProfile = uinfo.UserProfile;
51
52 if (UserProfile != null)
53 {
54 GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID);
55 //if (regionInfo != null)
56 //{
57 // UserProfile.HomeRegionID = regionInfo.RegionID;
58 // //CommsManager.UserService.UpdateUserProfile(UserProfile);
59 //}
60 if (regionInfo == null)
61 {
62 // can't find the Home region: Tell viewer and abort
63 client.SendTeleportFailed("Your home-region could not be found.");
64 return;
65 }
66 RequestTeleportLocation(
67 client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
68 (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
69 }
70 }
71 else
72 client.SendTeleportFailed("Sorry! I lost your home-region information.");
73
74 }
75
76 }
77}
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
deleted file mode 100644
index 416826c..0000000
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ /dev/null
@@ -1,391 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Client;
37using OpenSim.Framework.Communications;
38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Framework.Capabilities;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Services.Interfaces;
42using GridRegion = OpenSim.Services.Interfaces.GridRegion;
43
44namespace OpenSim.Region.Framework.Scenes.Hypergrid
45{
46 public class HGSceneCommunicationService : SceneCommunicationService
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private IHyperlinkService m_hg;
51 IHyperlinkService HyperlinkService
52 {
53 get
54 {
55 if (m_hg == null)
56 m_hg = m_scene.RequestModuleInterface<IHyperlinkService>();
57 return m_hg;
58 }
59 }
60
61 public HGSceneCommunicationService(CommunicationsManager commsMan) : base(commsMan)
62 {
63 }
64
65
66 /// <summary>
67 /// Try to teleport an agent to a new region.
68 /// </summary>
69 /// <param name="remoteClient"></param>
70 /// <param name="RegionHandle"></param>
71 /// <param name="position"></param>
72 /// <param name="lookAt"></param>
73 /// <param name="flags"></param>
74 public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
75 Vector3 lookAt, uint teleportFlags)
76 {
77 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
78 return;
79
80 bool destRegionUp = true;
81
82 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
83
84 // Reset animations; the viewer does that in teleports.
85 avatar.Animator.ResetAnimations();
86
87 if (regionHandle == m_regionInfo.RegionHandle)
88 {
89 // Teleport within the same region
90 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
91 {
92 Vector3 emergencyPos = new Vector3(128, 128, 128);
93
94 m_log.WarnFormat(
95 "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
96 position, avatar.Name, avatar.UUID, emergencyPos);
97 position = emergencyPos;
98 }
99 // TODO: Get proper AVG Height
100 float localAVHeight = 1.56f;
101
102 float posZLimit = 22;
103
104 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
105 {
106 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
107 }
108
109 float newPosZ = posZLimit + localAVHeight;
110 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
111 {
112 position.Z = newPosZ;
113 }
114
115 // Only send this if the event queue is null
116 if (eq == null)
117 avatar.ControllingClient.SendTeleportLocationStart();
118
119
120 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
121 avatar.Teleport(position);
122 }
123 else
124 {
125 uint x = 0, y = 0;
126 Utils.LongToUInts(regionHandle, out x, out y);
127 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
128
129 if (reg != null)
130 {
131
132 uint newRegionX = (uint)(reg.RegionHandle >> 40);
133 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
134 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
135 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
136
137 ///
138 /// Hypergrid mod start
139 ///
140 ///
141 bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null);
142 bool isHomeUser = true;
143 ulong realHandle = regionHandle;
144 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
145 if (uinfo != null)
146 {
147 isHomeUser = HyperlinkService.IsLocalUser(uinfo.UserProfile.ID);
148 realHandle = m_hg.FindRegionHandle(regionHandle);
149 m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
150 }
151 ///
152 /// Hypergrid mod stop
153 ///
154 ///
155
156 if (eq == null)
157 avatar.ControllingClient.SendTeleportLocationStart();
158
159
160 // Let's do DNS resolution only once in this process, please!
161 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
162 // it's actually doing a lot of work.
163 IPEndPoint endPoint = reg.ExternalEndPoint;
164 if (endPoint.Address == null)
165 {
166 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
167 destRegionUp = false;
168 }
169
170 if (destRegionUp)
171 {
172 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
173 // both regions
174 if (avatar.ParentID != (uint)0)
175 avatar.StandUp();
176
177 if (!avatar.ValidateAttachments())
178 {
179 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
180 return;
181 }
182
183 // the avatar.Close below will clear the child region list. We need this below for (possibly)
184 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
185 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
186 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
187 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
188 // once we reach here...
189 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
190
191 string capsPath = String.Empty;
192 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
193 agentCircuit.BaseFolder = UUID.Zero;
194 agentCircuit.InventoryFolder = UUID.Zero;
195 agentCircuit.startpos = position;
196 agentCircuit.child = true;
197 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
198 {
199 // brand new agent, let's create a new caps seed
200 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
201 }
202
203 string reason = String.Empty;
204
205 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
206 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
207 {
208 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
209 reason));
210 return;
211 }
212
213 // Let's close some agents
214 if (isHyperLink) // close them all except this one
215 {
216 List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
217 regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
218 SendCloseChildAgentConnections(avatar.UUID, regions);
219 }
220 else // close just a few
221 avatar.CloseChildAgents(newRegionX, newRegionY);
222
223 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
224 {
225 capsPath
226 = "http://"
227 + reg.ExternalHostName
228 + ":"
229 + reg.HttpPort
230 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
231
232 if (eq != null)
233 {
234 #region IP Translation for NAT
235 IClientIPEndpoint ipepClient;
236 if (avatar.ClientView.TryGet(out ipepClient))
237 {
238 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
239 }
240 #endregion
241
242 eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
243
244 // ES makes the client send a UseCircuitCode message to the destination,
245 // which triggers a bunch of things there.
246 // So let's wait
247 Thread.Sleep(2000);
248
249 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
250 }
251 else
252 {
253 avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint);
254 // TODO: make Event Queue disablable!
255 }
256 }
257 else
258 {
259 // child agent already there
260 agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
261 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
262 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
263 }
264
265 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
266 // position, false);
267
268 //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
269 // position, false))
270 //{
271 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
272 // // We should close that agent we just created over at destination...
273 // List<ulong> lst = new List<ulong>();
274 // lst.Add(realHandle);
275 // SendCloseChildAgentAsync(avatar.UUID, lst);
276 // return;
277 //}
278
279 SetInTransit(avatar.UUID);
280 // Let's send a full update of the agent. This is a synchronous call.
281 AgentData agent = new AgentData();
282 avatar.CopyTo(agent);
283 agent.Position = position;
284 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
285 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
286
287 m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
288
289 m_log.DebugFormat(
290 "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID);
291
292
293 ///
294 /// Hypergrid mod: realHandle instead of reg.RegionHandle
295 ///
296 ///
297 if (eq != null)
298 {
299 eq.TeleportFinishEvent(realHandle, 13, endPoint,
300 4, teleportFlags, capsPath, avatar.UUID);
301 }
302 else
303 {
304 avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4,
305 teleportFlags, capsPath);
306 }
307 ///
308 /// Hypergrid mod stop
309 ///
310
311
312 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
313 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
314 // that the client contacted the destination before we send the attachments and close things here.
315 if (!WaitForCallback(avatar.UUID))
316 {
317 // Client never contacted destination. Let's restore everything back
318 avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
319
320 ResetFromTransit(avatar.UUID);
321 // Yikes! We should just have a ref to scene here.
322 avatar.Scene.InformClientOfNeighbours(avatar);
323
324 // Finally, kill the agent we just created at the destination.
325 m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
326
327 return;
328 }
329
330 // Can't go back from here
331 if (KiPrimitive != null)
332 {
333 KiPrimitive(avatar.LocalId);
334 }
335
336 avatar.MakeChildAgent();
337
338 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
339 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
340
341
342 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
343 ///
344 /// Hypergrid mod: extra check for isHyperLink
345 ///
346 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
347 {
348 Thread.Sleep(5000);
349 avatar.Close();
350 CloseConnection(avatar.UUID);
351 }
352 // if (teleport success) // seems to be always success here
353 // the user may change their profile information in other region,
354 // so the userinfo in UserProfileCache is not reliable any more, delete it
355 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink)
356 {
357 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
358 m_log.DebugFormat(
359 "[HGSceneCommService]: User {0} is going to another region, profile cache removed",
360 avatar.UUID);
361 }
362 }
363 else
364 {
365 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
366 }
367 }
368 else
369 {
370 // TP to a place that doesn't exist (anymore)
371 // Inform the viewer about that
372 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
373
374 // and set the map-tile to '(Offline)'
375 uint regX, regY;
376 Utils.LongToUInts(regionHandle, out regX, out regY);
377
378 MapBlockData block = new MapBlockData();
379 block.X = (ushort)(regX / Constants.RegionSize);
380 block.Y = (ushort)(regY / Constants.RegionSize);
381 block.Access = 254; // == not there
382
383 List<MapBlockData> blocks = new List<MapBlockData>();
384 blocks.Add(block);
385 avatar.ControllingClient.SendMapBlock(blocks, 0);
386 }
387 }
388 }
389
390 }
391}
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index e9660b1..d25d5dd 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -36,8 +36,7 @@ using OpenMetaverse;
36using OpenMetaverse.StructuredData; 36using OpenMetaverse.StructuredData;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Services; 39
40using OpenSim.Framework.Communications.Cache;
41using OpenSim.Framework.Console; 40using OpenSim.Framework.Console;
42using OpenSim.Framework.Servers; 41using OpenSim.Framework.Servers;
43using OpenSim.Framework.Servers.HttpServer; 42using OpenSim.Framework.Servers.HttpServer;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c6cee75..ded001b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -35,7 +35,7 @@ using OpenMetaverse;
35using OpenMetaverse.Packets; 35using OpenMetaverse.Packets;
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications.Cache; 38
39using OpenSim.Region.Framework; 39using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Serialization; 41using OpenSim.Region.Framework.Scenes.Serialization;
@@ -101,12 +101,6 @@ namespace OpenSim.Region.Framework.Scenes
101 { 101 {
102 userlevel = 1; 102 userlevel = 1;
103 } 103 }
104 // TODO: remove this cruft once MasterAvatar is fully deprecated
105 //
106 if (m_regInfo.MasterAvatarAssignedUUID == AgentID)
107 {
108 userlevel = 2;
109 }
110 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel); 104 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
111 } 105 }
112 else 106 else
@@ -132,61 +126,6 @@ namespace OpenSim.Region.Framework.Scenes
132 } 126 }
133 127
134 /// <summary> 128 /// <summary>
135 /// Capability originating call to update the asset of an item in an agent's inventory
136 /// </summary>
137 /// <param name="remoteClient"></param>
138 /// <param name="itemID"></param>
139 /// <param name="data"></param>
140 /// <returns></returns>
141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
142 {
143 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
144 item = InventoryService.GetItem(item);
145
146 if (item != null)
147 {
148 if ((InventoryType)item.InvType == InventoryType.Notecard)
149 {
150 if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
151 {
152 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
153 return UUID.Zero;
154 }
155
156 remoteClient.SendAgentAlertMessage("Notecard saved", false);
157 }
158 else if ((InventoryType)item.InvType == InventoryType.LSL)
159 {
160 if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
161 {
162 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
163 return UUID.Zero;
164 }
165
166 remoteClient.SendAgentAlertMessage("Script saved", false);
167 }
168
169 AssetBase asset =
170 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
171 item.AssetID = asset.FullID;
172 AssetService.Store(asset);
173
174 InventoryService.UpdateItem(item);
175
176 // remoteClient.SendInventoryItemCreateUpdate(item);
177 return (asset.FullID);
178 }
179 else
180 {
181 m_log.ErrorFormat(
182 "[AGENT INVENTORY]: Could not find item {0} for caps inventory update",
183 itemID);
184 }
185
186 return UUID.Zero;
187 }
188
189 /// <summary>
190 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> 129 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
191 /// </summary> 130 /// </summary>
192 public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) 131 public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
@@ -195,7 +134,9 @@ namespace OpenSim.Region.Framework.Scenes
195 134
196 if (TryGetAvatar(avatarId, out avatar)) 135 if (TryGetAvatar(avatarId, out avatar))
197 { 136 {
198 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); 137 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
138 if (invAccess != null)
139 return invAccess.CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
199 } 140 }
200 else 141 else
201 { 142 {
@@ -478,7 +419,11 @@ namespace OpenSim.Region.Framework.Scenes
478 itemCopy.SaleType = item.SaleType; 419 itemCopy.SaleType = item.SaleType;
479 420
480 if (InventoryService.AddItem(itemCopy)) 421 if (InventoryService.AddItem(itemCopy))
481 TransferInventoryAssets(itemCopy, senderId, recipient); 422 {
423 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
424 if (invAccess != null)
425 invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
426 }
482 427
483 if (!Permissions.BypassPermissions()) 428 if (!Permissions.BypassPermissions())
484 { 429 {
@@ -500,10 +445,6 @@ namespace OpenSim.Region.Framework.Scenes
500 445
501 } 446 }
502 447
503 protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
504 {
505 }
506
507 /// <summary> 448 /// <summary>
508 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent 449 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent
509 /// folders) is given. 450 /// folders) is given.
@@ -573,7 +514,9 @@ namespace OpenSim.Region.Framework.Scenes
573 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", 514 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
574 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); 515 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
575 516
576 InventoryItemBase item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(oldItemID); 517 InventoryItemBase item = null;
518 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
519 item = LibraryService.LibraryRootFolder.FindItem(oldItemID);
577 520
578 if (item == null) 521 if (item == null)
579 { 522 {
@@ -745,13 +688,9 @@ namespace OpenSim.Region.Framework.Scenes
745 688
746 if (transactionID == UUID.Zero) 689 if (transactionID == UUID.Zero)
747 { 690 {
748 CachedUserInfo userInfo 691 ScenePresence presence;
749 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 692 if (TryGetAvatar(remoteClient.AgentId, out presence))
750
751 if (userInfo != null)
752 { 693 {
753 ScenePresence presence;
754 TryGetAvatar(remoteClient.AgentId, out presence);
755 byte[] data = null; 694 byte[] data = null;
756 695
757 if (invType == (sbyte)InventoryType.Landmark && presence != null) 696 if (invType == (sbyte)InventoryType.Landmark && presence != null)
@@ -773,7 +712,7 @@ namespace OpenSim.Region.Framework.Scenes
773 else 712 else
774 { 713 {
775 m_log.ErrorFormat( 714 m_log.ErrorFormat(
776 "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", 715 "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
777 remoteClient.AgentId); 716 remoteClient.AgentId);
778 } 717 }
779 } 718 }
@@ -1166,15 +1105,21 @@ namespace OpenSim.Region.Framework.Scenes
1166 1105
1167 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) 1106 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
1168 { 1107 {
1108 if (folder == null)
1109 return;
1110
1169 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1111 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
1170 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1112 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1171 InventoryFolderBase containingFolder = new InventoryFolderBase(); 1113 InventoryFolderBase containingFolder = new InventoryFolderBase();
1172 containingFolder.ID = folder.ID; 1114 containingFolder.ID = folder.ID;
1173 containingFolder.Owner = client.AgentId; 1115 containingFolder.Owner = client.AgentId;
1174 containingFolder = InventoryService.GetFolder(containingFolder); 1116 containingFolder = InventoryService.GetFolder(containingFolder);
1175 int version = containingFolder.Version; 1117 if (containingFolder != null)
1118 {
1119 int version = containingFolder.Version;
1176 1120
1177 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems); 1121 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
1122 }
1178 } 1123 }
1179 1124
1180 /// <summary> 1125 /// <summary>
@@ -1216,9 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes
1216 item = InventoryService.GetItem(item); 1161 item = InventoryService.GetItem(item);
1217 1162
1218 // Try library 1163 // Try library
1219 if (null == item) 1164 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1220 { 1165 {
1221 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1166 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1222 } 1167 }
1223 1168
1224 if (item != null) 1169 if (item != null)
@@ -1285,9 +1230,9 @@ namespace OpenSim.Region.Framework.Scenes
1285 1230
1286 // Try library 1231 // Try library
1287 // XXX clumsy, possibly should be one call 1232 // XXX clumsy, possibly should be one call
1288 if (null == item) 1233 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1289 { 1234 {
1290 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1235 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1291 } 1236 }
1292 1237
1293 if (item != null) 1238 if (item != null)
@@ -1612,232 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes
1612 } 1557 }
1613 } 1558 }
1614 1559
1615 /// <summary>
1616 /// Delete a scene object from a scene and place in the given avatar's inventory.
1617 /// Returns the UUID of the newly created asset.
1618 /// </summary>
1619 /// <param name="action"></param>
1620 /// <param name="folderID"></param>
1621 /// <param name="objectGroup"></param>
1622 /// <param name="remoteClient"> </param>
1623 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
1624 SceneObjectGroup objectGroup, IClientAPI remoteClient)
1625 {
1626 UUID assetID = UUID.Zero;
1627
1628 Vector3 inventoryStoredPosition = new Vector3
1629 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
1630 ? 250
1631 : objectGroup.AbsolutePosition.X)
1632 ,
1633 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
1634 ? 250
1635 : objectGroup.AbsolutePosition.X,
1636 objectGroup.AbsolutePosition.Z);
1637
1638 Vector3 originalPosition = objectGroup.AbsolutePosition;
1639
1640 objectGroup.AbsolutePosition = inventoryStoredPosition;
1641
1642 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1643
1644 objectGroup.AbsolutePosition = originalPosition;
1645
1646 // Get the user info of the item destination
1647 //
1648 UUID userID = UUID.Zero;
1649
1650 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
1651 action == DeRezAction.SaveToExistingUserInventoryItem)
1652 {
1653 // Take or take copy require a taker
1654 // Saving changes requires a local user
1655 //
1656 if (remoteClient == null)
1657 return UUID.Zero;
1658
1659 userID = remoteClient.AgentId;
1660 }
1661 else
1662 {
1663 // All returns / deletes go to the object owner
1664 //
1665
1666 userID = objectGroup.RootPart.OwnerID;
1667 }
1668
1669 if (userID == UUID.Zero) // Can't proceed
1670 {
1671 return UUID.Zero;
1672 }
1673
1674 // If we're returning someone's item, it goes back to the
1675 // owner's Lost And Found folder.
1676 // Delete is treated like return in this case
1677 // Deleting your own items makes them go to trash
1678 //
1679
1680 InventoryFolderBase folder = null;
1681 InventoryItemBase item = null;
1682
1683 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1684 {
1685 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
1686 item = InventoryService.GetItem(item);
1687
1688 //item = userInfo.RootFolder.FindItem(
1689 // objectGroup.RootPart.FromUserInventoryItemID);
1690
1691 if (null == item)
1692 {
1693 m_log.DebugFormat(
1694 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
1695 objectGroup.Name, objectGroup.UUID);
1696 return UUID.Zero;
1697 }
1698 }
1699 else
1700 {
1701 // Folder magic
1702 //
1703 if (action == DeRezAction.Delete)
1704 {
1705 // Deleting someone else's item
1706 //
1707
1708
1709 if (remoteClient == null ||
1710 objectGroup.OwnerID != remoteClient.AgentId)
1711 {
1712 // Folder skeleton may not be loaded and we
1713 // have to wait for the inventory to find
1714 // the destination folder
1715 //
1716 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1717 }
1718 else
1719 {
1720 // Assume inventory skeleton was loaded during login
1721 // and all folders can be found
1722 //
1723 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1724 }
1725 }
1726 else if (action == DeRezAction.Return)
1727 {
1728
1729 // Dump to lost + found unconditionally
1730 //
1731 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1732 }
1733
1734 if (folderID == UUID.Zero && folder == null)
1735 {
1736 if (action == DeRezAction.Delete)
1737 {
1738 // Deletes go to trash by default
1739 //
1740 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1741 }
1742 else
1743 {
1744 // Catch all. Use lost & found
1745 //
1746
1747 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1748 }
1749 }
1750
1751 if (folder == null) // None of the above
1752 {
1753 //folder = userInfo.RootFolder.FindFolder(folderID);
1754 folder = new InventoryFolderBase(folderID);
1755
1756 if (folder == null) // Nowhere to put it
1757 {
1758 return UUID.Zero;
1759 }
1760 }
1761
1762 item = new InventoryItemBase();
1763 item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
1764 item.ID = UUID.Random();
1765 item.InvType = (int)InventoryType.Object;
1766 item.Folder = folder.ID;
1767 item.Owner = userID;
1768 }
1769
1770 AssetBase asset = CreateAsset(
1771 objectGroup.GetPartName(objectGroup.RootPart.LocalId),
1772 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
1773 (sbyte)AssetType.Object,
1774 Utils.StringToBytes(sceneObjectXml));
1775 AssetService.Store(asset);
1776 assetID = asset.FullID;
1777
1778 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1779 {
1780 item.AssetID = asset.FullID;
1781 InventoryService.UpdateItem(item);
1782 }
1783 else
1784 {
1785 item.AssetID = asset.FullID;
1786
1787 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
1788 {
1789 uint perms=objectGroup.GetEffectivePermissions();
1790 uint nextPerms=(perms & 7) << 13;
1791 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
1792 perms &= ~(uint)PermissionMask.Copy;
1793 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
1794 perms &= ~(uint)PermissionMask.Transfer;
1795 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
1796 perms &= ~(uint)PermissionMask.Modify;
1797
1798 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
1799 item.CurrentPermissions = item.BasePermissions;
1800 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1801 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1802 item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
1803 item.CurrentPermissions |= 8; // Slam!
1804 }
1805 else
1806 {
1807 item.BasePermissions = objectGroup.GetEffectivePermissions();
1808 item.CurrentPermissions = objectGroup.GetEffectivePermissions();
1809 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1810 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1811 item.GroupPermissions = objectGroup.RootPart.GroupMask;
1812
1813 item.CurrentPermissions |= 8; // Slam!
1814 }
1815
1816 // TODO: add the new fields (Flags, Sale info, etc)
1817 item.CreationDate = Util.UnixTimeSinceEpoch();
1818 item.Description = asset.Description;
1819 item.Name = asset.Name;
1820 item.AssetType = asset.Type;
1821
1822 InventoryService.AddItem(item);
1823
1824 if (remoteClient != null && item.Owner == remoteClient.AgentId)
1825 {
1826 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1827 }
1828 else
1829 {
1830 ScenePresence notifyUser = GetScenePresence(item.Owner);
1831 if (notifyUser != null)
1832 {
1833 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
1834 }
1835 }
1836 }
1837
1838 return assetID;
1839 }
1840
1841 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) 1560 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
1842 { 1561 {
1843 SceneObjectGroup objectGroup = grp; 1562 SceneObjectGroup objectGroup = grp;
@@ -1978,225 +1697,11 @@ namespace OpenSim.Region.Framework.Scenes
1978 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 1697 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
1979 bool RezSelected, bool RemoveItem, UUID fromTaskID) 1698 bool RezSelected, bool RemoveItem, UUID fromTaskID)
1980 { 1699 {
1981 RezObject( 1700 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
1982 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 1701 if (invAccess != null)
1983 RezSelected, RemoveItem, fromTaskID, false); 1702 invAccess.RezObject(
1984 } 1703 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
1985 1704 RezSelected, RemoveItem, fromTaskID, false);
1986 /// <summary>
1987 /// Rez an object into the scene from the user's inventory
1988 /// </summary>
1989 /// <param name="remoteClient"></param>
1990 /// <param name="itemID"></param>
1991 /// <param name="RayEnd"></param>
1992 /// <param name="RayStart"></param>
1993 /// <param name="RayTargetID"></param>
1994 /// <param name="BypassRayCast"></param>
1995 /// <param name="RayEndIsIntersection"></param>
1996 /// <param name="RezSelected"></param>
1997 /// <param name="RemoveItem"></param>
1998 /// <param name="fromTaskID"></param>
1999 /// <param name="attachment"></param>
2000 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
2001 public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
2002 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
2003 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
2004 {
2005 // Work out position details
2006 byte bRayEndIsIntersection = (byte)0;
2007
2008 if (RayEndIsIntersection)
2009 {
2010 bRayEndIsIntersection = (byte)1;
2011 }
2012 else
2013 {
2014 bRayEndIsIntersection = (byte)0;
2015 }
2016
2017 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
2018
2019
2020 Vector3 pos = GetNewRezLocation(
2021 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2022 BypassRayCast, bRayEndIsIntersection,true,scale, false);
2023
2024 // Rez object
2025 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2026 item = InventoryService.GetItem(item);
2027
2028 if (item != null)
2029 {
2030 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
2031
2032 if (rezAsset != null)
2033 {
2034 UUID itemId = UUID.Zero;
2035
2036 // If we have permission to copy then link the rezzed object back to the user inventory
2037 // item that it came from. This allows us to enable 'save object to inventory'
2038 if (!Permissions.BypassPermissions())
2039 {
2040 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
2041 {
2042 itemId = item.ID;
2043 }
2044 }
2045 else
2046 {
2047 // Brave new fullperm world
2048 //
2049 itemId = item.ID;
2050 }
2051
2052 string xmlData = Utils.BytesToString(rezAsset.Data);
2053 SceneObjectGroup group
2054 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
2055
2056 if (!Permissions.CanRezObject(
2057 group.Children.Count, remoteClient.AgentId, pos)
2058 && !attachment)
2059 {
2060 // The client operates in no fail mode. It will
2061 // have already removed the item from the folder
2062 // if it's no copy.
2063 // Put it back if it's not an attachment
2064 //
2065 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
2066 remoteClient.SendBulkUpdateInventory(item);
2067 return null;
2068 }
2069
2070 group.ResetIDs();
2071
2072 if (attachment)
2073 {
2074 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2075 group.RootPart.IsAttachment = true;
2076 }
2077
2078 AddNewSceneObject(group, true);
2079
2080 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
2081 // if attachment we set it's asset id so object updates can reflect that
2082 // if not, we set it's position in world.
2083 if (!attachment)
2084 {
2085 float offsetHeight = 0;
2086 pos = GetNewRezLocation(
2087 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2088 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
2089 pos.Z += offsetHeight;
2090 group.AbsolutePosition = pos;
2091 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
2092
2093 }
2094 else
2095 {
2096 group.SetFromItemID(itemID);
2097 }
2098
2099 SceneObjectPart rootPart = null;
2100 try
2101 {
2102 rootPart = group.GetChildPart(group.UUID);
2103 }
2104 catch (NullReferenceException)
2105 {
2106 string isAttachment = "";
2107
2108 if (attachment)
2109 isAttachment = " Object was an attachment";
2110
2111 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
2112 }
2113
2114 // Since renaming the item in the inventory does not affect the name stored
2115 // in the serialization, transfer the correct name from the inventory to the
2116 // object itself before we rez.
2117 rootPart.Name = item.Name;
2118 rootPart.Description = item.Description;
2119
2120 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
2121
2122 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
2123 if (rootPart.OwnerID != item.Owner)
2124 {
2125 //Need to kill the for sale here
2126 rootPart.ObjectSaleType = 0;
2127 rootPart.SalePrice = 10;
2128
2129 if (Permissions.PropagatePermissions())
2130 {
2131 if ((item.CurrentPermissions & 8) != 0)
2132 {
2133 foreach (SceneObjectPart part in partList)
2134 {
2135 part.EveryoneMask = item.EveryOnePermissions;
2136 part.NextOwnerMask = item.NextPermissions;
2137 part.GroupMask = 0; // DO NOT propagate here
2138 }
2139 }
2140 group.ApplyNextOwnerPermissions();
2141 }
2142 }
2143
2144 foreach (SceneObjectPart part in partList)
2145 {
2146 if (part.OwnerID != item.Owner)
2147 {
2148 part.LastOwnerID = part.OwnerID;
2149 part.OwnerID = item.Owner;
2150 part.Inventory.ChangeInventoryOwner(item.Owner);
2151 }
2152 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
2153 {
2154 part.EveryoneMask = item.EveryOnePermissions;
2155 part.NextOwnerMask = item.NextPermissions;
2156
2157 part.GroupMask = 0; // DO NOT propagate here
2158 }
2159 }
2160
2161 rootPart.TrimPermissions();
2162
2163 if (!attachment)
2164 {
2165 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
2166 {
2167 group.ClearPartAttachmentData();
2168 }
2169 }
2170
2171 if (!attachment)
2172 {
2173 // Fire on_rez
2174 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2175
2176 rootPart.ScheduleFullUpdate();
2177 }
2178
2179 if (!Permissions.BypassPermissions())
2180 {
2181 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2182 {
2183 // If this is done on attachments, no
2184 // copy ones will be lost, so avoid it
2185 //
2186 if (!attachment)
2187 {
2188 List<UUID> uuids = new List<UUID>();
2189 uuids.Add(item.ID);
2190 InventoryService.DeleteItems(item.Owner, uuids);
2191 }
2192 }
2193 }
2194
2195 return rootPart.ParentGroup;
2196 }
2197 }
2198
2199 return null;
2200 } 1705 }
2201 1706
2202 /// <summary> 1707 /// <summary>
@@ -2420,7 +1925,7 @@ namespace OpenSim.Region.Framework.Scenes
2420 // XXYY!! 1925 // XXYY!!
2421 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 1926 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2422 item = InventoryService.GetItem(item); 1927 item = InventoryService.GetItem(item);
2423 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 1928 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
2424 1929
2425 if (m_AvatarFactory != null) 1930 if (m_AvatarFactory != null)
2426 { 1931 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index ac04dc7..bc10230 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -32,7 +32,7 @@ using OpenMetaverse;
32using OpenMetaverse.Packets; 32using OpenMetaverse.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Services.Interfaces;
36 36
37namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
38{ 38{
@@ -371,14 +371,16 @@ namespace OpenSim.Region.Framework.Scenes
371 { 371 {
372 //EventManager.TriggerAvatarPickerRequest(); 372 //EventManager.TriggerAvatarPickerRequest();
373 373
374 List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>(); 374 List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query);
375 AvatarResponses = m_sceneGridService.GenerateAgentPickerRequestResponse(RequestID, query); 375
376 if (accounts == null)
377 return;
376 378
377 AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); 379 AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
378 // TODO: don't create new blocks if recycling an old packet 380 // TODO: don't create new blocks if recycling an old packet
379 381
380 AvatarPickerReplyPacket.DataBlock[] searchData = 382 AvatarPickerReplyPacket.DataBlock[] searchData =
381 new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count]; 383 new AvatarPickerReplyPacket.DataBlock[accounts.Count];
382 AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock(); 384 AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
383 385
384 agentData.AgentID = avatarID; 386 agentData.AgentID = avatarID;
@@ -387,16 +389,16 @@ namespace OpenSim.Region.Framework.Scenes
387 //byte[] bytes = new byte[AvatarResponses.Count*32]; 389 //byte[] bytes = new byte[AvatarResponses.Count*32];
388 390
389 int i = 0; 391 int i = 0;
390 foreach (AvatarPickerAvatar item in AvatarResponses) 392 foreach (UserAccount item in accounts)
391 { 393 {
392 UUID translatedIDtem = item.AvatarID; 394 UUID translatedIDtem = item.PrincipalID;
393 searchData[i] = new AvatarPickerReplyPacket.DataBlock(); 395 searchData[i] = new AvatarPickerReplyPacket.DataBlock();
394 searchData[i].AvatarID = translatedIDtem; 396 searchData[i].AvatarID = translatedIDtem;
395 searchData[i].FirstName = Utils.StringToBytes((string) item.firstName); 397 searchData[i].FirstName = Utils.StringToBytes((string) item.FirstName);
396 searchData[i].LastName = Utils.StringToBytes((string) item.lastName); 398 searchData[i].LastName = Utils.StringToBytes((string) item.LastName);
397 i++; 399 i++;
398 } 400 }
399 if (AvatarResponses.Count == 0) 401 if (accounts.Count == 0)
400 { 402 {
401 searchData = new AvatarPickerReplyPacket.DataBlock[0]; 403 searchData = new AvatarPickerReplyPacket.DataBlock[0];
402 } 404 }
@@ -455,7 +457,24 @@ namespace OpenSim.Region.Framework.Scenes
455 } 457 }
456 ); 458 );
457 } 459 }
458 460
461 public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
462 {
463 if (LibraryService != null && (LibraryService.LibraryRootFolder.Owner == uuid))
464 {
465 remote_client.SendNameReply(uuid, "Mr", "OpenSim");
466 }
467 else
468 {
469 string[] names = GetUserNames(uuid);
470 if (names.Length == 2)
471 {
472 remote_client.SendNameReply(uuid, names[0], names[1]);
473 }
474
475 }
476 }
477
459 /// <summary> 478 /// <summary>
460 /// Handle a fetch inventory request from the client 479 /// Handle a fetch inventory request from the client
461 /// </summary> 480 /// </summary>
@@ -464,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes
464 /// <param name="ownerID"></param> 483 /// <param name="ownerID"></param>
465 public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID) 484 public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
466 { 485 {
467 if (ownerID == CommsManager.UserProfileCacheService.LibraryRoot.Owner) 486 if (LibraryService != null && LibraryService.LibraryRootFolder != null && ownerID == LibraryService.LibraryRootFolder.Owner)
468 { 487 {
469 //m_log.Debug("request info for library item"); 488 //m_log.Debug("request info for library item");
470 return; 489 return;
@@ -498,13 +517,14 @@ namespace OpenSim.Region.Framework.Scenes
498 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 517 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
499 // can be handled transparently). 518 // can be handled transparently).
500 InventoryFolderImpl fold = null; 519 InventoryFolderImpl fold = null;
501 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) 520 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
502 { 521 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
503 remoteClient.SendInventoryFolderDetails( 522 {
504 fold.Owner, folderID, fold.RequestListOfItems(), 523 remoteClient.SendInventoryFolderDetails(
505 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); 524 fold.Owner, folderID, fold.RequestListOfItems(),
506 return; 525 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
507 } 526 return;
527 }
508 528
509 // We're going to send the reply async, because there may be 529 // We're going to send the reply async, because there may be
510 // an enormous quantity of packets -- basically the entire inventory! 530 // an enormous quantity of packets -- basically the entire inventory!
@@ -552,15 +572,16 @@ namespace OpenSim.Region.Framework.Scenes
552 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. 572 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
553 // can be handled transparently). 573 // can be handled transparently).
554 InventoryFolderImpl fold; 574 InventoryFolderImpl fold;
555 if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null) 575 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
556 { 576 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
557 version = 0; 577 {
558 InventoryCollection ret = new InventoryCollection(); 578 version = 0;
559 ret.Folders = new List<InventoryFolderBase>(); 579 InventoryCollection ret = new InventoryCollection();
560 ret.Items = fold.RequestListOfItems(); 580 ret.Folders = new List<InventoryFolderBase>();
581 ret.Items = fold.RequestListOfItems();
561 582
562 return ret; 583 return ret;
563 } 584 }
564 585
565 InventoryCollection contents = new InventoryCollection(); 586 InventoryCollection contents = new InventoryCollection();
566 587
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 41fd1e1..66f7a1b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -41,8 +41,7 @@ using OpenMetaverse.Imaging;
41using OpenSim.Framework; 41using OpenSim.Framework;
42using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
43using OpenSim.Framework.Communications; 43using OpenSim.Framework.Communications;
44using OpenSim.Framework.Communications.Cache; 44
45using OpenSim.Framework.Communications.Clients;
46using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
47using OpenSim.Region.Framework.Interfaces; 46using OpenSim.Region.Framework.Interfaces;
48using OpenSim.Region.Framework.Scenes.Scripting; 47using OpenSim.Region.Framework.Scenes.Scripting;
@@ -141,7 +140,6 @@ namespace OpenSim.Region.Framework.Scenes
141 protected ModuleLoader m_moduleLoader; 140 protected ModuleLoader m_moduleLoader;
142 protected StorageManager m_storageManager; 141 protected StorageManager m_storageManager;
143 protected AgentCircuitManager m_authenticateHandler; 142 protected AgentCircuitManager m_authenticateHandler;
144 public CommunicationsManager CommsManager;
145 143
146 protected SceneCommunicationService m_sceneGridService; 144 protected SceneCommunicationService m_sceneGridService;
147 public bool LoginsDisabled = true; 145 public bool LoginsDisabled = true;
@@ -189,11 +187,11 @@ namespace OpenSim.Region.Framework.Scenes
189 { 187 {
190 m_AuthorizationService = RequestModuleInterface<IAuthorizationService>(); 188 m_AuthorizationService = RequestModuleInterface<IAuthorizationService>();
191 189
192 if (m_AuthorizationService == null) 190 //if (m_AuthorizationService == null)
193 { 191 //{
194 // don't throw an exception if no authorization service is set for the time being 192 // // don't throw an exception if no authorization service is set for the time being
195 m_log.InfoFormat("[SCENE]: No Authorization service is configured"); 193 // m_log.InfoFormat("[SCENE]: No Authorization service is configured");
196 } 194 //}
197 } 195 }
198 196
199 return m_AuthorizationService; 197 return m_AuthorizationService;
@@ -240,6 +238,73 @@ namespace OpenSim.Region.Framework.Scenes
240 } 238 }
241 } 239 }
242 240
241 protected ILibraryService m_LibraryService;
242
243 public ILibraryService LibraryService
244 {
245 get
246 {
247 if (m_LibraryService == null)
248 m_LibraryService = RequestModuleInterface<ILibraryService>();
249
250 return m_LibraryService;
251 }
252 }
253
254 protected ISimulationService m_simulationService;
255 public ISimulationService SimulationService
256 {
257 get
258 {
259 if (m_simulationService == null)
260 m_simulationService = RequestModuleInterface<ISimulationService>();
261 return m_simulationService;
262 }
263 }
264
265 protected IAuthenticationService m_AuthenticationService;
266 public IAuthenticationService AuthenticationService
267 {
268 get
269 {
270 if (m_AuthenticationService == null)
271 m_AuthenticationService = RequestModuleInterface<IAuthenticationService>();
272 return m_AuthenticationService;
273 }
274 }
275
276 protected IPresenceService m_PresenceService;
277 public IPresenceService PresenceService
278 {
279 get
280 {
281 if (m_PresenceService == null)
282 m_PresenceService = RequestModuleInterface<IPresenceService>();
283 return m_PresenceService;
284 }
285 }
286 protected IUserAccountService m_UserAccountService;
287 public IUserAccountService UserAccountService
288 {
289 get
290 {
291 if (m_UserAccountService == null)
292 m_UserAccountService = RequestModuleInterface<IUserAccountService>();
293 return m_UserAccountService;
294 }
295 }
296
297 protected OpenSim.Services.Interfaces.IAvatarService m_AvatarService;
298 public OpenSim.Services.Interfaces.IAvatarService AvatarService
299 {
300 get
301 {
302 if (m_AvatarService == null)
303 m_AvatarService = RequestModuleInterface<IAvatarService>();
304 return m_AvatarService;
305 }
306 }
307
243 protected IXMLRPC m_xmlrpcModule; 308 protected IXMLRPC m_xmlrpcModule;
244 protected IWorldComm m_worldCommModule; 309 protected IWorldComm m_worldCommModule;
245 protected IAvatarFactory m_AvatarFactory; 310 protected IAvatarFactory m_AvatarFactory;
@@ -249,10 +314,8 @@ namespace OpenSim.Region.Framework.Scenes
249 } 314 }
250 protected IConfigSource m_config; 315 protected IConfigSource m_config;
251 protected IRegionSerialiserModule m_serialiser; 316 protected IRegionSerialiserModule m_serialiser;
252 protected IInterregionCommsOut m_interregionCommsOut;
253 protected IInterregionCommsIn m_interregionCommsIn;
254 protected IDialogModule m_dialogModule; 317 protected IDialogModule m_dialogModule;
255 protected ITeleportModule m_teleportModule; 318 protected IEntityTransferModule m_teleportModule;
256 319
257 protected ICapabilitiesModule m_capsModule; 320 protected ICapabilitiesModule m_capsModule;
258 public ICapabilitiesModule CapsModule 321 public ICapabilitiesModule CapsModule
@@ -483,7 +546,7 @@ namespace OpenSim.Region.Framework.Scenes
483 #region Constructors 546 #region Constructors
484 547
485 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 548 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
486 CommunicationsManager commsMan, SceneCommunicationService sceneGridService, 549 SceneCommunicationService sceneGridService,
487 StorageManager storeManager, 550 StorageManager storeManager,
488 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, 551 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
489 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) 552 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
@@ -519,7 +582,6 @@ namespace OpenSim.Region.Framework.Scenes
519 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); 582 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
520 m_moduleLoader = moduleLoader; 583 m_moduleLoader = moduleLoader;
521 m_authenticateHandler = authen; 584 m_authenticateHandler = authen;
522 CommsManager = commsMan;
523 m_sceneGridService = sceneGridService; 585 m_sceneGridService = sceneGridService;
524 m_storageManager = storeManager; 586 m_storageManager = storeManager;
525 m_regInfo = regInfo; 587 m_regInfo = regInfo;
@@ -776,6 +838,36 @@ namespace OpenSim.Region.Framework.Scenes
776 return m_simulatorVersion; 838 return m_simulatorVersion;
777 } 839 }
778 840
841 public string[] GetUserNames(UUID uuid)
842 {
843 string[] returnstring = new string[0];
844
845 UserAccount account = UserAccountService.GetUserAccount(RegionInfo.ScopeID, uuid);
846
847 if (account != null)
848 {
849 returnstring = new string[2];
850 returnstring[0] = account.FirstName;
851 returnstring[1] = account.LastName;
852 }
853
854 return returnstring;
855 }
856
857 public string GetUserName(UUID uuid)
858 {
859 string[] names = GetUserNames(uuid);
860 if (names.Length == 2)
861 {
862 string firstname = names[0];
863 string lastname = names[1];
864
865 return firstname + " " + lastname;
866
867 }
868 return "(hippos)";
869 }
870
779 /// <summary> 871 /// <summary>
780 /// Another region is up. 872 /// Another region is up.
781 /// 873 ///
@@ -809,7 +901,7 @@ namespace OpenSim.Region.Framework.Scenes
809 regInfo.RegionName = otherRegion.RegionName; 901 regInfo.RegionName = otherRegion.RegionName;
810 regInfo.ScopeID = otherRegion.ScopeID; 902 regInfo.ScopeID = otherRegion.ScopeID;
811 regInfo.ExternalHostName = otherRegion.ExternalHostName; 903 regInfo.ExternalHostName = otherRegion.ExternalHostName;
812 904 GridRegion r = new GridRegion(regInfo);
813 try 905 try
814 { 906 {
815 ForEachScenePresence(delegate(ScenePresence agent) 907 ForEachScenePresence(delegate(ScenePresence agent)
@@ -823,7 +915,8 @@ namespace OpenSim.Region.Framework.Scenes
823 List<ulong> old = new List<ulong>(); 915 List<ulong> old = new List<ulong>();
824 old.Add(otherRegion.RegionHandle); 916 old.Add(otherRegion.RegionHandle);
825 agent.DropOldNeighbours(old); 917 agent.DropOldNeighbours(old);
826 InformClientOfNeighbor(agent, regInfo); 918 if (m_teleportModule != null)
919 m_teleportModule.EnableChildAgent(agent, r);
827 } 920 }
828 } 921 }
829 ); 922 );
@@ -971,6 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes
971 { 1064 {
972 foreach (RegionInfo region in m_regionRestartNotifyList) 1065 foreach (RegionInfo region in m_regionRestartNotifyList)
973 { 1066 {
1067 GridRegion r = new GridRegion(region);
974 try 1068 try
975 { 1069 {
976 ForEachScenePresence(delegate(ScenePresence agent) 1070 ForEachScenePresence(delegate(ScenePresence agent)
@@ -978,9 +1072,8 @@ namespace OpenSim.Region.Framework.Scenes
978 // If agent is a root agent. 1072 // If agent is a root agent.
979 if (!agent.IsChildAgent) 1073 if (!agent.IsChildAgent)
980 { 1074 {
981 //agent.ControllingClient.new 1075 if (m_teleportModule != null)
982 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); 1076 m_teleportModule.EnableChildAgent(agent, r);
983 InformClientOfNeighbor(agent, region);
984 } 1077 }
985 } 1078 }
986 ); 1079 );
@@ -1123,11 +1216,9 @@ namespace OpenSim.Region.Framework.Scenes
1123 XferManager = RequestModuleInterface<IXfer>(); 1216 XferManager = RequestModuleInterface<IXfer>();
1124 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); 1217 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1125 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1218 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1126 m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>();
1127 m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>();
1128 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1219 m_dialogModule = RequestModuleInterface<IDialogModule>();
1129 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1220 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
1130 m_teleportModule = RequestModuleInterface<ITeleportModule>(); 1221 m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
1131 } 1222 }
1132 1223
1133 #endregion 1224 #endregion
@@ -1564,7 +1655,9 @@ namespace OpenSim.Region.Framework.Scenes
1564 GridRegion region = new GridRegion(RegionInfo); 1655 GridRegion region = new GridRegion(RegionInfo);
1565 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); 1656 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
1566 if (error != String.Empty) 1657 if (error != String.Empty)
1658 {
1567 throw new Exception(error); 1659 throw new Exception(error);
1660 }
1568 1661
1569 m_sceneGridService.SetScene(this); 1662 m_sceneGridService.SetScene(this);
1570 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); 1663 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
@@ -1951,7 +2044,6 @@ namespace OpenSim.Region.Framework.Scenes
1951 /// Move the given scene object into a new region depending on which region its absolute position has moved 2044 /// Move the given scene object into a new region depending on which region its absolute position has moved
1952 /// into. 2045 /// into.
1953 /// 2046 ///
1954 /// This method locates the new region handle and offsets the prim position for the new region
1955 /// </summary> 2047 /// </summary>
1956 /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> 2048 /// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
1957 /// <param name="grp">the scene object that we're crossing</param> 2049 /// <param name="grp">the scene object that we're crossing</param>
@@ -1993,191 +2085,8 @@ namespace OpenSim.Region.Framework.Scenes
1993 return; 2085 return;
1994 } 2086 }
1995 2087
1996 int thisx = (int)RegionInfo.RegionLocX; 2088 if (m_teleportModule != null)
1997 int thisy = (int)RegionInfo.RegionLocY; 2089 m_teleportModule.Cross(grp, attemptedPosition, silent);
1998 Vector3 EastCross = new Vector3(0.1f,0,0);
1999 Vector3 WestCross = new Vector3(-0.1f, 0, 0);
2000 Vector3 NorthCross = new Vector3(0, 0.1f, 0);
2001 Vector3 SouthCross = new Vector3(0, -0.1f, 0);
2002
2003
2004 // use this if no borders were crossed!
2005 ulong newRegionHandle
2006 = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
2007 (uint)((thisy) * Constants.RegionSize));
2008
2009 Vector3 pos = attemptedPosition;
2010
2011 int changeX = 1;
2012 int changeY = 1;
2013
2014 if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
2015 {
2016 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2017 {
2018
2019 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2020
2021 if (crossedBorderx.BorderLine.Z > 0)
2022 {
2023 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2024 changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize);
2025 }
2026 else
2027 pos.X = ((pos.X + Constants.RegionSize));
2028
2029 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2030 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2031
2032 if (crossedBordery.BorderLine.Z > 0)
2033 {
2034 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2035 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2036 }
2037 else
2038 pos.Y = ((pos.Y + Constants.RegionSize));
2039
2040
2041
2042 newRegionHandle
2043 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2044 (uint)((thisy - changeY) * Constants.RegionSize));
2045 // x - 1
2046 // y - 1
2047 }
2048 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2049 {
2050 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2051
2052 if (crossedBorderx.BorderLine.Z > 0)
2053 {
2054 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2055 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2056 }
2057 else
2058 pos.X = ((pos.X + Constants.RegionSize));
2059
2060
2061 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2062 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2063
2064 try
2065 {
2066 if (crossedBordery.BorderLine.Z > 0)
2067 {
2068 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2069 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2070 }
2071 else
2072 pos.Y = ((pos.Y + Constants.RegionSize));
2073
2074 newRegionHandle
2075 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2076 (uint)((thisy + changeY) * Constants.RegionSize));
2077 // x - 1
2078 // y + 1
2079 }
2080 catch (Exception ex)
2081 {
2082 }
2083 }
2084 else
2085 {
2086 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
2087
2088 if (crossedBorderx.BorderLine.Z > 0)
2089 {
2090 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
2091 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
2092 }
2093 else
2094 pos.X = ((pos.X + Constants.RegionSize));
2095
2096 newRegionHandle
2097 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
2098 (uint) (thisy*Constants.RegionSize));
2099 // x - 1
2100 }
2101 }
2102 else if (TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
2103 {
2104 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2105 {
2106
2107 pos.X = ((pos.X - Constants.RegionSize));
2108 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2109 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2110
2111 if (crossedBordery.BorderLine.Z > 0)
2112 {
2113 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2114 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2115 }
2116 else
2117 pos.Y = ((pos.Y + Constants.RegionSize));
2118
2119
2120 newRegionHandle
2121 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2122 (uint)((thisy - changeY) * Constants.RegionSize));
2123 // x + 1
2124 // y - 1
2125 }
2126 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2127 {
2128 pos.X = ((pos.X - Constants.RegionSize));
2129 pos.Y = ((pos.Y - Constants.RegionSize));
2130 newRegionHandle
2131 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2132 (uint)((thisy + changeY) * Constants.RegionSize));
2133 // x + 1
2134 // y + 1
2135 }
2136 else
2137 {
2138 pos.X = ((pos.X - Constants.RegionSize));
2139 newRegionHandle
2140 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
2141 (uint) (thisy*Constants.RegionSize));
2142 // x + 1
2143 }
2144 }
2145 else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
2146 {
2147 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
2148 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
2149
2150 if (crossedBordery.BorderLine.Z > 0)
2151 {
2152 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
2153 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
2154 }
2155 else
2156 pos.Y = ((pos.Y + Constants.RegionSize));
2157
2158 newRegionHandle
2159 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
2160 // y - 1
2161 }
2162 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
2163 {
2164
2165 pos.Y = ((pos.Y - Constants.RegionSize));
2166 newRegionHandle
2167 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
2168 // y + 1
2169 }
2170
2171 // Offset the positions for the new region across the border
2172 Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
2173 grp.OffsetForNewRegion(pos);
2174
2175 // If we fail to cross the border, then reset the position of the scene object on that border.
2176 if (!CrossPrimGroupIntoNewRegion(newRegionHandle, grp, silent))
2177 {
2178 grp.OffsetForNewRegion(oldGroupPosition);
2179 grp.ScheduleGroupForFullUpdate();
2180 }
2181 } 2090 }
2182 2091
2183 public Border GetCrossedBorder(Vector3 position, Cardinals gridline) 2092 public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
@@ -2361,75 +2270,6 @@ namespace OpenSim.Region.Framework.Scenes
2361 2270
2362 2271
2363 /// <summary> 2272 /// <summary>
2364 /// Move the given scene object into a new region
2365 /// </summary>
2366 /// <param name="newRegionHandle"></param>
2367 /// <param name="grp">Scene Object Group that we're crossing</param>
2368 /// <returns>
2369 /// true if the crossing itself was successful, false on failure
2370 /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
2371 /// </returns>
2372 public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent)
2373 {
2374 //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
2375
2376 bool successYN = false;
2377 grp.RootPart.UpdateFlag = 0;
2378 //int primcrossingXMLmethod = 0;
2379
2380 if (newRegionHandle != 0)
2381 {
2382 //string objectState = grp.GetStateSnapshot();
2383
2384 //successYN
2385 // = m_sceneGridService.PrimCrossToNeighboringRegion(
2386 // newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod);
2387 //if (successYN && (objectState != "") && m_allowScriptCrossings)
2388 //{
2389 // successYN = m_sceneGridService.PrimCrossToNeighboringRegion(
2390 // newRegionHandle, grp.UUID, objectState, 100);
2391 //}
2392
2393 // And the new channel...
2394 if (m_interregionCommsOut != null)
2395 successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
2396
2397 if (successYN)
2398 {
2399 // We remove the object here
2400 try
2401 {
2402 DeleteSceneObject(grp, silent);
2403 }
2404 catch (Exception e)
2405 {
2406 m_log.ErrorFormat(
2407 "[INTERREGION]: Exception deleting the old object left behind on a border crossing for {0}, {1}",
2408 grp, e);
2409 }
2410 }
2411 else
2412 {
2413 if (!grp.IsDeleted)
2414 {
2415 if (grp.RootPart.PhysActor != null)
2416 {
2417 grp.RootPart.PhysActor.CrossingFailure();
2418 }
2419 }
2420
2421 m_log.ErrorFormat("[INTERREGION]: Prim crossing failed for {0}", grp);
2422 }
2423 }
2424 else
2425 {
2426 m_log.Error("[INTERREGION]: region handle was unexpectedly 0 in Scene.CrossPrimGroupIntoNewRegion()");
2427 }
2428
2429 return successYN;
2430 }
2431
2432 /// <summary>
2433 /// Called when objects or attachments cross the border between regions. 2273 /// Called when objects or attachments cross the border between regions.
2434 /// </summary> 2274 /// </summary>
2435 /// <param name="sog"></param> 2275 /// <param name="sog"></param>
@@ -2501,6 +2341,9 @@ namespace OpenSim.Region.Framework.Scenes
2501 2341
2502 return false; 2342 return false;
2503 } 2343 }
2344
2345 sceneObject.SetScene(this);
2346
2504 // Force allocation of new LocalId 2347 // Force allocation of new LocalId
2505 // 2348 //
2506 foreach (SceneObjectPart p in sceneObject.Children.Values) 2349 foreach (SceneObjectPart p in sceneObject.Children.Values)
@@ -2613,6 +2456,37 @@ namespace OpenSim.Region.Framework.Scenes
2613 { 2456 {
2614 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); 2457 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2615 2458
2459 // Do the verification here
2460 System.Net.EndPoint ep = client.GetClientEP();
2461 if (aCircuit != null)
2462 {
2463 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
2464 {
2465 m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
2466 IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
2467 if (userVerification != null)
2468 {
2469 if (!userVerification.VerifyClient(aCircuit, ep.ToString()))
2470 {
2471 // uh-oh, this is fishy
2472 m_log.WarnFormat("[Scene]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
2473 client.AgentId, client.SessionId, ep.ToString());
2474 try
2475 {
2476 client.Close();
2477 }
2478 catch (Exception e)
2479 {
2480 m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
2481 }
2482 return;
2483 }
2484 else
2485 m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} returned true", aCircuit.firstname, aCircuit.lastname);
2486 }
2487 }
2488 }
2489
2616 m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName); 2490 m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
2617 /* 2491 /*
2618 string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}", 2492 string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}",
@@ -2622,9 +2496,9 @@ namespace OpenSim.Region.Framework.Scenes
2622 m_log.Debug(logMsg); 2496 m_log.Debug(logMsg);
2623 */ 2497 */
2624 2498
2625 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 2499 //CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
2626
2627 ScenePresence sp = CreateAndAddScenePresence(client); 2500 ScenePresence sp = CreateAndAddScenePresence(client);
2501 sp.Appearance = aCircuit.Appearance;
2628 2502
2629 // HERE!!! Do the initial attachments right here 2503 // HERE!!! Do the initial attachments right here
2630 // first agent upon login is a root agent by design. 2504 // first agent upon login is a root agent by design.
@@ -2638,6 +2512,7 @@ namespace OpenSim.Region.Framework.Scenes
2638 2512
2639 m_LastLogin = Util.EnvironmentTickCount(); 2513 m_LastLogin = Util.EnvironmentTickCount();
2640 EventManager.TriggerOnNewClient(client); 2514 EventManager.TriggerOnNewClient(client);
2515
2641 } 2516 }
2642 2517
2643 2518
@@ -2755,7 +2630,6 @@ namespace OpenSim.Region.Framework.Scenes
2755 { 2630 {
2756 client.OnTeleportLocationRequest += RequestTeleportLocation; 2631 client.OnTeleportLocationRequest += RequestTeleportLocation;
2757 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 2632 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
2758 client.OnTeleportHomeRequest += TeleportClientHome;
2759 } 2633 }
2760 2634
2761 public virtual void SubscribeToClientScriptEvents(IClientAPI client) 2635 public virtual void SubscribeToClientScriptEvents(IClientAPI client)
@@ -2775,7 +2649,7 @@ namespace OpenSim.Region.Framework.Scenes
2775 2649
2776 public virtual void SubscribeToClientGridEvents(IClientAPI client) 2650 public virtual void SubscribeToClientGridEvents(IClientAPI client)
2777 { 2651 {
2778 client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; 2652 client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
2779 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; 2653 client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
2780 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; 2654 client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
2781 client.OnSetStartLocationRequest += SetHomeRezPoint; 2655 client.OnSetStartLocationRequest += SetHomeRezPoint;
@@ -2911,7 +2785,7 @@ namespace OpenSim.Region.Framework.Scenes
2911 { 2785 {
2912 client.OnTeleportLocationRequest -= RequestTeleportLocation; 2786 client.OnTeleportLocationRequest -= RequestTeleportLocation;
2913 client.OnTeleportLandmarkRequest -= RequestTeleportLandmark; 2787 client.OnTeleportLandmarkRequest -= RequestTeleportLandmark;
2914 client.OnTeleportHomeRequest -= TeleportClientHome; 2788 //client.OnTeleportHomeRequest -= TeleportClientHome;
2915 } 2789 }
2916 2790
2917 public virtual void UnSubscribeToClientScriptEvents(IClientAPI client) 2791 public virtual void UnSubscribeToClientScriptEvents(IClientAPI client)
@@ -2931,7 +2805,7 @@ namespace OpenSim.Region.Framework.Scenes
2931 2805
2932 public virtual void UnSubscribeToClientGridEvents(IClientAPI client) 2806 public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
2933 { 2807 {
2934 client.OnNameFromUUIDRequest -= CommsManager.HandleUUIDNameRequest; 2808 client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
2935 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; 2809 client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
2936 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest; 2810 client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
2937 client.OnSetStartLocationRequest -= SetHomeRezPoint; 2811 client.OnSetStartLocationRequest -= SetHomeRezPoint;
@@ -2958,30 +2832,12 @@ namespace OpenSim.Region.Framework.Scenes
2958 /// <param name="client">The IClientAPI for the client</param> 2832 /// <param name="client">The IClientAPI for the client</param>
2959 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 2833 public virtual void TeleportClientHome(UUID agentId, IClientAPI client)
2960 { 2834 {
2961 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); 2835 if (m_teleportModule != null)
2962 if (UserProfile != null) 2836 m_teleportModule.TeleportHome(agentId, client);
2837 else
2963 { 2838 {
2964 GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); 2839 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
2965 if (regionInfo == null) 2840 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
2966 {
2967 uint x = 0, y = 0;
2968 Utils.LongToUInts(UserProfile.HomeRegion, out x, out y);
2969 regionInfo = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
2970 if (regionInfo != null) // home region can be away temporarily, too
2971 {
2972 UserProfile.HomeRegionID = regionInfo.RegionID;
2973 CommsManager.UserService.UpdateUserProfile(UserProfile);
2974 }
2975 }
2976 if (regionInfo == null)
2977 {
2978 // can't find the Home region: Tell viewer and abort
2979 client.SendTeleportFailed("Your home-region could not be found.");
2980 return;
2981 }
2982 RequestTeleportLocation(
2983 client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
2984 (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
2985 } 2841 }
2986 } 2842 }
2987 2843
@@ -3072,7 +2928,7 @@ namespace OpenSim.Region.Framework.Scenes
3072 } 2928 }
3073 2929
3074 /// <summary> 2930 /// <summary>
3075 /// Sets the Home Point. The GridService uses this to know where to put a user when they log-in 2931 /// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
3076 /// </summary> 2932 /// </summary>
3077 /// <param name="remoteClient"></param> 2933 /// <param name="remoteClient"></param>
3078 /// <param name="regionHandle"></param> 2934 /// <param name="regionHandle"></param>
@@ -3081,27 +2937,11 @@ namespace OpenSim.Region.Framework.Scenes
3081 /// <param name="flags"></param> 2937 /// <param name="flags"></param>
3082 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 2938 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3083 { 2939 {
3084 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); 2940 if (PresenceService.SetHomeLocation(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3085 if (UserProfile != null)
3086 {
3087 // I know I'm ignoring the regionHandle provided by the teleport location request.
3088 // reusing the TeleportLocationRequest delegate, so regionHandle isn't valid
3089 UserProfile.HomeRegionID = RegionInfo.RegionID;
3090 // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around.
3091 // TODO: The HomeRegion property can be removed then, too
3092 UserProfile.HomeRegion = RegionInfo.RegionHandle;
3093
3094 UserProfile.HomeLocation = position;
3095 UserProfile.HomeLookAt = lookAt;
3096 CommsManager.UserService.UpdateUserProfile(UserProfile);
3097
3098 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 2941 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3099 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 2942 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
3100 }
3101 else 2943 else
3102 {
3103 m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed."); 2944 m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
3104 }
3105 } 2945 }
3106 2946
3107 /// <summary> 2947 /// <summary>
@@ -3174,14 +3014,12 @@ namespace OpenSim.Region.Framework.Scenes
3174 m_sceneGraph.removeUserCount(!childagentYN); 3014 m_sceneGraph.removeUserCount(!childagentYN);
3175 CapsModule.RemoveCapsHandler(agentID); 3015 CapsModule.RemoveCapsHandler(agentID);
3176 3016
3177 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) 3017 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3178 { 3018 // this method is doing is HORRIBLE!!!
3179 CommsManager.UserProfileCacheService.RemoveUser(agentID); 3019 avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3180 }
3181 3020
3182 if (!avatar.IsChildAgent) 3021 if (!avatar.IsChildAgent)
3183 { 3022 {
3184 m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, avatar.AbsolutePosition, avatar.Lookat);
3185 //List<ulong> childknownRegions = new List<ulong>(); 3023 //List<ulong> childknownRegions = new List<ulong>();
3186 //List<ulong> ckn = avatar.KnownChildRegionHandles; 3024 //List<ulong> ckn = avatar.KnownChildRegionHandles;
3187 //for (int i = 0; i < ckn.Count; i++) 3025 //for (int i = 0; i < ckn.Count; i++)
@@ -3236,12 +3074,6 @@ namespace OpenSim.Region.Framework.Scenes
3236 m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); 3074 m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString());
3237 } 3075 }
3238 3076
3239 // Remove client agent from profile, so new logins will work
3240 if (!childagentYN)
3241 {
3242 m_sceneGridService.ClearUserAgent(agentID);
3243 }
3244
3245 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3077 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3246 3078
3247 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3079 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
@@ -3315,14 +3147,6 @@ namespace OpenSim.Region.Framework.Scenes
3315 m_sceneGridService.KiPrimitive += SendKillObject; 3147 m_sceneGridService.KiPrimitive += SendKillObject;
3316 m_sceneGridService.OnGetLandData += GetLandData; 3148 m_sceneGridService.OnGetLandData += GetLandData;
3317 3149
3318 if (m_interregionCommsIn != null)
3319 {
3320 m_log.Debug("[SCENE]: Registering with InterregionCommsIn");
3321 m_interregionCommsIn.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
3322 }
3323 else
3324 m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn");
3325
3326 } 3150 }
3327 3151
3328 /// <summary> 3152 /// <summary>
@@ -3340,9 +3164,6 @@ namespace OpenSim.Region.Framework.Scenes
3340 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; 3164 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
3341 m_sceneGridService.OnGetLandData -= GetLandData; 3165 m_sceneGridService.OnGetLandData -= GetLandData;
3342 3166
3343 if (m_interregionCommsIn != null)
3344 m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3345
3346 // this does nothing; should be removed 3167 // this does nothing; should be removed
3347 m_sceneGridService.Close(); 3168 m_sceneGridService.Close();
3348 3169
@@ -3399,7 +3220,7 @@ namespace OpenSim.Region.Framework.Scenes
3399 agent.AgentID, agent.circuitcode, teleportFlags); 3220 agent.AgentID, agent.circuitcode, teleportFlags);
3400 3221
3401 reason = String.Empty; 3222 reason = String.Empty;
3402 if (!AuthenticateUser(agent, out reason)) 3223 if (!VerifyUserPresence(agent, out reason))
3403 return false; 3224 return false;
3404 3225
3405 if (!AuthorizeUser(agent, out reason)) 3226 if (!AuthorizeUser(agent, out reason))
@@ -3494,40 +3315,39 @@ namespace OpenSim.Region.Framework.Scenes
3494 } 3315 }
3495 } 3316 }
3496 3317
3318 agent.teleportFlags = teleportFlags;
3497 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3319 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
3498 3320
3499 // rewrite session_id
3500 CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
3501 if (userinfo != null)
3502 {
3503 userinfo.SessionID = agent.SessionID;
3504 }
3505 else
3506 {
3507 m_log.WarnFormat(
3508 "[CONNECTION BEGIN]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID);
3509 }
3510
3511 return true; 3321 return true;
3512 } 3322 }
3513 3323
3514 /// <summary> 3324 /// <summary>
3515 /// Verifies that the user has a session on the Grid 3325 /// Verifies that the user has a presence on the Grid
3516 /// </summary> 3326 /// </summary>
3517 /// <param name="agent">Circuit Data of the Agent we're verifying</param> 3327 /// <param name="agent">Circuit Data of the Agent we're verifying</param>
3518 /// <param name="reason">Outputs the reason for the false response on this string</param> 3328 /// <param name="reason">Outputs the reason for the false response on this string</param>
3519 /// <returns>True if the user has a session on the grid. False if it does not. False will 3329 /// <returns>True if the user has a session on the grid. False if it does not. False will
3520 /// also return a reason.</returns> 3330 /// also return a reason.</returns>
3521 public virtual bool AuthenticateUser(AgentCircuitData agent, out string reason) 3331 public virtual bool VerifyUserPresence(AgentCircuitData agent, out string reason)
3522 { 3332 {
3523 reason = String.Empty; 3333 reason = String.Empty;
3524 3334
3525 bool result = CommsManager.UserService.VerifySession(agent.AgentID, agent.SessionID); 3335 IPresenceService presence = RequestModuleInterface<IPresenceService>();
3526 m_log.Debug("[CONNECTION BEGIN]: User authentication returned " + result); 3336 if (presence == null)
3527 if (!result) 3337 {
3528 reason = String.Format("Failed to authenticate user {0} {1}, access denied.", agent.firstname, agent.lastname); 3338 reason = String.Format("Failed to verify user {0} {1} in region {2}. Presence service does not exist.", agent.firstname, agent.lastname, RegionInfo.RegionName);
3339 return false;
3340 }
3341
3342 OpenSim.Services.Interfaces.PresenceInfo pinfo = presence.GetAgent(agent.SessionID);
3529 3343
3530 return result; 3344 if (pinfo == null || (pinfo != null && pinfo.Online == false))
3345 {
3346 reason = String.Format("Failed to verify user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName);
3347 return false;
3348 }
3349
3350 return true;
3531 } 3351 }
3532 3352
3533 /// <summary> 3353 /// <summary>
@@ -3728,8 +3548,8 @@ namespace OpenSim.Region.Framework.Scenes
3728 /// <returns>true if we handled it.</returns> 3548 /// <returns>true if we handled it.</returns>
3729 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) 3549 public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
3730 { 3550 {
3731// m_log.DebugFormat( 3551 m_log.DebugFormat(
3732// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 3552 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
3733 3553
3734 // We have to wait until the viewer contacts this region after receiving EAC. 3554 // We have to wait until the viewer contacts this region after receiving EAC.
3735 // That calls AddNewClient, which finally creates the ScenePresence 3555 // That calls AddNewClient, which finally creates the ScenePresence
@@ -3798,16 +3618,6 @@ namespace OpenSim.Region.Framework.Scenes
3798 return false; 3618 return false;
3799 } 3619 }
3800 3620
3801 public virtual bool IncomingReleaseAgent(UUID id)
3802 {
3803 return m_sceneGridService.ReleaseAgent(id);
3804 }
3805
3806 public void SendReleaseAgent(ulong regionHandle, UUID id, string uri)
3807 {
3808 m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri);
3809 }
3810
3811 /// <summary> 3621 /// <summary>
3812 /// Tell a single agent to disconnect from the region. 3622 /// Tell a single agent to disconnect from the region.
3813 /// </summary> 3623 /// </summary>
@@ -3852,30 +3662,6 @@ namespace OpenSim.Region.Framework.Scenes
3852 } 3662 }
3853 3663
3854 /// <summary> 3664 /// <summary>
3855 /// Tell neighboring regions about this agent
3856 /// When the regions respond with a true value,
3857 /// tell the agents about the region.
3858 ///
3859 /// We have to tell the regions about the agents first otherwise it'll deny them access
3860 ///
3861 /// </summary>
3862 /// <param name="presence"></param>
3863 public void InformClientOfNeighbours(ScenePresence presence)
3864 {
3865 m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
3866 }
3867
3868 /// <summary>
3869 /// Tell a neighboring region about this agent
3870 /// </summary>
3871 /// <param name="presence"></param>
3872 /// <param name="region"></param>
3873 public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
3874 {
3875 m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
3876 }
3877
3878 /// <summary>
3879 /// Tries to teleport agent to other region. 3665 /// Tries to teleport agent to other region.
3880 /// </summary> 3666 /// </summary>
3881 /// <param name="remoteClient"></param> 3667 /// <param name="remoteClient"></param>
@@ -3950,16 +3736,12 @@ namespace OpenSim.Region.Framework.Scenes
3950 } 3736 }
3951 3737
3952 if (m_teleportModule != null) 3738 if (m_teleportModule != null)
3953 { 3739 m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);
3954 m_teleportModule.RequestTeleportToLocation(sp, regionHandle,
3955 position, lookAt, teleportFlags);
3956 }
3957 else 3740 else
3958 { 3741 {
3959 m_sceneGridService.RequestTeleportToLocation(sp, regionHandle, 3742 m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active");
3960 position, lookAt, teleportFlags); 3743 sp.ControllingClient.SendTeleportFailed("Unable to perform teleports on this simulator.");
3961 } 3744 }
3962
3963 } 3745 }
3964 } 3746 }
3965 3747
@@ -3985,7 +3767,12 @@ namespace OpenSim.Region.Framework.Scenes
3985 3767
3986 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) 3768 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
3987 { 3769 {
3988 m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying); 3770 if (m_teleportModule != null)
3771 m_teleportModule.Cross(agent, isFlying);
3772 else
3773 {
3774 m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
3775 }
3989 } 3776 }
3990 3777
3991 public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) 3778 public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
@@ -4011,35 +3798,6 @@ namespace OpenSim.Region.Framework.Scenes
4011 objectCapacity = objects; 3798 objectCapacity = objects;
4012 } 3799 }
4013 3800
4014 public List<FriendListItem> GetFriendList(string id)
4015 {
4016 UUID avatarID;
4017 if (!UUID.TryParse(id, out avatarID))
4018 return new List<FriendListItem>();
4019
4020 return CommsManager.GetUserFriendList(avatarID);
4021 }
4022
4023 public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
4024 {
4025 return CommsManager.GetFriendRegionInfos(uuids);
4026 }
4027
4028 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
4029 {
4030 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);
4031 }
4032
4033 public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms)
4034 {
4035 m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms);
4036 }
4037
4038 public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID)
4039 {
4040 m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID);
4041 }
4042
4043 #endregion 3801 #endregion
4044 3802
4045 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) 3803 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
@@ -4955,5 +4713,15 @@ namespace OpenSim.Region.Framework.Scenes
4955 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) 4713 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
4956 StartTimer(); 4714 StartTimer();
4957 } 4715 }
4716
4717 public override ISceneObject DeserializeObject(string representation)
4718 {
4719 return SceneObjectSerializer.FromXml2Format(representation);
4720 }
4721
4722 public override bool AllowScriptCrossings
4723 {
4724 get { return m_allowScriptCrossings; }
4725 }
4958 } 4726 }
4959} 4727}
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 5e798c0..4f6e824 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -34,7 +34,7 @@ using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
37using OpenSim.Framework.Communications.Cache; 37
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39using GridRegion = OpenSim.Services.Interfaces.GridRegion; 39using GridRegion = OpenSim.Services.Interfaces.GridRegion;
40 40
@@ -510,5 +510,16 @@ namespace OpenSim.Region.Framework.Scenes
510 510
511 MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback); 511 MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback);
512 } 512 }
513
514 public virtual ISceneObject DeserializeObject(string representation)
515 {
516 return null;
517 }
518
519 public virtual bool AllowScriptCrossings
520 {
521 get { return false; }
522 }
523
513 } 524 }
514} 525}
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 2f6a0db..f1813a5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -36,7 +36,6 @@ using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Client; 37using OpenSim.Framework.Client;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Capabilities; 39using OpenSim.Framework.Capabilities;
41using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
@@ -56,8 +55,6 @@ namespace OpenSim.Region.Framework.Scenes
56 { 55 {
57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 57
59 protected CommunicationsManager m_commsProvider;
60 protected IInterregionCommsOut m_interregionCommsOut;
61 protected RegionInfo m_regionInfo; 58 protected RegionInfo m_regionInfo;
62 protected Scene m_scene; 59 protected Scene m_scene;
63 60
@@ -118,17 +115,14 @@ namespace OpenSim.Region.Framework.Scenes
118 115
119 public KiPrimitiveDelegate KiPrimitive; 116 public KiPrimitiveDelegate KiPrimitive;
120 117
121 public SceneCommunicationService(CommunicationsManager commsMan) 118 public SceneCommunicationService()
122 { 119 {
123 m_commsProvider = commsMan;
124 m_agentsInTransit = new List<UUID>();
125 } 120 }
126 121
127 public void SetScene(Scene s) 122 public void SetScene(Scene s)
128 { 123 {
129 m_scene = s; 124 m_scene = s;
130 m_regionInfo = s.RegionInfo; 125 m_regionInfo = s.RegionInfo;
131 m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>();
132 } 126 }
133 127
134 /// <summary> 128 /// <summary>
@@ -148,377 +142,6 @@ namespace OpenSim.Region.Framework.Scenes
148 { 142 {
149 } 143 }
150 144
151 #region CommsManager Event handlers
152
153 /// <summary>
154 /// A New User will arrive shortly, Informs the scene that there's a new user on the way
155 /// </summary>
156 /// <param name="agent">Data we need to ensure that the agent can connect</param>
157 ///
158 protected void NewUserConnection(AgentCircuitData agent)
159 {
160 handlerExpectUser = OnExpectUser;
161 if (handlerExpectUser != null)
162 {
163 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
164 handlerExpectUser(agent);
165 }
166 }
167
168 /// <summary>
169 /// The Grid has requested us to log-off the user
170 /// </summary>
171 /// <param name="AgentID">Unique ID of agent to log-off</param>
172 /// <param name="RegionSecret">The secret string that the region establishes with the grid when registering</param>
173 /// <param name="message">The message to send to the user that tells them why they were logged off</param>
174 protected void GridLogOffUser(UUID AgentID, UUID RegionSecret, string message)
175 {
176 handlerLogOffUser = OnLogOffUser;
177 if (handlerLogOffUser != null)
178 {
179 handlerLogOffUser(AgentID, RegionSecret, message);
180 }
181 }
182
183 /// <summary>
184 /// Inform the scene that we've got an update about a child agent that we have
185 /// </summary>
186 /// <param name="cAgentData"></param>
187 /// <returns></returns>
188 protected bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData)
189 {
190 handlerChildAgentUpdate = OnChildAgentUpdate;
191 if (handlerChildAgentUpdate != null)
192 handlerChildAgentUpdate(cAgentData);
193
194 return true;
195 }
196
197
198 protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
199 {
200 handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
201 if (handlerAvatarCrossingIntoRegion != null)
202 {
203 handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
204 }
205 }
206
207 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
208 {
209 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
210 if (handlerPrimCrossingIntoRegion != null)
211 {
212 handlerPrimCrossingIntoRegion(primID, position, isPhysical);
213 }
214 }
215
216 protected bool CloseConnection(UUID agentID)
217 {
218 m_log.Debug("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID);
219
220 handlerCloseAgentConnection = OnCloseAgentConnection;
221 if (handlerCloseAgentConnection != null)
222 {
223 return handlerCloseAgentConnection(agentID);
224 }
225
226 return false;
227 }
228
229 protected LandData FetchLandData(uint x, uint y)
230 {
231 handlerGetLandData = OnGetLandData;
232 if (handlerGetLandData != null)
233 {
234 return handlerGetLandData(x, y);
235 }
236 return null;
237 }
238
239 #endregion
240
241 #region Inform Client of Neighbours
242
243 private delegate void InformClientOfNeighbourDelegate(
244 ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
245
246 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
247 {
248 InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
249 icon.EndInvoke(iar);
250 }
251
252 /// <summary>
253 /// Async component for informing client of which neighbours exist
254 /// </summary>
255 /// <remarks>
256 /// This needs to run asynchronously, as a network timeout may block the thread for a long while
257 /// </remarks>
258 /// <param name="remoteClient"></param>
259 /// <param name="a"></param>
260 /// <param name="regionHandle"></param>
261 /// <param name="endPoint"></param>
262 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg,
263 IPEndPoint endPoint, bool newAgent)
264 {
265 // Let's wait just a little to give time to originating regions to catch up with closing child agents
266 // after a cross here
267 Thread.Sleep(500);
268
269 uint x, y;
270 Utils.LongToUInts(reg.RegionHandle, out x, out y);
271 x = x / Constants.RegionSize;
272 y = y / Constants.RegionSize;
273 m_log.Info("[INTERGRID]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
274
275 string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
276 + "/CAPS/" + a.CapsPath + "0000/";
277
278 string reason = String.Empty;
279
280
281 bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
282
283 if (regionAccepted && newAgent)
284 {
285 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
286 if (eq != null)
287 {
288 #region IP Translation for NAT
289 IClientIPEndpoint ipepClient;
290 if (avatar.ClientView.TryGet(out ipepClient))
291 {
292 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
293 }
294 #endregion
295
296 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
297 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
298 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
299 capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
300 }
301 else
302 {
303 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
304 // TODO: make Event Queue disablable!
305 }
306
307 m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString());
308
309 }
310
311 }
312
313 public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
314 {
315 Border[] northBorders = pScene.NorthBorders.ToArray();
316 Border[] southBorders = pScene.SouthBorders.ToArray();
317 Border[] eastBorders = pScene.EastBorders.ToArray();
318 Border[] westBorders = pScene.WestBorders.ToArray();
319
320 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
321 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
322 {
323 return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
324 }
325 else
326 {
327 Vector2 extent = Vector2.Zero;
328 for (int i = 0; i < eastBorders.Length; i++)
329 {
330 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
331 }
332 for (int i = 0; i < northBorders.Length; i++)
333 {
334 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
335 }
336
337 // Loss of fraction on purpose
338 extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
339 extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
340
341 int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize;
342 int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize;
343
344 int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize;
345 int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize;
346
347 List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
348 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
349
350 return neighbours;
351 }
352 }
353
354 /// <summary>
355 /// This informs all neighboring regions about agent "avatar".
356 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
357 /// </summary>
358 public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
359 {
360 List<GridRegion> neighbours = new List<GridRegion>();
361
362 if (m_regionInfo != null)
363 {
364 neighbours = RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
365 }
366 else
367 {
368 m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?");
369 }
370
371 /// We need to find the difference between the new regions where there are no child agents
372 /// and the regions where there are already child agents. We only send notification to the former.
373 List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
374 neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
375 List<ulong> previousRegionNeighbourHandles ;
376
377 if (avatar.Scene.CapsModule != null)
378 {
379 previousRegionNeighbourHandles =
380 new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
381 }
382 else
383 {
384 previousRegionNeighbourHandles = new List<ulong>();
385 }
386
387 List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
388 List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
389
390 //Dump("Current Neighbors", neighbourHandles);
391 //Dump("Previous Neighbours", previousRegionNeighbourHandles);
392 //Dump("New Neighbours", newRegions);
393 //Dump("Old Neighbours", oldRegions);
394
395 /// Update the scene presence's known regions here on this region
396 avatar.DropOldNeighbours(oldRegions);
397
398 /// Collect as many seeds as possible
399 Dictionary<ulong, string> seeds;
400 if (avatar.Scene.CapsModule != null)
401 seeds
402 = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
403 else
404 seeds = new Dictionary<ulong, string>();
405
406 //m_log.Debug(" !!! No. of seeds: " + seeds.Count);
407 if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
408 seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
409
410 /// Create the necessary child agents
411 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
412 foreach (GridRegion neighbour in neighbours)
413 {
414 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
415 {
416
417 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
418 agent.BaseFolder = UUID.Zero;
419 agent.InventoryFolder = UUID.Zero;
420 agent.startpos = new Vector3(128, 128, 70);
421 agent.child = true;
422
423 if (newRegions.Contains(neighbour.RegionHandle))
424 {
425 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
426 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
427 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
428 }
429 else
430 agent.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
431
432 cagents.Add(agent);
433 }
434 }
435
436 /// Update all child agent with everyone's seeds
437 foreach (AgentCircuitData a in cagents)
438 {
439 a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
440 }
441
442 if (avatar.Scene.CapsModule != null)
443 {
444 // These two are the same thing!
445 avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds);
446 }
447 avatar.KnownRegions = seeds;
448 //avatar.Scene.DumpChildrenSeeds(avatar.UUID);
449 //avatar.DumpKnownRegions();
450
451 bool newAgent = false;
452 int count = 0;
453 foreach (GridRegion neighbour in neighbours)
454 {
455 // Don't do it if there's already an agent in that region
456 if (newRegions.Contains(neighbour.RegionHandle))
457 newAgent = true;
458 else
459 newAgent = false;
460
461 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
462 {
463 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
464 try
465 {
466 d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
467 InformClientOfNeighbourCompleted,
468 d);
469 }
470
471 catch (ArgumentOutOfRangeException)
472 {
473 m_log.ErrorFormat(
474 "[REGIONINFO]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
475 neighbour.ExternalHostName,
476 neighbour.RegionHandle,
477 neighbour.RegionLocX,
478 neighbour.RegionLocY);
479 }
480 catch (Exception e)
481 {
482 m_log.ErrorFormat(
483 "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
484 neighbour.ExternalHostName,
485 neighbour.RegionHandle,
486 neighbour.RegionLocX,
487 neighbour.RegionLocY,
488 e);
489
490 // FIXME: Okay, even though we've failed, we're still going to throw the exception on,
491 // since I don't know what will happen if we just let the client continue
492
493 // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
494 // throw e;
495
496 }
497 }
498 count++;
499 }
500 }
501
502 /// <summary>
503 /// This informs a single neighboring region about agent "avatar".
504 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
505 /// </summary>
506 public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region)
507 {
508 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
509 agent.BaseFolder = UUID.Zero;
510 agent.InventoryFolder = UUID.Zero;
511 agent.startpos = new Vector3(128, 128, 70);
512 agent.child = true;
513
514 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
515 d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true,
516 InformClientOfNeighbourCompleted,
517 d);
518 }
519
520 #endregion
521
522 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); 145 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle);
523 146
524 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) 147 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
@@ -592,7 +215,10 @@ namespace OpenSim.Region.Framework.Scenes
592 try 215 try
593 { 216 {
594 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); 217 //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
595 m_interregionCommsOut.SendChildAgentUpdate(regionHandle, cAgentData); 218 uint x = 0, y = 0;
219 Utils.LongToUInts(regionHandle, out x, out y);
220 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
221 m_scene.SimulationService.UpdateAgent(destination, cAgentData);
596 } 222 }
597 catch 223 catch
598 { 224 {
@@ -652,7 +278,10 @@ namespace OpenSim.Region.Framework.Scenes
652 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 278 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
653 279
654 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); 280 //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
655 m_interregionCommsOut.SendCloseAgent(regionHandle, agentID); 281 uint x = 0, y = 0;
282 Utils.LongToUInts(regionHandle, out x, out y);
283 GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
284 m_scene.SimulationService.CloseAgent(destination, agentID);
656 } 285 }
657 286
658 private void SendCloseChildAgentCompleted(IAsyncResult iar) 287 private void SendCloseChildAgentCompleted(IAsyncResult iar)
@@ -671,822 +300,11 @@ namespace OpenSim.Region.Framework.Scenes
671 d); 300 d);
672 } 301 }
673 } 302 }
674 303
675
676 /// <summary>
677 /// Try to teleport an agent to a new region.
678 /// </summary>
679 /// <param name="remoteClient"></param>
680 /// <param name="RegionHandle"></param>
681 /// <param name="position"></param>
682 /// <param name="lookAt"></param>
683 /// <param name="flags"></param>
684 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
685 Vector3 lookAt, uint teleportFlags)
686 {
687 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
688 return;
689
690 bool destRegionUp = true;
691
692 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
693
694 // Reset animations; the viewer does that in teleports.
695 avatar.Animator.ResetAnimations();
696
697 if (regionHandle == m_regionInfo.RegionHandle)
698 {
699 m_log.DebugFormat(
700 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
701 position, m_regionInfo.RegionName);
702
703 // Teleport within the same region
704 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
705 {
706 Vector3 emergencyPos = new Vector3(128, 128, 128);
707
708 m_log.WarnFormat(
709 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
710 position, avatar.Name, avatar.UUID, emergencyPos);
711 position = emergencyPos;
712 }
713
714 // TODO: Get proper AVG Height
715 float localAVHeight = 1.56f;
716 float posZLimit = 22;
717
718 // TODO: Check other Scene HeightField
719 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <=(int)Constants.RegionSize)
720 {
721 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
722 }
723
724 float newPosZ = posZLimit + localAVHeight;
725 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
726 {
727 position.Z = newPosZ;
728 }
729
730 // Only send this if the event queue is null
731 if (eq == null)
732 avatar.ControllingClient.SendTeleportLocationStart();
733
734 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
735 avatar.Teleport(position);
736 }
737 else
738 {
739 uint x = 0, y = 0;
740 Utils.LongToUInts(regionHandle, out x, out y);
741 GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
742
743 if (reg != null)
744 {
745 m_log.DebugFormat(
746 "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation to {0} in {1}",
747 position, reg.RegionName);
748
749 if (eq == null)
750 avatar.ControllingClient.SendTeleportLocationStart();
751
752 // Let's do DNS resolution only once in this process, please!
753 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
754 // it's actually doing a lot of work.
755 IPEndPoint endPoint = reg.ExternalEndPoint;
756 if (endPoint.Address == null)
757 {
758 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
759 destRegionUp = false;
760 }
761
762 if (destRegionUp)
763 {
764 uint newRegionX = (uint)(reg.RegionHandle >> 40);
765 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
766 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
767 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
768
769 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
770 // both regions
771 if (avatar.ParentID != (uint)0)
772 avatar.StandUp();
773
774 if (!avatar.ValidateAttachments())
775 {
776 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
777 return;
778 }
779
780 // the avatar.Close below will clear the child region list. We need this below for (possibly)
781 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
782 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
783 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
784 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
785 // once we reach here...
786 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
787
788 string capsPath = String.Empty;
789 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
790 agentCircuit.BaseFolder = UUID.Zero;
791 agentCircuit.InventoryFolder = UUID.Zero;
792 agentCircuit.startpos = position;
793 agentCircuit.child = true;
794
795 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
796 {
797 // brand new agent, let's create a new caps seed
798 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
799 }
800
801 string reason = String.Empty;
802
803 // Let's create an agent there if one doesn't exist yet.
804 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
805 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, teleportFlags, out reason))
806 {
807 avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
808 reason));
809 return;
810 }
811
812 // OK, it got this agent. Let's close some child agents
813 avatar.CloseChildAgents(newRegionX, newRegionY);
814
815 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
816 {
817 #region IP Translation for NAT
818 IClientIPEndpoint ipepClient;
819 if (avatar.ClientView.TryGet(out ipepClient))
820 {
821 capsPath
822 = "http://"
823 + NetworkUtil.GetHostFor(ipepClient.EndPoint, reg.ExternalHostName)
824 + ":"
825 + reg.HttpPort
826 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
827 }
828 else
829 {
830 capsPath
831 = "http://"
832 + reg.ExternalHostName
833 + ":"
834 + reg.HttpPort
835 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
836 }
837 #endregion
838
839 if (eq != null)
840 {
841 #region IP Translation for NAT
842 // Uses ipepClient above
843 if (avatar.ClientView.TryGet(out ipepClient))
844 {
845 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
846 }
847 #endregion
848
849 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
850
851 // ES makes the client send a UseCircuitCode message to the destination,
852 // which triggers a bunch of things there.
853 // So let's wait
854 Thread.Sleep(2000);
855
856 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
857 }
858 else
859 {
860 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
861 }
862 }
863 else
864 {
865 agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
866 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
867 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
868 }
869
870 // Expect avatar crossing is a heavy-duty function at the destination.
871 // That is where MakeRoot is called, which fetches appearance and inventory.
872 // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
873 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
874 // position, false);
875
876 //{
877 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
878 // // We should close that agent we just created over at destination...
879 // List<ulong> lst = new List<ulong>();
880 // lst.Add(reg.RegionHandle);
881 // SendCloseChildAgentAsync(avatar.UUID, lst);
882 // return;
883 //}
884
885 SetInTransit(avatar.UUID);
886 // Let's send a full update of the agent. This is a synchronous call.
887 AgentData agent = new AgentData();
888 avatar.CopyTo(agent);
889 agent.Position = position;
890 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
891 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
892
893 m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
894
895 m_log.DebugFormat(
896 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
897
898
899 if (eq != null)
900 {
901 eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
902 0, teleportFlags, capsPath, avatar.UUID);
903 }
904 else
905 {
906 avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, endPoint, 4,
907 teleportFlags, capsPath);
908 }
909
910 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
911 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
912 // that the client contacted the destination before we send the attachments and close things here.
913 if (!WaitForCallback(avatar.UUID))
914 {
915 // Client never contacted destination. Let's restore everything back
916 avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
917
918 ResetFromTransit(avatar.UUID);
919
920 // Yikes! We should just have a ref to scene here.
921 avatar.Scene.InformClientOfNeighbours(avatar);
922
923 // Finally, kill the agent we just created at the destination.
924 m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
925
926 return;
927 }
928
929 // Can't go back from here
930 if (KiPrimitive != null)
931 {
932 KiPrimitive(avatar.LocalId);
933 }
934
935 avatar.MakeChildAgent();
936
937 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
938 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
939
940 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
941
942 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
943 {
944 Thread.Sleep(5000);
945 avatar.Close();
946 CloseConnection(avatar.UUID);
947 }
948 else
949 // now we have a child agent in this region.
950 avatar.Reset();
951
952
953 // if (teleport success) // seems to be always success here
954 // the user may change their profile information in other region,
955 // so the userinfo in UserProfileCache is not reliable any more, delete it
956 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
957 {
958 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
959 m_log.DebugFormat(
960 "[SCENE COMMUNICATION SERVICE]: User {0} is going to another region, profile cache removed",
961 avatar.UUID);
962 }
963 }
964 else
965 {
966 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
967 }
968 }
969 else
970 {
971 // TP to a place that doesn't exist (anymore)
972 // Inform the viewer about that
973 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
974
975 // and set the map-tile to '(Offline)'
976 uint regX, regY;
977 Utils.LongToUInts(regionHandle, out regX, out regY);
978
979 MapBlockData block = new MapBlockData();
980 block.X = (ushort)(regX / Constants.RegionSize);
981 block.Y = (ushort)(regY / Constants.RegionSize);
982 block.Access = 254; // == not there
983
984 List<MapBlockData> blocks = new List<MapBlockData>();
985 blocks.Add(block);
986 avatar.ControllingClient.SendMapBlock(blocks, 0);
987 }
988 }
989 }
990
991 protected bool IsOutsideRegion(Scene s, Vector3 pos)
992 {
993
994 if (s.TestBorderCross(pos,Cardinals.N))
995 return true;
996 if (s.TestBorderCross(pos, Cardinals.S))
997 return true;
998 if (s.TestBorderCross(pos, Cardinals.E))
999 return true;
1000 if (s.TestBorderCross(pos, Cardinals.W))
1001 return true;
1002
1003 return false;
1004 }
1005
1006 public bool WaitForCallback(UUID id)
1007 {
1008 int count = 200;
1009 while (m_agentsInTransit.Contains(id) && count-- > 0)
1010 {
1011 //m_log.Debug(" >>> Waiting... " + count);
1012 Thread.Sleep(100);
1013 }
1014
1015 if (count > 0)
1016 return true;
1017 else
1018 return false;
1019 }
1020
1021 public bool ReleaseAgent(UUID id)
1022 {
1023 //m_log.Debug(" >>> ReleaseAgent called <<< ");
1024 return ResetFromTransit(id);
1025 }
1026
1027 public void SetInTransit(UUID id)
1028 {
1029 lock (m_agentsInTransit)
1030 {
1031 if (!m_agentsInTransit.Contains(id))
1032 m_agentsInTransit.Add(id);
1033 }
1034 }
1035
1036 protected bool ResetFromTransit(UUID id)
1037 {
1038 lock (m_agentsInTransit)
1039 {
1040 if (m_agentsInTransit.Contains(id))
1041 {
1042 m_agentsInTransit.Remove(id);
1043 return true;
1044 }
1045 }
1046 return false;
1047 }
1048
1049 private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
1050 {
1051 List<ulong> handles = new List<ulong>();
1052 foreach (GridRegion reg in neighbours)
1053 {
1054 handles.Add(reg.RegionHandle);
1055 }
1056 return handles;
1057 }
1058
1059 private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1060 {
1061 return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
1062 }
1063
1064// private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1065// {
1066// return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
1067// }
1068
1069 private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
1070 {
1071 return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
1072 }
1073
1074 public void CrossAgentToNewRegion(Scene scene, ScenePresence agent, bool isFlying)
1075 {
1076 Vector3 pos = agent.AbsolutePosition;
1077 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1078 uint neighbourx = m_regionInfo.RegionLocX;
1079 uint neighboury = m_regionInfo.RegionLocY;
1080 const float boundaryDistance = 1.7f;
1081 Vector3 northCross = new Vector3(0,boundaryDistance, 0);
1082 Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
1083 Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
1084 Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
1085
1086 // distance to edge that will trigger crossing
1087
1088
1089 // distance into new region to place avatar
1090 const float enterDistance = 0.5f;
1091
1092 if (scene.TestBorderCross(pos + westCross, Cardinals.W))
1093 {
1094 if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1095 {
1096 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1097 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1098 }
1099 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1100 {
1101 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1102 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1103 {
1104 neighboury--;
1105 newpos.Y = Constants.RegionSize - enterDistance;
1106 }
1107 else
1108 {
1109 neighboury = b.TriggerRegionY;
1110 neighbourx = b.TriggerRegionX;
1111
1112 Vector3 newposition = pos;
1113 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1114 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1115 agent.ControllingClient.SendAgentAlertMessage(
1116 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1117 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1118 return;
1119 }
1120 }
1121
1122 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
1123 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1124 {
1125 neighbourx--;
1126 newpos.X = Constants.RegionSize - enterDistance;
1127 }
1128 else
1129 {
1130 neighboury = ba.TriggerRegionY;
1131 neighbourx = ba.TriggerRegionX;
1132
1133
1134 Vector3 newposition = pos;
1135 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1136 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1137 agent.ControllingClient.SendAgentAlertMessage(
1138 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1139 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1140
1141
1142 return;
1143 }
1144
1145 }
1146 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1147 {
1148 Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
1149 neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1150 newpos.X = enterDistance;
1151
1152 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1153 {
1154 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1155 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1156 {
1157 neighboury--;
1158 newpos.Y = Constants.RegionSize - enterDistance;
1159 }
1160 else
1161 {
1162 neighboury = ba.TriggerRegionY;
1163 neighbourx = ba.TriggerRegionX;
1164 Vector3 newposition = pos;
1165 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1166 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1167 agent.ControllingClient.SendAgentAlertMessage(
1168 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1169 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1170 return;
1171 }
1172 }
1173 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1174 {
1175 Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1176 neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
1177 newpos.Y = enterDistance;
1178 }
1179
1180
1181 }
1182 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1183 {
1184 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1185 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
1186 {
1187 neighboury--;
1188 newpos.Y = Constants.RegionSize - enterDistance;
1189 }
1190 else
1191 {
1192 neighboury = b.TriggerRegionY;
1193 neighbourx = b.TriggerRegionX;
1194 Vector3 newposition = pos;
1195 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1196 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1197 agent.ControllingClient.SendAgentAlertMessage(
1198 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1199 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1200 return;
1201 }
1202 }
1203 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1204 {
1205
1206 Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
1207 neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
1208 newpos.Y = enterDistance;
1209 }
1210
1211 /*
1212
1213 if (pos.X < boundaryDistance) //West
1214 {
1215 neighbourx--;
1216 newpos.X = Constants.RegionSize - enterDistance;
1217 }
1218 else if (pos.X > Constants.RegionSize - boundaryDistance) // East
1219 {
1220 neighbourx++;
1221 newpos.X = enterDistance;
1222 }
1223
1224 if (pos.Y < boundaryDistance) // South
1225 {
1226 neighboury--;
1227 newpos.Y = Constants.RegionSize - enterDistance;
1228 }
1229 else if (pos.Y > Constants.RegionSize - boundaryDistance) // North
1230 {
1231 neighboury++;
1232 newpos.Y = enterDistance;
1233 }
1234 */
1235
1236 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1237 d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
1238 }
1239
1240 public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
1241 Vector3 position,
1242 Scene initiatingScene);
1243
1244 public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1245 Scene initiatingScene)
1246 {
1247
1248 // This assumes that we know what our neighbors are.
1249
1250 InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
1251 d.BeginInvoke(agent,regionX,regionY,position,initiatingScene,
1252 InformClientToInitiateTeleportToLocationCompleted,
1253 d);
1254 }
1255
1256 public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
1257 Scene initiatingScene)
1258 {
1259 Thread.Sleep(10000);
1260 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
1261 if (im != null)
1262 {
1263 UUID gotoLocation = Util.BuildFakeParcelID(
1264 Util.UIntsToLong(
1265 (regionX *
1266 (uint)Constants.RegionSize),
1267 (regionY *
1268 (uint)Constants.RegionSize)),
1269 (uint)(int)position.X,
1270 (uint)(int)position.Y,
1271 (uint)(int)position.Z);
1272 GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
1273 "Region", agent.UUID,
1274 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
1275 "", gotoLocation, false, new Vector3(127, 0, 0),
1276 new Byte[0]);
1277 im.SendInstantMessage(m, delegate(bool success)
1278 {
1279 m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success);
1280 });
1281
1282 }
1283 }
1284
1285 private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
1286 {
1287 InformClientToInitateTeleportToLocationDelegate icon =
1288 (InformClientToInitateTeleportToLocationDelegate) iar.AsyncState;
1289 icon.EndInvoke(iar);
1290 }
1291
1292 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
1293
1294 /// <summary>
1295 /// This Closes child agents on neighboring regions
1296 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1297 /// </summary>
1298 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
1299 {
1300 m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
1301
1302 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1303
1304 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1305 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1306
1307 if (neighbourRegion != null && agent.ValidateAttachments())
1308 {
1309 pos = pos + (agent.Velocity);
1310
1311 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1312 //if (userInfo != null)
1313 //{
1314 // userInfo.DropInventory();
1315 //}
1316 //else
1317 //{
1318 // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
1319 // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
1320 //}
1321
1322 //bool crossingSuccessful =
1323 // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,
1324 //isFlying);
1325
1326 SetInTransit(agent.UUID);
1327 AgentData cAgent = new AgentData();
1328 agent.CopyTo(cAgent);
1329 cAgent.Position = pos;
1330 if (isFlying)
1331 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1332 cAgent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
1333 "/agent/" + agent.UUID.ToString() + "/" + agent.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
1334
1335 m_interregionCommsOut.SendChildAgentUpdate(neighbourHandle, cAgent);
1336
1337 // Next, let's close the child agent connections that are too far away.
1338 agent.CloseChildAgents(neighbourx, neighboury);
1339
1340 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
1341 agent.ControllingClient.RequestClientInfo();
1342
1343 //m_log.Debug("BEFORE CROSS");
1344 //Scene.DumpChildrenSeeds(UUID);
1345 //DumpKnownRegions();
1346 string agentcaps;
1347 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1348 {
1349 m_log.ErrorFormat("[SCENE COMM]: No CAPS information for region handle {0}, exiting CrossToNewRegion.",
1350 neighbourRegion.RegionHandle);
1351 return agent;
1352 }
1353 // TODO Should construct this behind a method
1354 string capsPath =
1355 "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
1356 + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
1357
1358 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1359
1360 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
1361 if (eq != null)
1362 {
1363 eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1364 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1365 }
1366 else
1367 {
1368 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1369 capsPath);
1370 }
1371
1372 if (!WaitForCallback(agent.UUID))
1373 {
1374 ResetFromTransit(agent.UUID);
1375
1376 // Yikes! We should just have a ref to scene here.
1377 agent.Scene.InformClientOfNeighbours(agent);
1378
1379 return agent;
1380 }
1381
1382 agent.MakeChildAgent();
1383 // now we have a child agent in this region. Request all interesting data about other (root) agents
1384 agent.SendInitialFullUpdateToAllClients();
1385
1386 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
1387
1388 // m_scene.SendKillObject(m_localId);
1389
1390 agent.Scene.NotifyMyCoarseLocationChange();
1391 // the user may change their profile information in other region,
1392 // so the userinfo in UserProfileCache is not reliable any more, delete it
1393 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1394 {
1395 agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID);
1396 m_log.DebugFormat(
1397 "[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID);
1398 }
1399 }
1400
1401 //m_log.Debug("AFTER CROSS");
1402 //Scene.DumpChildrenSeeds(UUID);
1403 //DumpKnownRegions();
1404 return agent;
1405 }
1406
1407 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
1408 {
1409 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
1410 ScenePresence agent = icon.EndInvoke(iar);
1411
1412 // If the cross was successful, this agent is a child agent
1413 if (agent.IsChildAgent)
1414 {
1415 agent.Reset();
1416 }
1417 else // Not successful
1418 {
1419 //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
1420 //if (userInfo != null)
1421 //{
1422 // userInfo.FetchInventory();
1423 //}
1424 agent.RestoreInCurrentScene();
1425 }
1426 // In any case
1427 agent.NotInTransit();
1428
1429 //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
1430 }
1431
1432
1433 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
1434 {
1435 m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat);
1436 }
1437
1438 // deprecated as of 2008-08-27
1439 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
1440 {
1441 m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
1442 }
1443
1444 public void ClearUserAgent(UUID avatarID)
1445 {
1446 m_commsProvider.UserService.ClearUserAgent(avatarID);
1447 }
1448
1449 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
1450 {
1451 m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
1452 }
1453
1454 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
1455 {
1456 m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
1457 }
1458
1459 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
1460 {
1461 m_commsProvider.RemoveUserFriend(friendlistowner, friend);
1462 }
1463
1464 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
1465 {
1466 return m_commsProvider.GetUserFriendList(friendlistowner);
1467 }
1468
1469 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
1470 {
1471 return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
1472 }
1473
1474 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 304 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
1475 { 305 {
1476 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 306 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
1477 } 307 }
1478 308
1479 //private void Dump(string msg, List<ulong> handles)
1480 //{
1481 // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg);
1482 // foreach (ulong handle in handles)
1483 // {
1484 // uint x, y;
1485 // Utils.LongToUInts(handle, out x, out y);
1486 // x = x / Constants.RegionSize;
1487 // y = y / Constants.RegionSize;
1488 // m_log.InfoFormat("({0}, {1})", x, y);
1489 // }
1490 //}
1491 } 309 }
1492} 310}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 321cc45..369552f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -35,6 +35,7 @@ using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Scenes.Types; 36using OpenSim.Region.Framework.Scenes.Types;
37using OpenSim.Region.Physics.Manager; 37using OpenSim.Region.Physics.Manager;
38using OpenSim.Region.Framework.Interfaces;
38 39
39namespace OpenSim.Region.Framework.Scenes 40namespace OpenSim.Region.Framework.Scenes
40{ 41{
@@ -517,33 +518,32 @@ namespace OpenSim.Region.Framework.Scenes
517 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 518 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
518 public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 519 public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
519 { 520 {
520 SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, 521 IInventoryAccessModule invAccess = m_parentScene.RequestModuleInterface<IInventoryAccessModule>();
521 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 522 if (invAccess != null)
522 false, false, remoteClient.AgentId, true);
523
524 if (objatt != null)
525 { 523 {
526 bool tainted = false; 524 SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
527 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 525 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
528 tainted = true; 526 false, false, remoteClient.AgentId, true);
527
529 528
530 if (AttachObject( 529 if (objatt != null)
531 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false))
532 { 530 {
531 bool tainted = false;
532 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
533 tainted = true;
534
535 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
533 objatt.ScheduleGroupForFullUpdate(); 536 objatt.ScheduleGroupForFullUpdate();
534 if (tainted) 537 if (tainted)
535 objatt.HasGroupChanged = true; 538 objatt.HasGroupChanged = true;
536 539
537 // Fire after attach, so we don't get messy perms dialogs 540 // Fire after attach, so we don't get messy perms dialogs
538 // 3 == AttachedRez 541 // 3 == AttachedRez
539 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); 542 objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
540
541 // Do this last so that event listeners have access to all the effects of the attachment
542 m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
543 } 543 }
544 return objatt;
544 } 545 }
545 546 return null;
546 return objatt;
547 } 547 }
548 548
549 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 549 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index c2e3370..6395d98 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -468,11 +468,11 @@ namespace OpenSim.Region.Framework.Scenes
468 return presences; 468 return presences;
469 } 469 }
470 470
471 public RegionInfo GetRegionInfo(ulong regionHandle) 471 public RegionInfo GetRegionInfo(UUID regionID)
472 { 472 {
473 foreach (Scene scene in m_localScenes) 473 foreach (Scene scene in m_localScenes)
474 { 474 {
475 if (scene.RegionInfo.RegionHandle == regionHandle) 475 if (scene.RegionInfo.RegionID == regionID)
476 { 476 {
477 return scene.RegionInfo; 477 return scene.RegionInfo;
478 } 478 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a555eae..04e3221 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -34,7 +34,6 @@ using System.Reflection;
34using OpenMetaverse; 34using OpenMetaverse;
35using log4net; 35using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Communications.Cache;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes.Scripting; 38using OpenSim.Region.Framework.Scenes.Scripting;
40 39
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4973663..af9afa6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -33,12 +33,12 @@ using OpenMetaverse;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Client; 35using OpenSim.Framework.Client;
36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes.Animation; 37using OpenSim.Region.Framework.Scenes.Animation;
39using OpenSim.Region.Framework.Scenes.Types; 38using OpenSim.Region.Framework.Scenes.Types;
40using OpenSim.Region.Physics.Manager; 39using OpenSim.Region.Physics.Manager;
41using GridRegion = OpenSim.Services.Interfaces.GridRegion; 40using GridRegion = OpenSim.Services.Interfaces.GridRegion;
41using OpenSim.Services.Interfaces;
42 42
43namespace OpenSim.Region.Framework.Scenes 43namespace OpenSim.Region.Framework.Scenes
44{ 44{
@@ -256,6 +256,8 @@ namespace OpenSim.Region.Framework.Scenes
256 256
257 // For teleports and crossings callbacks 257 // For teleports and crossings callbacks
258 string m_callbackURI; 258 string m_callbackURI;
259 UUID m_originRegionID;
260
259 ulong m_rootRegionHandle; 261 ulong m_rootRegionHandle;
260 262
261 /// <value> 263 /// <value>
@@ -1114,6 +1116,8 @@ namespace OpenSim.Region.Framework.Scenes
1114 /// </summary> 1116 /// </summary>
1115 public void CompleteMovement() 1117 public void CompleteMovement()
1116 { 1118 {
1119 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
1120
1117 Vector3 look = Velocity; 1121 Vector3 look = Velocity;
1118 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1122 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1119 { 1123 {
@@ -1138,7 +1142,7 @@ namespace OpenSim.Region.Framework.Scenes
1138 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1142 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1139 { 1143 {
1140 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1144 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
1141 Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI); 1145 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1142 m_callbackURI = null; 1146 m_callbackURI = null;
1143 } 1147 }
1144 1148
@@ -1146,6 +1150,17 @@ namespace OpenSim.Region.Framework.Scenes
1146 1150
1147 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); 1151 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
1148 SendInitialData(); 1152 SendInitialData();
1153
1154 // Create child agents in neighbouring regions
1155 if (!m_isChildAgent)
1156 {
1157 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1158 if (m_agentTransfer != null)
1159 m_agentTransfer.EnableChildAgents(this);
1160 else
1161 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
1162 }
1163
1149 } 1164 }
1150 1165
1151 /// <summary> 1166 /// <summary>
@@ -2204,6 +2219,7 @@ namespace OpenSim.Region.Framework.Scenes
2204 { 2219 {
2205 if (m_isChildAgent) 2220 if (m_isChildAgent)
2206 { 2221 {
2222 // WHAT???
2207 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); 2223 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
2208 2224
2209 // we have to reset the user's child agent connections. 2225 // we have to reset the user's child agent connections.
@@ -2227,7 +2243,9 @@ namespace OpenSim.Region.Framework.Scenes
2227 2243
2228 if (m_scene.SceneGridService != null) 2244 if (m_scene.SceneGridService != null)
2229 { 2245 {
2230 m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>()); 2246 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
2247 if (m_agentTransfer != null)
2248 m_agentTransfer.EnableChildAgents(this);
2231 } 2249 }
2232 2250
2233 return; 2251 return;
@@ -2524,14 +2542,9 @@ namespace OpenSim.Region.Framework.Scenes
2524 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2542 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2525 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); 2543 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
2526 2544
2527 if (!m_isChildAgent)
2528 {
2529 m_scene.InformClientOfNeighbours(this);
2530 }
2531
2532 SendInitialFullUpdateToAllClients(); 2545 SendInitialFullUpdateToAllClients();
2533 SendAppearanceToAllOtherAgents(); 2546 SendAppearanceToAllOtherAgents();
2534 } 2547 }
2535 2548
2536 /// <summary> 2549 /// <summary>
2537 /// Tell the client for this scene presence what items it should be wearing now 2550 /// Tell the client for this scene presence what items it should be wearing now
@@ -2613,14 +2626,19 @@ namespace OpenSim.Region.Framework.Scenes
2613 } 2626 }
2614 } 2627 }
2615 } 2628 }
2629
2616 } 2630 }
2617 2631
2632
2618 #endregion Bake Cache Check 2633 #endregion Bake Cache Check
2619 2634
2620 m_appearance.SetAppearance(textureEntry, visualParams); 2635 m_appearance.SetAppearance(textureEntry, visualParams);
2621 if (m_appearance.AvatarHeight > 0) 2636 if (m_appearance.AvatarHeight > 0)
2622 SetHeight(m_appearance.AvatarHeight); 2637 SetHeight(m_appearance.AvatarHeight);
2623 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 2638
2639 // This is not needed, because only the transient data changed
2640 //AvatarData adata = new AvatarData(m_appearance);
2641 //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2624 2642
2625 SendAppearanceToAllOtherAgents(); 2643 SendAppearanceToAllOtherAgents();
2626 if (!m_startAnimationSet) 2644 if (!m_startAnimationSet)
@@ -2640,7 +2658,8 @@ namespace OpenSim.Region.Framework.Scenes
2640 public void SetWearable(int wearableId, AvatarWearable wearable) 2658 public void SetWearable(int wearableId, AvatarWearable wearable)
2641 { 2659 {
2642 m_appearance.SetWearable(wearableId, wearable); 2660 m_appearance.SetWearable(wearableId, wearable);
2643 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 2661 AvatarData adata = new AvatarData(m_appearance);
2662 m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2644 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2663 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2645 } 2664 }
2646 2665
@@ -2963,11 +2982,14 @@ namespace OpenSim.Region.Framework.Scenes
2963 // For now, assign god level 200 to anyone 2982 // For now, assign god level 200 to anyone
2964 // who is granted god powers, but has no god level set. 2983 // who is granted god powers, but has no god level set.
2965 // 2984 //
2966 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); 2985 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
2967 if (profile.UserProfile.GodLevel > 0) 2986 if (account != null)
2968 m_godlevel = profile.UserProfile.GodLevel; 2987 {
2969 else 2988 if (account.UserLevel > 0)
2970 m_godlevel = 200; 2989 m_godlevel = account.UserLevel;
2990 else
2991 m_godlevel = 200;
2992 }
2971 } 2993 }
2972 else 2994 else
2973 { 2995 {
@@ -3033,7 +3055,7 @@ namespace OpenSim.Region.Framework.Scenes
3033 public void CopyTo(AgentData cAgent) 3055 public void CopyTo(AgentData cAgent)
3034 { 3056 {
3035 cAgent.AgentID = UUID; 3057 cAgent.AgentID = UUID;
3036 cAgent.RegionHandle = m_rootRegionHandle; 3058 cAgent.RegionID = Scene.RegionInfo.RegionID;
3037 3059
3038 cAgent.Position = AbsolutePosition; 3060 cAgent.Position = AbsolutePosition;
3039 cAgent.Velocity = m_velocity; 3061 cAgent.Velocity = m_velocity;
@@ -3132,7 +3154,7 @@ namespace OpenSim.Region.Framework.Scenes
3132 3154
3133 public void CopyFrom(AgentData cAgent) 3155 public void CopyFrom(AgentData cAgent)
3134 { 3156 {
3135 m_rootRegionHandle = cAgent.RegionHandle; 3157 m_originRegionID = cAgent.RegionID;
3136 3158
3137 m_callbackURI = cAgent.CallbackURI; 3159 m_callbackURI = cAgent.CallbackURI;
3138 3160
@@ -3490,36 +3512,6 @@ namespace OpenSim.Region.Framework.Scenes
3490 } 3512 }
3491 } 3513 }
3492 3514
3493 public bool CrossAttachmentsIntoNewRegion(ulong regionHandle, bool silent)
3494 {
3495 lock (m_attachments)
3496 {
3497 // Validate
3498 foreach (SceneObjectGroup gobj in m_attachments)
3499 {
3500 if (gobj == null || gobj.IsDeleted)
3501 return false;
3502 }
3503
3504 foreach (SceneObjectGroup gobj in m_attachments)
3505 {
3506 // If the prim group is null then something must have happened to it!
3507 if (gobj != null && gobj.RootPart != null)
3508 {
3509 // Set the parent localID to 0 so it transfers over properly.
3510 gobj.RootPart.SetParentLocalId(0);
3511 gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
3512 gobj.RootPart.IsAttachment = false;
3513 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
3514 m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle);
3515 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent);
3516 }
3517 }
3518 m_attachments.Clear();
3519
3520 return true;
3521 }
3522 }
3523 3515
3524 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) 3516 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
3525 { 3517 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index e4296ef..c6cf4cc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -31,7 +31,6 @@ using OpenMetaverse;
31using log4net; 31using log4net;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Client; 33using OpenSim.Framework.Client;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes.Types; 35using OpenSim.Region.Framework.Scenes.Types;
37 36
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 0ed00de..b775d27 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -32,8 +32,7 @@ using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35
36using OpenSim.Region.Communications.Local;
37using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 709cca2..0b7608d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -32,8 +32,7 @@ using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35
36using OpenSim.Region.Communications.Local;
37using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common; 37using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index f00dd66..501207e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -40,8 +40,8 @@ using OpenSim.Framework;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion;
44using OpenSim.Region.CoreModules.World.Serialiser; 43using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock; 46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup; 47using OpenSim.Tests.Common.Setup;
@@ -58,7 +58,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
58 public UUID agent1, agent2, agent3; 58 public UUID agent1, agent2, agent3;
59 public static Random random; 59 public static Random random;
60 public ulong region1,region2,region3; 60 public ulong region1,region2,region3;
61 public TestCommunicationsManager cm;
62 public AgentCircuitData acd1; 61 public AgentCircuitData acd1;
63 public SceneObjectGroup sog1, sog2, sog3; 62 public SceneObjectGroup sog1, sog2, sog3;
64 public TestClient testclient; 63 public TestClient testclient;
@@ -66,12 +65,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
66 [TestFixtureSetUp] 65 [TestFixtureSetUp]
67 public void Init() 66 public void Init()
68 { 67 {
69 cm = new TestCommunicationsManager(); 68 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
70 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); 69 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
71 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); 70 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
72 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
73 71
74 ISharedRegionModule interregionComms = new RESTInterregionComms(); 72 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
75 interregionComms.Initialise(new IniConfigSource()); 73 interregionComms.Initialise(new IniConfigSource());
76 interregionComms.PostInitialise(); 74 interregionComms.PostInitialise();
77 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); 75 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
@@ -373,7 +371,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
373 371
374 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); 372 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
375 373
376 Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); 374 //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
377 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); 375 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
378 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); 376 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
379 } 377 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 8a27b7b..c77220c 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
132 RegionInfo regionInfo = new RegionInfo(0,0,null,null); 132 RegionInfo regionInfo = new RegionInfo(0,0,null,null);
133 FakeStorageManager storageManager = new FakeStorageManager(); 133 FakeStorageManager storageManager = new FakeStorageManager();
134 134
135 new Scene(regionInfo, null, null, null, storageManager, null, false, false, false, null, null); 135 new Scene(regionInfo, null, null, storageManager, null, false, false, false, null, null);
136 } 136 }
137 } 137 }
138} 138}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index b46eb8e..cafe48a 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -34,7 +34,7 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion; 37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
38using OpenSim.Tests.Common; 38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock; 39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup; 40using OpenSim.Tests.Common.Setup;
@@ -113,17 +113,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
113 113
114 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); 114 UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
115 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); 115 UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
116 TestCommunicationsManager cm = new TestCommunicationsManager();
117 116
118 // shared module 117 // shared module
119 ISharedRegionModule interregionComms = new RESTInterregionComms(); 118 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
120 119
121 120
122 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm, "grid"); 121 Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid");
123 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); 122 SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
124 sceneB.RegisterRegionWithGrid(); 123 sceneB.RegisterRegionWithGrid();
125 124
126 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm, "grid"); 125 Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid");
127 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); 126 SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
128 sceneA.RegisterRegionWithGrid(); 127 sceneA.RegisterRegionWithGrid();
129 128