diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | 61 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 38 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 18 |
5 files changed, 129 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index abcaf91..c289cdb 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -43,10 +43,67 @@ namespace OpenSim.Region.Framework.Interfaces | |||
43 | int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face); | 43 | int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face); |
44 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, | 44 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, |
45 | int updateTimer); | 45 | int updateTimer); |
46 | |||
47 | /// Apply a dynamically generated texture to all sides of the given prim. The texture is not persisted to the | ||
48 | /// asset service. | ||
49 | /// </summary> | ||
50 | /// <param name="simID">The simulator in which the texture is being generated</param> | ||
51 | /// <param name="primID">The prim to which to apply the texture.</param> | ||
52 | /// <param name="contentType">The content type to create. Current choices are "vector" to create a vector | ||
53 | /// based texture or "image" to create a texture from an image at a particular URL</param> | ||
54 | /// <param name="data">The data for the generator</param> | ||
55 | /// <param name="extraParams">Parameters for the generator that don't form part of the main data.</param> | ||
56 | /// <param name="updateTimer">If zero, the image is never updated after the first generation. If positive | ||
57 | /// the image is updated at the given interval. Not implemented for </param> | ||
58 | /// <param name="SetBlending"> | ||
59 | /// If true, the newly generated texture is blended with the appropriate existing ones on the prim | ||
60 | /// </param> | ||
61 | /// <param name="AlphaValue"> | ||
62 | /// The alpha value of the generated texture. | ||
63 | /// </param> | ||
64 | /// <returns> | ||
65 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need | ||
66 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture | ||
67 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID | ||
68 | /// </returns> | ||
46 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, | 69 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, |
47 | int updateTimer, bool SetBlending, byte AlphaValue); | 70 | int updateTimer, bool SetBlending, byte AlphaValue); |
48 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, | 71 | |
49 | int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face); | 72 | /// <summary> |
73 | /// Apply a dynamically generated texture to the given prim. | ||
74 | /// </summary> | ||
75 | /// <param name="simID">The simulator in which the texture is being generated</param> | ||
76 | /// <param name="primID">The prim to which to apply the texture.</param> | ||
77 | /// <param name="contentType">The content type to create. Current choices are "vector" to create a vector | ||
78 | /// based texture or "image" to create a texture from an image at a particular URL</param> | ||
79 | /// <param name="data">The data for the generator</param> | ||
80 | /// <param name="extraParams">Parameters for the generator that don't form part of the main data.</param> | ||
81 | /// <param name="updateTimer">If zero, the image is never updated after the first generation. If positive | ||
82 | /// the image is updated at the given interval. Not implemented for </param> | ||
83 | /// <param name="SetBlending"> | ||
84 | /// If true, the newly generated texture is blended with the appropriate existing ones on the prim | ||
85 | /// </param> | ||
86 | /// <param name="disp"> | ||
87 | /// Display flags. If DISP_EXPIRE then the old texture is deleted if it is replaced by a | ||
88 | /// newer generated texture (may not currently be implemented). If DISP_TEMP then the asset is flagged as | ||
89 | /// temporary, which often means that it is not persisted to the database. | ||
90 | /// </param> | ||
91 | /// <param name="AlphaValue"> | ||
92 | /// The alpha value of the generated texture. | ||
93 | /// </param> | ||
94 | /// <param name="face"> | ||
95 | /// The face of the prim on which to put the generated texture. If ALL_SIDES then all sides of the prim are | ||
96 | /// set | ||
97 | /// </param> | ||
98 | /// <returns> | ||
99 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need | ||
100 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture | ||
101 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID | ||
102 | /// </returns> | ||
103 | UUID AddDynamicTextureData( | ||
104 | UUID simID, UUID primID, string contentType, string data, string extraParams, | ||
105 | int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face); | ||
106 | |||
50 | void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, | 107 | void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, |
51 | out double xSize, out double ySize); | 108 | out double xSize, out double ySize); |
52 | } | 109 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 473920e..9f74b2a 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -205,6 +205,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 205 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
206 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 206 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
207 | 207 | ||
208 | /// <summary> | ||
209 | /// Triggered when an object or attachment enters a scene | ||
210 | /// </summary> | ||
211 | public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; | ||
212 | public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); | ||
213 | |||
208 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); | 214 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
209 | 215 | ||
210 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; | 216 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; |
@@ -407,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
407 | } | 413 | } |
408 | } | 414 | } |
409 | } | 415 | } |
410 | } | 416 | } |
411 | 417 | ||
412 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | 418 | public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
413 | { | 419 | { |
@@ -1206,6 +1212,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1206 | } | 1212 | } |
1207 | } | 1213 | } |
1208 | 1214 | ||
1215 | public void TriggerOnIncomingSceneObject(SceneObjectGroup so) | ||
1216 | { | ||
1217 | OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject; | ||
1218 | if (handlerIncomingSceneObject != null) | ||
1219 | { | ||
1220 | foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList()) | ||
1221 | { | ||
1222 | try | ||
1223 | { | ||
1224 | d(so); | ||
1225 | } | ||
1226 | catch (Exception e) | ||
1227 | { | ||
1228 | m_log.ErrorFormat( | ||
1229 | "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", | ||
1230 | e.Message, e.StackTrace); | ||
1231 | } | ||
1232 | } | ||
1233 | } | ||
1234 | } | ||
1235 | |||
1209 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) | 1236 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) |
1210 | { | 1237 | { |
1211 | RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; | 1238 | RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f109589..669720a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2239,9 +2239,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2239 | } | 2239 | } |
2240 | 2240 | ||
2241 | 2241 | ||
2242 | /// <summary> | ||
2243 | /// Called when objects or attachments cross the border between regions. | ||
2244 | /// </summary> | ||
2245 | /// <param name="sog"></param> | ||
2246 | /// <returns></returns> | ||
2242 | public bool IncomingCreateObject(ISceneObject sog) | 2247 | public bool IncomingCreateObject(ISceneObject sog) |
2243 | { | 2248 | { |
2244 | //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2249 | //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); |
2245 | SceneObjectGroup newObject; | 2250 | SceneObjectGroup newObject; |
2246 | try | 2251 | try |
2247 | { | 2252 | { |
@@ -2258,7 +2263,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2258 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); | 2263 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); |
2259 | return false; | 2264 | return false; |
2260 | } | 2265 | } |
2266 | |||
2261 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1); | 2267 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1); |
2268 | |||
2269 | // Do this as late as possible so that listeners have full access to the incoming object | ||
2270 | EventManager.TriggerOnIncomingSceneObject(newObject); | ||
2271 | |||
2262 | return true; | 2272 | return true; |
2263 | } | 2273 | } |
2264 | 2274 | ||
@@ -2270,6 +2280,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2270 | /// <returns>False</returns> | 2280 | /// <returns>False</returns> |
2271 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) | 2281 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) |
2272 | { | 2282 | { |
2283 | //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); | ||
2284 | |||
2273 | ScenePresence sp = GetScenePresence(userID); | 2285 | ScenePresence sp = GetScenePresence(userID); |
2274 | if (sp != null) | 2286 | if (sp != null) |
2275 | { | 2287 | { |
@@ -2307,7 +2319,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2307 | foreach (SceneObjectPart p in sceneObject.Children.Values) | 2319 | foreach (SceneObjectPart p in sceneObject.Children.Values) |
2308 | p.LocalId = 0; | 2320 | p.LocalId = 0; |
2309 | 2321 | ||
2310 | if ((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0)) // Attachment | 2322 | if (sceneObject.IsAttachmentCheckFull()) // Attachment |
2311 | { | 2323 | { |
2312 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); | 2324 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); |
2313 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | 2325 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); |
@@ -2332,29 +2344,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2332 | 2344 | ||
2333 | //RootPrim.SetParentLocalId(parentLocalID); | 2345 | //RootPrim.SetParentLocalId(parentLocalID); |
2334 | 2346 | ||
2335 | m_log.DebugFormat("[ATTACHMENT]: Received " + | 2347 | m_log.DebugFormat( |
2336 | "attachment {0}, inworld asset id {1}", | 2348 | "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID); |
2337 | //grp.RootPart.LastOwnerID.ToString(), | ||
2338 | grp.GetFromItemID(), | ||
2339 | grp.UUID.ToString()); | ||
2340 | 2349 | ||
2341 | //grp.SetFromAssetID(grp.RootPart.LastOwnerID); | 2350 | //grp.SetFromAssetID(grp.RootPart.LastOwnerID); |
2342 | m_log.DebugFormat("[ATTACHMENT]: Attach " + | 2351 | m_log.DebugFormat( |
2343 | "to avatar {0} at position {1}", | 2352 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2344 | sp.UUID.ToString(), grp.AbsolutePosition); | 2353 | |
2345 | AttachObject(sp.ControllingClient, | 2354 | AttachObject( |
2346 | grp.LocalId, (uint)0, | 2355 | sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); |
2347 | grp.GroupRotation, | ||
2348 | grp.AbsolutePosition, false); | ||
2349 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2356 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2350 | grp.SendGroupFullUpdate(); | 2357 | grp.SendGroupFullUpdate(); |
2351 | } | 2358 | } |
2352 | else | 2359 | else |
2353 | { | 2360 | { |
2354 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2361 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2355 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2362 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2356 | } | 2363 | } |
2357 | |||
2358 | } | 2364 | } |
2359 | else | 2365 | else |
2360 | { | 2366 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 8c56870..af46659 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -268,7 +268,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | } | 268 | } |
269 | } | 269 | } |
270 | 270 | ||
271 | private bool IsAttachmentCheckFull() | 271 | /// <summary> |
272 | /// Check both the attachment property and the relevant properties of the underlying root part. | ||
273 | /// </summary> | ||
274 | /// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't | ||
275 | /// have the IsAttachment property yet checked. | ||
276 | /// | ||
277 | /// FIXME: However, this should be fixed so that this property | ||
278 | /// propertly reflects the underlying status. | ||
279 | /// <returns></returns> | ||
280 | public bool IsAttachmentCheckFull() | ||
272 | { | 281 | { |
273 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 282 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
274 | } | 283 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 29f607b..b8a937a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -104,6 +104,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | } | 104 | } |
105 | protected ScenePresenceAnimator m_animator; | 105 | protected ScenePresenceAnimator m_animator; |
106 | 106 | ||
107 | /// <value> | ||
108 | /// The scene objects attached to this avatar. Do not change this list directly - use methods such as | ||
109 | /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it. | ||
110 | /// </value> | ||
111 | public List<SceneObjectGroup> Attachments | ||
112 | { | ||
113 | get { return m_attachments; } | ||
114 | } | ||
107 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 115 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
108 | 116 | ||
109 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); | 117 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
@@ -219,11 +227,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
219 | 227 | ||
220 | protected AvatarAppearance m_appearance; | 228 | protected AvatarAppearance m_appearance; |
221 | 229 | ||
222 | public List<SceneObjectGroup> Attachments | ||
223 | { | ||
224 | get { return m_attachments; } | ||
225 | } | ||
226 | |||
227 | // neighbouring regions we have enabled a child agent in | 230 | // neighbouring regions we have enabled a child agent in |
228 | // holds the seed cap for the child agent in that region | 231 | // holds the seed cap for the child agent in that region |
229 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | 232 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); |
@@ -3210,8 +3213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3213 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3211 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3214 | m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3212 | m_physicsActor.SubscribeEvents(500); | 3215 | m_physicsActor.SubscribeEvents(500); |
3213 | m_physicsActor.LocalID = LocalId; | 3216 | m_physicsActor.LocalID = LocalId; |
3214 | |||
3215 | } | 3217 | } |
3216 | 3218 | ||
3217 | private void OutOfBoundsCall(Vector3 pos) | 3219 | private void OutOfBoundsCall(Vector3 pos) |
@@ -3221,7 +3223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3221 | 3223 | ||
3222 | //AddToPhysicalScene(flying); | 3224 | //AddToPhysicalScene(flying); |
3223 | if (ControllingClient != null) | 3225 | if (ControllingClient != null) |
3224 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.",true); | 3226 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3225 | } | 3227 | } |
3226 | 3228 | ||
3227 | // Event called by the physics plugin to tell the avatar about a collision. | 3229 | // Event called by the physics plugin to tell the avatar about a collision. |