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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs68
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
2 files changed, 7 insertions, 65 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 270e582..6ba74c7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -330,7 +330,7 @@ namespace OpenSim.Region.Framework.Scenes
330 } 330 }
331 } 331 }
332 } 332 }
333 } 333 }
334 334
335 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) 335 public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
336 { 336 {
@@ -484,6 +484,7 @@ namespace OpenSim.Region.Framework.Scenes
484 // can be handled transparently). 484 // can be handled transparently).
485 InventoryFolderImpl fold = null; 485 InventoryFolderImpl fold = null;
486 if (LibraryService != null && LibraryService.LibraryRootFolder != null) 486 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
487 {
487 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) 488 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
488 { 489 {
489 remoteClient.SendInventoryFolderDetails( 490 remoteClient.SendInventoryFolderDetails(
@@ -491,6 +492,7 @@ namespace OpenSim.Region.Framework.Scenes
491 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); 492 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
492 return; 493 return;
493 } 494 }
495 }
494 496
495 // We're going to send the reply async, because there may be 497 // We're going to send the reply async, because there may be
496 // an enormous quantity of packets -- basically the entire inventory! 498 // an enormous quantity of packets -- basically the entire inventory!
@@ -511,64 +513,6 @@ namespace OpenSim.Region.Framework.Scenes
511 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; 513 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
512 d.EndInvoke(iar); 514 d.EndInvoke(iar);
513 } 515 }
514
515 /// <summary>
516 /// Handle the caps inventory descendents fetch.
517 ///
518 /// Since the folder structure is sent to the client on login, I believe we only need to handle items.
519 /// Diva comment 8/13/2009: what if someone gave us a folder in the meantime??
520 /// </summary>
521 /// <param name="agentID"></param>
522 /// <param name="folderID"></param>
523 /// <param name="ownerID"></param>
524 /// <param name="fetchFolders"></param>
525 /// <param name="fetchItems"></param>
526 /// <param name="sortOrder"></param>
527 /// <returns>null if the inventory look up failed</returns>
528 public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
529 bool fetchFolders, bool fetchItems, int sortOrder, out int version)
530 {
531 m_log.DebugFormat(
532 "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
533 fetchFolders, fetchItems, folderID, agentID);
534
535 // FIXME MAYBE: We're not handling sortOrder!
536
537 // TODO: This code for looking in the folder for the library should be folded back into the
538 // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
539 // can be handled transparently).
540 InventoryFolderImpl fold;
541 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
542 if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
543 {
544 version = 0;
545 InventoryCollection ret = new InventoryCollection();
546 ret.Folders = new List<InventoryFolderBase>();
547 ret.Items = fold.RequestListOfItems();
548
549 return ret;
550 }
551
552 InventoryCollection contents = new InventoryCollection();
553
554 if (folderID != UUID.Zero)
555 {
556 contents = InventoryService.GetFolderContent(agentID, folderID);
557 InventoryFolderBase containingFolder = new InventoryFolderBase();
558 containingFolder.ID = folderID;
559 containingFolder.Owner = agentID;
560 containingFolder = InventoryService.GetFolder(containingFolder);
561 version = containingFolder.Version;
562 }
563 else
564 {
565 // Lost itemsm don't really need a version
566 version = 1;
567 }
568
569 return contents;
570
571 }
572 516
573 /// <summary> 517 /// <summary>
574 /// Handle an inventory folder creation request from the client. 518 /// Handle an inventory folder creation request from the client.
@@ -643,14 +587,13 @@ namespace OpenSim.Region.Framework.Scenes
643 } 587 }
644 } 588 }
645 589
590 delegate void PurgeFolderDelegate(UUID userID, UUID folder);
591
646 /// <summary> 592 /// <summary>
647 /// This should delete all the items and folders in the given directory. 593 /// This should delete all the items and folders in the given directory.
648 /// </summary> 594 /// </summary>
649 /// <param name="remoteClient"></param> 595 /// <param name="remoteClient"></param>
650 /// <param name="folderID"></param> 596 /// <param name="folderID"></param>
651
652 delegate void PurgeFolderDelegate(UUID userID, UUID folder);
653
654 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) 597 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
655 { 598 {
656 PurgeFolderDelegate d = PurgeFolderAsync; 599 PurgeFolderDelegate d = PurgeFolderAsync;
@@ -664,7 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
664 } 607 }
665 } 608 }
666 609
667
668 private void PurgeFolderAsync(UUID userID, UUID folderID) 610 private void PurgeFolderAsync(UUID userID, UUID folderID)
669 { 611 {
670 InventoryFolderBase folder = new InventoryFolderBase(folderID, userID); 612 InventoryFolderBase folder = new InventoryFolderBase(folderID, userID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index d80944b..daddb90 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -832,8 +832,8 @@ namespace OpenSim.Region.Framework.Scenes
832 invString.AddSectionEnd(); 832 invString.AddSectionEnd();
833 833
834 invString.AddNameValueLine("asset_id", item.AssetID.ToString()); 834 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
835 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); 835 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
836 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); 836 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
837 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); 837 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
838 838
839 invString.AddSaleStart(); 839 invString.AddSaleStart();