diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 252304b..7b94a81 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1363,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1363 | } | 1363 | } |
1364 | else | 1364 | else |
1365 | { | 1365 | { |
1366 | m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName); | 1366 | // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName); |
1367 | reader.ReadOuterXml(); // ignore | 1367 | reader.ReadOuterXml(); // ignore |
1368 | } | 1368 | } |
1369 | 1369 | ||
@@ -1438,7 +1438,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1438 | p(item, reader); | 1438 | p(item, reader); |
1439 | else | 1439 | else |
1440 | { | 1440 | { |
1441 | m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in TaskInventory {0}, {1}", reader.Name, reader.Value); | 1441 | // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in TaskInventory {0}, {1}", reader.Name, reader.Value); |
1442 | reader.ReadOuterXml(); | 1442 | reader.ReadOuterXml(); |
1443 | } | 1443 | } |
1444 | } | 1444 | } |
@@ -1467,7 +1467,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1467 | p(shape, reader); | 1467 | p(shape, reader); |
1468 | else | 1468 | else |
1469 | { | 1469 | { |
1470 | m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name); | 1470 | // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name); |
1471 | reader.ReadOuterXml(); | 1471 | reader.ReadOuterXml(); |
1472 | } | 1472 | } |
1473 | } | 1473 | } |