diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 |
2 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 482597d..aeb03a2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1767,7 +1767,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1767 | part.AbsolutePosition, | 1767 | part.AbsolutePosition, |
1768 | part.Scale, | 1768 | part.Scale, |
1769 | part.RotationOffset, | 1769 | part.RotationOffset, |
1770 | part.PhysActor.IsPhysical); | 1770 | part.PhysActor.IsPhysical, |
1771 | m_localId); | ||
1771 | part.PhysActor.SetMaterial((int)part.Material); | 1772 | part.PhysActor.SetMaterial((int)part.Material); |
1772 | 1773 | ||
1773 | part.PhysActor.LocalID = part.LocalId; | 1774 | part.PhysActor.LocalID = part.LocalId; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 980f7a3..2214f2f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1633,7 +1633,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1633 | AbsolutePosition, | 1633 | AbsolutePosition, |
1634 | Scale, | 1634 | Scale, |
1635 | RotationOffset, | 1635 | RotationOffset, |
1636 | RigidBody); | 1636 | RigidBody, |
1637 | m_localId); | ||
1637 | PhysActor.SetMaterial(Material); | 1638 | PhysActor.SetMaterial(Material); |
1638 | } | 1639 | } |
1639 | catch | 1640 | catch |
@@ -4442,7 +4443,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4442 | AbsolutePosition, | 4443 | AbsolutePosition, |
4443 | Scale, | 4444 | Scale, |
4444 | RotationOffset, | 4445 | RotationOffset, |
4445 | UsePhysics); | 4446 | UsePhysics, |
4447 | m_localId); | ||
4446 | PhysActor.SetMaterial(Material); | 4448 | PhysActor.SetMaterial(Material); |
4447 | 4449 | ||
4448 | pa = PhysActor; | 4450 | pa = PhysActor; |