diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 325 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 60 |
5 files changed, 56 insertions, 349 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs index e03ac5a..c6f531e 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs | |||
@@ -55,5 +55,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
55 | /// Currently, will throw an exception if this does not match a root region. | 55 | /// Currently, will throw an exception if this does not match a root region. |
56 | /// </param> | 56 | /// </param> |
57 | Vector2 GetSizeOfMegaregion(UUID regionId); | 57 | Vector2 GetSizeOfMegaregion(UUID regionId); |
58 | |||
59 | /// <summary> | ||
60 | /// Tests to see of position (relative to the region) is within the megaregion | ||
61 | /// </summary> | ||
62 | bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy); | ||
58 | } | 63 | } |
59 | } \ No newline at end of file | 64 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index eb34f55..03270d7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -160,11 +160,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | /// </summary> | 160 | /// </summary> |
161 | public SimStatsReporter StatsReporter { get; private set; } | 161 | public SimStatsReporter StatsReporter { get; private set; } |
162 | 162 | ||
163 | public List<Border> NorthBorders = new List<Border>(); | ||
164 | public List<Border> EastBorders = new List<Border>(); | ||
165 | public List<Border> SouthBorders = new List<Border>(); | ||
166 | public List<Border> WestBorders = new List<Border>(); | ||
167 | |||
168 | /// <summary> | 163 | /// <summary> |
169 | /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a | 164 | /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a |
170 | /// PhysicsScene in order to perform collision detection | 165 | /// PhysicsScene in order to perform collision detection |
@@ -364,7 +359,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | 359 | ||
365 | // TODO: Possibly stop other classes being able to manipulate this directly. | 360 | // TODO: Possibly stop other classes being able to manipulate this directly. |
366 | private SceneGraph m_sceneGraph; | 361 | private SceneGraph m_sceneGraph; |
367 | private volatile int m_bordersLocked; | ||
368 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 362 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
369 | private volatile bool m_backingup; | 363 | private volatile bool m_backingup; |
370 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 364 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
@@ -446,18 +440,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | set { m_splitRegionID = value; } | 440 | set { m_splitRegionID = value; } |
447 | } | 441 | } |
448 | 442 | ||
449 | public bool BordersLocked | ||
450 | { | ||
451 | get { return m_bordersLocked == 1; } | ||
452 | set | ||
453 | { | ||
454 | if (value == true) | ||
455 | m_bordersLocked = 1; | ||
456 | else | ||
457 | m_bordersLocked = 0; | ||
458 | } | ||
459 | } | ||
460 | |||
461 | public new float TimeDilation | 443 | public new float TimeDilation |
462 | { | 444 | { |
463 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } | 445 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } |
@@ -1075,28 +1057,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1075 | PeriodicBackup = true; | 1057 | PeriodicBackup = true; |
1076 | UseBackup = true; | 1058 | UseBackup = true; |
1077 | 1059 | ||
1078 | BordersLocked = true; | ||
1079 | Border northBorder = new Border(); | ||
1080 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, RegionInfo.RegionSizeY); //<--- | ||
1081 | northBorder.CrossDirection = Cardinals.N; | ||
1082 | NorthBorders.Add(northBorder); | ||
1083 | |||
1084 | Border southBorder = new Border(); | ||
1085 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //---> | ||
1086 | southBorder.CrossDirection = Cardinals.S; | ||
1087 | SouthBorders.Add(southBorder); | ||
1088 | |||
1089 | Border eastBorder = new Border(); | ||
1090 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, RegionInfo.RegionSizeX); //<--- | ||
1091 | eastBorder.CrossDirection = Cardinals.E; | ||
1092 | EastBorders.Add(eastBorder); | ||
1093 | |||
1094 | Border westBorder = new Border(); | ||
1095 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //---> | ||
1096 | westBorder.CrossDirection = Cardinals.W; | ||
1097 | WestBorders.Add(westBorder); | ||
1098 | BordersLocked = false; | ||
1099 | |||
1100 | m_eventManager = new EventManager(); | 1060 | m_eventManager = new EventManager(); |
1101 | 1061 | ||
1102 | m_permissions = new ScenePermissions(this); | 1062 | m_permissions = new ScenePermissions(this); |
@@ -2611,185 +2571,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2611 | EntityTransferModule.Cross(grp, attemptedPosition, silent); | 2571 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2612 | } | 2572 | } |
2613 | 2573 | ||
2614 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2574 | // Simple test to see if a position is in the current region. |
2575 | // This test is mostly used to see if a region crossing is necessary. | ||
2576 | // Assuming the position is relative to the region so anything outside its bounds. | ||
2577 | // Return 'true' if position inside region. | ||
2578 | public bool PositionIsInCurrentRegion(Vector3 pos) | ||
2615 | { | 2579 | { |
2616 | if (BordersLocked) | 2580 | bool ret = false; |
2617 | { | 2581 | int xx = (int)Math.Floor(pos.X); |
2618 | switch (gridline) | 2582 | int yy = (int)Math.Floor(pos.Y); |
2619 | { | 2583 | if (xx < 0 || yy < 0) |
2620 | case Cardinals.N: | 2584 | return false; |
2621 | lock (NorthBorders) | ||
2622 | { | ||
2623 | foreach (Border b in NorthBorders) | ||
2624 | { | ||
2625 | if (b.TestCross(position)) | ||
2626 | return b; | ||
2627 | } | ||
2628 | } | ||
2629 | break; | ||
2630 | case Cardinals.S: | ||
2631 | lock (SouthBorders) | ||
2632 | { | ||
2633 | foreach (Border b in SouthBorders) | ||
2634 | { | ||
2635 | if (b.TestCross(position)) | ||
2636 | return b; | ||
2637 | } | ||
2638 | } | ||
2639 | |||
2640 | break; | ||
2641 | case Cardinals.E: | ||
2642 | lock (EastBorders) | ||
2643 | { | ||
2644 | foreach (Border b in EastBorders) | ||
2645 | { | ||
2646 | if (b.TestCross(position)) | ||
2647 | return b; | ||
2648 | } | ||
2649 | } | ||
2650 | |||
2651 | break; | ||
2652 | case Cardinals.W: | ||
2653 | |||
2654 | lock (WestBorders) | ||
2655 | { | ||
2656 | foreach (Border b in WestBorders) | ||
2657 | { | ||
2658 | if (b.TestCross(position)) | ||
2659 | return b; | ||
2660 | } | ||
2661 | } | ||
2662 | break; | ||
2663 | 2585 | ||
2664 | } | 2586 | IRegionCombinerModule regionCombinerModule = RequestModuleInterface<IRegionCombinerModule>(); |
2587 | if (regionCombinerModule == null) | ||
2588 | { | ||
2589 | // Regular region. Just check for region size | ||
2590 | if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY ) | ||
2591 | ret = true; | ||
2665 | } | 2592 | } |
2666 | else | 2593 | else |
2667 | { | 2594 | { |
2668 | switch (gridline) | 2595 | // We're in a mega-region so see if we are still in that larger region |
2669 | { | 2596 | ret = regionCombinerModule.PositionIsInMegaregion(this.RegionInfo.RegionID, xx, yy); |
2670 | case Cardinals.N: | ||
2671 | foreach (Border b in NorthBorders) | ||
2672 | { | ||
2673 | if (b.TestCross(position)) | ||
2674 | return b; | ||
2675 | } | ||
2676 | |||
2677 | break; | ||
2678 | case Cardinals.S: | ||
2679 | foreach (Border b in SouthBorders) | ||
2680 | { | ||
2681 | if (b.TestCross(position)) | ||
2682 | return b; | ||
2683 | } | ||
2684 | break; | ||
2685 | case Cardinals.E: | ||
2686 | foreach (Border b in EastBorders) | ||
2687 | { | ||
2688 | if (b.TestCross(position)) | ||
2689 | return b; | ||
2690 | } | ||
2691 | |||
2692 | break; | ||
2693 | case Cardinals.W: | ||
2694 | foreach (Border b in WestBorders) | ||
2695 | { | ||
2696 | if (b.TestCross(position)) | ||
2697 | return b; | ||
2698 | } | ||
2699 | break; | ||
2700 | |||
2701 | } | ||
2702 | } | 2597 | } |
2703 | 2598 | ||
2704 | return null; | 2599 | return ret; |
2705 | } | ||
2706 | 2600 | ||
2707 | public bool TestBorderCross(Vector3 position, Cardinals border) | ||
2708 | { | ||
2709 | if (BordersLocked) | ||
2710 | { | ||
2711 | switch (border) | ||
2712 | { | ||
2713 | case Cardinals.N: | ||
2714 | lock (NorthBorders) | ||
2715 | { | ||
2716 | foreach (Border b in NorthBorders) | ||
2717 | { | ||
2718 | if (b.TestCross(position)) | ||
2719 | return true; | ||
2720 | } | ||
2721 | } | ||
2722 | break; | ||
2723 | case Cardinals.E: | ||
2724 | lock (EastBorders) | ||
2725 | { | ||
2726 | foreach (Border b in EastBorders) | ||
2727 | { | ||
2728 | if (b.TestCross(position)) | ||
2729 | return true; | ||
2730 | } | ||
2731 | } | ||
2732 | break; | ||
2733 | case Cardinals.S: | ||
2734 | lock (SouthBorders) | ||
2735 | { | ||
2736 | foreach (Border b in SouthBorders) | ||
2737 | { | ||
2738 | if (b.TestCross(position)) | ||
2739 | return true; | ||
2740 | } | ||
2741 | } | ||
2742 | break; | ||
2743 | case Cardinals.W: | ||
2744 | lock (WestBorders) | ||
2745 | { | ||
2746 | foreach (Border b in WestBorders) | ||
2747 | { | ||
2748 | if (b.TestCross(position)) | ||
2749 | return true; | ||
2750 | } | ||
2751 | } | ||
2752 | break; | ||
2753 | } | ||
2754 | } | ||
2755 | else | ||
2756 | { | ||
2757 | switch (border) | ||
2758 | { | ||
2759 | case Cardinals.N: | ||
2760 | foreach (Border b in NorthBorders) | ||
2761 | { | ||
2762 | if (b.TestCross(position)) | ||
2763 | return true; | ||
2764 | } | ||
2765 | break; | ||
2766 | case Cardinals.E: | ||
2767 | foreach (Border b in EastBorders) | ||
2768 | { | ||
2769 | if (b.TestCross(position)) | ||
2770 | return true; | ||
2771 | } | ||
2772 | break; | ||
2773 | case Cardinals.S: | ||
2774 | foreach (Border b in SouthBorders) | ||
2775 | { | ||
2776 | if (b.TestCross(position)) | ||
2777 | return true; | ||
2778 | } | ||
2779 | break; | ||
2780 | case Cardinals.W: | ||
2781 | foreach (Border b in WestBorders) | ||
2782 | { | ||
2783 | if (b.TestCross(position)) | ||
2784 | return true; | ||
2785 | } | ||
2786 | break; | ||
2787 | } | ||
2788 | } | ||
2789 | return false; | ||
2790 | } | 2601 | } |
2791 | 2602 | ||
2792 | |||
2793 | /// <summary> | 2603 | /// <summary> |
2794 | /// Called when objects or attachments cross the border, or teleport, between regions. | 2604 | /// Called when objects or attachments cross the border, or teleport, between regions. |
2795 | /// </summary> | 2605 | /// </summary> |
@@ -4116,60 +3926,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4116 | { | 3926 | { |
4117 | // CleanDroppedAttachments(); | 3927 | // CleanDroppedAttachments(); |
4118 | 3928 | ||
4119 | if (TestBorderCross(acd.startpos, Cardinals.E)) | 3929 | // Make sure avatar position is in the region (why it wouldn't be is a mystery but do sanity checking) |
4120 | { | 3930 | if (acd.startpos.X < 0) acd.startpos.X = 1f; |
4121 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); | 3931 | if (acd.startpos.X >= RegionInfo.RegionSizeX) acd.startpos.X = RegionInfo.RegionSizeX - 1f; |
4122 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; | 3932 | if (acd.startpos.Y < 0) acd.startpos.Y = 1f; |
4123 | } | 3933 | if (acd.startpos.Y >= RegionInfo.RegionSizeY) acd.startpos.Y = RegionInfo.RegionSizeY - 1f; |
4124 | |||
4125 | if (TestBorderCross(acd.startpos, Cardinals.N)) | ||
4126 | { | ||
4127 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.N); | ||
4128 | acd.startpos.Y = crossedBorder.BorderLine.Z - 1; | ||
4129 | } | ||
4130 | |||
4131 | //Mitigate http://opensimulator.org/mantis/view.php?id=3522 | ||
4132 | // Check if start position is outside of region | ||
4133 | // If it is, check the Z start position also.. if not, leave it alone. | ||
4134 | if (BordersLocked) | ||
4135 | { | ||
4136 | lock (EastBorders) | ||
4137 | { | ||
4138 | if (acd.startpos.X > EastBorders[0].BorderLine.Z) | ||
4139 | { | ||
4140 | m_log.Warn("FIX AGENT POSITION"); | ||
4141 | acd.startpos.X = EastBorders[0].BorderLine.Z * 0.5f; | ||
4142 | if (acd.startpos.Z > 720) | ||
4143 | acd.startpos.Z = 720; | ||
4144 | } | ||
4145 | } | ||
4146 | lock (NorthBorders) | ||
4147 | { | ||
4148 | if (acd.startpos.Y > NorthBorders[0].BorderLine.Z) | ||
4149 | { | ||
4150 | m_log.Warn("FIX Agent POSITION"); | ||
4151 | acd.startpos.Y = NorthBorders[0].BorderLine.Z * 0.5f; | ||
4152 | if (acd.startpos.Z > 720) | ||
4153 | acd.startpos.Z = 720; | ||
4154 | } | ||
4155 | } | ||
4156 | } else | ||
4157 | { | ||
4158 | if (acd.startpos.X > EastBorders[0].BorderLine.Z) | ||
4159 | { | ||
4160 | m_log.Warn("FIX AGENT POSITION"); | ||
4161 | acd.startpos.X = EastBorders[0].BorderLine.Z * 0.5f; | ||
4162 | if (acd.startpos.Z > 720) | ||
4163 | acd.startpos.Z = 720; | ||
4164 | } | ||
4165 | if (acd.startpos.Y > NorthBorders[0].BorderLine.Z) | ||
4166 | { | ||
4167 | m_log.Warn("FIX Agent POSITION"); | ||
4168 | acd.startpos.Y = NorthBorders[0].BorderLine.Z * 0.5f; | ||
4169 | if (acd.startpos.Z > 720) | ||
4170 | acd.startpos.Z = 720; | ||
4171 | } | ||
4172 | } | ||
4173 | 3934 | ||
4174 | // m_log.DebugFormat( | 3935 | // m_log.DebugFormat( |
4175 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", | 3936 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", |
@@ -4883,44 +4644,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4883 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4644 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4884 | if (sp != null) | 4645 | if (sp != null) |
4885 | { | 4646 | { |
4886 | uint regionX = RegionInfo.RegionLocX; | ||
4887 | uint regionY = RegionInfo.RegionLocY; | ||
4888 | |||
4889 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | ||
4890 | |||
4891 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | ||
4892 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | ||
4893 | |||
4894 | position.X += shiftx; | ||
4895 | position.Y += shifty; | ||
4896 | |||
4897 | bool result = false; | ||
4898 | |||
4899 | if (TestBorderCross(position,Cardinals.N)) | ||
4900 | result = true; | ||
4901 | |||
4902 | if (TestBorderCross(position, Cardinals.S)) | ||
4903 | result = true; | ||
4904 | |||
4905 | if (TestBorderCross(position, Cardinals.E)) | ||
4906 | result = true; | ||
4907 | |||
4908 | if (TestBorderCross(position, Cardinals.W)) | ||
4909 | result = true; | ||
4910 | |||
4911 | // bordercross if position is outside of region | ||
4912 | |||
4913 | if (!result) | ||
4914 | { | ||
4915 | regionHandle = RegionInfo.RegionHandle; | ||
4916 | } | ||
4917 | else | ||
4918 | { | ||
4919 | // not in this region, undo the shift! | ||
4920 | position.X -= shiftx; | ||
4921 | position.Y -= shifty; | ||
4922 | } | ||
4923 | |||
4924 | if (EntityTransferModule != null) | 4647 | if (EntityTransferModule != null) |
4925 | { | 4648 | { |
4926 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4649 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 89c7a1a..a99e469 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -529,12 +529,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | set | 529 | set |
530 | { | 530 | { |
531 | Vector3 val = value; | 531 | Vector3 val = value; |
532 | if (Scene != null && !IsAttachmentCheckFull() | 532 | if (Scene != null |
533 | && !Scene.LoadingPrims && | 533 | && Scene.PositionIsInCurrentRegion(val) |
534 | (Scene.TestBorderCross(val, Cardinals.E) || | 534 | && !IsAttachmentCheckFull() |
535 | Scene.TestBorderCross(val, Cardinals.W) || | 535 | && !Scene.LoadingPrims |
536 | Scene.TestBorderCross(val, Cardinals.N) || | ||
537 | Scene.TestBorderCross(val, Cardinals.S)) | ||
538 | ) | 536 | ) |
539 | { | 537 | { |
540 | if (!inTransit) | 538 | if (!inTransit) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 91293c4..8979659 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2979,10 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2979 | { | 2979 | { |
2980 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); | 2980 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2981 | 2981 | ||
2982 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2982 | if (!ParentGroup.Scene.PositionIsInCurrentRegion(newpos)) |
2983 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | ||
2984 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | ||
2985 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | ||
2986 | { | 2983 | { |
2987 | ParentGroup.AbsolutePosition = newpos; | 2984 | ParentGroup.AbsolutePosition = newpos; |
2988 | return; | 2985 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cd9dcf5..2965903 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1170,18 +1170,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1170 | 1170 | ||
1171 | if (ParentID == 0) | 1171 | if (ParentID == 0) |
1172 | { | 1172 | { |
1173 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1174 | { | ||
1175 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1176 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1177 | } | ||
1178 | |||
1179 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
1180 | { | ||
1181 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | ||
1182 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
1183 | } | ||
1184 | |||
1185 | CheckAndAdjustLandingPoint(ref pos); | 1173 | CheckAndAdjustLandingPoint(ref pos); |
1186 | 1174 | ||
1187 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 1175 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
@@ -3867,32 +3855,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
3867 | // m_log.DebugFormat( | 3855 | // m_log.DebugFormat( |
3868 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | 3856 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", |
3869 | // pos2, Name, Scene.Name); | 3857 | // pos2, Name, Scene.Name); |
3870 | 3858 | ||
3871 | if( Scene.TestBorderCross(pos2, Cardinals.E) || | 3859 | if (Scene.PositionIsInCurrentRegion(pos2)) |
3872 | Scene.TestBorderCross(pos2, Cardinals.W) || | 3860 | return; |
3873 | Scene.TestBorderCross(pos2, Cardinals.N) || | 3861 | |
3874 | Scene.TestBorderCross(pos2, Cardinals.S) | 3862 | if (!CrossToNewRegion() && m_requestedSitTargetUUID == UUID.Zero) |
3875 | ) | 3863 | { |
3876 | { | 3864 | // we don't have entity transfer module |
3877 | if (!CrossToNewRegion() && m_requestedSitTargetUUID == UUID.Zero) | 3865 | Vector3 pos = AbsolutePosition; |
3878 | { | 3866 | float px = pos.X; |
3879 | // we don't have entity transfer module | 3867 | if (px < 0) |
3880 | Vector3 pos = AbsolutePosition; | 3868 | pos.X += Velocity.X * 2; |
3881 | float px = pos.X; | 3869 | else if (px > m_scene.RegionInfo.RegionSizeX) |
3882 | if (px < 0) | 3870 | pos.X -= Velocity.X * 2; |
3883 | pos.X += Velocity.X * 2; | 3871 | |
3884 | else if (px > m_scene.RegionInfo.RegionSizeX) | 3872 | float py = pos.Y; |
3885 | pos.X -= Velocity.X * 2; | 3873 | if (py < 0) |
3886 | 3874 | pos.Y += Velocity.Y * 2; | |
3887 | float py = pos.Y; | 3875 | else if (py > m_scene.RegionInfo.RegionSizeY) |
3888 | if (py < 0) | 3876 | pos.Y -= Velocity.Y * 2; |
3889 | pos.Y += Velocity.Y * 2; | 3877 | |
3890 | else if (py > m_scene.RegionInfo.RegionSizeY) | 3878 | Velocity = Vector3.Zero; |
3891 | pos.Y -= Velocity.Y * 2; | 3879 | AbsolutePosition = pos; |
3892 | |||
3893 | Velocity = Vector3.Zero; | ||
3894 | AbsolutePosition = pos; | ||
3895 | } | ||
3896 | } | 3880 | } |
3897 | } | 3881 | } |
3898 | 3882 | ||