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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs39
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs19
3 files changed, 65 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7d14814..a49ed13 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3270,6 +3270,45 @@ namespace OpenSim.Region.Framework.Scenes
3270 } 3270 }
3271 3271
3272 /// <summary> 3272 /// <summary>
3273 /// A float the value is a representative execution time in milliseconds of all scripts in the link set.
3274 /// </summary>
3275 public float ScriptExecutionTime()
3276 {
3277 IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
3278
3279 if (engines.Length == 0) // No engine at all
3280 return 0.0f;
3281
3282 float time = 0.0f;
3283
3284 // get all the scripts in all parts
3285 SceneObjectPart[] parts = m_parts.GetArray();
3286 List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
3287 for (int i = 0; i < parts.Length; i++)
3288 {
3289 scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
3290 }
3291 // extract the UUIDs
3292 List<UUID> ids = new List<UUID>(scripts.Count);
3293 foreach (TaskInventoryItem script in scripts)
3294 {
3295 if (!ids.Contains(script.ItemID))
3296 {
3297 ids.Add(script.ItemID);
3298 }
3299 }
3300 // Offer the list of script UUIDs to each engine found and accumulate the time
3301 foreach (IScriptModule e in engines)
3302 {
3303 if (e != null)
3304 {
3305 time += e.GetScriptExecutionTime(ids);
3306 }
3307 }
3308 return time;
3309 }
3310
3311 /// <summary>
3273 /// Returns a count of the number of running scripts in this groups parts. 3312 /// Returns a count of the number of running scripts in this groups parts.
3274 /// </summary> 3313 /// </summary>
3275 public int RunningScriptCount() 3314 public int RunningScriptCount()
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 9a04c65..aacad98 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
222 /// </summary> 222 /// </summary>
223 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 223 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
224 { 224 {
225 List<TaskInventoryItem> scripts = GetInventoryScripts(); 225 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
226 foreach (TaskInventoryItem item in scripts) 226 foreach (TaskInventoryItem item in scripts)
227 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 227 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
228 } 228 }
@@ -255,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes
255 /// </param> 255 /// </param>
256 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 256 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
257 { 257 {
258 List<TaskInventoryItem> scripts = GetInventoryScripts(); 258 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
259 foreach (TaskInventoryItem item in scripts) 259 foreach (TaskInventoryItem item in scripts)
260 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 260 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
261 } 261 }
@@ -1116,7 +1116,7 @@ namespace OpenSim.Region.Framework.Scenes
1116 return 0; 1116 return 0;
1117 1117
1118 int count = 0; 1118 int count = 0;
1119 List<TaskInventoryItem> scripts = GetInventoryScripts(); 1119 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1120 1120
1121 foreach (TaskInventoryItem item in scripts) 1121 foreach (TaskInventoryItem item in scripts)
1122 { 1122 {
@@ -1157,14 +1157,14 @@ namespace OpenSim.Region.Framework.Scenes
1157 return ret; 1157 return ret;
1158 } 1158 }
1159 1159
1160 public List<TaskInventoryItem> GetInventoryScripts() 1160 public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
1161 { 1161 {
1162 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1162 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1163 1163
1164 lock (m_items) 1164 lock (m_items)
1165 { 1165 {
1166 foreach (TaskInventoryItem item in m_items.Values) 1166 foreach (TaskInventoryItem item in m_items.Values)
1167 if (item.InvType == (int)InventoryType.LSL) 1167 if (item.InvType == (int)type)
1168 ret.Add(item); 1168 ret.Add(item);
1169 } 1169 }
1170 1170
@@ -1183,7 +1183,7 @@ namespace OpenSim.Region.Framework.Scenes
1183 if (engines.Length == 0) // No engine at all 1183 if (engines.Length == 0) // No engine at all
1184 return ret; 1184 return ret;
1185 1185
1186 List<TaskInventoryItem> scripts = GetInventoryScripts(); 1186 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1187 1187
1188 foreach (TaskInventoryItem item in scripts) 1188 foreach (TaskInventoryItem item in scripts)
1189 { 1189 {
@@ -1211,7 +1211,7 @@ namespace OpenSim.Region.Framework.Scenes
1211 if (engines.Length == 0) 1211 if (engines.Length == 0)
1212 return; 1212 return;
1213 1213
1214 List<TaskInventoryItem> scripts = GetInventoryScripts(); 1214 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
1215 1215
1216 foreach (TaskInventoryItem item in scripts) 1216 foreach (TaskInventoryItem item in scripts)
1217 { 1217 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8863df1..641d742 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3438,6 +3438,25 @@ namespace OpenSim.Region.Framework.Scenes
3438 } 3438 }
3439 3439
3440 /// <summary> 3440 /// <summary>
3441 /// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
3442 /// </summary>
3443 public float ScriptExecutionTime()
3444 {
3445 float time = 0.0f;
3446 lock (m_attachments)
3447 {
3448 foreach (SceneObjectGroup gobj in m_attachments)
3449 {
3450 if (gobj != null)
3451 {
3452 time += gobj.ScriptExecutionTime();
3453 }
3454 }
3455 }
3456 return time;
3457 }
3458
3459 /// <summary>
3441 /// Returns the total count of running scripts in all parts. 3460 /// Returns the total count of running scripts in all parts.
3442 /// </summary> 3461 /// </summary>
3443 public int RunningScriptCount() 3462 public int RunningScriptCount()