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-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs10
4 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index b102e48..d773ee7 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
645 m_nextPosition = m_group.AbsolutePosition + motionThisFrame; 645 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
646 m_group.AbsolutePosition = m_nextPosition; 646 m_group.AbsolutePosition = m_nextPosition;
647 647
648 m_group.RootPart.Velocity = v; 648 //m_group.RootPart.Velocity = v;
649 update = true; 649 update = true;
650 } 650 }
651 651
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6ef83fb..436a544 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2454,6 +2454,14 @@ namespace OpenSim.Region.Framework.Scenes
2454 else 2454 else
2455 group.StopScriptInstances(); 2455 group.StopScriptInstances();
2456 2456
2457 List<UUID> avatars = group.GetSittingAvatars();
2458 foreach (UUID av in avatars)
2459 {
2460 ScenePresence p = GetScenePresence(av);
2461 if (p != null)
2462 p.StandUp();
2463 }
2464
2457 SceneObjectPart[] partList = group.Parts; 2465 SceneObjectPart[] partList = group.Parts;
2458 2466
2459 foreach (SceneObjectPart part in partList) 2467 foreach (SceneObjectPart part in partList)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 155e450..02a8935 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -272,6 +272,11 @@ namespace OpenSim.Region.Framework.Scenes
272 { 272 {
273 AttachmentPoint = 0; 273 AttachmentPoint = 0;
274 274
275 // Don't zap trees
276 if (RootPart.Shape.PCode == (byte)PCode.Tree ||
277 RootPart.Shape.PCode == (byte)PCode.NewTree)
278 return;
279
275 // Even though we don't use child part state parameters for attachments any more, we still need to set 280 // Even though we don't use child part state parameters for attachments any more, we still need to set
276 // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if 281 // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if
277 // we store them correctly, scene objects that we receive from elsewhere might not. 282 // we store them correctly, scene objects that we receive from elsewhere might not.
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index c0ca48e..b6e0a97 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -131,7 +131,15 @@ namespace OpenSim.Region.Framework.Scenes
131 131
132 public double this[int x, int y] 132 public double this[int x, int y]
133 { 133 {
134 get { return map[x, y]; } 134 get
135 {
136 if (x < 0) x = 0;
137 if (y < 0) y = 0;
138 if (x >= (int)Constants.RegionSize) x = (int)Constants.RegionSize - 1;
139 if (y >= (int)Constants.RegionSize) y = (int)Constants.RegionSize - 1;
140
141 return map[x, y];
142 }
135 set 143 set
136 { 144 {
137 // Will "fix" terrain hole problems. Although not fantastically. 145 // Will "fix" terrain hole problems. Although not fantastically.