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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs138
1 files changed, 80 insertions, 58 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9594e6b..2b2c04a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2480,7 +2480,7 @@ namespace OpenSim.Region.Framework.Scenes
2480 2480
2481 2481
2482 /// <summary> 2482 /// <summary>
2483 /// Called when objects or attachments cross the border between regions. 2483 /// Called when objects or attachments cross the border, or teleport, between regions.
2484 /// </summary> 2484 /// </summary>
2485 /// <param name="sog"></param> 2485 /// <param name="sog"></param>
2486 /// <returns></returns> 2486 /// <returns></returns>
@@ -2510,6 +2510,8 @@ namespace OpenSim.Region.Framework.Scenes
2510 2510
2511 // Do this as late as possible so that listeners have full access to the incoming object 2511 // Do this as late as possible so that listeners have full access to the incoming object
2512 EventManager.TriggerOnIncomingSceneObject(newObject); 2512 EventManager.TriggerOnIncomingSceneObject(newObject);
2513
2514 TriggerEventsOnScriptedAttachments(newObject);
2513 2515
2514 return true; 2516 return true;
2515 } 2517 }
@@ -2577,22 +2579,13 @@ namespace OpenSim.Region.Framework.Scenes
2577 // Fix up attachment Parent Local ID 2579 // Fix up attachment Parent Local ID
2578 ScenePresence sp = GetScenePresence(sceneObject.OwnerID); 2580 ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
2579 2581
2580 //uint parentLocalID = 0;
2581 if (sp != null) 2582 if (sp != null)
2582 { 2583 {
2583 //parentLocalID = sp.LocalId;
2584
2585 //sceneObject.RootPart.IsAttachment = true;
2586 //sceneObject.RootPart.SetParentLocalId(parentLocalID);
2587 2584
2588 SceneObjectGroup grp = sceneObject; 2585 SceneObjectGroup grp = sceneObject;
2589 2586
2590 //RootPrim.SetParentLocalId(parentLocalID);
2591
2592 m_log.DebugFormat( 2587 m_log.DebugFormat(
2593 "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID); 2588 "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID);
2594
2595 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2596 m_log.DebugFormat( 2589 m_log.DebugFormat(
2597 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2590 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2598 2591
@@ -2602,7 +2595,6 @@ namespace OpenSim.Region.Framework.Scenes
2602 AttachmentsModule.AttachObject( 2595 AttachmentsModule.AttachObject(
2603 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); 2596 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2604 2597
2605 //grp.SendGroupFullUpdate();
2606 } 2598 }
2607 else 2599 else
2608 { 2600 {
@@ -2630,6 +2622,27 @@ namespace OpenSim.Region.Framework.Scenes
2630 2622
2631 return true; 2623 return true;
2632 } 2624 }
2625
2626 private void TriggerEventsOnScriptedAttachments(SceneObjectGroup sog)
2627 {
2628 ScenePresence sp = GetScenePresence(sog.OwnerID);
2629
2630 if (sp != null)
2631 {
2632 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID);
2633
2634 if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
2635 {
2636 // This will get your attention
2637 //m_log.Error("[XXX] Triggering ");
2638
2639 // Trigger CHANGED_TELEPORT
2640 sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT);
2641 }
2642
2643 }
2644 }
2645
2633 #endregion 2646 #endregion
2634 2647
2635 #region Add/Remove Avatar Methods 2648 #region Add/Remove Avatar Methods
@@ -3437,6 +3450,8 @@ namespace OpenSim.Region.Framework.Scenes
3437 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) 3450 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
3438 { 3451 {
3439 TeleportFlags tp = (TeleportFlags)teleportFlags; 3452 TeleportFlags tp = (TeleportFlags)teleportFlags;
3453 reason = String.Empty;
3454
3440 //Teleport flags: 3455 //Teleport flags:
3441 // 3456 //
3442 // TeleportFlags.ViaGodlikeLure - Border Crossing 3457 // TeleportFlags.ViaGodlikeLure - Border Crossing
@@ -3444,52 +3459,34 @@ namespace OpenSim.Region.Framework.Scenes
3444 // TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user 3459 // TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user
3445 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport 3460 // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
3446 3461
3447
3448 if (LoginsDisabled)
3449 {
3450 reason = "Logins Disabled";
3451 return false;
3452 }
3453 // Don't disable this log message - it's too helpful 3462 // Don't disable this log message - it's too helpful
3454 m_log.InfoFormat( 3463 m_log.InfoFormat(
3455 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", 3464 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
3456 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3465 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3457 agent.AgentID, agent.circuitcode, teleportFlags); 3466 agent.AgentID, agent.circuitcode, teleportFlags);
3458 3467
3459 reason = String.Empty; 3468 if (LoginsDisabled)
3460 try
3461 {
3462 if (!VerifyUserPresence(agent, out reason))
3463 return false;
3464 }
3465 catch (Exception e)
3466 { 3469 {
3467 m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message); 3470 reason = "Logins Disabled";
3468 return false; 3471 return false;
3469 } 3472 }
3470 3473
3471 try 3474 ScenePresence sp = GetScenePresence(agent.AgentID);
3472 { 3475
3473 if (!AuthorizeUser(agent, out reason)) 3476 if (sp != null && !sp.IsChildAgent)
3474 return false;
3475 }
3476 catch (Exception e)
3477 { 3477 {
3478 m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message); 3478 // We have a zombie from a crashed session.
3479 return false; 3479 // Or the same user is trying to be root twice here, won't work.
3480 // Kill it.
3481 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
3482 sp.ControllingClient.Close();
3483 sp = null;
3480 } 3484 }
3481 3485
3482 m_log.InfoFormat(
3483 "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
3484 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3485 agent.AgentID, agent.circuitcode);
3486
3487 CapsModule.NewUserConnection(agent);
3488
3489 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3486 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3490 3487
3491 //On login or border crossing test land permisions 3488 //On login test land permisions
3492 if (tp != TeleportFlags.Default) 3489 if (tp == TeleportFlags.ViaLogin)
3493 { 3490 {
3494 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3491 if (land != null && !TestLandRestrictions(agent, land, out reason))
3495 { 3492 {
@@ -3497,8 +3494,40 @@ namespace OpenSim.Region.Framework.Scenes
3497 } 3494 }
3498 } 3495 }
3499 3496
3500 ScenePresence sp = GetScenePresence(agent.AgentID); 3497 if (sp == null) // We don't have an [child] agent here already
3501 if (sp != null) 3498 {
3499
3500 try
3501 {
3502 if (!VerifyUserPresence(agent, out reason))
3503 return false;
3504 }
3505 catch (Exception e)
3506 {
3507 m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
3508 return false;
3509 }
3510
3511 try
3512 {
3513 if (!AuthorizeUser(agent, out reason))
3514 return false;
3515 }
3516 catch (Exception e)
3517 {
3518 m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message);
3519 return false;
3520 }
3521
3522 m_log.InfoFormat(
3523 "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
3524 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3525 agent.AgentID, agent.circuitcode);
3526
3527 CapsModule.NewUserConnection(agent);
3528 CapsModule.AddCapsHandler(agent.AgentID);
3529 }
3530 else
3502 { 3531 {
3503 if (sp.IsChildAgent) 3532 if (sp.IsChildAgent)
3504 { 3533 {
@@ -3507,22 +3536,18 @@ namespace OpenSim.Region.Framework.Scenes
3507 agent.AgentID, RegionInfo.RegionName); 3536 agent.AgentID, RegionInfo.RegionName);
3508 3537
3509 sp.AdjustKnownSeeds(); 3538 sp.AdjustKnownSeeds();
3510 3539 CapsModule.NewUserConnection(agent);
3511 return true;
3512 }
3513 else
3514 {
3515 // We have a zombie from a crashed session. Kill it.
3516 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
3517 sp.ControllingClient.Close();
3518 } 3540 }
3519 } 3541 }
3520 3542
3521 CapsModule.AddCapsHandler(agent.AgentID);
3522 3543
3523 if (!agent.child) 3544 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
3545 agent.teleportFlags = teleportFlags;
3546 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
3547
3548 if (tp == TeleportFlags.ViaLogin)
3524 { 3549 {
3525 if (TestBorderCross(agent.startpos,Cardinals.E)) 3550 if (TestBorderCross(agent.startpos, Cardinals.E))
3526 { 3551 {
3527 Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); 3552 Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E);
3528 agent.startpos.X = crossedBorder.BorderLine.Z - 1; 3553 agent.startpos.X = crossedBorder.BorderLine.Z - 1;
@@ -3587,9 +3612,6 @@ namespace OpenSim.Region.Framework.Scenes
3587 } 3612 }
3588 } 3613 }
3589 3614
3590 agent.teleportFlags = teleportFlags;
3591 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
3592
3593 return true; 3615 return true;
3594 } 3616 }
3595 3617