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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
4 files changed, 22 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 702a1e2..b847d87 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
130 anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) 130 anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
131 { 131 {
132 // 16384 is CHANGED_ANIMATION 132 // 16384 is CHANGED_ANIMATION
133 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); 133 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION});
134 SendAnimPack(); 134 SendAnimPack();
135 } 135 }
136 } 136 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 032fbe8..a0fabff 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -56,9 +56,10 @@ namespace OpenSim.Region.Framework.Scenes
56 LINK = 32, 56 LINK = 32,
57 ALLOWED_DROP = 64, 57 ALLOWED_DROP = 64,
58 OWNER = 128, 58 OWNER = 128,
59 REGION_RESTART = 256, 59 REGION = 256,
60 REGION = 512, 60 TELEPORT = 512,
61 TELEPORT = 1024 61 REGION_RESTART = 1024,
62 ANIMATION = 16384
62 } 63 }
63 64
64 // I don't really know where to put this except here. 65 // I don't really know where to put this except here.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 8b4f0ed..4f80a7e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -321,6 +321,22 @@ namespace OpenSim.Region.Framework.Scenes
321 StoreScriptErrors(item.ItemID, null); 321 StoreScriptErrors(item.ItemID, null);
322 m_part.ParentGroup.AddActiveScriptCount(1); 322 m_part.ParentGroup.AddActiveScriptCount(1);
323 m_part.ScheduleFullUpdate(); 323 m_part.ScheduleFullUpdate();
324
325 //This should play nice with XEngine since XEngine loads scripts /after/ the region starts
326 if (stateSource == 0 && m_part.ParentGroup.Scene.LoginsDisabled == true)
327 {
328 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
329 if (engines != null)
330 {
331 foreach (IScriptModule xengine in engines)
332 {
333 if (xengine != null)
334 {
335 xengine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.REGION_RESTART });
336 }
337 }
338 }
339 }
324 } 340 }
325 } 341 }
326 } 342 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index d857a1c..5fcd1c2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3939,7 +3939,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
3939 if (m == null) // No script engine loaded 3939 if (m == null) // No script engine loaded
3940 continue; 3940 continue;
3941 3941
3942 m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { 16384 }); 3942 m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
3943 } 3943 }
3944 } 3944 }
3945 } 3945 }