diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 29 |
2 files changed, 49 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 107d9b6..3fd1f5e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3955,7 +3955,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
3955 | } | 3955 | } |
3956 | } | 3956 | } |
3957 | } | 3957 | } |
3958 | 3958 | ||
3959 | public Vector3 GetGeometricCenter() | ||
3960 | { | ||
3961 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
3962 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
3963 | // ignoring tortured prims details since sl also seems to ignore | ||
3964 | // so no real use in doing it on physics | ||
3965 | |||
3966 | Vector3 gc = Vector3.Zero; | ||
3967 | |||
3968 | int nparts = m_parts.Count; | ||
3969 | if (nparts <= 1) | ||
3970 | return gc; | ||
3971 | |||
3972 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
3973 | nparts = parts.Length; // just in case it changed | ||
3974 | if (nparts <= 1) | ||
3975 | return gc; | ||
3976 | |||
3977 | // average all parts positions | ||
3978 | for (int i = 0; i < nparts; i++) | ||
3979 | gc += parts[i].GetWorldPosition(); | ||
3980 | gc /= nparts; | ||
3981 | |||
3982 | // relative to root: | ||
3983 | gc -= AbsolutePosition; | ||
3984 | return gc; | ||
3985 | } | ||
3986 | |||
3959 | public float GetMass() | 3987 | public float GetMass() |
3960 | { | 3988 | { |
3961 | float retmass = 0f; | 3989 | float retmass = 0f; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index d419710..511ab19 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2260,18 +2260,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2260 | 2260 | ||
2261 | public Vector3 GetGeometricCenter() | 2261 | public Vector3 GetGeometricCenter() |
2262 | { | 2262 | { |
2263 | PhysicsActor pa = PhysActor; | 2263 | // this is not real geometric center but a average of positions relative to root prim acording to |
2264 | 2264 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | |
2265 | if (pa != null) | 2265 | // ignoring tortured prims details since sl also seems to ignore |
2266 | { | 2266 | // so no real use in doing it on physics |
2267 | Vector3 vtmp = pa.CenterOfMass; | 2267 | if (ParentGroup.IsDeleted) |
2268 | return vtmp; | ||
2269 | } | ||
2270 | else | ||
2271 | return new Vector3(0, 0, 0); | 2268 | return new Vector3(0, 0, 0); |
2269 | |||
2270 | return ParentGroup.GetGeometricCenter(); | ||
2271 | |||
2272 | /* | ||
2273 | PhysicsActor pa = PhysActor; | ||
2274 | |||
2275 | if (pa != null) | ||
2276 | { | ||
2277 | Vector3 vtmp = pa.CenterOfMass; | ||
2278 | return vtmp; | ||
2279 | } | ||
2280 | else | ||
2281 | return new Vector3(0, 0, 0); | ||
2282 | */ | ||
2272 | } | 2283 | } |
2273 | 2284 | ||
2274 | public float GetMass() | 2285 | public float GetMass() |
2275 | { | 2286 | { |
2276 | PhysicsActor pa = PhysActor; | 2287 | PhysicsActor pa = PhysActor; |
2277 | 2288 | ||