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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs9
2 files changed, 2 insertions, 38 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index bc3400a..5c542d6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -733,6 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
733 #endregion 733 #endregion
734 734
735 #region Get Methods 735 #region Get Methods
736
736 /// <summary> 737 /// <summary>
737 /// Get the controlling client for the given avatar, if there is one. 738 /// Get the controlling client for the given avatar, if there is one.
738 /// 739 ///
@@ -1074,36 +1075,6 @@ namespace OpenSim.Region.Framework.Scenes
1074 return Entities.GetEntities(); 1075 return Entities.GetEntities();
1075 } 1076 }
1076 1077
1077 public Dictionary<uint, float> GetTopScripts()
1078 {
1079 Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
1080
1081 EntityBase[] EntityList = GetEntities();
1082 int limit = 0;
1083 foreach (EntityBase ent in EntityList)
1084 {
1085 if (ent is SceneObjectGroup)
1086 {
1087 SceneObjectGroup grp = (SceneObjectGroup)ent;
1088 if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
1089 {
1090 if (grp.scriptScore >= 0.01)
1091 {
1092 topScripts.Add(grp.LocalId, grp.scriptScore);
1093 limit++;
1094 if (limit >= 100)
1095 {
1096 break;
1097 }
1098 }
1099 grp.scriptScore = 0;
1100 }
1101 }
1102 }
1103
1104 return topScripts;
1105 }
1106
1107 #endregion 1078 #endregion
1108 1079
1109 #region Other Methods 1080 #region Other Methods
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 878476e..afb5ccf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -229,8 +229,6 @@ namespace OpenSim.Region.Framework.Scenes
229 get { return RootPart.VolumeDetectActive; } 229 get { return RootPart.VolumeDetectActive; }
230 } 230 }
231 231
232 public float scriptScore;
233
234 private Vector3 lastPhysGroupPos; 232 private Vector3 lastPhysGroupPos;
235 private Quaternion lastPhysGroupRot; 233 private Quaternion lastPhysGroupRot;
236 234
@@ -1184,12 +1182,7 @@ namespace OpenSim.Region.Framework.Scenes
1184 1182
1185 public void AddScriptLPS(int count) 1183 public void AddScriptLPS(int count)
1186 { 1184 {
1187 if (scriptScore + count >= float.MaxValue - count) 1185 m_scene.SceneGraph.AddToScriptLPS(count);
1188 scriptScore = 0;
1189
1190 scriptScore += (float)count;
1191 SceneGraph d = m_scene.SceneGraph;
1192 d.AddToScriptLPS(count);
1193 } 1186 }
1194 1187
1195 public void AddActiveScriptCount(int count) 1188 public void AddActiveScriptCount(int count)