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-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs204
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
2 files changed, 205 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
new file mode 100644
index 0000000..65c8012
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -0,0 +1,204 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28
29using System;
30using System.Collections.Generic;
31using OpenMetaverse;
32using OpenSim.Framework;
33
34namespace OpenSim.Region.Framework.Scenes
35{
36 public static class CollisionSounds
37 {
38 // defines for cases
39 // only know one UUID for now (woodflesh)
40
41 private const int MaxMaterials = 7;
42 // part part
43 private static UUID snd_StoneStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
44 private static UUID snd_StoneMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
45 private static UUID snd_StoneGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
46 private static UUID snd_StoneWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
47 private static UUID snd_StoneFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
48 private static UUID snd_StonePlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
49 private static UUID snd_StoneRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
50
51 private static UUID snd_MetalStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
52 private static UUID snd_MetalMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
53 private static UUID snd_MetalGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
54 private static UUID snd_MetalWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
55 private static UUID snd_MetalFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
56 private static UUID snd_MetalPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
57 private static UUID snd_MetalRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
58
59 private static UUID snd_GlassStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
60 private static UUID snd_GlassMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
61 private static UUID snd_GlassGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
62 private static UUID snd_GlassWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
63 private static UUID snd_GlassFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
64 private static UUID snd_GlassPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
65 private static UUID snd_GlassRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
66
67 private static UUID snd_WoodStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
68 private static UUID snd_WoodMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
69 private static UUID snd_WoodGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
70 private static UUID snd_WoodWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
71 private static UUID snd_WoodFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
72 private static UUID snd_WoodPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
73 private static UUID snd_WoodRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
74
75 private static UUID snd_FleshStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
76 private static UUID snd_FleshMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
77 private static UUID snd_FleshGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
78 private static UUID snd_FleshWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
79 private static UUID snd_FleshFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
80 private static UUID snd_FleshPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
81 private static UUID snd_FleshRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
82
83 private static UUID snd_PlasticStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
84 private static UUID snd_PlasticMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
85 private static UUID snd_PlasticGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
86 private static UUID snd_PlasticWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
87 private static UUID snd_PlasticFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
88 private static UUID snd_PlasticPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
89 private static UUID snd_PlasticRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
90
91 private static UUID snd_RubberStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
92 private static UUID snd_RubberMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
93 private static UUID snd_RubberGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
94 private static UUID snd_RubberWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
95 private static UUID snd_RubberFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
96 private static UUID snd_RubberPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
97 private static UUID snd_RubberRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
98
99 // terrain part
100 private static UUID snd_TerrainStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
101 private static UUID snd_TerrainMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
102 private static UUID snd_TerrainGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
103 private static UUID snd_TerrainWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
104 private static UUID snd_TerrainFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
105 private static UUID snd_TerrainPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
106 private static UUID snd_TerrainRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
107
108 public static UUID[] m_TerrainPart = {
109 snd_TerrainStone,
110 snd_TerrainMetal,
111 snd_TerrainGlass,
112 snd_TerrainWood,
113 snd_TerrainFlesh,
114 snd_TerrainPlastic,
115 snd_TerrainRubber
116 };
117
118 public static UUID[] m_PartPart = {
119 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
120 snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
121 snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
122 snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
123 snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
124 snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
125 snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
126 };
127
128 public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
129 {
130 if(Colliders.Count == 0 || part == null)
131 return;
132
133 if ((part.Flags & PrimFlags.Physics) == 0) // let only active prims trigger sounds
134 return;
135
136 if (part.ParentGroup == null)
137 return;
138
139 if (part.CollisionSound == part.invalidCollisionSoundUUID)
140 return;
141
142 UUID soundID;
143 int otherMaterial;
144
145 int thisMaterial = (int) part.Material;
146 if (thisMaterial >= MaxMaterials)
147 thisMaterial = 3;
148
149 int thisMatScaled = thisMaterial * MaxMaterials;
150 int index;
151
152 bool doneownsound = false;
153
154 foreach (uint Id in Colliders)
155 {
156 if (Id == 0)
157 {
158 if (!doneownsound)
159 {
160 soundID = m_TerrainPart[thisMaterial];
161 part.SendCollisionSound(soundID, 1.0);
162 doneownsound = true;
163 }
164 continue;
165 }
166
167 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id);
168 if (otherPart != null)
169 {
170 if (otherPart.CollisionSound == part.invalidCollisionSoundUUID)
171 continue;
172 if (otherPart.CollisionSound != UUID.Zero)
173 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume);
174 else
175 {
176 otherMaterial = (int)otherPart.Material;
177 if (otherMaterial >= MaxMaterials)
178 otherMaterial = 3;
179 index = thisMatScaled + otherMaterial;
180 soundID = m_PartPart[index];
181 if (doneownsound)
182 otherPart.SendCollisionSound(soundID, 1.0);
183 else
184 {
185 part.SendCollisionSound(soundID, 1.0);
186 doneownsound = true;
187 }
188 }
189 }
190 else if (!doneownsound)
191 {
192 ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
193 if (av != null && (!av.IsChildAgent))
194 {
195 index = thisMatScaled + 4; // flesh
196 soundID = m_PartPart[index];
197 part.SendCollisionSound(soundID, 1.0);
198 doneownsound = true;
199 }
200 }
201 }
202 }
203 }
204} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 38e7a12..af9b7eb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2667,7 +2667,7 @@ namespace OpenSim.Region.Framework.Scenes
2667 SendCollisionSound(CollisionSound, CollisionSoundVolume); 2667 SendCollisionSound(CollisionSound, CollisionSoundVolume);
2668 else 2668 else
2669 { 2669 {
2670 // default sounds 2670 CollisionSounds.PartCollisionSound(this, startedColliders);
2671 } 2671 }
2672 } 2672 }
2673 2673