diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
3 files changed, 167 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 31900ec..905bde2 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1653,7 +1653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1653 | 1653 | ||
1654 | // These variables will be used to save the precise frame time using the | 1654 | // These variables will be used to save the precise frame time using the |
1655 | // Stopwatch class of Microsoft SDK; the times are recorded at the start | 1655 | // Stopwatch class of Microsoft SDK; the times are recorded at the start |
1656 | // and end of a parcticular section of code, and then used to calculate | 1656 | // and end of a particular section of code, and then used to calculate |
1657 | // the frame times, which are the sums of the sections for each given name | 1657 | // the frame times, which are the sums of the sections for each given name |
1658 | double preciseTotalFrameTime = 0.0; | 1658 | double preciseTotalFrameTime = 0.0; |
1659 | double preciseSimFrameTime = 0.0; | 1659 | double preciseSimFrameTime = 0.0; |
@@ -1698,7 +1698,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1698 | // input took | 1698 | // input took |
1699 | simFrameStopwatch.Stop(); | 1699 | simFrameStopwatch.Stop(); |
1700 | preciseSimFrameTime = | 1700 | preciseSimFrameTime = |
1701 | simFrameStopwatch.Elapsed.TotalMilliseconds; | 1701 | simFrameStopwatch.Elapsed.TotalMilliseconds; |
1702 | terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1702 | terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1703 | } | 1703 | } |
1704 | 1704 | ||
@@ -1717,7 +1717,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1717 | // Begin the stopwatch to track the time to prepare physics | 1717 | // Begin the stopwatch to track the time to prepare physics |
1718 | physicsFrameStopwatch.Start(); | 1718 | physicsFrameStopwatch.Start(); |
1719 | if (PhysicsEnabled && Frame % m_update_physics == 0) | 1719 | if (PhysicsEnabled && Frame % m_update_physics == 0) |
1720 | m_sceneGraph.UpdatePreparePhysics(); | 1720 | m_sceneGraph.UpdatePreparePhysics(); |
1721 | 1721 | ||
1722 | // Get the time it took to prepare the physics, this | 1722 | // Get the time it took to prepare the physics, this |
1723 | // would report the most precise time that physics was | 1723 | // would report the most precise time that physics was |
@@ -1738,7 +1738,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1738 | // took | 1738 | // took |
1739 | simFrameStopwatch.Stop(); | 1739 | simFrameStopwatch.Stop(); |
1740 | preciseSimFrameTime += | 1740 | preciseSimFrameTime += |
1741 | simFrameStopwatch.Elapsed.TotalMilliseconds; | 1741 | simFrameStopwatch.Elapsed.TotalMilliseconds; |
1742 | agentMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1742 | agentMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1743 | 1743 | ||
1744 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1744 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
@@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1851 | // Get the elapsed time for the simulation frame | 1851 | // Get the elapsed time for the simulation frame |
1852 | simFrameStopwatch.Stop(); | 1852 | simFrameStopwatch.Stop(); |
1853 | preciseSimFrameTime += | 1853 | preciseSimFrameTime += |
1854 | simFrameStopwatch.Elapsed.TotalMilliseconds; | 1854 | simFrameStopwatch.Elapsed.TotalMilliseconds; |
1855 | 1855 | ||
1856 | if (!UpdateOnTimer) | 1856 | if (!UpdateOnTimer) |
1857 | { | 1857 | { |
@@ -1872,7 +1872,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1872 | // Get the total frame time | 1872 | // Get the total frame time |
1873 | totalFrameStopwatch.Stop(); | 1873 | totalFrameStopwatch.Stop(); |
1874 | preciseTotalFrameTime = | 1874 | preciseTotalFrameTime = |
1875 | totalFrameStopwatch.Elapsed.TotalMilliseconds; | 1875 | totalFrameStopwatch.Elapsed.TotalMilliseconds; |
1876 | 1876 | ||
1877 | // Restart the stopwatch for the total time of the next frame | 1877 | // Restart the stopwatch for the total time of the next frame |
1878 | totalFrameStopwatch.Restart(); | 1878 | totalFrameStopwatch.Restart(); |
@@ -1897,7 +1897,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1897 | // Send the correct time values to the stats reporter for the | 1897 | // Send the correct time values to the stats reporter for the |
1898 | // frame times | 1898 | // frame times |
1899 | StatsReporter.addFrameTimeMilliseconds(preciseTotalFrameTime, | 1899 | StatsReporter.addFrameTimeMilliseconds(preciseTotalFrameTime, |
1900 | preciseSimFrameTime, precisePhysicsFrameTime, 0.0); | 1900 | preciseSimFrameTime, precisePhysicsFrameTime, 0.0); |
1901 | 1901 | ||
1902 | // Send the correct number of frames that the physics library | 1902 | // Send the correct number of frames that the physics library |
1903 | // has processed to the stats reporter | 1903 | // has processed to the stats reporter |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0a1a226..866a43c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2672,20 +2672,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2672 | } | 2672 | } |
2673 | else | 2673 | else |
2674 | { | 2674 | { |
2675 | //NonPhysicalGrabMovement(pos); | 2675 | NonPhysicalGrabMovement(pos); |
2676 | } | 2676 | } |
2677 | } | 2677 | } |
2678 | else | 2678 | else |
2679 | { | 2679 | { |
2680 | //NonPhysicalGrabMovement(pos); | 2680 | NonPhysicalGrabMovement(pos); |
2681 | } | 2681 | } |
2682 | } | 2682 | } |
2683 | } | 2683 | } |
2684 | 2684 | ||
2685 | /// <summary> | ||
2686 | /// Apply possition for grabbing non-physical linksets (Ctrl+Drag) | ||
2687 | /// This MUST be blocked for linksets that contain touch scripts because the viewer triggers grab on the touch | ||
2688 | /// event (Viewer Bug?) This would allow anyone to drag a linkset with a touch script. SL behaviour is also to | ||
2689 | /// block grab on prims with touch events. | ||
2690 | /// </summary> | ||
2691 | /// <param name="pos">New Position</param> | ||
2685 | public void NonPhysicalGrabMovement(Vector3 pos) | 2692 | public void NonPhysicalGrabMovement(Vector3 pos) |
2686 | { | 2693 | { |
2687 | AbsolutePosition = pos; | 2694 | if(!IsAttachment && ScriptCount() == 0) |
2688 | m_rootPart.SendTerseUpdateToAllClients(); | 2695 | UpdateGroupPosition(pos); |
2689 | } | 2696 | } |
2690 | 2697 | ||
2691 | /// <summary> | 2698 | /// <summary> |
@@ -2781,17 +2788,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2781 | } | 2788 | } |
2782 | else | 2789 | else |
2783 | { | 2790 | { |
2784 | //NonPhysicalSpinMovement(pos); | 2791 | NonPhysicalSpinMovement(newOrientation); |
2785 | } | 2792 | } |
2786 | } | 2793 | } |
2787 | else | 2794 | else |
2788 | { | 2795 | { |
2789 | //NonPhysicalSpinMovement(pos); | 2796 | NonPhysicalSpinMovement(newOrientation); |
2790 | } | 2797 | } |
2791 | } | 2798 | } |
2792 | } | 2799 | } |
2793 | 2800 | ||
2794 | /// <summary> | 2801 | /// <summary> |
2802 | /// Apply rotation for spinning non-physical linksets (Ctrl+Shift+Drag) | ||
2803 | /// As with dragging, scripted objects must be blocked from spinning | ||
2804 | /// </summary> | ||
2805 | /// <param name="newOrientation">New Rotation</param> | ||
2806 | private void NonPhysicalSpinMovement(Quaternion newOrientation) | ||
2807 | { | ||
2808 | if(!IsAttachment && ScriptCount() == 0) | ||
2809 | UpdateGroupRotationR(newOrientation); | ||
2810 | } | ||
2811 | |||
2812 | /// <summary> | ||
2795 | /// Set the name of a prim | 2813 | /// Set the name of a prim |
2796 | /// </summary> | 2814 | /// </summary> |
2797 | /// <param name="name"></param> | 2815 | /// <param name="name"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSerializationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSerializationTests.cs new file mode 100644 index 0000000..927d8e8 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSerializationTests.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Xml; | ||
33 | using System.Linq; | ||
34 | using Nini.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Serialization.External; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
42 | using OpenSim.Services.Interfaces; | ||
43 | using OpenSim.Tests.Common; | ||
44 | |||
45 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
46 | { | ||
47 | /// <summary> | ||
48 | /// Basic scene object serialization tests. | ||
49 | /// </summary> | ||
50 | [TestFixture] | ||
51 | public class SceneObjectSerializationTests : OpenSimTestCase | ||
52 | { | ||
53 | |||
54 | /// <summary> | ||
55 | /// Serialize and deserialize. | ||
56 | /// </summary> | ||
57 | [Test] | ||
58 | public void TestSerialDeserial() | ||
59 | { | ||
60 | TestHelpers.InMethod(); | ||
61 | |||
62 | Scene scene = new SceneHelpers().SetupScene(); | ||
63 | int partsToTestCount = 3; | ||
64 | |||
65 | SceneObjectGroup so | ||
66 | = SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10); | ||
67 | SceneObjectPart[] parts = so.Parts; | ||
68 | so.Name = "obj1"; | ||
69 | so.Description = "xpto"; | ||
70 | |||
71 | string xml = SceneObjectSerializer.ToXml2Format(so); | ||
72 | Assert.That(!string.IsNullOrEmpty(xml), "SOG serialization resulted in empty or null string"); | ||
73 | |||
74 | XmlDocument doc = new XmlDocument(); | ||
75 | doc.LoadXml(xml); | ||
76 | XmlNodeList nodes = doc.GetElementsByTagName("SceneObjectPart"); | ||
77 | Assert.That(nodes.Count, Is.EqualTo(3), "SOG serialization resulted in wrong number of SOPs"); | ||
78 | |||
79 | SceneObjectGroup so2 = SceneObjectSerializer.FromXml2Format(xml); | ||
80 | Assert.IsNotNull(so2, "SOG deserialization resulted in null object"); | ||
81 | Assert.That(so2.Name == so.Name, "Name of deserialized object does not match original name"); | ||
82 | Assert.That(so2.Description == so.Description, "Description of deserialized object does not match original name"); | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// This checks for a bug reported in mantis #7514 | ||
87 | /// </summary> | ||
88 | [Test] | ||
89 | public void TestNamespaceAttribute() | ||
90 | { | ||
91 | TestHelpers.InMethod(); | ||
92 | |||
93 | Scene scene = new SceneHelpers().SetupScene(); | ||
94 | UserAccount account = new UserAccount(UUID.Zero, UUID.Random(), "Test", "User", string.Empty); | ||
95 | scene.UserAccountService.StoreUserAccount(account); | ||
96 | int partsToTestCount = 1; | ||
97 | |||
98 | SceneObjectGroup so | ||
99 | = SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10); | ||
100 | SceneObjectPart[] parts = so.Parts; | ||
101 | so.Name = "obj1"; | ||
102 | so.Description = "xpto"; | ||
103 | so.OwnerID = account.PrincipalID; | ||
104 | so.RootPart.CreatorID = so.OwnerID; | ||
105 | |||
106 | string xml = SceneObjectSerializer.ToXml2Format(so); | ||
107 | Assert.That(!string.IsNullOrEmpty(xml), "SOG serialization resulted in empty or null string"); | ||
108 | |||
109 | xml = ExternalRepresentationUtils.RewriteSOP(xml, "Test Scene", "http://localhost", scene.UserAccountService, UUID.Zero); | ||
110 | //Console.WriteLine(xml); | ||
111 | |||
112 | XmlDocument doc = new XmlDocument(); | ||
113 | doc.LoadXml(xml); | ||
114 | |||
115 | XmlNodeList nodes = doc.GetElementsByTagName("SceneObjectPart"); | ||
116 | Assert.That(nodes.Count, Is.GreaterThan(0), "SOG serialization resulted in no SOPs"); | ||
117 | foreach (XmlAttribute a in nodes[0].Attributes) | ||
118 | { | ||
119 | int count = a.Name.Count(c => c == ':'); | ||
120 | Assert.That(count, Is.EqualTo(1), "Cannot have multiple ':' in attribute name in SOP"); | ||
121 | } | ||
122 | nodes = doc.GetElementsByTagName("CreatorData"); | ||
123 | Assert.That(nodes.Count, Is.GreaterThan(0), "SOG serialization resulted in no CreatorData"); | ||
124 | foreach (XmlAttribute a in nodes[0].Attributes) | ||
125 | { | ||
126 | int count = a.Name.Count(c => c == ':'); | ||
127 | Assert.That(count, Is.EqualTo(1), "Cannot have multiple ':' in attribute name in CreatorData"); | ||
128 | } | ||
129 | |||
130 | SceneObjectGroup so2 = SceneObjectSerializer.FromXml2Format(xml); | ||
131 | Assert.IsNotNull(so2, "SOG deserialization resulted in null object"); | ||
132 | Assert.AreNotEqual(so.RootPart.CreatorIdentification, so2.RootPart.CreatorIdentification, "RewriteSOP failed to transform CreatorData."); | ||
133 | Assert.That(so2.RootPart.CreatorIdentification.Contains("http://"), "RewriteSOP failed to add the homeURL to CreatorData"); | ||
134 | } | ||
135 | } | ||
136 | } \ No newline at end of file | ||