diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e0593ed..2c316a6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1962,7 +1962,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1962 | { | 1962 | { |
1963 | //We're moving | 1963 | //We're moving |
1964 | m_allowFalling = true; | 1964 | m_allowFalling = true; |
1965 | if (PhysicsActor.IsColliding) | 1965 | if (PhysicsActor != null && PhysicsActor.IsColliding) |
1966 | { | 1966 | { |
1967 | //And colliding. Can you guess what it is yet? | 1967 | //And colliding. Can you guess what it is yet? |
1968 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) | 1968 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) |
@@ -1999,7 +1999,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | else | 1999 | else |
2000 | { | 2000 | { |
2001 | //We're not colliding. Colliding isn't cool these days. | 2001 | //We're not colliding. Colliding isn't cool these days. |
2002 | if (PhysicsActor.Flying) | 2002 | if (PhysicsActor != null && PhysicsActor.Flying) |
2003 | { | 2003 | { |
2004 | //Are we moving forwards or backwards? | 2004 | //Are we moving forwards or backwards? |
2005 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | 2005 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) |
@@ -2072,7 +2072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2072 | else | 2072 | else |
2073 | { | 2073 | { |
2074 | //We're not moving. | 2074 | //We're not moving. |
2075 | if (PhysicsActor.IsColliding) | 2075 | if (PhysicsActor != null && PhysicsActor.IsColliding) |
2076 | { | 2076 | { |
2077 | //But we are colliding. | 2077 | //But we are colliding. |
2078 | if (m_movementAnimation == "FALLDOWN") | 2078 | if (m_movementAnimation == "FALLDOWN") |
@@ -2101,7 +2101,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2101 | { | 2101 | { |
2102 | return "PREJUMP"; | 2102 | return "PREJUMP"; |
2103 | } | 2103 | } |
2104 | else if (PhysicsActor.Flying) | 2104 | else if (PhysicsActor != null && PhysicsActor.Flying) |
2105 | { | 2105 | { |
2106 | m_allowFalling = true; | 2106 | m_allowFalling = true; |
2107 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 2107 | if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
@@ -2126,7 +2126,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2126 | else | 2126 | else |
2127 | { | 2127 | { |
2128 | //We're not colliding. | 2128 | //We're not colliding. |
2129 | if (PhysicsActor.Flying) | 2129 | if (PhysicsActor != null && PhysicsActor.Flying) |
2130 | { | 2130 | { |
2131 | 2131 | ||
2132 | return "HOVER"; | 2132 | return "HOVER"; |