diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs index 7851f72..b3b99f4 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
@@ -76,8 +77,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
76 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 77 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
77 | part.Name = "obj1"; | 78 | part.Name = "obj1"; |
78 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | 79 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); |
80 | List<uint> localIds = new List<uint>(); | ||
81 | localIds.Add(part.LocalId); | ||
79 | 82 | ||
80 | scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 83 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
81 | sogd.InventoryDeQueueAndDelete(); | 84 | sogd.InventoryDeQueueAndDelete(); |
82 | 85 | ||
83 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 86 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
@@ -113,8 +116,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
113 | = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 116 | = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
114 | part.Name = "obj1"; | 117 | part.Name = "obj1"; |
115 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | 118 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); |
119 | List<uint> localIds = new List<uint>(); | ||
120 | localIds.Add(part.LocalId); | ||
116 | 121 | ||
117 | scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 122 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
118 | sogd.InventoryDeQueueAndDelete(); | 123 | sogd.InventoryDeQueueAndDelete(); |
119 | 124 | ||
120 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 125 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |