diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
5 files changed, 1088 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs new file mode 100644 index 0000000..dae095f --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -0,0 +1,184 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using System.Text; | ||
32 | using System.Collections.Generic; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using NUnit.Framework.SyntaxHelpers; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Tests.Common; | ||
41 | using OpenSim.Tests.Common.Setup; | ||
42 | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
44 | { | ||
45 | [TestFixture, LongRunning] | ||
46 | public class EntityManagerTests | ||
47 | { | ||
48 | static public Random random; | ||
49 | SceneObjectGroup found; | ||
50 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
51 | |||
52 | [Test] | ||
53 | public void T010_AddObjects() | ||
54 | { | ||
55 | TestHelper.InMethod(); | ||
56 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | ||
57 | |||
58 | random = new Random(); | ||
59 | SceneObjectGroup found; | ||
60 | EntityManager entman = new EntityManager(); | ||
61 | SceneObjectGroup sog = NewSOG(); | ||
62 | UUID obj1 = sog.UUID; | ||
63 | uint li1 = sog.LocalId; | ||
64 | entman.Add(sog); | ||
65 | sog = NewSOG(); | ||
66 | UUID obj2 = sog.UUID; | ||
67 | uint li2 = sog.LocalId; | ||
68 | entman.Add(sog); | ||
69 | |||
70 | found = (SceneObjectGroup)entman[obj1]; | ||
71 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | ||
72 | found = (SceneObjectGroup)entman[li1]; | ||
73 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | ||
74 | found = (SceneObjectGroup)entman[obj2]; | ||
75 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | ||
76 | found = (SceneObjectGroup)entman[li2]; | ||
77 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | ||
78 | |||
79 | entman.Remove(obj1); | ||
80 | entman.Remove(li2); | ||
81 | |||
82 | Assert.That(entman.ContainsKey(obj1), Is.False); | ||
83 | Assert.That(entman.ContainsKey(li1), Is.False); | ||
84 | Assert.That(entman.ContainsKey(obj2), Is.False); | ||
85 | Assert.That(entman.ContainsKey(li2), Is.False); | ||
86 | } | ||
87 | |||
88 | [Test] | ||
89 | public void T011_ThreadAddRemoveTest() | ||
90 | { | ||
91 | TestHelper.InMethod(); | ||
92 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | ||
93 | |||
94 | // This test adds and removes with mutiple threads, attempting to break the | ||
95 | // uuid and localid dictionary coherence. | ||
96 | EntityManager entman = new EntityManager(); | ||
97 | SceneObjectGroup sog = NewSOG(); | ||
98 | for (int j=0; j<20; j++) | ||
99 | { | ||
100 | List<Thread> trdlist = new List<Thread>(); | ||
101 | |||
102 | for (int i=0; i<4; i++) | ||
103 | { | ||
104 | // Adds scene object | ||
105 | NewTestThreads test = new NewTestThreads(entman,sog); | ||
106 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); | ||
107 | start.Start(); | ||
108 | trdlist.Add(start); | ||
109 | |||
110 | // Removes it | ||
111 | test = new NewTestThreads(entman,sog); | ||
112 | start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); | ||
113 | start.Start(); | ||
114 | trdlist.Add(start); | ||
115 | } | ||
116 | foreach (Thread thread in trdlist) | ||
117 | { | ||
118 | thread.Join(); | ||
119 | } | ||
120 | if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) { | ||
121 | found = (SceneObjectGroup)entman[sog.UUID]; | ||
122 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
123 | found = (SceneObjectGroup)entman[sog.LocalId]; | ||
124 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
125 | } | ||
126 | } | ||
127 | } | ||
128 | |||
129 | private SceneObjectGroup NewSOG() | ||
130 | { | ||
131 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
132 | SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
133 | sop.Name = RandomName(); | ||
134 | sop.Description = sop.Name; | ||
135 | sop.Text = RandomName(); | ||
136 | sop.SitName = RandomName(); | ||
137 | sop.TouchName = RandomName(); | ||
138 | sop.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
139 | |||
140 | sog.SetRootPart(sop); | ||
141 | |||
142 | scene.AddNewSceneObject(sog, false); | ||
143 | |||
144 | return sog; | ||
145 | } | ||
146 | |||
147 | private static string RandomName() | ||
148 | { | ||
149 | StringBuilder name = new StringBuilder(); | ||
150 | int size = random.Next(40,80); | ||
151 | char ch ; | ||
152 | for (int i=0; i<size; i++) | ||
153 | { | ||
154 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
155 | name.Append(ch); | ||
156 | } | ||
157 | return name.ToString(); | ||
158 | } | ||
159 | } | ||
160 | |||
161 | public class NewTestThreads | ||
162 | { | ||
163 | private EntityManager entman; | ||
164 | private SceneObjectGroup sog; | ||
165 | private Random random; | ||
166 | |||
167 | public NewTestThreads(EntityManager entman, SceneObjectGroup sog) | ||
168 | { | ||
169 | this.entman = entman; | ||
170 | this.sog = sog; | ||
171 | this.random = new Random(); | ||
172 | } | ||
173 | public void TestAddSceneObject() | ||
174 | { | ||
175 | Thread.Sleep(random.Next(0,50)); | ||
176 | entman.Add(sog); | ||
177 | } | ||
178 | public void TestRemoveSceneObject() | ||
179 | { | ||
180 | Thread.Sleep(random.Next(0,50)); | ||
181 | entman.Remove(sog.UUID); | ||
182 | } | ||
183 | } | ||
184 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs new file mode 100644 index 0000000..105446d --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -0,0 +1,148 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using NUnit.Framework; | ||
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Region.Communications.Local; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | using OpenSim.Tests.Common.Setup; | ||
41 | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Basic scene object tests (create, read and delete but not update). | ||
46 | /// </summary> | ||
47 | [TestFixture] | ||
48 | public class SceneObjectBasicTests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Test adding an object to a scene. | ||
52 | /// </summary> | ||
53 | [Test, LongRunning] | ||
54 | public void TestAddSceneObject() | ||
55 | { | ||
56 | TestHelper.InMethod(); | ||
57 | |||
58 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
59 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | ||
60 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
61 | |||
62 | //m_log.Debug("retrievedPart : {0}", retrievedPart); | ||
63 | // If the parts have the same UUID then we will consider them as one and the same | ||
64 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// Test deleting an object from a scene. | ||
69 | /// </summary> | ||
70 | [Test] | ||
71 | public void TestDeleteSceneObject() | ||
72 | { | ||
73 | TestHelper.InMethod(); | ||
74 | |||
75 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
76 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | ||
77 | scene.DeleteSceneObject(part.ParentGroup, false); | ||
78 | |||
79 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
80 | Assert.That(retrievedPart, Is.Null); | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Test deleting an object asynchronously | ||
85 | /// </summary> | ||
86 | [Test] | ||
87 | public void TestDeleteSceneObjectAsync() | ||
88 | { | ||
89 | TestHelper.InMethod(); | ||
90 | |||
91 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
92 | |||
93 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
94 | |||
95 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
96 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
97 | sogd.Enabled = false; | ||
98 | |||
99 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | ||
100 | |||
101 | IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); | ||
102 | scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
103 | |||
104 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
105 | Assert.That(retrievedPart, Is.Not.Null); | ||
106 | |||
107 | sogd.InventoryDeQueueAndDelete(); | ||
108 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | ||
109 | Assert.That(retrievedPart2, Is.Null); | ||
110 | } | ||
111 | |||
112 | /// <summary> | ||
113 | /// Test deleting an object asynchronously to user inventory. | ||
114 | /// </summary> | ||
115 | //[Test] | ||
116 | //public void TestDeleteSceneObjectAsyncToUserInventory() | ||
117 | //{ | ||
118 | // TestHelper.InMethod(); | ||
119 | // //log4net.Config.XmlConfigurator.Configure(); | ||
120 | |||
121 | // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
122 | // string myObjectName = "Fred"; | ||
123 | |||
124 | // TestScene scene = SceneSetupHelpers.SetupScene(); | ||
125 | // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); | ||
126 | |||
127 | // Assert.That( | ||
128 | // scene.CommsManager.UserAdminService.AddUser( | ||
129 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), | ||
130 | // Is.EqualTo(agentId)); | ||
131 | |||
132 | // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); | ||
133 | |||
134 | // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); | ||
135 | // Assert.That(userInfo, Is.Not.Null); | ||
136 | // Assert.That(userInfo.RootFolder, Is.Not.Null); | ||
137 | |||
138 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
139 | |||
140 | // // Check that we now have the taken part in our inventory | ||
141 | // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); | ||
142 | |||
143 | // // Check that the taken part has actually disappeared | ||
144 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
145 | // Assert.That(retrievedPart, Is.Null); | ||
146 | //} | ||
147 | } | ||
148 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs new file mode 100644 index 0000000..bf13607 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -0,0 +1,258 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using NUnit.Framework; | ||
31 | using NUnit.Framework.SyntaxHelpers; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Region.Communications.Local; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | using OpenSim.Tests.Common.Setup; | ||
41 | using log4net; | ||
42 | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
44 | { | ||
45 | /// <summary> | ||
46 | /// Linking tests | ||
47 | /// </summary> | ||
48 | [TestFixture] | ||
49 | public class SceneObjectLinkingTests | ||
50 | { | ||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | [Test] | ||
54 | public void TestLinkDelink2SceneObjects() | ||
55 | { | ||
56 | TestHelper.InMethod(); | ||
57 | |||
58 | bool debugtest = false; | ||
59 | |||
60 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
61 | SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); | ||
62 | SceneObjectGroup grp1 = part1.ParentGroup; | ||
63 | SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); | ||
64 | SceneObjectGroup grp2 = part2.ParentGroup; | ||
65 | |||
66 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
67 | grp2.AbsolutePosition = Vector3.Zero; | ||
68 | |||
69 | // <90,0,0> | ||
70 | grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); | ||
71 | |||
72 | // <180,0,0> | ||
73 | grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
74 | |||
75 | // Required for linking | ||
76 | grp1.RootPart.UpdateFlag = 0; | ||
77 | grp2.RootPart.UpdateFlag = 0; | ||
78 | |||
79 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. | ||
80 | grp1.LinkToGroup(grp2); | ||
81 | |||
82 | // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since | ||
83 | // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. | ||
84 | Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); | ||
85 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); | ||
86 | Assert.That(grp1.Children.Count == 2); | ||
87 | |||
88 | if (debugtest) | ||
89 | { | ||
90 | m_log.Debug("parts: " + grp1.Children.Count); | ||
91 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); | ||
92 | m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); | ||
93 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); | ||
94 | } | ||
95 | |||
96 | // root part should have no offset position or rotation | ||
97 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); | ||
98 | |||
99 | // offset position should be root part position - part2.absolute position. | ||
100 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); | ||
101 | |||
102 | float roll = 0; | ||
103 | float pitch = 0; | ||
104 | float yaw = 0; | ||
105 | |||
106 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. | ||
107 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
108 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
109 | |||
110 | if (debugtest) | ||
111 | m_log.Debug(rotEuler1); | ||
112 | |||
113 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
114 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
115 | |||
116 | if (debugtest) | ||
117 | m_log.Debug(rotEuler2); | ||
118 | |||
119 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | ||
120 | |||
121 | // Delink part 2 | ||
122 | grp1.DelinkFromGroup(part2.LocalId); | ||
123 | |||
124 | if (debugtest) | ||
125 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); | ||
126 | |||
127 | Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | ||
128 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | ||
129 | } | ||
130 | |||
131 | [Test] | ||
132 | public void TestLinkDelink2groups4SceneObjects() | ||
133 | { | ||
134 | TestHelper.InMethod(); | ||
135 | |||
136 | bool debugtest = false; | ||
137 | |||
138 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
139 | SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); | ||
140 | SceneObjectGroup grp1 = part1.ParentGroup; | ||
141 | SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); | ||
142 | SceneObjectGroup grp2 = part2.ParentGroup; | ||
143 | SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene); | ||
144 | SceneObjectGroup grp3 = part3.ParentGroup; | ||
145 | SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene); | ||
146 | SceneObjectGroup grp4 = part4.ParentGroup; | ||
147 | |||
148 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
149 | grp2.AbsolutePosition = Vector3.Zero; | ||
150 | grp3.AbsolutePosition = new Vector3(20, 20, 20); | ||
151 | grp4.AbsolutePosition = new Vector3(40, 40, 40); | ||
152 | |||
153 | // <90,0,0> | ||
154 | grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); | ||
155 | |||
156 | // <180,0,0> | ||
157 | grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
158 | |||
159 | // <270,0,0> | ||
160 | grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); | ||
161 | |||
162 | // <0,90,0> | ||
163 | grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); | ||
164 | |||
165 | // Required for linking | ||
166 | grp1.RootPart.UpdateFlag = 0; | ||
167 | grp2.RootPart.UpdateFlag = 0; | ||
168 | grp3.RootPart.UpdateFlag = 0; | ||
169 | grp4.RootPart.UpdateFlag = 0; | ||
170 | |||
171 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. | ||
172 | grp1.LinkToGroup(grp2); | ||
173 | |||
174 | // Link grp4 to grp3. | ||
175 | grp3.LinkToGroup(grp4); | ||
176 | |||
177 | // At this point we should have 4 parts total in two groups. | ||
178 | Assert.That(grp1.Children.Count == 2); | ||
179 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); | ||
180 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); | ||
181 | Assert.That(grp3.Children.Count == 2); | ||
182 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); | ||
183 | Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); | ||
184 | |||
185 | if (debugtest) | ||
186 | { | ||
187 | m_log.Debug("--------After Link-------"); | ||
188 | m_log.Debug("Group1: parts:" + grp1.Children.Count); | ||
189 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation); | ||
190 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); | ||
191 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); | ||
192 | |||
193 | m_log.Debug("Group3: parts:"+grp3.Children.Count); | ||
194 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation); | ||
195 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); | ||
196 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); | ||
197 | } | ||
198 | |||
199 | // Required for linking | ||
200 | grp1.RootPart.UpdateFlag = 0; | ||
201 | grp3.RootPart.UpdateFlag = 0; | ||
202 | |||
203 | // root part should have no offset position or rotation | ||
204 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); | ||
205 | |||
206 | // offset position should be root part position - part2.absolute position. | ||
207 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); | ||
208 | |||
209 | float roll = 0; | ||
210 | float pitch = 0; | ||
211 | float yaw = 0; | ||
212 | |||
213 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. | ||
214 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
215 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
216 | |||
217 | if (debugtest) | ||
218 | m_log.Debug(rotEuler1); | ||
219 | |||
220 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
221 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
222 | |||
223 | if (debugtest) | ||
224 | m_log.Debug(rotEuler2); | ||
225 | |||
226 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | ||
227 | |||
228 | // Now we're linking the first group to the third group. This will make the first group child parts of the third one. | ||
229 | grp3.LinkToGroup(grp1); | ||
230 | |||
231 | // Delink parts 2 and 3 | ||
232 | grp3.DelinkFromGroup(part2.LocalId); | ||
233 | grp3.DelinkFromGroup(part3.LocalId); | ||
234 | |||
235 | if (debugtest) | ||
236 | { | ||
237 | m_log.Debug("--------After De-Link-------"); | ||
238 | m_log.Debug("Group1: parts:" + grp1.Children.Count); | ||
239 | m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation); | ||
240 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); | ||
241 | m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); | ||
242 | |||
243 | m_log.Debug("Group3: parts:" + grp3.Children.Count); | ||
244 | m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation); | ||
245 | m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); | ||
246 | m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); | ||
247 | } | ||
248 | |||
249 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | ||
250 | Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); | ||
251 | Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); | ||
252 | Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) | ||
253 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) | ||
254 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) | ||
255 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); | ||
256 | } | ||
257 | } | ||
258 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs new file mode 100644 index 0000000..5b828c5 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -0,0 +1,387 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer=System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | using OpenMetaverse; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.CoreModules.ServiceConnectors.Interregion; | ||
44 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | using OpenSim.Tests.Common.Setup; | ||
48 | |||
49 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Scene presence tests | ||
53 | /// </summary> | ||
54 | [TestFixture] | ||
55 | public class ScenePresenceTests | ||
56 | { | ||
57 | public Scene scene, scene2, scene3; | ||
58 | public UUID agent1, agent2, agent3; | ||
59 | public static Random random; | ||
60 | public ulong region1,region2,region3; | ||
61 | public TestCommunicationsManager cm; | ||
62 | public AgentCircuitData acd1; | ||
63 | public SceneObjectGroup sog1, sog2, sog3; | ||
64 | public TestClient testclient; | ||
65 | |||
66 | [TestFixtureSetUp] | ||
67 | public void Init() | ||
68 | { | ||
69 | cm = new TestCommunicationsManager(); | ||
70 | scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm); | ||
71 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); | ||
72 | scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); | ||
73 | |||
74 | IRegionModule interregionComms = new RESTInterregionComms(); | ||
75 | interregionComms.Initialise(scene, new IniConfigSource()); | ||
76 | interregionComms.Initialise(scene2, new IniConfigSource()); | ||
77 | interregionComms.Initialise(scene3, new IniConfigSource()); | ||
78 | interregionComms.PostInitialise(); | ||
79 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||
80 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||
81 | SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | ||
82 | |||
83 | agent1 = UUID.Random(); | ||
84 | agent2 = UUID.Random(); | ||
85 | agent3 = UUID.Random(); | ||
86 | random = new Random(); | ||
87 | sog1 = NewSOG(UUID.Random(), scene, agent1); | ||
88 | sog2 = NewSOG(UUID.Random(), scene, agent1); | ||
89 | sog3 = NewSOG(UUID.Random(), scene, agent1); | ||
90 | |||
91 | //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
92 | region1 = scene.RegionInfo.RegionHandle; | ||
93 | region2 = scene2.RegionInfo.RegionHandle; | ||
94 | region3 = scene3.RegionInfo.RegionHandle; | ||
95 | } | ||
96 | |||
97 | /// <summary> | ||
98 | /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. | ||
99 | /// </summary> | ||
100 | [Test] | ||
101 | public void T010_TestAddRootAgent() | ||
102 | { | ||
103 | TestHelper.InMethod(); | ||
104 | |||
105 | string firstName = "testfirstname"; | ||
106 | |||
107 | AgentCircuitData agent = new AgentCircuitData(); | ||
108 | agent.AgentID = agent1; | ||
109 | agent.firstname = firstName; | ||
110 | agent.lastname = "testlastname"; | ||
111 | agent.SessionID = UUID.Zero; | ||
112 | agent.SecureSessionID = UUID.Zero; | ||
113 | agent.circuitcode = 123; | ||
114 | agent.BaseFolder = UUID.Zero; | ||
115 | agent.InventoryFolder = UUID.Zero; | ||
116 | agent.startpos = Vector3.Zero; | ||
117 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
118 | |||
119 | string reason; | ||
120 | scene.NewUserConnection(agent, out reason); | ||
121 | testclient = new TestClient(agent, scene); | ||
122 | scene.AddNewClient(testclient); | ||
123 | |||
124 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
125 | |||
126 | Assert.That(presence, Is.Not.Null, "presence is null"); | ||
127 | Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); | ||
128 | acd1 = agent; | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Test removing an uncrossed root agent from a scene. | ||
133 | /// </summary> | ||
134 | [Test] | ||
135 | public void T011_TestRemoveRootAgent() | ||
136 | { | ||
137 | TestHelper.InMethod(); | ||
138 | |||
139 | scene.RemoveClient(agent1); | ||
140 | |||
141 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
142 | |||
143 | Assert.That(presence, Is.Null, "presence is not null"); | ||
144 | } | ||
145 | |||
146 | [Test] | ||
147 | public void T012_TestAddNeighbourRegion() | ||
148 | { | ||
149 | TestHelper.InMethod(); | ||
150 | |||
151 | string reason; | ||
152 | scene.NewUserConnection(acd1, out reason); | ||
153 | scene.AddNewClient(testclient); | ||
154 | |||
155 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
156 | presence.MakeRootAgent(new Vector3(90,90,90),false); | ||
157 | |||
158 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
159 | |||
160 | presence.AddNeighbourRegion(region2, cap); | ||
161 | presence.AddNeighbourRegion(region3, cap); | ||
162 | |||
163 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
164 | |||
165 | Assert.That(neighbours.Count, Is.EqualTo(2)); | ||
166 | } | ||
167 | |||
168 | [Test] | ||
169 | public void T013_TestRemoveNeighbourRegion() | ||
170 | { | ||
171 | TestHelper.InMethod(); | ||
172 | |||
173 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
174 | presence.RemoveNeighbourRegion(region3); | ||
175 | |||
176 | List<ulong> neighbours = presence.GetKnownRegionList(); | ||
177 | Assert.That(neighbours.Count,Is.EqualTo(1)); | ||
178 | /* | ||
179 | presence.MakeChildAgent; | ||
180 | presence.MakeRootAgent; | ||
181 | CompleteAvatarMovement | ||
182 | */ | ||
183 | } | ||
184 | |||
185 | [Test] | ||
186 | public void T020_TestMakeRootAgent() | ||
187 | { | ||
188 | TestHelper.InMethod(); | ||
189 | |||
190 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
191 | Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent"); | ||
192 | |||
193 | presence.MakeChildAgent(); | ||
194 | Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); | ||
195 | |||
196 | // Accepts 0 but rejects Constants.RegionSize | ||
197 | Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); | ||
198 | presence.MakeRootAgent(pos,true); | ||
199 | Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); | ||
200 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | ||
201 | } | ||
202 | |||
203 | [Test] | ||
204 | public void T021_TestCrossToNewRegion() | ||
205 | { | ||
206 | TestHelper.InMethod(); | ||
207 | |||
208 | // Adding child agent to region 1001 | ||
209 | string reason; | ||
210 | scene2.NewUserConnection(acd1, out reason); | ||
211 | scene2.AddNewClient(testclient); | ||
212 | |||
213 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
214 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
215 | |||
216 | // Adding neighbour region caps info to presence2 | ||
217 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
218 | presence2.AddNeighbourRegion(region1, cap); | ||
219 | |||
220 | scene.RegisterRegionWithGrid(); | ||
221 | scene2.RegisterRegionWithGrid(); | ||
222 | |||
223 | Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); | ||
224 | Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); | ||
225 | |||
226 | // Cross to x+1 | ||
227 | presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); | ||
228 | presence.Update(); | ||
229 | |||
230 | EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); | ||
231 | |||
232 | // Mimicking communication between client and server, by waiting OK from client | ||
233 | // sent by TestClient.CrossRegion call. Originally, this is network comm. | ||
234 | if (!wh.WaitOne(5000,false)) | ||
235 | { | ||
236 | presence.Update(); | ||
237 | if (!wh.WaitOne(8000,false)) | ||
238 | throw new ArgumentException("1 - Timeout waiting for signal/variable."); | ||
239 | } | ||
240 | |||
241 | // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which | ||
242 | // would normally be fired after receiving the reply packet from comm. done on the last line. | ||
243 | testclient.CompleteMovement(); | ||
244 | |||
245 | // Crossings are asynchronous | ||
246 | int timer = 10; | ||
247 | |||
248 | // Make sure cross hasn't already finished | ||
249 | if (!presence.IsInTransit && !presence.IsChildAgent) | ||
250 | { | ||
251 | // If not and not in transit yet, give it some more time | ||
252 | Thread.Sleep(5000); | ||
253 | } | ||
254 | |||
255 | // Enough time, should at least be in transit by now. | ||
256 | while (presence.IsInTransit && timer > 0) | ||
257 | { | ||
258 | Thread.Sleep(1000); | ||
259 | timer-=1; | ||
260 | } | ||
261 | |||
262 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); | ||
263 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | ||
264 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | ||
265 | |||
266 | // Cross Back | ||
267 | presence2.AbsolutePosition = new Vector3(-10, 3, 100); | ||
268 | presence2.Update(); | ||
269 | |||
270 | if (!wh.WaitOne(5000,false)) | ||
271 | { | ||
272 | presence2.Update(); | ||
273 | if (!wh.WaitOne(8000,false)) | ||
274 | throw new ArgumentException("2 - Timeout waiting for signal/variable."); | ||
275 | } | ||
276 | testclient.CompleteMovement(); | ||
277 | |||
278 | if (!presence2.IsInTransit && !presence2.IsChildAgent) | ||
279 | { | ||
280 | // If not and not in transit yet, give it some more time | ||
281 | Thread.Sleep(5000); | ||
282 | } | ||
283 | |||
284 | // Enough time, should at least be in transit by now. | ||
285 | while (presence2.IsInTransit && timer > 0) | ||
286 | { | ||
287 | Thread.Sleep(1000); | ||
288 | timer-=1; | ||
289 | } | ||
290 | |||
291 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); | ||
292 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | ||
293 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | ||
294 | } | ||
295 | |||
296 | [Test] | ||
297 | public void T030_TestAddAttachments() | ||
298 | { | ||
299 | TestHelper.InMethod(); | ||
300 | |||
301 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
302 | |||
303 | presence.AddAttachment(sog1); | ||
304 | presence.AddAttachment(sog2); | ||
305 | presence.AddAttachment(sog3); | ||
306 | |||
307 | Assert.That(presence.HasAttachments(), Is.True); | ||
308 | Assert.That(presence.ValidateAttachments(), Is.True); | ||
309 | } | ||
310 | |||
311 | [Test] | ||
312 | public void T031_RemoveAttachments() | ||
313 | { | ||
314 | TestHelper.InMethod(); | ||
315 | |||
316 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
317 | presence.RemoveAttachment(sog1); | ||
318 | presence.RemoveAttachment(sog2); | ||
319 | presence.RemoveAttachment(sog3); | ||
320 | Assert.That(presence.HasAttachments(), Is.False); | ||
321 | } | ||
322 | |||
323 | [Test] | ||
324 | public void T032_CrossAttachments() | ||
325 | { | ||
326 | TestHelper.InMethod(); | ||
327 | |||
328 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
329 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | ||
330 | presence2.AddAttachment(sog1); | ||
331 | presence2.AddAttachment(sog2); | ||
332 | |||
333 | IRegionModule serialiser = new SerialiserModule(); | ||
334 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||
335 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||
336 | |||
337 | Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||
338 | |||
339 | Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful"); | ||
340 | Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted"); | ||
341 | Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects"); | ||
342 | } | ||
343 | |||
344 | public static string GetRandomCapsObjectPath() | ||
345 | { | ||
346 | TestHelper.InMethod(); | ||
347 | |||
348 | UUID caps = UUID.Random(); | ||
349 | string capsPath = caps.ToString(); | ||
350 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); | ||
351 | return capsPath; | ||
352 | } | ||
353 | |||
354 | private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent) | ||
355 | { | ||
356 | SceneObjectPart sop = new SceneObjectPart(); | ||
357 | sop.Name = RandomName(); | ||
358 | sop.Description = RandomName(); | ||
359 | sop.Text = RandomName(); | ||
360 | sop.SitName = RandomName(); | ||
361 | sop.TouchName = RandomName(); | ||
362 | sop.UUID = uuid; | ||
363 | sop.Shape = PrimitiveBaseShape.Default; | ||
364 | sop.Shape.State = 1; | ||
365 | sop.OwnerID = agent; | ||
366 | |||
367 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
368 | sog.SetScene(scene); | ||
369 | sog.SetRootPart(sop); | ||
370 | |||
371 | return sog; | ||
372 | } | ||
373 | |||
374 | private static string RandomName() | ||
375 | { | ||
376 | StringBuilder name = new StringBuilder(); | ||
377 | int size = random.Next(5,12); | ||
378 | char ch ; | ||
379 | for (int i=0; i<size; i++) | ||
380 | { | ||
381 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
382 | name.Append(ch); | ||
383 | } | ||
384 | return name.ToString(); | ||
385 | } | ||
386 | } | ||
387 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs new file mode 100644 index 0000000..2d286af --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -0,0 +1,111 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using Nini.Config; | ||
31 | using NUnit.Framework; | ||
32 | using NUnit.Framework.SyntaxHelpers; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.CoreModules.ServiceConnectors.Interregion; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | using OpenSim.Tests.Common.Setup; | ||
41 | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Teleport tests in a standalone OpenSim | ||
46 | /// </summary> | ||
47 | [TestFixture] | ||
48 | public class StandaloneTeleportTests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | ||
52 | /// </summary> | ||
53 | /// Does not yet do what is says on the tin. | ||
54 | [Test, LongRunning] | ||
55 | public void TestSimpleNotNeighboursTeleport() | ||
56 | { | ||
57 | TestHelper.InMethod(); | ||
58 | |||
59 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | ||
60 | |||
61 | log4net.Config.XmlConfigurator.Configure(); | ||
62 | |||
63 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); | ||
64 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); | ||
65 | TestCommunicationsManager cm = new TestCommunicationsManager(); | ||
66 | |||
67 | // shared module | ||
68 | IRegionModule interregionComms = new RESTInterregionComms(); | ||
69 | |||
70 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); | ||
71 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||
72 | sceneA.RegisterRegionWithGrid(); | ||
73 | |||
74 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); | ||
75 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | ||
76 | sceneB.RegisterRegionWithGrid(); | ||
77 | |||
78 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | ||
79 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); | ||
80 | |||
81 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | ||
82 | |||
83 | Assert.That( | ||
84 | sceneACapsModule.GetCapsPath(agentId), | ||
85 | Is.EqualTo(client.CapsSeedUrl), | ||
86 | "Incorrect caps object path set up in sceneA"); | ||
87 | |||
88 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. | ||
89 | client.TeleportTargetScene = sceneB; | ||
90 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | ||
91 | |||
92 | Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | ||
93 | Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | ||
94 | |||
95 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); | ||
96 | |||
97 | // Temporary assertion - caps url construction should at least be doable through a method. | ||
98 | Assert.That( | ||
99 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", | ||
100 | Is.EqualTo(client.CapsSeedUrl), | ||
101 | "Incorrect caps object path set up in sceneB"); | ||
102 | |||
103 | // This assertion will currently fail since we don't remove the caps paths when no longer needed | ||
104 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); | ||
105 | |||
106 | // TODO: Check that more of everything is as it should be | ||
107 | |||
108 | // TODO: test what happens if we try to teleport to a region that doesn't exist | ||
109 | } | ||
110 | } | ||
111 | } | ||