diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 66 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 11 |
3 files changed, 72 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index e9106e5..b192101 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -33,6 +33,7 @@ using log4net; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Framework.Communications.Clients; | ||
36 | 37 | ||
37 | //using HyperGrid.Framework; | 38 | //using HyperGrid.Framework; |
38 | //using OpenSim.Region.Communications.Hypergrid; | 39 | //using OpenSim.Region.Communications.Hypergrid; |
@@ -50,6 +51,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
50 | // This maps between asset UUIDs and asset servers | 51 | // This maps between asset UUIDs and asset servers |
51 | private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); | 52 | private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); |
52 | 53 | ||
54 | // This maps between inventory server urls and inventory server clients | ||
55 | private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); | ||
56 | |||
57 | |||
53 | private Scene m_scene; | 58 | private Scene m_scene; |
54 | #endregion | 59 | #endregion |
55 | 60 | ||
@@ -72,6 +77,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
72 | return null; | 77 | return null; |
73 | } | 78 | } |
74 | 79 | ||
80 | private string UserInventoryURL(UUID userID) | ||
81 | { | ||
82 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
83 | if (uinfo != null) | ||
84 | return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; | ||
85 | return null; | ||
86 | } | ||
87 | |||
75 | private bool IsLocalUser(UUID userID) | 88 | private bool IsLocalUser(UUID userID) |
76 | { | 89 | { |
77 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | 90 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); |
@@ -275,9 +288,9 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
275 | 288 | ||
276 | #region Public interface | 289 | #region Public interface |
277 | 290 | ||
278 | public void Get(UUID itemID, UUID ownerID) | 291 | public void Get(UUID assetID, UUID ownerID) |
279 | { | 292 | { |
280 | if (!IsInAssetMap(itemID) && !IsLocalUser(ownerID)) | 293 | if (!IsInAssetMap(assetID) && !IsLocalUser(ownerID)) |
281 | { | 294 | { |
282 | // Get the item from the remote asset server onto the local AssetCache | 295 | // Get the item from the remote asset server onto the local AssetCache |
283 | // and place an entry in m_assetMap | 296 | // and place an entry in m_assetMap |
@@ -295,11 +308,11 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
295 | m_assetServers.Add(userAssetURL, asscli); | 308 | m_assetServers.Add(userAssetURL, asscli); |
296 | } | 309 | } |
297 | 310 | ||
298 | m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL); | 311 | m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL); |
299 | bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false); | 312 | bool success = FetchAsset(asscli, assetID, false); // asscli.RequestAsset(item.ItemID, false); |
300 | 313 | ||
301 | // OK, now fetch the inside. | 314 | // OK, now fetch the inside. |
302 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | 315 | Dictionary<UUID, bool> ids = SniffUUIDs(assetID); |
303 | Dump(ids); | 316 | Dump(ids); |
304 | foreach (KeyValuePair<UUID, bool> kvp in ids) | 317 | foreach (KeyValuePair<UUID, bool> kvp in ids) |
305 | FetchAsset(asscli, kvp.Key, kvp.Value); | 318 | FetchAsset(asscli, kvp.Key, kvp.Value); |
@@ -308,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
308 | if (success) | 321 | if (success) |
309 | { | 322 | { |
310 | m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); | 323 | m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); |
311 | m_assetMap.Add(itemID, asscli); | 324 | m_assetMap.Add(assetID, asscli); |
312 | } | 325 | } |
313 | else | 326 | else |
314 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); | 327 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); |
@@ -318,7 +331,36 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
318 | } | 331 | } |
319 | } | 332 | } |
320 | 333 | ||
321 | public void Post(UUID itemID, UUID ownerID) | 334 | public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) |
335 | { | ||
336 | if (!IsLocalUser(item.Owner)) | ||
337 | { | ||
338 | InventoryClient invCli = null; | ||
339 | string inventoryURL = UserInventoryURL(item.Owner); | ||
340 | if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli)) | ||
341 | { | ||
342 | m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL); | ||
343 | invCli = new InventoryClient(inventoryURL); | ||
344 | m_inventoryServers.Add(inventoryURL, invCli); | ||
345 | } | ||
346 | |||
347 | item = invCli.GetInventoryItem(item); | ||
348 | if (item != null) | ||
349 | { | ||
350 | // Change the folder, stick it in root folder, all items flattened out here in this region cache | ||
351 | item.Folder = rootFolder; | ||
352 | //userInfo.AddItem(item); don't use this, it calls back to the inventory server | ||
353 | lock (userInfo.RootFolder.Items) | ||
354 | { | ||
355 | userInfo.RootFolder.Items[item.ID] = item; | ||
356 | } | ||
357 | |||
358 | } | ||
359 | } | ||
360 | return item; | ||
361 | } | ||
362 | |||
363 | public void Post(UUID assetID, UUID ownerID) | ||
322 | { | 364 | { |
323 | if (!IsLocalUser(ownerID)) | 365 | if (!IsLocalUser(ownerID)) |
324 | { | 366 | { |
@@ -337,11 +379,11 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
337 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | 379 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! |
338 | m_assetServers.Add(userAssetURL, asscli); | 380 | m_assetServers.Add(userAssetURL, asscli); |
339 | } | 381 | } |
340 | m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL); | 382 | m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); |
341 | bool success = PostAsset(asscli, itemID); | 383 | bool success = PostAsset(asscli, assetID); |
342 | 384 | ||
343 | // Now the inside | 385 | // Now the inside |
344 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | 386 | Dictionary<UUID, bool> ids = SniffUUIDs(assetID); |
345 | Dump(ids); | 387 | Dump(ids); |
346 | foreach (KeyValuePair<UUID, bool> kvp in ids) | 388 | foreach (KeyValuePair<UUID, bool> kvp in ids) |
347 | PostAsset(asscli, kvp.Key); | 389 | PostAsset(asscli, kvp.Key); |
@@ -349,8 +391,8 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
349 | if (success) | 391 | if (success) |
350 | { | 392 | { |
351 | m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); | 393 | m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); |
352 | if (!m_assetMap.ContainsKey(itemID)) | 394 | if (!m_assetMap.ContainsKey(assetID)) |
353 | m_assetMap.Add(itemID, asscli); | 395 | m_assetMap.Add(assetID, asscli); |
354 | } | 396 | } |
355 | else | 397 | else |
356 | m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); | 398 | m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs index 93b81e0..4fde9bb 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs | |||
@@ -120,6 +120,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
120 | { | 120 | { |
121 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 121 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); |
122 | 122 | ||
123 | if (item == null) | ||
124 | { // Fetch the item | ||
125 | item = new InventoryItemBase(); | ||
126 | item.Owner = remoteClient.AgentId; | ||
127 | item.ID = itemID; | ||
128 | item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo); | ||
129 | } | ||
123 | if (item != null) | 130 | if (item != null) |
124 | { | 131 | { |
125 | m_assMapper.Get(item.AssetID, remoteClient.AgentId); | 132 | m_assMapper.Get(item.AssetID, remoteClient.AgentId); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5f68ccb..30257f1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1731,6 +1731,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1731 | return true; | 1731 | return true; |
1732 | } | 1732 | } |
1733 | 1733 | ||
1734 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) | ||
1735 | { | ||
1736 | ScenePresence sp = GetScenePresence(userID); | ||
1737 | if (sp != null) | ||
1738 | { | ||
1739 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); | ||
1740 | SceneObjectGroup sog = m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt); | ||
1741 | } | ||
1742 | return false; | ||
1743 | } | ||
1744 | |||
1734 | public bool AddSceneObject(UUID primID, SceneObjectGroup sceneObject) | 1745 | public bool AddSceneObject(UUID primID, SceneObjectGroup sceneObject) |
1735 | { | 1746 | { |
1736 | // If the user is banned, we won't let any of their objects | 1747 | // If the user is banned, we won't let any of their objects |