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-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index e238d01..c7cec41 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -131,7 +131,10 @@ namespace OpenSim.Region.Framework.Scenes
131 /// within this object). 131 /// within this object).
132 /// </remarks> 132 /// </remarks>
133 /// <param name="sceneObject">The scene object for which to gather assets</param> 133 /// <param name="sceneObject">The scene object for which to gather assets</param>
134 /// <param name="assetUuids">The assets gathered</param> 134 /// <param name="assetUuids">
135 /// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
136 /// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
137 /// </param>
135 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) 138 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
136 { 139 {
137// m_log.DebugFormat( 140// m_log.DebugFormat(
@@ -262,7 +265,7 @@ namespace OpenSim.Region.Framework.Scenes
262// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); 265// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
263 266
264 // Assume AssetIDs embedded are textures. 267 // Assume AssetIDs embedded are textures.
265 assetUuids[uuid] = AssetType.Texture; 268 assetUuids[uuid] = AssetType.Unknown;
266 } 269 }
267 } 270 }
268 } 271 }