diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index db7b3ff..6c8068c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3708,8 +3708,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3708 | /// <returns>true if we handled it.</returns> | 3708 | /// <returns>true if we handled it.</returns> |
3709 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | 3709 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) |
3710 | { | 3710 | { |
3711 | // m_log.DebugFormat( | 3711 | m_log.DebugFormat( |
3712 | // "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 3712 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
3713 | 3713 | ||
3714 | // We have to wait until the viewer contacts this region after receiving EAC. | 3714 | // We have to wait until the viewer contacts this region after receiving EAC. |
3715 | // That calls AddNewClient, which finally creates the ScenePresence | 3715 | // That calls AddNewClient, which finally creates the ScenePresence |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ae586a1..c7a457e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2575,9 +2575,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2575 | if (m_appearance.AvatarHeight > 0) | 2575 | if (m_appearance.AvatarHeight > 0) |
2576 | SetHeight(m_appearance.AvatarHeight); | 2576 | SetHeight(m_appearance.AvatarHeight); |
2577 | 2577 | ||
2578 | AvatarData adata = new AvatarData(m_appearance); | 2578 | // This is not needed, because only the transient data changed |
2579 | 2579 | //AvatarData adata = new AvatarData(m_appearance); | |
2580 | m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); | 2580 | //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); |
2581 | 2581 | ||
2582 | SendAppearanceToAllOtherAgents(); | 2582 | SendAppearanceToAllOtherAgents(); |
2583 | if (!m_startAnimationSet) | 2583 | if (!m_startAnimationSet) |