diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 110 |
1 files changed, 43 insertions, 67 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index bcad335..5b97eb5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -754,38 +754,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
754 | /// timestamp has already been sent. | 754 | /// timestamp has already been sent. |
755 | /// </summary> | 755 | /// </summary> |
756 | public void SendPrimUpdates() | 756 | public void SendPrimUpdates() |
757 | { | 757 | { |
758 | m_perfMonMS = EnvironmentTickCount(); | 758 | m_perfMonMS = Util.EnvironmentTickCount(); |
759 | |||
760 | m_sceneViewer.SendPrimUpdates(); | ||
761 | |||
762 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | ||
763 | } | ||
764 | 759 | ||
765 | /// <summary> | 760 | m_sceneViewer.SendPrimUpdates(); |
766 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | 761 | |
767 | /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap | 762 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
768 | /// for the callers. | ||
769 | /// This trims it to a 12 day interval so don't let your frame time get too long. | ||
770 | /// </summary> | ||
771 | /// <returns></returns> | ||
772 | const Int32 EnvironmentTickCountMask = 0x3fffffff; | ||
773 | private static Int32 EnvironmentTickCount() { | ||
774 | return Environment.TickCount & EnvironmentTickCountMask; | ||
775 | } | 763 | } |
776 | 764 | ||
777 | /// <summary> | ||
778 | /// Environment.TickCount is an int but it counts all 32 bits so it goes positive | ||
779 | /// and negative every 24.9 days. Subtracts the passed value (previously fetched by | ||
780 | /// 'EnvironmentTickCount()') and accounts for any wrapping. | ||
781 | /// </summary> | ||
782 | /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns> | ||
783 | private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) { | ||
784 | Int32 diff = EnvironmentTickCount() - prevValue; | ||
785 | return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1); | ||
786 | } | ||
787 | |||
788 | |||
789 | #region Status Methods | 765 | #region Status Methods |
790 | 766 | ||
791 | /// <summary> | 767 | /// <summary> |
@@ -1172,7 +1148,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1172 | // return; | 1148 | // return; |
1173 | //} | 1149 | //} |
1174 | 1150 | ||
1175 | m_perfMonMS = EnvironmentTickCount(); | 1151 | m_perfMonMS = Util.EnvironmentTickCount(); |
1176 | 1152 | ||
1177 | ++m_movementUpdateCount; | 1153 | ++m_movementUpdateCount; |
1178 | if (m_movementUpdateCount < 1) | 1154 | if (m_movementUpdateCount < 1) |
@@ -1486,9 +1462,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1486 | } | 1462 | } |
1487 | } | 1463 | } |
1488 | 1464 | ||
1489 | m_scene.EventManager.TriggerOnClientMovement(this); | 1465 | m_scene.EventManager.TriggerOnClientMovement(this); |
1490 | 1466 | ||
1491 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 1467 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
1492 | } | 1468 | } |
1493 | 1469 | ||
1494 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) | 1470 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) |
@@ -1946,9 +1922,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1946 | } | 1922 | } |
1947 | 1923 | ||
1948 | return; | 1924 | return; |
1949 | } | 1925 | } |
1950 | 1926 | ||
1951 | m_perfMonMS = EnvironmentTickCount(); | 1927 | m_perfMonMS = Util.EnvironmentTickCount(); |
1952 | 1928 | ||
1953 | Rotation = rotation; | 1929 | Rotation = rotation; |
1954 | Vector3 direc = vec * rotation; | 1930 | Vector3 direc = vec * rotation; |
@@ -1988,9 +1964,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1988 | } | 1964 | } |
1989 | 1965 | ||
1990 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 1966 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
1991 | m_forceToApply = direc; | 1967 | m_forceToApply = direc; |
1992 | 1968 | ||
1993 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 1969 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
1994 | } | 1970 | } |
1995 | 1971 | ||
1996 | #endregion | 1972 | #endregion |
@@ -2055,8 +2031,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2055 | // If the client is inactive, it's getting its updates from another | 2031 | // If the client is inactive, it's getting its updates from another |
2056 | // server. | 2032 | // server. |
2057 | if (remoteClient.IsActive) | 2033 | if (remoteClient.IsActive) |
2058 | { | 2034 | { |
2059 | m_perfMonMS = EnvironmentTickCount(); | 2035 | m_perfMonMS = Util.EnvironmentTickCount(); |
2060 | 2036 | ||
2061 | PhysicsActor actor = m_physicsActor; | 2037 | PhysicsActor actor = m_physicsActor; |
2062 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; | 2038 | Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; |
@@ -2067,9 +2043,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2067 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2043 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2068 | 2044 | ||
2069 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 2045 | remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
2070 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); | 2046 | pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); |
2071 | 2047 | ||
2072 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 2048 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2073 | m_scene.StatsReporter.AddAgentUpdates(1); | 2049 | m_scene.StatsReporter.AddAgentUpdates(1); |
2074 | } | 2050 | } |
2075 | } | 2051 | } |
@@ -2078,12 +2054,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2078 | /// Send a location/velocity/accelleration update to all agents in scene | 2054 | /// Send a location/velocity/accelleration update to all agents in scene |
2079 | /// </summary> | 2055 | /// </summary> |
2080 | public void SendTerseUpdateToAllClients() | 2056 | public void SendTerseUpdateToAllClients() |
2081 | { | 2057 | { |
2082 | m_perfMonMS = EnvironmentTickCount(); | 2058 | m_perfMonMS = Util.EnvironmentTickCount(); |
2083 | 2059 | ||
2084 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2060 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2085 | 2061 | ||
2086 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 2062 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2087 | } | 2063 | } |
2088 | 2064 | ||
2089 | public void SendCoarseLocations() | 2065 | public void SendCoarseLocations() |
@@ -2102,8 +2078,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2102 | } | 2078 | } |
2103 | 2079 | ||
2104 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) | 2080 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) |
2105 | { | 2081 | { |
2106 | m_perfMonMS = EnvironmentTickCount(); | 2082 | m_perfMonMS = Util.EnvironmentTickCount(); |
2107 | 2083 | ||
2108 | List<Vector3> CoarseLocations = new List<Vector3>(); | 2084 | List<Vector3> CoarseLocations = new List<Vector3>(); |
2109 | List<UUID> AvatarUUIDs = new List<UUID>(); | 2085 | List<UUID> AvatarUUIDs = new List<UUID>(); |
@@ -2137,9 +2113,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2137 | //} | 2113 | //} |
2138 | } | 2114 | } |
2139 | 2115 | ||
2140 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | 2116 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); |
2141 | 2117 | ||
2142 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 2118 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2143 | } | 2119 | } |
2144 | 2120 | ||
2145 | public void CoarseLocationChange() | 2121 | public void CoarseLocationChange() |
@@ -2175,8 +2151,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2175 | /// Tell *ALL* agents about this agent | 2151 | /// Tell *ALL* agents about this agent |
2176 | /// </summary> | 2152 | /// </summary> |
2177 | public void SendInitialFullUpdateToAllClients() | 2153 | public void SendInitialFullUpdateToAllClients() |
2178 | { | 2154 | { |
2179 | m_perfMonMS = EnvironmentTickCount(); | 2155 | m_perfMonMS = Util.EnvironmentTickCount(); |
2180 | 2156 | ||
2181 | ScenePresence[] avatars = m_scene.GetScenePresences(); | 2157 | ScenePresence[] avatars = m_scene.GetScenePresences(); |
2182 | 2158 | ||
@@ -2201,15 +2177,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2201 | } | 2177 | } |
2202 | } | 2178 | } |
2203 | 2179 | ||
2204 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); | 2180 | m_scene.StatsReporter.AddAgentUpdates(avatars.Length); |
2205 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 2181 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2206 | 2182 | ||
2207 | //Animator.SendAnimPack(); | 2183 | //Animator.SendAnimPack(); |
2208 | } | 2184 | } |
2209 | 2185 | ||
2210 | public void SendFullUpdateToAllClients() | 2186 | public void SendFullUpdateToAllClients() |
2211 | { | 2187 | { |
2212 | m_perfMonMS = EnvironmentTickCount(); | 2188 | m_perfMonMS = Util.EnvironmentTickCount(); |
2213 | 2189 | ||
2214 | // only send update from root agents to other clients; children are only "listening posts" | 2190 | // only send update from root agents to other clients; children are only "listening posts" |
2215 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2191 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
@@ -2218,8 +2194,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2218 | SendFullUpdateToOtherClient(avatar); | 2194 | SendFullUpdateToOtherClient(avatar); |
2219 | 2195 | ||
2220 | } | 2196 | } |
2221 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2197 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); |
2222 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 2198 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2223 | 2199 | ||
2224 | Animator.SendAnimPack(); | 2200 | Animator.SendAnimPack(); |
2225 | } | 2201 | } |
@@ -2260,8 +2236,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2260 | /// | 2236 | /// |
2261 | /// </summary> | 2237 | /// </summary> |
2262 | public void SendAppearanceToAllOtherAgents() | 2238 | public void SendAppearanceToAllOtherAgents() |
2263 | { | 2239 | { |
2264 | m_perfMonMS = EnvironmentTickCount(); | 2240 | m_perfMonMS = Util.EnvironmentTickCount(); |
2265 | 2241 | ||
2266 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2242 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2267 | { | 2243 | { |
@@ -2269,9 +2245,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2269 | { | 2245 | { |
2270 | SendAppearanceToOtherAgent(scenePresence); | 2246 | SendAppearanceToOtherAgent(scenePresence); |
2271 | } | 2247 | } |
2272 | }); | 2248 | }); |
2273 | 2249 | ||
2274 | m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS)); | 2250 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2275 | } | 2251 | } |
2276 | 2252 | ||
2277 | /// <summary> | 2253 | /// <summary> |