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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8a49f2c..0837679 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3836,15 +3836,18 @@ namespace OpenSim.Region.Framework.Scenes
3836 3836
3837 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 3837 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3838 { 3838 {
3839// // Some temporary debugging help to show all the TeleportFlags we have... 3839 // Some temporary debugging help to show all the TeleportFlags we have...
3840// bool HG = false; 3840// bool HG = false;
3841// if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) 3841// if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)
3842// HG = true; 3842// HG = true;
3843// 3843//
3844// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 3844// m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
3845// 3845//
3846// for (uint i = 0; i <= 30 ; i++) 3846// uint i = 0u;
3847// for (int x = 0; x <= 30 ; x++, i = 1u << x)
3847// { 3848// {
3849// i = 1u << x;
3850//
3848// if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) 3851// if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i)
3849// if (HG == false) 3852// if (HG == false)
3850// m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); 3853// m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString());