diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
4 files changed, 222 insertions, 72 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7772f94..420c0b5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3946,32 +3946,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
3946 | } | 3946 | } |
3947 | } | 3947 | } |
3948 | 3948 | ||
3949 | // m_log.DebugFormat( | ||
3950 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", | ||
3951 | // RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3952 | |||
3949 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags | 3953 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags |
3950 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && | 3954 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && |
3951 | RegionInfo.EstateSettings.AllowDirectTeleport == false && | 3955 | RegionInfo.EstateSettings.AllowDirectTeleport == false && |
3952 | !viahome && !godlike) | 3956 | !viahome && !godlike) |
3953 | { | 3957 | { |
3954 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3958 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3955 | // Can have multiple SpawnPoints | 3959 | |
3956 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3960 | if (telehub != null) |
3957 | if (spawnpoints.Count > 1) | ||
3958 | { | 3961 | { |
3959 | // We have multiple SpawnPoints, Route the agent to a random or sequential one | 3962 | // Can have multiple SpawnPoints |
3960 | if (SpawnPointRouting == "random") | 3963 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3961 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | 3964 | if (spawnpoints.Count > 1) |
3962 | telehub.AbsolutePosition, | 3965 | { |
3963 | telehub.GroupRotation | 3966 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3964 | ); | 3967 | if (SpawnPointRouting == "random") |
3968 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3969 | telehub.AbsolutePosition, | ||
3970 | telehub.GroupRotation | ||
3971 | ); | ||
3972 | else | ||
3973 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3974 | telehub.AbsolutePosition, | ||
3975 | telehub.GroupRotation | ||
3976 | ); | ||
3977 | } | ||
3978 | else if (spawnpoints.Count == 1) | ||
3979 | { | ||
3980 | // We have a single SpawnPoint and will route the agent to it | ||
3981 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3982 | } | ||
3965 | else | 3983 | else |
3966 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | 3984 | { |
3967 | telehub.AbsolutePosition, | 3985 | m_log.DebugFormat( |
3968 | telehub.GroupRotation | 3986 | "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.", |
3969 | ); | 3987 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); |
3988 | } | ||
3970 | } | 3989 | } |
3971 | else | 3990 | else |
3972 | { | 3991 | { |
3973 | // We have a single SpawnPoint and will route the agent to it | 3992 | m_log.DebugFormat( |
3974 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3993 | "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.", |
3994 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3975 | } | 3995 | } |
3976 | 3996 | ||
3977 | return true; | 3997 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7243db1..c2554d8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -108,6 +108,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | } | 108 | } |
109 | } | 109 | } |
110 | 110 | ||
111 | /// <summary> | ||
112 | /// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and | ||
113 | /// the viewer fires these in quick succession. | ||
114 | /// </summary> | ||
115 | /// <remarks> | ||
116 | /// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement | ||
117 | /// regulation done there. | ||
118 | /// </remarks> | ||
119 | private object m_completeMovementLock = new object(); | ||
120 | |||
111 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 121 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
112 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); | 122 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
113 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | 123 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); |
@@ -904,6 +914,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | /// <summary> | 914 | /// <summary> |
905 | /// Turns a child agent into a root agent. | 915 | /// Turns a child agent into a root agent. |
906 | /// </summary> | 916 | /// </summary> |
917 | /// <remarks> | ||
907 | /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the | 918 | /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the |
908 | /// avatar is actual in the sim. They can perform all actions. | 919 | /// avatar is actual in the sim. They can perform all actions. |
909 | /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, | 920 | /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, |
@@ -911,8 +922,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | /// | 922 | /// |
912 | /// This method is on the critical path for transferring an avatar from one region to another. Delay here | 923 | /// This method is on the critical path for transferring an avatar from one region to another. Delay here |
913 | /// delays that crossing. | 924 | /// delays that crossing. |
914 | /// </summary> | 925 | /// </remarks> |
915 | private void MakeRootAgent(Vector3 pos, bool isFlying) | 926 | private bool MakeRootAgent(Vector3 pos, bool isFlying) |
916 | { | 927 | { |
917 | // m_log.InfoFormat( | 928 | // m_log.InfoFormat( |
918 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", | 929 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", |
@@ -920,7 +931,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
920 | 931 | ||
921 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 932 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
922 | 933 | ||
923 | IsChildAgent = false; | 934 | lock (m_completeMovementLock) |
935 | { | ||
936 | if (!IsChildAgent) | ||
937 | return false; | ||
938 | |||
939 | IsChildAgent = false; | ||
940 | } | ||
924 | 941 | ||
925 | // Must reset this here so that a teleport to a region next to an existing region does not keep the flag | 942 | // Must reset this here so that a teleport to a region next to an existing region does not keep the flag |
926 | // set and prevent the close of the connection on a subsequent re-teleport. | 943 | // set and prevent the close of the connection on a subsequent re-teleport. |
@@ -1069,6 +1086,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1069 | 1086 | ||
1070 | m_scene.EventManager.TriggerOnMakeRootAgent(this); | 1087 | m_scene.EventManager.TriggerOnMakeRootAgent(this); |
1071 | 1088 | ||
1089 | return true; | ||
1072 | } | 1090 | } |
1073 | 1091 | ||
1074 | public int GetStateSource() | 1092 | public int GetStateSource() |
@@ -1442,7 +1460,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1442 | } | 1460 | } |
1443 | 1461 | ||
1444 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1462 | bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1445 | MakeRootAgent(AbsolutePosition, flying); | 1463 | if (!MakeRootAgent(AbsolutePosition, flying)) |
1464 | { | ||
1465 | m_log.DebugFormat( | ||
1466 | "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root", | ||
1467 | Name, Scene.Name); | ||
1468 | |||
1469 | return; | ||
1470 | } | ||
1446 | 1471 | ||
1447 | // Tell the client that we're totally ready | 1472 | // Tell the client that we're totally ready |
1448 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1473 | ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index d1aeaee..1ff1329 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | 111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); |
112 | } | 112 | } |
113 | 113 | ||
114 | /// <summary> | ||
115 | /// Test that duplicate complete movement calls are ignored. | ||
116 | /// </summary> | ||
117 | /// <remarks> | ||
118 | /// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects. | ||
119 | /// </remarks> | ||
120 | [Test] | ||
121 | public void TestDupeCompleteMovementCalls() | ||
122 | { | ||
123 | TestHelpers.InMethod(); | ||
124 | // TestHelpers.EnableLogging(); | ||
125 | |||
126 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
127 | |||
128 | TestScene scene = new SceneHelpers().SetupScene(); | ||
129 | |||
130 | int makeRootAgentEvents = 0; | ||
131 | scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++; | ||
132 | |||
133 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid); | ||
134 | |||
135 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
136 | |||
137 | // Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for | ||
138 | // convenience, here we will invoke it manually. | ||
139 | sp.CompleteMovement(sp.ControllingClient, true); | ||
140 | |||
141 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
142 | |||
143 | // Check rest of exepcted parameters. | ||
144 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); | ||
145 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
146 | |||
147 | Assert.That(sp.IsChildAgent, Is.False); | ||
148 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
149 | |||
150 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | ||
151 | } | ||
152 | |||
114 | [Test] | 153 | [Test] |
115 | public void TestCreateDuplicateRootScenePresence() | 154 | public void TestCreateDuplicateRootScenePresence() |
116 | { | 155 | { |
@@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
249 | // Assert.That(childPresence, Is.Not.Null); | 288 | // Assert.That(childPresence, Is.Not.Null); |
250 | // Assert.That(childPresence.IsChildAgent, Is.True); | 289 | // Assert.That(childPresence.IsChildAgent, Is.True); |
251 | } | 290 | } |
252 | |||
253 | // /// <summary> | ||
254 | // /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. | ||
255 | // /// </summary> | ||
256 | // [Test] | ||
257 | // public void T010_TestAddRootAgent() | ||
258 | // { | ||
259 | // TestHelpers.InMethod(); | ||
260 | // | ||
261 | // string firstName = "testfirstname"; | ||
262 | // | ||
263 | // AgentCircuitData agent = new AgentCircuitData(); | ||
264 | // agent.AgentID = agent1; | ||
265 | // agent.firstname = firstName; | ||
266 | // agent.lastname = "testlastname"; | ||
267 | // agent.SessionID = UUID.Random(); | ||
268 | // agent.SecureSessionID = UUID.Random(); | ||
269 | // agent.circuitcode = 123; | ||
270 | // agent.BaseFolder = UUID.Zero; | ||
271 | // agent.InventoryFolder = UUID.Zero; | ||
272 | // agent.startpos = Vector3.Zero; | ||
273 | // agent.CapsPath = GetRandomCapsObjectPath(); | ||
274 | // agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); | ||
275 | // agent.child = true; | ||
276 | // | ||
277 | // scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); | ||
278 | // | ||
279 | // string reason; | ||
280 | // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); | ||
281 | // testclient = new TestClient(agent, scene); | ||
282 | // scene.AddNewAgent(testclient); | ||
283 | // | ||
284 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
285 | // | ||
286 | // Assert.That(presence, Is.Not.Null, "presence is null"); | ||
287 | // Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); | ||
288 | // acd1 = agent; | ||
289 | // } | ||
290 | // | ||
291 | // /// <summary> | ||
292 | // /// Test removing an uncrossed root agent from a scene. | ||
293 | // /// </summary> | ||
294 | // [Test] | ||
295 | // public void T011_TestRemoveRootAgent() | ||
296 | // { | ||
297 | // TestHelpers.InMethod(); | ||
298 | // | ||
299 | // scene.RemoveClient(agent1); | ||
300 | // | ||
301 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
302 | // | ||
303 | // Assert.That(presence, Is.Null, "presence is not null"); | ||
304 | // } | ||
305 | } | 291 | } |
306 | } \ No newline at end of file | 292 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs new file mode 100644 index 0000000..9a97acc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Redistribution and use in source and binary forms, with or without | ||
3 | * modification, are permitted provided that the following conditions are met: | ||
4 | * * Redistributions of source code must retain the above copyright | ||
5 | * notice, this list of conditions and the following disclaimer. | ||
6 | * * Redistributions in binary form must reproduce the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer in the | ||
8 | * documentation and/or other materials provided with the distribution. | ||
9 | * * Neither the name of the OpenSimulator Project nor the | ||
10 | * names of its contributors may be used to endorse or promote products | ||
11 | * derived from this software without specific prior written permission. | ||
12 | * | ||
13 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
16 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
20 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | |||
25 | using System; | ||
26 | using Nini.Config; | ||
27 | using NUnit.Framework; | ||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.CoreModules.World.Estate; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using OpenSim.Tests.Common; | ||
35 | using OpenSim.Tests.Common.Mock; | ||
36 | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Scene telehub tests | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour | ||
44 | /// in the case of an error condition | ||
45 | /// </remarks> | ||
46 | [TestFixture] | ||
47 | public class SceneTelehubTests : OpenSimTestCase | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// Test for desired behaviour when a telehub has no spawn points | ||
51 | /// </summary> | ||
52 | [Test] | ||
53 | public void TestNoTelehubSpawnPoints() | ||
54 | { | ||
55 | TestHelpers.InMethod(); | ||
56 | // TestHelpers.EnableLogging(); | ||
57 | |||
58 | EstateManagementModule emm = new EstateManagementModule(); | ||
59 | |||
60 | SceneHelpers sh = new SceneHelpers(); | ||
61 | Scene scene = sh.SetupScene(); | ||
62 | SceneHelpers.SetupSceneModules(scene, emm); | ||
63 | |||
64 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
67 | |||
68 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
69 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
70 | |||
71 | // Must still be possible to successfully log in | ||
72 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
73 | |||
74 | UserAccount ua | ||
75 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
76 | |||
77 | SceneHelpers.AddScenePresence(scene, ua); | ||
78 | |||
79 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
80 | } | ||
81 | |||
82 | /// <summary> | ||
83 | /// Test for desired behaviour when the scene object nominated as a telehub object does not exist. | ||
84 | /// </summary> | ||
85 | [Test] | ||
86 | public void TestNoTelehubSceneObject() | ||
87 | { | ||
88 | TestHelpers.InMethod(); | ||
89 | // TestHelpers.EnableLogging(); | ||
90 | |||
91 | EstateManagementModule emm = new EstateManagementModule(); | ||
92 | |||
93 | SceneHelpers sh = new SceneHelpers(); | ||
94 | Scene scene = sh.SetupScene(); | ||
95 | SceneHelpers.SetupSceneModules(scene, emm); | ||
96 | |||
97 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
98 | |||
99 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
100 | SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner); | ||
101 | |||
102 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
103 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId); | ||
104 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
105 | |||
106 | scene.DeleteSceneObject(telehubSo, false); | ||
107 | |||
108 | // Must still be possible to successfully log in | ||
109 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
110 | |||
111 | UserAccount ua | ||
112 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
113 | |||
114 | SceneHelpers.AddScenePresence(scene, ua); | ||
115 | |||
116 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
117 | } | ||
118 | } | ||
119 | } \ No newline at end of file | ||