diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 170 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 164 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | 14 |
4 files changed, 219 insertions, 134 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e2eb89e..30b44b1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3179,6 +3179,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3179 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); | 3179 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); |
3180 | } | 3180 | } |
3181 | 3181 | ||
3182 | public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | ||
3183 | { | ||
3184 | m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying); | ||
3185 | } | ||
3186 | |||
3182 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) | 3187 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) |
3183 | { | 3188 | { |
3184 | m_sceneGridService.SendChildAgentDataUpdate(cadu, presence); | 3189 | m_sceneGridService.SendChildAgentDataUpdate(cadu, presence); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index bef57a0..98b0f97 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse.StructuredData; | |||
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Framework.Communications.Cache; | ||
38 | using OpenSim.Framework.Communications.Capabilities; | 39 | using OpenSim.Framework.Communications.Capabilities; |
39 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
40 | using OSD = OpenMetaverse.StructuredData.OSD; | 41 | using OSD = OpenMetaverse.StructuredData.OSD; |
@@ -1018,6 +1019,175 @@ namespace OpenSim.Region.Framework.Scenes | |||
1018 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 1019 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
1019 | } | 1020 | } |
1020 | 1021 | ||
1022 | public void CrossAgentToNewRegion(Scene scene, ScenePresence agent, bool isFlying) | ||
1023 | { | ||
1024 | Vector3 pos = agent.AbsolutePosition; | ||
1025 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | ||
1026 | uint neighbourx = m_regionInfo.RegionLocX; | ||
1027 | uint neighboury = m_regionInfo.RegionLocY; | ||
1028 | |||
1029 | // distance to edge that will trigger crossing | ||
1030 | const float boundaryDistance = 1.7f; | ||
1031 | |||
1032 | // distance into new region to place avatar | ||
1033 | const float enterDistance = 0.1f; | ||
1034 | |||
1035 | if (pos.X < boundaryDistance) | ||
1036 | { | ||
1037 | neighbourx--; | ||
1038 | newpos.X = Constants.RegionSize - enterDistance; | ||
1039 | } | ||
1040 | else if (pos.X > Constants.RegionSize - boundaryDistance) | ||
1041 | { | ||
1042 | neighbourx++; | ||
1043 | newpos.X = enterDistance; | ||
1044 | } | ||
1045 | |||
1046 | if (pos.Y < boundaryDistance) | ||
1047 | { | ||
1048 | neighboury--; | ||
1049 | newpos.Y = Constants.RegionSize - enterDistance; | ||
1050 | } | ||
1051 | else if (pos.Y > Constants.RegionSize - boundaryDistance) | ||
1052 | { | ||
1053 | neighboury++; | ||
1054 | newpos.Y = enterDistance; | ||
1055 | } | ||
1056 | |||
1057 | Vector3 vel = agent.Velocity; | ||
1058 | |||
1059 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | ||
1060 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); | ||
1061 | |||
1062 | |||
1063 | } | ||
1064 | |||
1065 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); | ||
1066 | |||
1067 | /// <summary> | ||
1068 | /// This Closes child agents on neighboring regions | ||
1069 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
1070 | /// </summary> | ||
1071 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying) | ||
1072 | { | ||
1073 | m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | ||
1074 | |||
1075 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
1076 | SimpleRegionInfo neighbourRegion = RequestNeighbouringRegionInfo(neighbourHandle); | ||
1077 | if (neighbourRegion != null && agent.ValidateAttachments()) | ||
1078 | { | ||
1079 | pos = pos + (agent.Velocity); | ||
1080 | |||
1081 | CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); | ||
1082 | if (userInfo != null) | ||
1083 | { | ||
1084 | userInfo.DropInventory(); | ||
1085 | } | ||
1086 | else | ||
1087 | { | ||
1088 | m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}", | ||
1089 | agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName); | ||
1090 | } | ||
1091 | |||
1092 | bool crossingSuccessful = | ||
1093 | CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos, | ||
1094 | isFlying); | ||
1095 | if (crossingSuccessful) | ||
1096 | { | ||
1097 | // Next, let's close the child agent connections that are too far away. | ||
1098 | agent.CloseChildAgents(neighbourx, neighboury); | ||
1099 | |||
1100 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | ||
1101 | agent.ControllingClient.RequestClientInfo(); | ||
1102 | |||
1103 | //Console.WriteLine("BEFORE CROSS"); | ||
1104 | //Scene.DumpChildrenSeeds(UUID); | ||
1105 | //DumpKnownRegions(); | ||
1106 | string agentcaps; | ||
1107 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
1108 | { | ||
1109 | m_log.ErrorFormat("[SCENE COMM]: No CAPS information for region handle {0}, exiting CrossToNewRegion.", | ||
1110 | neighbourRegion.RegionHandle); | ||
1111 | return agent; | ||
1112 | } | ||
1113 | // TODO Should construct this behind a method | ||
1114 | string capsPath = | ||
1115 | "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort | ||
1116 | + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/"; | ||
1117 | |||
1118 | m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | ||
1119 | |||
1120 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | ||
1121 | if (eq != null) | ||
1122 | { | ||
1123 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1124 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
1125 | } | ||
1126 | else | ||
1127 | { | ||
1128 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
1129 | capsPath); | ||
1130 | } | ||
1131 | |||
1132 | agent.MakeChildAgent(); | ||
1133 | // now we have a child agent in this region. Request all interesting data about other (root) agents | ||
1134 | agent.SendInitialFullUpdateToAllClients(); | ||
1135 | |||
1136 | agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); | ||
1137 | |||
1138 | // m_scene.SendKillObject(m_localId); | ||
1139 | |||
1140 | agent.Scene.NotifyMyCoarseLocationChange(); | ||
1141 | // the user may change their profile information in other region, | ||
1142 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
1143 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
1144 | { | ||
1145 | agent.Scene.CommsManager.UserProfileCacheService.RemoveUser(agent.UUID); | ||
1146 | m_log.DebugFormat( | ||
1147 | "[SCENE COMM]: User {0} is going to another region, profile cache removed", agent.UUID); | ||
1148 | } | ||
1149 | } | ||
1150 | else | ||
1151 | { | ||
1152 | //// Restore the user structures that we needed to delete before asking the receiving region | ||
1153 | //// to complete the crossing | ||
1154 | //userInfo.FetchInventory(); | ||
1155 | //agent.Scene.CapsModule.AddCapsHandler(agent.UUID); | ||
1156 | } | ||
1157 | } | ||
1158 | |||
1159 | //Console.WriteLine("AFTER CROSS"); | ||
1160 | //Scene.DumpChildrenSeeds(UUID); | ||
1161 | //DumpKnownRegions(); | ||
1162 | return agent; | ||
1163 | } | ||
1164 | |||
1165 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
1166 | { | ||
1167 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
1168 | ScenePresence agent = icon.EndInvoke(iar); | ||
1169 | |||
1170 | // If the cross was successful, this agent is a child agent | ||
1171 | if (agent.IsChildAgent) | ||
1172 | { | ||
1173 | // Put the child agent back at the center | ||
1174 | agent.AbsolutePosition = new Vector3(128, 128, 70); | ||
1175 | } | ||
1176 | else // Not successful | ||
1177 | { | ||
1178 | CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); | ||
1179 | if (userInfo != null) | ||
1180 | { | ||
1181 | userInfo.FetchInventory(); | ||
1182 | } | ||
1183 | agent.RestoreInCurrentScene(); | ||
1184 | } | ||
1185 | agent.IsInTransit = false; | ||
1186 | |||
1187 | //m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
1188 | } | ||
1189 | |||
1190 | |||
1021 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, UUID primID, string objData, int XMLMethod) | 1191 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, UUID primID, string objData, int XMLMethod) |
1022 | { | 1192 | { |
1023 | return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod); | 1193 | return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2dd305a..f841707 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -547,6 +547,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | get { return m_animations; } | 547 | get { return m_animations; } |
548 | } | 548 | } |
549 | 549 | ||
550 | private bool m_inTransit; | ||
551 | public bool IsInTransit | ||
552 | { | ||
553 | get { return m_inTransit; } | ||
554 | set { m_inTransit = value; } | ||
555 | } | ||
556 | |||
550 | #endregion | 557 | #endregion |
551 | 558 | ||
552 | #region Constructor(s) | 559 | #region Constructor(s) |
@@ -850,7 +857,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
850 | 857 | ||
851 | CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); | 858 | CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); |
852 | if (userInfo != null) | 859 | if (userInfo != null) |
853 | userInfo.FetchInventory(); | 860 | userInfo.FetchInventory(); |
854 | else | 861 | else |
855 | m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); | 862 | m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); |
856 | 863 | ||
@@ -2377,15 +2384,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2377 | pos2.Y = pos2.Y + (vel.Y*timeStep); | 2384 | pos2.Y = pos2.Y + (vel.Y*timeStep); |
2378 | pos2.Z = pos2.Z + (vel.Z*timeStep); | 2385 | pos2.Z = pos2.Z + (vel.Z*timeStep); |
2379 | 2386 | ||
2380 | if ((pos2.X < 0) || (pos2.X > Constants.RegionSize)) | 2387 | if (!IsInTransit) |
2381 | { | 2388 | { |
2382 | CrossToNewRegion(); | 2389 | if ((pos2.X < 0) || (pos2.X > Constants.RegionSize)) |
2383 | } | 2390 | { |
2391 | CrossToNewRegion(); | ||
2392 | } | ||
2384 | 2393 | ||
2385 | if ((pos2.Y < 0) || (pos2.Y > Constants.RegionSize)) | 2394 | if ((pos2.Y < 0) || (pos2.Y > Constants.RegionSize)) |
2395 | { | ||
2396 | CrossToNewRegion(); | ||
2397 | } | ||
2398 | } | ||
2399 | else | ||
2386 | { | 2400 | { |
2387 | CrossToNewRegion(); | 2401 | RemoveFromPhysicalScene(); |
2402 | // This constant has been inferred from experimentation | ||
2403 | // I'm not sure what this value should be, so I tried a few values. | ||
2404 | timeStep = 0.04f; | ||
2405 | pos2 = AbsolutePosition; | ||
2406 | pos2.X = pos2.X + (vel.X * timeStep); | ||
2407 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
2408 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
2409 | m_pos = pos2; | ||
2388 | } | 2410 | } |
2411 | |||
2389 | } | 2412 | } |
2390 | 2413 | ||
2391 | /// <summary> | 2414 | /// <summary> |
@@ -2396,130 +2419,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2396 | /// </summary> | 2419 | /// </summary> |
2397 | protected void CrossToNewRegion() | 2420 | protected void CrossToNewRegion() |
2398 | { | 2421 | { |
2399 | Vector3 pos = AbsolutePosition; | 2422 | m_inTransit = true; |
2400 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | 2423 | m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); |
2401 | uint neighbourx = m_regionInfo.RegionLocX; | 2424 | } |
2402 | uint neighboury = m_regionInfo.RegionLocY; | ||
2403 | |||
2404 | // distance to edge that will trigger crossing | ||
2405 | const float boundaryDistance = 1.7f; | ||
2406 | |||
2407 | // distance into new region to place avatar | ||
2408 | const float enterDistance = 0.1f; | ||
2409 | |||
2410 | if (pos.X < boundaryDistance) | ||
2411 | { | ||
2412 | neighbourx--; | ||
2413 | newpos.X = Constants.RegionSize - enterDistance; | ||
2414 | } | ||
2415 | else if (pos.X > Constants.RegionSize - boundaryDistance) | ||
2416 | { | ||
2417 | neighbourx++; | ||
2418 | newpos.X = enterDistance; | ||
2419 | } | ||
2420 | |||
2421 | if (pos.Y < boundaryDistance) | ||
2422 | { | ||
2423 | neighboury--; | ||
2424 | newpos.Y = Constants.RegionSize - enterDistance; | ||
2425 | } | ||
2426 | else if (pos.Y > Constants.RegionSize - boundaryDistance) | ||
2427 | { | ||
2428 | neighboury++; | ||
2429 | newpos.Y = enterDistance; | ||
2430 | } | ||
2431 | |||
2432 | Vector3 vel = m_velocity; | ||
2433 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
2434 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | ||
2435 | if (neighbourRegion != null && ValidateAttachments()) | ||
2436 | { | ||
2437 | // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar | ||
2438 | // This means we need to remove the current caps handler here and possibly compensate later, | ||
2439 | // in case both scenes are being hosted on the same region server. Messy | ||
2440 | //m_scene.RemoveCapsHandler(UUID); | ||
2441 | newpos = newpos + (vel); | ||
2442 | |||
2443 | CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID); | ||
2444 | if (userInfo != null) | ||
2445 | { | ||
2446 | userInfo.DropInventory(); | ||
2447 | } | ||
2448 | else | ||
2449 | { | ||
2450 | m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID); | ||
2451 | } | ||
2452 | |||
2453 | bool crossingSuccessful = | ||
2454 | m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, | ||
2455 | m_physicsActor.Flying); | ||
2456 | if (crossingSuccessful) | ||
2457 | { | ||
2458 | // Next, let's close the child agent connections that are too far away. | ||
2459 | CloseChildAgents(neighbourx, neighboury); | ||
2460 | |||
2461 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | ||
2462 | m_controllingClient.RequestClientInfo(); | ||
2463 | |||
2464 | //Console.WriteLine("BEFORE CROSS"); | ||
2465 | //Scene.DumpChildrenSeeds(UUID); | ||
2466 | //DumpKnownRegions(); | ||
2467 | string agentcaps; | ||
2468 | if (!m_knownChildRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
2469 | { | ||
2470 | m_log.ErrorFormat("[SCENE PRESENCE]: No CAPS information for region handle {0}, exiting CrossToNewRegion.", | ||
2471 | neighbourRegion.RegionHandle); | ||
2472 | return; | ||
2473 | } | ||
2474 | // TODO Should construct this behind a method | ||
2475 | string capsPath = | ||
2476 | "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort | ||
2477 | + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/"; | ||
2478 | |||
2479 | m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid); | ||
2480 | |||
2481 | IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>(); | ||
2482 | if (eq != null) | ||
2483 | { | ||
2484 | eq.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, | ||
2485 | capsPath, UUID, ControllingClient.SessionId); | ||
2486 | } | ||
2487 | else | ||
2488 | { | ||
2489 | m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, | ||
2490 | capsPath); | ||
2491 | } | ||
2492 | |||
2493 | MakeChildAgent(); | ||
2494 | // now we have a child agent in this region. Request all interesting data about other (root) agents | ||
2495 | SendInitialFullUpdateToAllClients(); | ||
2496 | |||
2497 | CrossAttachmentsIntoNewRegion(neighbourHandle, true); | ||
2498 | |||
2499 | // m_scene.SendKillObject(m_localId); | ||
2500 | |||
2501 | m_scene.NotifyMyCoarseLocationChange(); | ||
2502 | // the user may change their profile information in other region, | ||
2503 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
2504 | if (m_scene.NeedSceneCacheClear(UUID)) | ||
2505 | { | ||
2506 | m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID); | ||
2507 | m_log.DebugFormat( | ||
2508 | "[SCENE PRESENCE]: User {0} is going to another region, profile cache removed", UUID); | ||
2509 | } | ||
2510 | } | ||
2511 | else | ||
2512 | { | ||
2513 | // Restore the user structures that we needed to delete before asking the receiving region | ||
2514 | // to complete the crossing | ||
2515 | userInfo.FetchInventory(); | ||
2516 | m_scene.CapsModule.AddCapsHandler(UUID); | ||
2517 | } | ||
2518 | } | ||
2519 | 2425 | ||
2520 | //Console.WriteLine("AFTER CROSS"); | 2426 | public void RestoreInCurrentScene() |
2521 | //Scene.DumpChildrenSeeds(UUID); | 2427 | { |
2522 | //DumpKnownRegions(); | 2428 | AddToPhysicalScene(); |
2523 | } | 2429 | } |
2524 | 2430 | ||
2525 | /// <summary> | 2431 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index db88878..2f2bc19 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -66,11 +66,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
66 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); | 66 | scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm); |
67 | scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); | 67 | scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm); |
68 | 68 | ||
69 | IRegionModule interregionComms = new RESTInterregionComms(); | 69 | IRegionModule interregionComms = new RESTInterregionComms(); |
70 | interregionComms.Initialise(scene, new IniConfigSource()); | 70 | interregionComms.Initialise(scene, new IniConfigSource()); |
71 | interregionComms.Initialise(scene2, new IniConfigSource()); | 71 | interregionComms.Initialise(scene2, new IniConfigSource()); |
72 | interregionComms.Initialise(scene3, new IniConfigSource()); | 72 | interregionComms.Initialise(scene3, new IniConfigSource()); |
73 | interregionComms.PostInitialise(); | 73 | interregionComms.PostInitialise(); |
74 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | 74 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); |
75 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | 75 | SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); |
76 | SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | 76 | SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); |
@@ -203,6 +203,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
203 | scene.RegisterRegionWithGrid(); | 203 | scene.RegisterRegionWithGrid(); |
204 | scene2.RegisterRegionWithGrid(); | 204 | scene2.RegisterRegionWithGrid(); |
205 | presence.Update(); | 205 | presence.Update(); |
206 | // Crossings are asynchronous | ||
207 | while (presence.IsInTransit) { } ; | ||
206 | 208 | ||
207 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | 209 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); |
208 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | 210 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); |
@@ -210,6 +212,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
210 | // Cross Back | 212 | // Cross Back |
211 | presence2.AbsolutePosition = new Vector3(-1, 3, 100); | 213 | presence2.AbsolutePosition = new Vector3(-1, 3, 100); |
212 | presence2.Update(); | 214 | presence2.Update(); |
215 | // Crossings are asynchronous | ||
216 | while (presence.IsInTransit) { }; | ||
213 | 217 | ||
214 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | 218 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); |
215 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | 219 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); |