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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs20
1 files changed, 1 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 15b9446..c1e835e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1015,25 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes
1015 1015
1016 public void StopFlying() 1016 public void StopFlying()
1017 { 1017 {
1018 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities 1018 ControllingClient.StopFlying(this);
1019 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
1020 // velocity, collision plane and avatar height
1021
1022 // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
1023 // when the avatar stands up
1024
1025 if (m_avHeight != 127.0f)
1026 {
1027 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
1028 }
1029 else
1030 {
1031 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
1032 }
1033
1034 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1035 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1036 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1037 } 1019 }
1038 1020
1039 public void AddNeighbourRegion(ulong regionHandle, string cap) 1021 public void AddNeighbourRegion(ulong regionHandle, string cap)