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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 83b761c..1e121d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2647,7 +2647,8 @@ namespace OpenSim.Region.Framework.Scenes
2647 /// <param name="avatar"></param> 2647 /// <param name="avatar"></param>
2648 public void SendAppearanceToAgent(ScenePresence avatar) 2648 public void SendAppearanceToAgent(ScenePresence avatar)
2649 { 2649 {
2650// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); 2650// m_log.DebugFormat(
2651// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
2651 2652
2652 avatar.ControllingClient.SendAppearance( 2653 avatar.ControllingClient.SendAppearance(
2653 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2654 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
@@ -2659,7 +2660,11 @@ namespace OpenSim.Region.Framework.Scenes
2659 public AvatarAppearance Appearance 2660 public AvatarAppearance Appearance
2660 { 2661 {
2661 get { return m_appearance; } 2662 get { return m_appearance; }
2662 set { m_appearance = value; } 2663 set
2664 {
2665 m_appearance = value;
2666// m_log.DebugFormat("[SCENE PRESENCE]: Set appearance for {0} to {1}", Name, value);
2667 }
2663 } 2668 }
2664 2669
2665 #endregion 2670 #endregion