aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs40
1 files changed, 25 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index aee2d10..3978a7d 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -86,23 +86,33 @@ namespace OpenSim.Region.Framework.Scenes
86 /// <param name="assetUuids">The assets gathered</param> 86 /// <param name="assetUuids">The assets gathered</param>
87 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) 87 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
88 { 88 {
89 assetUuids[assetUuid] = assetType; 89 try
90 90 {
91 if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) 91 assetUuids[assetUuid] = assetType;
92 { 92
93 GetWearableAssetUuids(assetUuid, assetUuids); 93 if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType)
94 } 94 {
95 else if (AssetType.Gesture == assetType) 95 GetWearableAssetUuids(assetUuid, assetUuids);
96 { 96 }
97 GetGestureAssetUuids(assetUuid, assetUuids); 97 else if (AssetType.Gesture == assetType)
98 } 98 {
99 else if (AssetType.LSLText == assetType) 99 GetGestureAssetUuids(assetUuid, assetUuids);
100 { 100 }
101 GetScriptAssetUuids(assetUuid, assetUuids); 101 else if (AssetType.LSLText == assetType)
102 {
103 GetScriptAssetUuids(assetUuid, assetUuids);
104 }
105 else if (AssetType.Object == assetType)
106 {
107 GetSceneObjectAssetUuids(assetUuid, assetUuids);
108 }
102 } 109 }
103 else if (AssetType.Object == assetType) 110 catch (Exception)
104 { 111 {
105 GetSceneObjectAssetUuids(assetUuid, assetUuids); 112 m_log.ErrorFormat(
113 "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
114 assetUuid, assetType);
115 throw;
106 } 116 }
107 } 117 }
108 118