diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index b09ae39..7b47275 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -34,6 +34,7 @@ using System.Threading; | |||
34 | using log4net; | 34 | using log4net; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenMetaverse.Assets; | 36 | using OpenMetaverse.Assets; |
37 | using OpenMetaverse.StructuredData; | ||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Region.Framework.Scenes.Serialization; | 39 | using OpenSim.Region.Framework.Scenes.Serialization; |
39 | using OpenSim.Services.Interfaces; | 40 | using OpenSim.Services.Interfaces; |
@@ -180,6 +181,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | if (!assetUuids.ContainsKey(tii.AssetID)) | 181 | if (!assetUuids.ContainsKey(tii.AssetID)) |
181 | GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); | 182 | GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); |
182 | } | 183 | } |
184 | |||
185 | // get any texture UUIDs used for materials such as normal and specular maps | ||
186 | GatherMaterialsUuids(part, assetUuids); | ||
183 | } | 187 | } |
184 | catch (Exception e) | 188 | catch (Exception e) |
185 | { | 189 | { |
@@ -204,6 +208,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | // } | 208 | // } |
205 | // } | 209 | // } |
206 | 210 | ||
211 | |||
212 | /// <summary> | ||
213 | /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | ||
214 | /// </summary> | ||
215 | /// <param name="part"></param> | ||
216 | /// <param name="assetUuids"></param> | ||
217 | public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | ||
218 | { | ||
219 | // scan thru the dynAttrs map of this part for any textures used as materials | ||
220 | OSDMap OSMaterials = null; | ||
221 | |||
222 | lock (part.DynAttrs) | ||
223 | { | ||
224 | if (part.DynAttrs.ContainsKey("OS:Materials")) | ||
225 | OSMaterials = part.DynAttrs["OS:Materials"]; | ||
226 | if (OSMaterials != null && OSMaterials.ContainsKey("Materials")) | ||
227 | { | ||
228 | OSD osd = OSMaterials["Materials"]; | ||
229 | //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); | ||
230 | |||
231 | if (osd is OSDArray) | ||
232 | { | ||
233 | OSDArray matsArr = osd as OSDArray; | ||
234 | foreach (OSDMap matMap in matsArr) | ||
235 | { | ||
236 | try | ||
237 | { | ||
238 | if (matMap.ContainsKey("Material")) | ||
239 | { | ||
240 | OSDMap mat = matMap["Material"] as OSDMap; | ||
241 | if (mat.ContainsKey("NormMap")) | ||
242 | { | ||
243 | UUID normalMapId = mat["NormMap"].AsUUID(); | ||
244 | if (normalMapId != UUID.Zero) | ||
245 | { | ||
246 | assetUuids[normalMapId] = AssetType.Texture; | ||
247 | //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | ||
248 | } | ||
249 | } | ||
250 | if (mat.ContainsKey("SpecMap")) | ||
251 | { | ||
252 | UUID specularMapId = mat["SpecMap"].AsUUID(); | ||
253 | if (specularMapId != UUID.Zero) | ||
254 | { | ||
255 | assetUuids[specularMapId] = AssetType.Texture; | ||
256 | //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | |||
261 | } | ||
262 | catch (Exception e) | ||
263 | { | ||
264 | m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message); | ||
265 | } | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | } | ||
270 | } | ||
271 | |||
272 | |||
207 | /// <summary> | 273 | /// <summary> |
208 | /// Get an asset synchronously, potentially using an asynchronous callback. If the | 274 | /// Get an asset synchronously, potentially using an asynchronous callback. If the |
209 | /// asynchronous callback is used, we will wait for it to complete. | 275 | /// asynchronous callback is used, we will wait for it to complete. |