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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index fdfbc78..8d41f00 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -43,11 +43,12 @@ namespace OpenSim.Region.Framework.Scenes
43 /// <summary> 43 /// <summary>
44 /// Gather uuids for a given entity. 44 /// Gather uuids for a given entity.
45 /// </summary> 45 /// </summary>
46 /// 46 /// <remarks>
47 /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts 47 /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
48 /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets 48 /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
49 /// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be 49 /// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be
50 /// retrieved to work out which assets it references). 50 /// retrieved to work out which assets it references).
51 /// </remarks>
51 public class UuidGatherer 52 public class UuidGatherer
52 { 53 {
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -76,11 +77,11 @@ namespace OpenSim.Region.Framework.Scenes
76 /// <summary> 77 /// <summary>
77 /// Gather all the asset uuids associated with the asset referenced by a given uuid 78 /// Gather all the asset uuids associated with the asset referenced by a given uuid
78 /// </summary> 79 /// </summary>
79 /// 80 /// <remarks>
80 /// This includes both those directly associated with 81 /// This includes both those directly associated with
81 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained 82 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
82 /// within this object). 83 /// within this object).
83 /// 84 /// </remarks>
84 /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param> 85 /// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param>
85 /// <param name="assetType">The type of the asset for the uuid given</param> 86 /// <param name="assetType">The type of the asset for the uuid given</param>
86 /// <param name="assetUuids">The assets gathered</param> 87 /// <param name="assetUuids">The assets gathered</param>
@@ -119,11 +120,11 @@ namespace OpenSim.Region.Framework.Scenes
119 /// <summary> 120 /// <summary>
120 /// Gather all the asset uuids associated with a given object. 121 /// Gather all the asset uuids associated with a given object.
121 /// </summary> 122 /// </summary>
122 /// 123 /// <remarks>
123 /// This includes both those directly associated with 124 /// This includes both those directly associated with
124 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained 125 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
125 /// within this object). 126 /// within this object).
126 /// 127 /// </remarks>
127 /// <param name="sceneObject">The scene object for which to gather assets</param> 128 /// <param name="sceneObject">The scene object for which to gather assets</param>
128 /// <param name="assetUuids">The assets gathered</param> 129 /// <param name="assetUuids">The assets gathered</param>
129 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids) 130 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)