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-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 0ec3cc3..e3965ce 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -123,8 +123,8 @@ namespace OpenSim.Region.Framework.Scenes
123 123
124 foreach (SceneObjectPart part in sceneObject.GetParts()) 124 foreach (SceneObjectPart part in sceneObject.GetParts())
125 { 125 {
126 //m_log.DebugFormat( 126// m_log.DebugFormat(
127 // "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); 127// "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
128 128
129 try 129 try
130 { 130 {
@@ -155,7 +155,9 @@ namespace OpenSim.Region.Framework.Scenes
155 // Now analyze this prim's inventory items to preserve all the uuids that they reference 155 // Now analyze this prim's inventory items to preserve all the uuids that they reference
156 foreach (TaskInventoryItem tii in taskDictionary.Values) 156 foreach (TaskInventoryItem tii in taskDictionary.Values)
157 { 157 {
158 //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); 158// m_log.DebugFormat(
159// "[ARCHIVER]: Analysing item {0} asset type {1} in {2} {3}",
160// tii.Name, tii.Type, part.Name, part.UUID);
159 161
160 if (!assetUuids.ContainsKey(tii.AssetID)) 162 if (!assetUuids.ContainsKey(tii.AssetID))
161 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); 163 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);