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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs90
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs36
4 files changed, 109 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 3398a53..5b334c6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.Reflection; 30using System.Reflection;
30using System.Threading; 31using System.Threading;
31using NUnit.Framework; 32using NUnit.Framework;
@@ -33,6 +34,7 @@ using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
34using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
35using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Services.Interfaces;
36using OpenSim.Tests.Common; 38using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Mock; 39using OpenSim.Tests.Common.Mock;
38 40
@@ -42,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
42 /// Basic scene object tests (create, read and delete but not update). 44 /// Basic scene object tests (create, read and delete but not update).
43 /// </summary> 45 /// </summary>
44 [TestFixture] 46 [TestFixture]
45 public class SceneObjectBasicTests 47 public class SceneObjectBasicTests : OpenSimTestCase
46 { 48 {
47// [TearDown] 49// [TearDown]
48// public void TearDown() 50// public void TearDown()
@@ -237,38 +239,60 @@ namespace OpenSim.Region.Framework.Scenes.Tests
237 /// <summary> 239 /// <summary>
238 /// Test deleting an object asynchronously to user inventory. 240 /// Test deleting an object asynchronously to user inventory.
239 /// </summary> 241 /// </summary>
240 //[Test] 242// [Test]
241 //public void TestDeleteSceneObjectAsyncToUserInventory() 243 public void TestDeleteSceneObjectAsyncToUserInventory()
242 //{ 244 {
243 // TestHelper.InMethod(); 245 TestHelpers.InMethod();
244 // //log4net.Config.XmlConfigurator.Configure(); 246 TestHelpers.EnableLogging();
245 247
246 // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); 248 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
247 // string myObjectName = "Fred"; 249 string myObjectName = "Fred";
248 250
249 // TestScene scene = SceneSetupHelpers.SetupScene(); 251 TestScene scene = new SceneHelpers().SetupScene();
250 // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName); 252
251 253 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
252 // Assert.That( 254 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
253 // scene.CommsManager.UserAdminService.AddUser( 255 sogd.Enabled = false;
254 // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), 256
255 // Is.EqualTo(agentId)); 257 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId);
256 258
257 // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); 259// Assert.That(
258 260// scene.CommsManager.UserAdminService.AddUser(
259 // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId); 261// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
260 // Assert.That(userInfo, Is.Not.Null); 262// Is.EqualTo(agentId));
261 // Assert.That(userInfo.RootFolder, Is.Not.Null); 263
262 264 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
263 // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); 265 InventoryFolderBase folder1
264 266 = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1");
265 // // Check that we now have the taken part in our inventory 267
266 // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); 268 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
267 269 scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID);
268 // // Check that the taken part has actually disappeared 270
269 // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 271 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
270 // Assert.That(retrievedPart, Is.Null); 272
271 //} 273 Assert.That(retrievedPart, Is.Not.Null);
274 Assert.That(so.IsDeleted, Is.False);
275
276 sogd.InventoryDeQueueAndDelete();
277
278 Assert.That(so.IsDeleted, Is.True);
279
280 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
281 Assert.That(retrievedPart2, Is.Null);
282
283// SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
284
285 InventoryItemBase retrievedItem
286 = UserInventoryHelpers.GetInventoryItem(
287 scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName);
288
289 // Check that we now have the taken part in our inventory
290 Assert.That(retrievedItem, Is.Not.Null);
291
292 // Check that the taken part has actually disappeared
293// SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
294// Assert.That(retrievedPart, Is.Null);
295 }
272 296
273 /// <summary> 297 /// <summary>
274 /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not 298 /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 5758869..5faf131 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
141 TestScene scene = new SceneHelpers().SetupScene(); 141 TestScene scene = new SceneHelpers().SetupScene();
142 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 142 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
143 143
144 scene.IncomingCloseAgent(sp.UUID); 144 scene.IncomingCloseAgent(sp.UUID, false);
145 145
146 Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); 146 Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
147 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); 147 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index d722a09..ac3da1e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -65,5 +65,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
65 65
66 Assert.That(scene.Frame, Is.EqualTo(1)); 66 Assert.That(scene.Frame, Is.EqualTo(1));
67 } 67 }
68
69 [Test]
70 public void TestShutdownScene()
71 {
72 TestHelpers.InMethod();
73
74 Scene scene = new SceneHelpers().SetupScene();
75 scene.Close();
76
77 Assert.That(scene.ShuttingDown, Is.True);
78 Assert.That(scene.Active, Is.False);
79
80 // Trying to update a shutdown scene should result in no update
81 scene.Update(1);
82
83 Assert.That(scene.Frame, Is.EqualTo(0));
84 }
68 } 85 }
69} \ No newline at end of file 86} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 44d2d45..9457ebb 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -50,9 +50,41 @@ using OpenSim.Tests.Common.Mock;
50namespace OpenSim.Region.Framework.Tests 50namespace OpenSim.Region.Framework.Tests
51{ 51{
52 [TestFixture] 52 [TestFixture]
53 public class UserInventoryTests 53 public class UserInventoryTests : OpenSimTestCase
54 { 54 {
55 [Test] 55 [Test]
56 public void TestCreateInventoryFolders()
57 {
58 TestHelpers.InMethod();
59// TestHelpers.EnableLogging();
60
61 // For this test both folders will have the same name which is legal in SL user inventories.
62 string foldersName = "f1";
63
64 Scene scene = new SceneHelpers().SetupScene();
65 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
66
67 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
68
69 List<InventoryFolderBase> oneFolder
70 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
71
72 Assert.That(oneFolder.Count, Is.EqualTo(1));
73 InventoryFolderBase firstRetrievedFolder = oneFolder[0];
74 Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
75
76 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
77
78 List<InventoryFolderBase> twoFolders
79 = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
80
81 Assert.That(twoFolders.Count, Is.EqualTo(2));
82 Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
83 Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
84 Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
85 }
86
87 [Test]
56 public void TestGiveInventoryItem() 88 public void TestGiveInventoryItem()
57 { 89 {
58 TestHelpers.InMethod(); 90 TestHelpers.InMethod();
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests
83 public void TestGiveInventoryFolder() 115 public void TestGiveInventoryFolder()
84 { 116 {
85 TestHelpers.InMethod(); 117 TestHelpers.InMethod();
86// log4net.Config.XmlConfigurator.Configure(); 118// TestHelpers.EnableLogging();
87 119
88 Scene scene = new SceneHelpers().SetupScene(); 120 Scene scene = new SceneHelpers().SetupScene();
89 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); 121 UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));