diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
9 files changed, 677 insertions, 96 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 9557cd0..95b30d5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -33,7 +33,9 @@ using NUnit.Framework; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
36 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | 37 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
37 | using OpenSim.Region.CoreModules.World.Permissions; | 39 | using OpenSim.Region.CoreModules.World.Permissions; |
38 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
@@ -52,6 +54,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | [TestFixture] | 54 | [TestFixture] |
53 | public class SceneObjectDeRezTests : OpenSimTestCase | 55 | public class SceneObjectDeRezTests : OpenSimTestCase |
54 | { | 56 | { |
57 | [TestFixtureSetUp] | ||
58 | public void FixtureInit() | ||
59 | { | ||
60 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
61 | // This facility was added after the original async delete tests were written, so it may be possible now | ||
62 | // to not bother explicitly disabling their async (since everything will be running sync). | ||
63 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
64 | } | ||
65 | |||
66 | [TestFixtureTearDown] | ||
67 | public void TearDown() | ||
68 | { | ||
69 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
70 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
71 | // tests really shouldn't). | ||
72 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
73 | } | ||
74 | |||
55 | /// <summary> | 75 | /// <summary> |
56 | /// Test deleting an object from a scene. | 76 | /// Test deleting an object from a scene. |
57 | /// </summary> | 77 | /// </summary> |
@@ -59,7 +79,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
59 | public void TestDeRezSceneObject() | 79 | public void TestDeRezSceneObject() |
60 | { | 80 | { |
61 | TestHelpers.InMethod(); | 81 | TestHelpers.InMethod(); |
62 | // log4net.Config.XmlConfigurator.Configure(); | ||
63 | 82 | ||
64 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 83 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
65 | 84 | ||
@@ -73,32 +92,77 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
73 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 92 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
74 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 93 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
75 | sogd.Enabled = false; | 94 | sogd.Enabled = false; |
76 | 95 | ||
77 | SceneObjectPart part | 96 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId); |
78 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 97 | uint soLocalId = so.LocalId; |
79 | part.Name = "obj1"; | ||
80 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | ||
81 | 98 | ||
82 | List<uint> localIds = new List<uint>(); | 99 | List<uint> localIds = new List<uint>(); |
83 | localIds.Add(part.LocalId); | 100 | localIds.Add(so.LocalId); |
84 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 101 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
85 | 102 | ||
86 | // Check that object isn't deleted until we crank the sogd handle. | 103 | // Check that object isn't deleted until we crank the sogd handle. |
87 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 104 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
88 | Assert.That(retrievedPart, Is.Not.Null); | 105 | Assert.That(retrievedPart, Is.Not.Null); |
89 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | 106 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); |
90 | 107 | ||
91 | sogd.InventoryDeQueueAndDelete(); | 108 | sogd.InventoryDeQueueAndDelete(); |
92 | 109 | ||
93 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | 110 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); |
94 | Assert.That(retrievedPart2, Is.Null); | 111 | Assert.That(retrievedPart2, Is.Null); |
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// Test that child and root agents correctly receive KillObject notifications. | ||
116 | /// </summary> | ||
117 | [Test] | ||
118 | public void TestDeRezSceneObjectToAgents() | ||
119 | { | ||
120 | TestHelpers.InMethod(); | ||
121 | // TestHelpers.EnableLogging(); | ||
122 | |||
123 | SceneHelpers sh = new SceneHelpers(); | ||
124 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
125 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
126 | |||
127 | // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA | ||
128 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
129 | EntityTransferModule etmB = new EntityTransferModule(); | ||
130 | IConfigSource config = new IniConfigSource(); | ||
131 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
132 | modulesConfig.Set("EntityTransferModule", etmB.Name); | ||
133 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
134 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
135 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
136 | |||
137 | // We need this for derez | ||
138 | //SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); | ||
139 | |||
140 | UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); | ||
141 | UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); | ||
142 | |||
143 | TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient; | ||
144 | |||
145 | // This is the more long-winded route we have to take to get a child client created for userB in sceneA | ||
146 | // rather than just calling AddScenePresence() as for userA | ||
147 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB); | ||
148 | TestClient clientB = new TestClient(acd, sceneB); | ||
149 | List<TestClient> childClientsB = new List<TestClient>(); | ||
150 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB); | ||
151 | |||
152 | SceneHelpers.AddScenePresence(sceneB, clientB, acd); | ||
153 | |||
154 | SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA); | ||
155 | uint soLocalId = so.LocalId; | ||
156 | |||
157 | sceneA.DeleteSceneObject(so, false); | ||
95 | } | 158 | } |
96 | 159 | ||
97 | /// <summary> | 160 | /// <summary> |
98 | /// Test deleting an object from a scene where the deleter is not the owner | 161 | /// Test deleting an object from a scene where the deleter is not the owner |
99 | /// </summary> | 162 | /// </summary> |
100 | /// | 163 | /// <remarks> |
101 | /// This test assumes that the deleter is not a god. | 164 | /// This test assumes that the deleter is not a god. |
165 | /// </remarks> | ||
102 | [Test] | 166 | [Test] |
103 | public void TestDeRezSceneObjectNotOwner() | 167 | public void TestDeRezSceneObjectNotOwner() |
104 | { | 168 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index bbfbbfc..1ff1329 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | 111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); |
112 | } | 112 | } |
113 | 113 | ||
114 | /// <summary> | ||
115 | /// Test that duplicate complete movement calls are ignored. | ||
116 | /// </summary> | ||
117 | /// <remarks> | ||
118 | /// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects. | ||
119 | /// </remarks> | ||
120 | [Test] | ||
121 | public void TestDupeCompleteMovementCalls() | ||
122 | { | ||
123 | TestHelpers.InMethod(); | ||
124 | // TestHelpers.EnableLogging(); | ||
125 | |||
126 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
127 | |||
128 | TestScene scene = new SceneHelpers().SetupScene(); | ||
129 | |||
130 | int makeRootAgentEvents = 0; | ||
131 | scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++; | ||
132 | |||
133 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid); | ||
134 | |||
135 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
136 | |||
137 | // Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for | ||
138 | // convenience, here we will invoke it manually. | ||
139 | sp.CompleteMovement(sp.ControllingClient, true); | ||
140 | |||
141 | Assert.That(makeRootAgentEvents, Is.EqualTo(1)); | ||
142 | |||
143 | // Check rest of exepcted parameters. | ||
144 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); | ||
145 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
146 | |||
147 | Assert.That(sp.IsChildAgent, Is.False); | ||
148 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
149 | |||
150 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); | ||
151 | } | ||
152 | |||
114 | [Test] | 153 | [Test] |
115 | public void TestCreateDuplicateRootScenePresence() | 154 | public void TestCreateDuplicateRootScenePresence() |
116 | { | 155 | { |
@@ -119,7 +158,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
119 | 158 | ||
120 | UUID spUuid = TestHelpers.ParseTail(0x1); | 159 | UUID spUuid = TestHelpers.ParseTail(0x1); |
121 | 160 | ||
161 | // The etm is only invoked by this test to check whether an agent is still in transit if there is a dupe | ||
162 | EntityTransferModule etm = new EntityTransferModule(); | ||
163 | |||
164 | IConfigSource config = new IniConfigSource(); | ||
165 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
166 | modulesConfig.Set("EntityTransferModule", etm.Name); | ||
167 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
168 | |||
169 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
170 | // for a callback from the destination scene before removing its avatar data. | ||
171 | entityTransferConfig.Set("wait_for_callback", false); | ||
172 | |||
122 | TestScene scene = new SceneHelpers().SetupScene(); | 173 | TestScene scene = new SceneHelpers().SetupScene(); |
174 | SceneHelpers.SetupSceneModules(scene, config, etm); | ||
123 | SceneHelpers.AddScenePresence(scene, spUuid); | 175 | SceneHelpers.AddScenePresence(scene, spUuid); |
124 | SceneHelpers.AddScenePresence(scene, spUuid); | 176 | SceneHelpers.AddScenePresence(scene, spUuid); |
125 | 177 | ||
@@ -133,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
133 | } | 185 | } |
134 | 186 | ||
135 | [Test] | 187 | [Test] |
136 | public void TestCloseAgent() | 188 | public void TestCloseClient() |
137 | { | 189 | { |
138 | TestHelpers.InMethod(); | 190 | TestHelpers.InMethod(); |
139 | // TestHelpers.EnableLogging(); | 191 | // TestHelpers.EnableLogging(); |
@@ -141,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | 193 | TestScene scene = new SceneHelpers().SetupScene(); |
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 194 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
143 | 195 | ||
144 | scene.IncomingCloseAgent(sp.UUID, false); | 196 | scene.CloseAgent(sp.UUID, false); |
145 | 197 | ||
146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 198 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 199 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
@@ -187,7 +239,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
187 | // *** This is the second stage, where the client established a child agent/scene presence using the | 239 | // *** This is the second stage, where the client established a child agent/scene presence using the |
188 | // circuit code given to the scene in stage 1 *** | 240 | // circuit code given to the scene in stage 1 *** |
189 | TestClient client = new TestClient(acd, scene); | 241 | TestClient client = new TestClient(acd, scene); |
190 | scene.AddNewClient(client, PresenceType.User); | 242 | scene.AddNewAgent(client, PresenceType.User); |
191 | 243 | ||
192 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | 244 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); |
193 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | 245 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
@@ -236,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
236 | // Assert.That(childPresence, Is.Not.Null); | 288 | // Assert.That(childPresence, Is.Not.Null); |
237 | // Assert.That(childPresence.IsChildAgent, Is.True); | 289 | // Assert.That(childPresence.IsChildAgent, Is.True); |
238 | } | 290 | } |
239 | |||
240 | // /// <summary> | ||
241 | // /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. | ||
242 | // /// </summary> | ||
243 | // [Test] | ||
244 | // public void T010_TestAddRootAgent() | ||
245 | // { | ||
246 | // TestHelpers.InMethod(); | ||
247 | // | ||
248 | // string firstName = "testfirstname"; | ||
249 | // | ||
250 | // AgentCircuitData agent = new AgentCircuitData(); | ||
251 | // agent.AgentID = agent1; | ||
252 | // agent.firstname = firstName; | ||
253 | // agent.lastname = "testlastname"; | ||
254 | // agent.SessionID = UUID.Random(); | ||
255 | // agent.SecureSessionID = UUID.Random(); | ||
256 | // agent.circuitcode = 123; | ||
257 | // agent.BaseFolder = UUID.Zero; | ||
258 | // agent.InventoryFolder = UUID.Zero; | ||
259 | // agent.startpos = Vector3.Zero; | ||
260 | // agent.CapsPath = GetRandomCapsObjectPath(); | ||
261 | // agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); | ||
262 | // agent.child = true; | ||
263 | // | ||
264 | // scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); | ||
265 | // | ||
266 | // string reason; | ||
267 | // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); | ||
268 | // testclient = new TestClient(agent, scene); | ||
269 | // scene.AddNewClient(testclient); | ||
270 | // | ||
271 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
272 | // | ||
273 | // Assert.That(presence, Is.Not.Null, "presence is null"); | ||
274 | // Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); | ||
275 | // acd1 = agent; | ||
276 | // } | ||
277 | // | ||
278 | // /// <summary> | ||
279 | // /// Test removing an uncrossed root agent from a scene. | ||
280 | // /// </summary> | ||
281 | // [Test] | ||
282 | // public void T011_TestRemoveRootAgent() | ||
283 | // { | ||
284 | // TestHelpers.InMethod(); | ||
285 | // | ||
286 | // scene.RemoveClient(agent1); | ||
287 | // | ||
288 | // ScenePresence presence = scene.GetScenePresence(agent1); | ||
289 | // | ||
290 | // Assert.That(presence, Is.Null, "presence is not null"); | ||
291 | // } | ||
292 | } | 291 | } |
293 | } \ No newline at end of file | 292 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs new file mode 100644 index 0000000..9fa0a71 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer = System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.ClientStack.Linden; | ||
43 | using OpenSim.Region.CoreModules.Framework; | ||
44 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
45 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
47 | using OpenSim.Region.Framework.Scenes; | ||
48 | using OpenSim.Region.Framework.Interfaces; | ||
49 | using OpenSim.Tests.Common; | ||
50 | using OpenSim.Tests.Common.Mock; | ||
51 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | |||
53 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
54 | { | ||
55 | [TestFixture] | ||
56 | public class ScenePresenceCapabilityTests : OpenSimTestCase | ||
57 | { | ||
58 | [Test] | ||
59 | public void TestChildAgentSingleRegionCapabilities() | ||
60 | { | ||
61 | TestHelpers.InMethod(); | ||
62 | // TestHelpers.EnableLogging(); | ||
63 | |||
64 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | // XXX: This is not great since the use of statics will mean that this has to be manually cleaned up for | ||
67 | // any subsequent test. | ||
68 | // XXX: May replace with a mock IHttpServer later. | ||
69 | BaseHttpServer httpServer = new BaseHttpServer(99999); | ||
70 | MainServer.AddHttpServer(httpServer); | ||
71 | MainServer.Instance = httpServer; | ||
72 | |||
73 | CapabilitiesModule capsMod = new CapabilitiesModule(); | ||
74 | TestScene scene = new SceneHelpers().SetupScene(); | ||
75 | SceneHelpers.SetupSceneModules(scene, capsMod); | ||
76 | |||
77 | ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid); | ||
78 | //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null); | ||
79 | |||
80 | // TODO: Need to add tests for other ICapabiltiesModule methods. | ||
81 | |||
82 | // scene.IncomingCloseAgent(sp.UUID, false); | ||
83 | // //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | ||
84 | scene.CloseAgent(sp.UUID, false); | ||
85 | // Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | ||
86 | |||
87 | // TODO: Need to add tests for other ICapabiltiesModule methods. | ||
88 | } | ||
89 | } | ||
90 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 8775949..b806a97 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs | |||
@@ -38,6 +38,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
38 | using OpenSim.Region.CoreModules.Framework; | 38 | using OpenSim.Region.CoreModules.Framework; |
39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | 39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
41 | using OpenSim.Region.CoreModules.World.Permissions; | ||
41 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
42 | using OpenSim.Tests.Common.Mock; | 43 | using OpenSim.Tests.Common.Mock; |
43 | 44 | ||
@@ -95,11 +96,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
95 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | 96 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); |
96 | 97 | ||
97 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | 98 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); |
98 | TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); | 99 | TestClient tc = new TestClient(acd, sceneA); |
99 | List<TestClient> destinationTestClients = new List<TestClient>(); | 100 | List<TestClient> destinationTestClients = new List<TestClient>(); |
100 | EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); | 101 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); |
101 | 102 | ||
102 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); | 103 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd); |
103 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); | 104 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); |
104 | 105 | ||
105 | // originalSp.Flying = true; | 106 | // originalSp.Flying = true; |
@@ -112,6 +113,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
112 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | 113 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); |
113 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | 114 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); |
114 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 115 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; |
116 | moveArgs.SessionID = acd.SessionID; | ||
115 | 117 | ||
116 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); | 118 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); |
117 | 119 | ||
@@ -158,5 +160,90 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
158 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); | 160 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); |
159 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); | 161 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); |
160 | } | 162 | } |
163 | |||
164 | /// <summary> | ||
165 | /// Test a cross attempt where the user can see into the neighbour but does not have permission to become | ||
166 | /// root there. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestCrossOnSameSimulatorNoRootDestPerm() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | // TestHelpers.EnableLogging(); | ||
173 | |||
174 | UUID userId = TestHelpers.ParseTail(0x1); | ||
175 | |||
176 | EntityTransferModule etmA = new EntityTransferModule(); | ||
177 | EntityTransferModule etmB = new EntityTransferModule(); | ||
178 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
179 | |||
180 | IConfigSource config = new IniConfigSource(); | ||
181 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
182 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
183 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
184 | |||
185 | SceneHelpers sh = new SceneHelpers(); | ||
186 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
187 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); | ||
188 | |||
189 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
190 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | ||
191 | |||
192 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | ||
193 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | ||
194 | // IsAdministrator if no permissions module is present is true. | ||
195 | // SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB); | ||
196 | |||
197 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | ||
198 | TestClient tc = new TestClient(acd, sceneA); | ||
199 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
200 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); | ||
201 | |||
202 | // Make sure sceneB will not accept this avatar. | ||
203 | sceneB.RegionInfo.EstateSettings.PublicAccess = false; | ||
204 | |||
205 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd); | ||
206 | originalSp.AbsolutePosition = new Vector3(128, 32, 10); | ||
207 | |||
208 | AgentUpdateArgs moveArgs = new AgentUpdateArgs(); | ||
209 | //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); | ||
210 | moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); | ||
211 | moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | ||
212 | moveArgs.SessionID = acd.SessionID; | ||
213 | |||
214 | originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); | ||
215 | |||
216 | sceneA.Update(1); | ||
217 | |||
218 | // Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition); | ||
219 | |||
220 | // FIXME: This is a sufficient number of updates to for the presence to reach the northern border. | ||
221 | // But really we want to do this in a more robust way. | ||
222 | for (int i = 0; i < 100; i++) | ||
223 | { | ||
224 | sceneA.Update(1); | ||
225 | // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); | ||
226 | } | ||
227 | |||
228 | // sceneA agent should still be root | ||
229 | ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); | ||
230 | Assert.That(spAfterCrossSceneA.IsChildAgent, Is.False); | ||
231 | |||
232 | ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID); | ||
233 | |||
234 | // sceneB agent should also still be root | ||
235 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); | ||
236 | |||
237 | // sceneB should ignore unauthorized attempt to upgrade agent to root | ||
238 | TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); | ||
239 | |||
240 | int agentMovementCompleteReceived = 0; | ||
241 | sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; | ||
242 | |||
243 | sceneBTc.CompleteMovement(); | ||
244 | |||
245 | Assert.That(agentMovementCompleteReceived, Is.EqualTo(0)); | ||
246 | Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); | ||
247 | } | ||
161 | } | 248 | } |
162 | } \ No newline at end of file | 249 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index acaeb90..0911f00 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -111,15 +111,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
111 | 111 | ||
112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; | 112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
113 | 113 | ||
114 | // We need to preserve this here because phys actor is removed by the sit. | ||
115 | Vector3 spPhysActorSize = m_sp.PhysicsActor.Size; | ||
114 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 116 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
115 | 117 | ||
116 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | ||
117 | // default avatar. | ||
118 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
119 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
120 | Assert.That( | 118 | Assert.That( |
121 | m_sp.AbsolutePosition, | 119 | m_sp.AbsolutePosition, |
122 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 120 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2))); |
123 | 121 | ||
124 | m_sp.StandUp(); | 122 | m_sp.StandUp(); |
125 | 123 | ||
@@ -147,9 +145,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
147 | 145 | ||
148 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); | 146 | Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID)); |
149 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | 147 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
150 | Assert.That( | 148 | // Assert.That( |
151 | m_sp.AbsolutePosition, | 149 | // m_sp.AbsolutePosition, |
152 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 150 | // Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
153 | Assert.That(m_sp.PhysicsActor, Is.Null); | 151 | Assert.That(m_sp.PhysicsActor, Is.Null); |
154 | 152 | ||
155 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | 153 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 8d94d29..fff542b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Text; | 32 | using System.Text; |
33 | using System.Threading; | ||
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using NUnit.Framework; | 35 | using NUnit.Framework; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
@@ -107,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
107 | } | 108 | } |
108 | 109 | ||
109 | [Test] | 110 | [Test] |
110 | public void TestSameSimulatorIsolatedRegions() | 111 | public void TestSameSimulatorIsolatedRegionsV1() |
111 | { | 112 | { |
112 | TestHelpers.InMethod(); | 113 | TestHelpers.InMethod(); |
113 | // TestHelpers.EnableLogging(); | 114 | // TestHelpers.EnableLogging(); |
@@ -136,14 +137,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
136 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | 137 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); |
137 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | 138 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
138 | 139 | ||
140 | // FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour | ||
141 | lscm.ServiceVersion = "SIMULATION/0.1"; | ||
142 | |||
139 | Vector3 teleportPosition = new Vector3(10, 11, 12); | 143 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
140 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | 144 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
141 | 145 | ||
142 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | 146 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); |
143 | sp.AbsolutePosition = new Vector3(30, 31, 32); | 147 | sp.AbsolutePosition = new Vector3(30, 31, 32); |
144 | 148 | ||
145 | List<TestClient> destinationTestClients = new List<TestClient>(); | 149 | List<TestClient> destinationTestClients = new List<TestClient>(); |
146 | EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients); | 150 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate( |
151 | (TestClient)sp.ControllingClient, destinationTestClients); | ||
147 | 152 | ||
148 | sceneA.RequestTeleportLocation( | 153 | sceneA.RequestTeleportLocation( |
149 | sp.ControllingClient, | 154 | sp.ControllingClient, |
@@ -176,6 +181,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
176 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | 181 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); |
177 | } | 182 | } |
178 | 183 | ||
184 | [Test] | ||
185 | public void TestSameSimulatorIsolatedRegionsV2() | ||
186 | { | ||
187 | TestHelpers.InMethod(); | ||
188 | // TestHelpers.EnableLogging(); | ||
189 | |||
190 | UUID userId = TestHelpers.ParseTail(0x1); | ||
191 | |||
192 | EntityTransferModule etmA = new EntityTransferModule(); | ||
193 | EntityTransferModule etmB = new EntityTransferModule(); | ||
194 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
195 | |||
196 | IConfigSource config = new IniConfigSource(); | ||
197 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
198 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
199 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
200 | |||
201 | SceneHelpers sh = new SceneHelpers(); | ||
202 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
203 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
204 | |||
205 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
206 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
207 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
208 | |||
209 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
210 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
211 | |||
212 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); | ||
213 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
214 | |||
215 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
216 | EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement( | ||
217 | (TestClient)sp.ControllingClient, destinationTestClients); | ||
218 | |||
219 | sceneA.RequestTeleportLocation( | ||
220 | sp.ControllingClient, | ||
221 | sceneB.RegionInfo.RegionHandle, | ||
222 | teleportPosition, | ||
223 | teleportLookAt, | ||
224 | (uint)TeleportFlags.ViaLocation); | ||
225 | |||
226 | Assert.That(sceneA.GetScenePresence(userId), Is.Null); | ||
227 | |||
228 | ScenePresence sceneBSp = sceneB.GetScenePresence(userId); | ||
229 | Assert.That(sceneBSp, Is.Not.Null); | ||
230 | Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | ||
231 | Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||
232 | |||
233 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | ||
234 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
235 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); | ||
236 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
237 | |||
238 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
239 | |||
240 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
241 | // position instead). | ||
242 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
243 | } | ||
244 | |||
179 | /// <summary> | 245 | /// <summary> |
180 | /// Test teleport procedures when the target simulator returns false when queried about access. | 246 | /// Test teleport procedures when the target simulator returns false when queried about access. |
181 | /// </summary> | 247 | /// </summary> |
@@ -224,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
224 | Vector3 teleportPosition = new Vector3(10, 11, 12); | 290 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
225 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | 291 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
226 | 292 | ||
227 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | 293 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); |
228 | sp.AbsolutePosition = preTeleportPosition; | 294 | sp.AbsolutePosition = preTeleportPosition; |
229 | 295 | ||
230 | // Make sceneB return false on query access | 296 | // Make sceneB return false on query access |
@@ -300,7 +366,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
300 | Vector3 teleportPosition = new Vector3(10, 11, 12); | 366 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
301 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | 367 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
302 | 368 | ||
303 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | 369 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); |
304 | sp.AbsolutePosition = preTeleportPosition; | 370 | sp.AbsolutePosition = preTeleportPosition; |
305 | 371 | ||
306 | // Make sceneB refuse CreateAgent | 372 | // Make sceneB refuse CreateAgent |
@@ -389,7 +455,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
389 | Vector3 teleportPosition = new Vector3(10, 11, 12); | 455 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
390 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | 456 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
391 | 457 | ||
392 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | 458 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); |
393 | sp.AbsolutePosition = preTeleportPosition; | 459 | sp.AbsolutePosition = preTeleportPosition; |
394 | 460 | ||
395 | sceneA.RequestTeleportLocation( | 461 | sceneA.RequestTeleportLocation( |
@@ -425,10 +491,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
425 | } | 491 | } |
426 | 492 | ||
427 | [Test] | 493 | [Test] |
428 | public void TestSameSimulatorNeighbouringRegions() | 494 | public void TestSameSimulatorNeighbouringRegionsV1() |
429 | { | 495 | { |
430 | TestHelpers.InMethod(); | 496 | TestHelpers.InMethod(); |
431 | TestHelpers.EnableLogging(); | 497 | // TestHelpers.EnableLogging(); |
432 | 498 | ||
433 | UUID userId = TestHelpers.ParseTail(0x1); | 499 | UUID userId = TestHelpers.ParseTail(0x1); |
434 | 500 | ||
@@ -454,15 +520,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
454 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | 520 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); |
455 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | 521 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); |
456 | 522 | ||
523 | // FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour | ||
524 | lscm.ServiceVersion = "SIMULATION/0.1"; | ||
525 | |||
457 | Vector3 teleportPosition = new Vector3(10, 11, 12); | 526 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
458 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | 527 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
459 | 528 | ||
460 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | 529 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); |
461 | TestClient tc = new TestClient(acd, sceneA, sh.SceneManager); | 530 | TestClient tc = new TestClient(acd, sceneA); |
462 | List<TestClient> destinationTestClients = new List<TestClient>(); | 531 | List<TestClient> destinationTestClients = new List<TestClient>(); |
463 | EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); | 532 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); |
464 | 533 | ||
465 | ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd, sh.SceneManager); | 534 | ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd); |
466 | beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); | 535 | beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); |
467 | 536 | ||
468 | Assert.That(beforeSceneASp, Is.Not.Null); | 537 | Assert.That(beforeSceneASp, Is.Not.Null); |
@@ -506,5 +575,89 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
506 | 575 | ||
507 | // TestHelpers.DisableLogging(); | 576 | // TestHelpers.DisableLogging(); |
508 | } | 577 | } |
578 | |||
579 | [Test] | ||
580 | public void TestSameSimulatorNeighbouringRegionsV2() | ||
581 | { | ||
582 | TestHelpers.InMethod(); | ||
583 | // TestHelpers.EnableLogging(); | ||
584 | |||
585 | UUID userId = TestHelpers.ParseTail(0x1); | ||
586 | |||
587 | EntityTransferModule etmA = new EntityTransferModule(); | ||
588 | EntityTransferModule etmB = new EntityTransferModule(); | ||
589 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
590 | |||
591 | IConfigSource config = new IniConfigSource(); | ||
592 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
593 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
594 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
595 | |||
596 | SceneHelpers sh = new SceneHelpers(); | ||
597 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
598 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | ||
599 | |||
600 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
601 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); | ||
602 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | ||
603 | |||
604 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
605 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
606 | |||
607 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); | ||
608 | TestClient tc = new TestClient(acd, sceneA); | ||
609 | List<TestClient> destinationTestClients = new List<TestClient>(); | ||
610 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); | ||
611 | |||
612 | ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd); | ||
613 | beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); | ||
614 | |||
615 | Assert.That(beforeSceneASp, Is.Not.Null); | ||
616 | Assert.That(beforeSceneASp.IsChildAgent, Is.False); | ||
617 | |||
618 | ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId); | ||
619 | Assert.That(beforeSceneBSp, Is.Not.Null); | ||
620 | Assert.That(beforeSceneBSp.IsChildAgent, Is.True); | ||
621 | |||
622 | // Here, we need to make clientA's receipt of SendRegionTeleport trigger clientB's CompleteMovement(). This | ||
623 | // is to operate the teleport V2 mechanism where the EntityTransferModule will first request the client to | ||
624 | // CompleteMovement to the region and then call UpdateAgent to the destination region to confirm the receipt | ||
625 | // Both these operations will occur on different threads and will wait for each other. | ||
626 | // We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1 | ||
627 | // test protocol, where we are trying to avoid unpredictable async operations in regression tests. | ||
628 | tc.OnTestClientSendRegionTeleport | ||
629 | += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) | ||
630 | => ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null); | ||
631 | |||
632 | sceneA.RequestTeleportLocation( | ||
633 | beforeSceneASp.ControllingClient, | ||
634 | sceneB.RegionInfo.RegionHandle, | ||
635 | teleportPosition, | ||
636 | teleportLookAt, | ||
637 | (uint)TeleportFlags.ViaLocation); | ||
638 | |||
639 | ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); | ||
640 | Assert.That(afterSceneASp, Is.Not.Null); | ||
641 | Assert.That(afterSceneASp.IsChildAgent, Is.True); | ||
642 | |||
643 | ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId); | ||
644 | Assert.That(afterSceneBSp, Is.Not.Null); | ||
645 | Assert.That(afterSceneBSp.IsChildAgent, Is.False); | ||
646 | Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | ||
647 | Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||
648 | |||
649 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | ||
650 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1)); | ||
651 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); | ||
652 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
653 | |||
654 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
655 | |||
656 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
657 | // position instead). | ||
658 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
659 | |||
660 | // TestHelpers.DisableLogging(); | ||
661 | } | ||
509 | } | 662 | } |
510 | } | 663 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneStatisticsTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneStatisticsTests.cs new file mode 100644 index 0000000..1667002 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneStatisticsTests.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
40 | { | ||
41 | [TestFixture] | ||
42 | public class SceneStatisticsTests : OpenSimTestCase | ||
43 | { | ||
44 | private TestScene m_scene; | ||
45 | |||
46 | [SetUp] | ||
47 | public void Init() | ||
48 | { | ||
49 | m_scene = new SceneHelpers().SetupScene(); | ||
50 | } | ||
51 | |||
52 | [Test] | ||
53 | public void TestAddRemovePhysicalLinkset() | ||
54 | { | ||
55 | Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(0)); | ||
56 | |||
57 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
58 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(3, ownerId, "so1", 0x10); | ||
59 | so1.ScriptSetPhysicsStatus(true); | ||
60 | m_scene.AddSceneObject(so1); | ||
61 | |||
62 | Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(3)); | ||
63 | Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(3)); | ||
64 | |||
65 | m_scene.DeleteSceneObject(so1, false); | ||
66 | |||
67 | Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(0)); | ||
68 | Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(0)); | ||
69 | } | ||
70 | } | ||
71 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs new file mode 100644 index 0000000..9a97acc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Redistribution and use in source and binary forms, with or without | ||
3 | * modification, are permitted provided that the following conditions are met: | ||
4 | * * Redistributions of source code must retain the above copyright | ||
5 | * notice, this list of conditions and the following disclaimer. | ||
6 | * * Redistributions in binary form must reproduce the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer in the | ||
8 | * documentation and/or other materials provided with the distribution. | ||
9 | * * Neither the name of the OpenSimulator Project nor the | ||
10 | * names of its contributors may be used to endorse or promote products | ||
11 | * derived from this software without specific prior written permission. | ||
12 | * | ||
13 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
16 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
20 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | |||
25 | using System; | ||
26 | using Nini.Config; | ||
27 | using NUnit.Framework; | ||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.CoreModules.World.Estate; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using OpenSim.Tests.Common; | ||
35 | using OpenSim.Tests.Common.Mock; | ||
36 | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Scene telehub tests | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour | ||
44 | /// in the case of an error condition | ||
45 | /// </remarks> | ||
46 | [TestFixture] | ||
47 | public class SceneTelehubTests : OpenSimTestCase | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// Test for desired behaviour when a telehub has no spawn points | ||
51 | /// </summary> | ||
52 | [Test] | ||
53 | public void TestNoTelehubSpawnPoints() | ||
54 | { | ||
55 | TestHelpers.InMethod(); | ||
56 | // TestHelpers.EnableLogging(); | ||
57 | |||
58 | EstateManagementModule emm = new EstateManagementModule(); | ||
59 | |||
60 | SceneHelpers sh = new SceneHelpers(); | ||
61 | Scene scene = sh.SetupScene(); | ||
62 | SceneHelpers.SetupSceneModules(scene, emm); | ||
63 | |||
64 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
67 | |||
68 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
69 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
70 | |||
71 | // Must still be possible to successfully log in | ||
72 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
73 | |||
74 | UserAccount ua | ||
75 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
76 | |||
77 | SceneHelpers.AddScenePresence(scene, ua); | ||
78 | |||
79 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
80 | } | ||
81 | |||
82 | /// <summary> | ||
83 | /// Test for desired behaviour when the scene object nominated as a telehub object does not exist. | ||
84 | /// </summary> | ||
85 | [Test] | ||
86 | public void TestNoTelehubSceneObject() | ||
87 | { | ||
88 | TestHelpers.InMethod(); | ||
89 | // TestHelpers.EnableLogging(); | ||
90 | |||
91 | EstateManagementModule emm = new EstateManagementModule(); | ||
92 | |||
93 | SceneHelpers sh = new SceneHelpers(); | ||
94 | Scene scene = sh.SetupScene(); | ||
95 | SceneHelpers.SetupSceneModules(scene, emm); | ||
96 | |||
97 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
98 | |||
99 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
100 | SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner); | ||
101 | |||
102 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
103 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId); | ||
104 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
105 | |||
106 | scene.DeleteSceneObject(telehubSo, false); | ||
107 | |||
108 | // Must still be possible to successfully log in | ||
109 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
110 | |||
111 | UserAccount ua | ||
112 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
113 | |||
114 | SceneHelpers.AddScenePresence(scene, ua); | ||
115 | |||
116 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
117 | } | ||
118 | } | ||
119 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index dd27294..1e59e3f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -62,8 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
62 | = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); | 62 | = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero); |
63 | m_assetService.Store(corruptAsset); | 63 | m_assetService.Store(corruptAsset); |
64 | 64 | ||
65 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 65 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
66 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); | 66 | m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
67 | 67 | ||
68 | // We count the uuid as gathered even if the asset itself is corrupt. | 68 | // We count the uuid as gathered even if the asset itself is corrupt. |
69 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 69 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
@@ -78,9 +78,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
78 | TestHelpers.InMethod(); | 78 | TestHelpers.InMethod(); |
79 | 79 | ||
80 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); | 80 | UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); |
81 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 81 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
82 | 82 | ||
83 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); | 83 | m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids); |
84 | 84 | ||
85 | // We count the uuid as gathered even if the asset itself is missing. | 85 | // We count the uuid as gathered even if the asset itself is missing. |
86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); | 86 | Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); |
@@ -103,8 +103,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); | 103 | AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString()); |
104 | m_assetService.Store(ncAsset); | 104 | m_assetService.Store(ncAsset); |
105 | 105 | ||
106 | IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>(); | 106 | IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>(); |
107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids); | 107 | m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids); |
108 | 108 | ||
109 | // We count the uuid as gathered even if the asset itself is corrupt. | 109 | // We count the uuid as gathered even if the asset itself is corrupt. |
110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); | 110 | Assert.That(foundAssetUuids.Count, Is.EqualTo(2)); |