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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 1ff1329..e2ed9c8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
228 // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and 228 // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and
229 // establish a child scene presence. We pass in the circuit code that the client has to connect with *** 229 // establish a child scene presence. We pass in the circuit code that the client has to connect with ***
230 // XXX: ViaLogin may not be correct here. 230 // XXX: ViaLogin may not be correct here.
231 scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason); 231 scene.SimulationService.CreateAgent(null, region, acd, (uint)TeleportFlags.ViaLogin, out reason);
232 232
233 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); 233 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
234 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); 234 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));