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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index a26cb94..2903766 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -115,7 +115,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
115 agent.startpos = Vector3.Zero; 115 agent.startpos = Vector3.Zero;
116 agent.CapsPath = GetRandomCapsObjectPath(); 116 agent.CapsPath = GetRandomCapsObjectPath();
117 117
118 scene.NewUserConnection(agent); 118 string reason;
119 scene.NewUserConnection(agent, out reason);
119 testclient = new TestClient(agent, scene); 120 testclient = new TestClient(agent, scene);
120 scene.AddNewClient(testclient); 121 scene.AddNewClient(testclient);
121 122
@@ -146,7 +147,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
146 { 147 {
147 Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 148 Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
148 149
149 scene.NewUserConnection(acd1); 150 string reason;
151 scene.NewUserConnection(acd1, out reason);
150 scene.AddNewClient(testclient); 152 scene.AddNewClient(testclient);
151 153
152 ScenePresence presence = scene.GetScenePresence(agent1); 154 ScenePresence presence = scene.GetScenePresence(agent1);
@@ -203,7 +205,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
203 Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 205 Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
204 206
205 // Adding child agent to region 1001 207 // Adding child agent to region 1001
206 scene2.NewUserConnection(acd1); 208 string reason;
209 scene2.NewUserConnection(acd1, out reason);
207 scene2.AddNewClient(testclient); 210 scene2.AddNewClient(testclient);
208 211
209 ScenePresence presence = scene.GetScenePresence(agent1); 212 ScenePresence presence = scene.GetScenePresence(agent1);