aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index f495022..f00dd66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
117 agent.child = true; 117 agent.child = true;
118 118
119 string reason; 119 string reason;
120 scene.NewUserConnection(agent, out reason); 120 scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
121 testclient = new TestClient(agent, scene); 121 testclient = new TestClient(agent, scene);
122 scene.AddNewClient(testclient); 122 scene.AddNewClient(testclient);
123 123
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
153 if (acd1 == null) 153 if (acd1 == null)
154 fixNullPresence(); 154 fixNullPresence();
155 155
156 scene.NewUserConnection(acd1, out reason); 156 scene.NewUserConnection(acd1, 0, out reason);
157 if (testclient == null) 157 if (testclient == null)
158 testclient = new TestClient(acd1, scene); 158 testclient = new TestClient(acd1, scene);
159 scene.AddNewClient(testclient); 159 scene.AddNewClient(testclient);
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
242 242
243 // Adding child agent to region 1001 243 // Adding child agent to region 1001
244 string reason; 244 string reason;
245 scene2.NewUserConnection(acd1, out reason); 245 scene2.NewUserConnection(acd1,0, out reason);
246 scene2.AddNewClient(testclient); 246 scene2.AddNewClient(testclient);
247 247
248 ScenePresence presence = scene.GetScenePresence(agent1); 248 ScenePresence presence = scene.GetScenePresence(agent1);